1//
2// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6#ifndef _COMPILER_INTERFACE_INCLUDED_
7#define _COMPILER_INTERFACE_INCLUDED_
8
9#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
10#if defined(_WIN32) || defined(_WIN64)
11
12#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
13#define COMPILER_EXPORT __declspec(dllexport)
14#else
15#define COMPILER_EXPORT __declspec(dllimport)
16#endif  // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
17
18#else  // defined(_WIN32) || defined(_WIN64)
19#define COMPILER_EXPORT __attribute__((visibility("default")))
20#endif
21
22#else  // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
23#define COMPILER_EXPORT
24#endif
25
26#include <stddef.h>
27
28#include "KHR/khrplatform.h"
29
30//
31// This is the platform independent interface between an OGL driver
32// and the shading language compiler.
33//
34
35namespace sh
36{
37// GLenum alias
38typedef unsigned int GLenum;
39}
40
41// Must be included after GLenum proxy typedef
42// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
43#include "ShaderVars.h"
44
45#ifdef __cplusplus
46extern "C" {
47#endif
48
49// Version number for shader translation API.
50// It is incremented every time the API changes.
51#define ANGLE_SH_VERSION 130
52
53typedef enum {
54  SH_GLES2_SPEC = 0x8B40,
55  SH_WEBGL_SPEC = 0x8B41,
56
57  // The CSS Shaders spec is a subset of the WebGL spec.
58  //
59  // In both CSS vertex and fragment shaders, ANGLE:
60  // (1) Reserves the "css_" prefix.
61  // (2) Renames the main function to css_main.
62  // (3) Disables the gl_MaxDrawBuffers built-in.
63  //
64  // In CSS fragment shaders, ANGLE:
65  // (1) Disables the gl_FragColor built-in.
66  // (2) Disables the gl_FragData built-in.
67  // (3) Enables the css_MixColor built-in.
68  // (4) Enables the css_ColorMatrix built-in.
69  //
70  // After passing a CSS shader through ANGLE, the browser is expected to append
71  // a new main function to it.
72  // This new main function will call the css_main function.
73  // It may also perform additional operations like varying assignment, texture
74  // access, and gl_FragColor assignment in order to implement the CSS Shaders
75  // blend modes.
76  //
77  SH_CSS_SHADERS_SPEC = 0x8B42
78} ShShaderSpec;
79
80typedef enum {
81  SH_ESSL_OUTPUT   = 0x8B45,
82  SH_GLSL_OUTPUT   = 0x8B46,
83  SH_HLSL_OUTPUT   = 0x8B47,
84  SH_HLSL9_OUTPUT  = 0x8B47,
85  SH_HLSL11_OUTPUT = 0x8B48
86} ShShaderOutput;
87
88typedef enum {
89  SH_PRECISION_HIGHP     = 0x5001,
90  SH_PRECISION_MEDIUMP   = 0x5002,
91  SH_PRECISION_LOWP      = 0x5003,
92  SH_PRECISION_UNDEFINED = 0
93} ShPrecisionType;
94
95typedef enum {
96  SH_INFO_LOG_LENGTH                = 0x8B84,
97  SH_OBJECT_CODE_LENGTH             = 0x8B88,  // GL_SHADER_SOURCE_LENGTH
98  SH_ACTIVE_UNIFORMS                = 0x8B86,
99  SH_ACTIVE_UNIFORM_MAX_LENGTH      = 0x8B87,
100  SH_ACTIVE_ATTRIBUTES              = 0x8B89,
101  SH_ACTIVE_ATTRIBUTE_MAX_LENGTH    = 0x8B8A,
102  SH_VARYINGS                       = 0x8BBB,
103  SH_VARYING_MAX_LENGTH             = 0x8BBC,
104  SH_MAPPED_NAME_MAX_LENGTH         = 0x6000,
105  SH_NAME_MAX_LENGTH                = 0x6001,
106  SH_HASHED_NAME_MAX_LENGTH         = 0x6002,
107  SH_HASHED_NAMES_COUNT             = 0x6003,
108  SH_SHADER_VERSION                 = 0x6004,
109  SH_RESOURCES_STRING_LENGTH        = 0x6005,
110  SH_OUTPUT_TYPE                    = 0x6006
111} ShShaderInfo;
112
113// Compile options.
114typedef enum {
115  SH_VALIDATE                = 0,
116  SH_VALIDATE_LOOP_INDEXING  = 0x0001,
117  SH_INTERMEDIATE_TREE       = 0x0002,
118  SH_OBJECT_CODE             = 0x0004,
119  SH_VARIABLES               = 0x0008,
120  SH_LINE_DIRECTIVES         = 0x0010,
121  SH_SOURCE_PATH             = 0x0020,
122  SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
123  // If a sampler array index happens to be a loop index,
124  //   1) if its type is integer, unroll the loop.
125  //   2) if its type is float, fail the shader compile.
126  // This is to work around a mac driver bug.
127  SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
128
129  // This is needed only as a workaround for certain OpenGL driver bugs.
130  SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
131
132  // This is an experimental flag to enforce restrictions that aim to prevent
133  // timing attacks.
134  // It generates compilation errors for shaders that could expose sensitive
135  // texture information via the timing channel.
136  // To use this flag, you must compile the shader under the WebGL spec
137  // (using the SH_WEBGL_SPEC flag).
138  SH_TIMING_RESTRICTIONS = 0x0200,
139
140  // This flag prints the dependency graph that is used to enforce timing
141  // restrictions on fragment shaders.
142  // This flag only has an effect if all of the following are true:
143  // - The shader spec is SH_WEBGL_SPEC.
144  // - The compile options contain the SH_TIMING_RESTRICTIONS flag.
145  // - The shader type is GL_FRAGMENT_SHADER.
146  SH_DEPENDENCY_GRAPH = 0x0400,
147
148  // Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
149  // This flag only enforces (and can only enforce) the packing
150  // restrictions for uniform variables in both vertex and fragment
151  // shaders. ShCheckVariablesWithinPackingLimits() lets embedders
152  // enforce the packing restrictions for varying variables during
153  // program link time.
154  SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
155
156  // This flag ensures all indirect (expression-based) array indexing
157  // is clamped to the bounds of the array. This ensures, for example,
158  // that you cannot read off the end of a uniform, whether an array
159  // vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
160  // specified in the ShBuiltInResources when constructing the
161  // compiler, selects the strategy for the clamping implementation.
162  SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
163
164  // This flag limits the complexity of an expression.
165  SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
166
167  // This flag limits the depth of the call stack.
168  SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
169
170  // This flag initializes gl_Position to vec4(0,0,0,0) at the
171  // beginning of the vertex shader's main(), and has no effect in the
172  // fragment shader. It is intended as a workaround for drivers which
173  // incorrectly fail to link programs if gl_Position is not written.
174  SH_INIT_GL_POSITION = 0x8000,
175
176  // This flag replaces
177  //   "a && b" with "a ? b : false",
178  //   "a || b" with "a ? true : b".
179  // This is to work around a MacOSX driver bug that |b| is executed
180  // independent of |a|'s value.
181  SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
182
183  // This flag initializes varyings without static use in vertex shader
184  // at the beginning of main(), and has no effects in the fragment shader.
185  // It is intended as a workaround for drivers which incorrectly optimize
186  // out such varyings and cause a link failure.
187  SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
188
189  // This flag scalarizes vec/ivec/bvec/mat constructor args.
190  // It is intended as a workaround for Linux/Mac driver bugs.
191  SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
192
193  // This flag overwrites a struct name with a unique prefix.
194  // It is intended as a workaround for drivers that do not handle
195  // struct scopes correctly, including all Mac drivers and Linux AMD.
196  SH_REGENERATE_STRUCT_NAMES = 0x80000,
197} ShCompileOptions;
198
199// Defines alternate strategies for implementing array index clamping.
200typedef enum {
201  // Use the clamp intrinsic for array index clamping.
202  SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
203
204  // Use a user-defined function for array index clamping.
205  SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
206} ShArrayIndexClampingStrategy;
207
208//
209// Driver must call this first, once, before doing any other
210// compiler operations.
211// If the function succeeds, the return value is nonzero, else zero.
212//
213COMPILER_EXPORT int ShInitialize();
214//
215// Driver should call this at shutdown.
216// If the function succeeds, the return value is nonzero, else zero.
217//
218COMPILER_EXPORT int ShFinalize();
219
220// The 64 bits hash function. The first parameter is the input string; the
221// second parameter is the string length.
222typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
223
224//
225// Implementation dependent built-in resources (constants and extensions).
226// The names for these resources has been obtained by stripping gl_/GL_.
227//
228typedef struct
229{
230    // Constants.
231    int MaxVertexAttribs;
232    int MaxVertexUniformVectors;
233    int MaxVaryingVectors;
234    int MaxVertexTextureImageUnits;
235    int MaxCombinedTextureImageUnits;
236    int MaxTextureImageUnits;
237    int MaxFragmentUniformVectors;
238    int MaxDrawBuffers;
239
240    // Extensions.
241    // Set to 1 to enable the extension, else 0.
242    int OES_standard_derivatives;
243    int OES_EGL_image_external;
244    int ARB_texture_rectangle;
245    int EXT_draw_buffers;
246    int EXT_frag_depth;
247    int EXT_shader_texture_lod;
248
249    // Set to 1 if highp precision is supported in the fragment language.
250    // Default is 0.
251    int FragmentPrecisionHigh;
252
253    // GLSL ES 3.0 constants.
254    int MaxVertexOutputVectors;
255    int MaxFragmentInputVectors;
256    int MinProgramTexelOffset;
257    int MaxProgramTexelOffset;
258
259    // Name Hashing.
260    // Set a 64 bit hash function to enable user-defined name hashing.
261    // Default is NULL.
262    ShHashFunction64 HashFunction;
263
264    // Selects a strategy to use when implementing array index clamping.
265    // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
266    ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
267
268    // The maximum complexity an expression can be.
269    int MaxExpressionComplexity;
270
271    // The maximum depth a call stack can be.
272    int MaxCallStackDepth;
273} ShBuiltInResources;
274
275//
276// Initialize built-in resources with minimum expected values.
277//
278COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
279
280//
281// ShHandle held by but opaque to the driver.  It is allocated,
282// managed, and de-allocated by the compiler. Its contents
283// are defined by and used by the compiler.
284//
285// If handle creation fails, 0 will be returned.
286//
287typedef void* ShHandle;
288
289//
290// Returns the a concatenated list of the items in ShBuiltInResources as a string.
291// This function must be updated whenever ShBuiltInResources is changed.
292// Parameters:
293// handle: Specifies the handle of the compiler to be used.
294// outStringLen: Specifies the size of the buffer, in number of characters. The size
295//               of the buffer required to store the resources string can be obtained
296//               by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH.
297// outStr: Returns a null-terminated string representing all the built-in resources.
298COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr);
299
300//
301// Driver calls these to create and destroy compiler objects.
302//
303// Returns the handle of constructed compiler, null if the requested compiler is
304// not supported.
305// Parameters:
306// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
307// spec: Specifies the language spec the compiler must conform to -
308//       SH_GLES2_SPEC or SH_WEBGL_SPEC.
309// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
310//         SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
311// resources: Specifies the built-in resources.
312COMPILER_EXPORT ShHandle ShConstructCompiler(
313    sh::GLenum type,
314    ShShaderSpec spec,
315    ShShaderOutput output,
316    const ShBuiltInResources* resources);
317COMPILER_EXPORT void ShDestruct(ShHandle handle);
318
319//
320// Compiles the given shader source.
321// If the function succeeds, the return value is nonzero, else zero.
322// Parameters:
323// handle: Specifies the handle of compiler to be used.
324// shaderStrings: Specifies an array of pointers to null-terminated strings
325//                containing the shader source code.
326// numStrings: Specifies the number of elements in shaderStrings array.
327// compileOptions: A mask containing the following parameters:
328// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
329//              specified during compiler construction.
330// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
331//                            ensure that they do not exceed the minimum
332//                            functionality mandated in GLSL 1.0 spec,
333//                            Appendix A, Section 4 and 5.
334//                            There is no need to specify this parameter when
335//                            compiling for WebGL - it is implied.
336// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
337//                       Can be queried by calling ShGetInfoLog().
338// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
339//                 Can be queried by calling ShGetObjectCode().
340// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
341//               Can be queried by calling ShGetVariableInfo().
342//
343COMPILER_EXPORT int ShCompile(
344    const ShHandle handle,
345    const char* const shaderStrings[],
346    size_t numStrings,
347    int compileOptions
348    );
349
350// Returns a parameter from a compiled shader.
351// Parameters:
352// handle: Specifies the compiler
353// pname: Specifies the parameter to query.
354// The following parameters are defined:
355// SH_INFO_LOG_LENGTH: the number of characters in the information log
356//                     including the null termination character.
357// SH_OBJECT_CODE_LENGTH: the number of characters in the object code
358//                        including the null termination character.
359// SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
360// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute
361//                                 variable name including the null
362//                                 termination character.
363// SH_ACTIVE_UNIFORMS: the number of active uniform variables.
364// SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
365//                               variable name including the null
366//                               termination character.
367// SH_VARYINGS: the number of varying variables.
368// SH_VARYING_MAX_LENGTH: the length of the longest varying variable name
369//                        including the null termination character.
370// SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including
371//                            the null termination character.
372// SH_NAME_MAX_LENGTH: the max length of a user-defined name including the
373//                     null termination character.
374// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
375//                            null termination character.
376// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
377// SH_SHADER_VERSION: the version of the shader language
378// SH_OUTPUT_TYPE: the currently set language output type
379//
380// params: Requested parameter
381COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
382                               ShShaderInfo pname,
383                               size_t* params);
384
385// Returns nul-terminated information log for a compiled shader.
386// Parameters:
387// handle: Specifies the compiler
388// infoLog: Specifies an array of characters that is used to return
389//          the information log. It is assumed that infoLog has enough memory
390//          to accomodate the information log. The size of the buffer required
391//          to store the returned information log can be obtained by calling
392//          ShGetInfo with SH_INFO_LOG_LENGTH.
393COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog);
394
395// Returns null-terminated object code for a compiled shader.
396// Parameters:
397// handle: Specifies the compiler
398// infoLog: Specifies an array of characters that is used to return
399//          the object code. It is assumed that infoLog has enough memory to
400//          accomodate the object code. The size of the buffer required to
401//          store the returned object code can be obtained by calling
402//          ShGetInfo with SH_OBJECT_CODE_LENGTH.
403COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode);
404
405// Returns information about a shader variable.
406// Parameters:
407// handle: Specifies the compiler
408// variableType: Specifies the variable type; options include
409//               SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.
410// index: Specifies the index of the variable to be queried.
411// length: Returns the number of characters actually written in the string
412//         indicated by name (excluding the null terminator) if a value other
413//         than NULL is passed.
414// size: Returns the size of the variable.
415// type: Returns the data type of the variable.
416// precision: Returns the precision of the variable.
417// staticUse: Returns 1 if the variable is accessed in a statement after
418//            pre-processing, whether or not run-time flow of control will
419//            cause that statement to be executed.
420//            Returns 0 otherwise.
421// name: Returns a null terminated string containing the name of the
422//       variable. It is assumed that name has enough memory to accormodate
423//       the variable name. The size of the buffer required to store the
424//       variable name can be obtained by calling ShGetInfo with
425//       SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH,
426//       SH_VARYING_MAX_LENGTH.
427// mappedName: Returns a null terminated string containing the mapped name of
428//             the variable, It is assumed that mappedName has enough memory
429//             (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the
430//             mapped name. If the name is not mapped, then name and mappedName
431//             are the same.
432COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
433                                       ShShaderInfo variableType,
434                                       int index,
435                                       size_t* length,
436                                       int* size,
437                                       sh::GLenum* type,
438                                       ShPrecisionType* precision,
439                                       int* staticUse,
440                                       char* name,
441                                       char* mappedName);
442
443// Returns information about a name hashing entry from the latest compile.
444// Parameters:
445// handle: Specifies the compiler
446// index: Specifies the index of the name hashing entry to be queried.
447// name: Returns a null terminated string containing the user defined name.
448//       It is assumed that name has enough memory to accomodate the name.
449//       The size of the buffer required to store the user defined name can
450//       be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH.
451// hashedName: Returns a null terminated string containing the hashed name of
452//             the uniform variable, It is assumed that hashedName has enough
453//             memory to accomodate the name. The size of the buffer required
454//             to store the name can be obtained by calling ShGetInfo with
455//             SH_HASHED_NAME_MAX_LENGTH.
456COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
457                                           int index,
458                                           char* name,
459                                           char* hashedName);
460
461// Shader variable inspection.
462// Returns a pointer to a list of variables of the designated type.
463// (See ShaderVars.h for type definitions, included above)
464// Returns NULL on failure.
465// Parameters:
466// handle: Specifies the compiler
467COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
468COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
469COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
470COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle);
471COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
472
473typedef struct
474{
475    sh::GLenum type;
476    int size;
477} ShVariableInfo;
478
479// Returns 1 if the passed in variables pack in maxVectors following
480// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
481// Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
482// flag above.
483// Parameters:
484// maxVectors: the available rows of registers.
485// varInfoArray: an array of variable info (types and sizes).
486// varInfoArraySize: the size of the variable array.
487COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
488    int maxVectors,
489    ShVariableInfo* varInfoArray,
490    size_t varInfoArraySize);
491
492// Gives the compiler-assigned register for an interface block.
493// The method writes the value to the output variable "indexOut".
494// Returns true if it found a valid interface block, false otherwise.
495// Parameters:
496// handle: Specifies the compiler
497// interfaceBlockName: Specifies the interface block
498// indexOut: output variable that stores the assigned register
499COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
500                                                 const char *interfaceBlockName,
501                                                 unsigned int *indexOut);
502
503// Gives the compiler-assigned register for uniforms in the default
504// interface block.
505// The method writes the value to the output variable "indexOut".
506// Returns true if it found a valid default uniform, false otherwise.
507// Parameters:
508// handle: Specifies the compiler
509// interfaceBlockName: Specifies the uniform
510// indexOut: output variable that stores the assigned register
511COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
512                                          const char *uniformName,
513                                          unsigned int *indexOut);
514
515#ifdef __cplusplus
516}
517#endif
518
519#endif // _COMPILER_INTERFACE_INCLUDED_
520