1// 2// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7#ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_ 8#define CROSSCOMPILERGLSL_OUTPUTGLSL_H_ 9 10#include "compiler/translator/OutputGLSLBase.h" 11 12class TOutputGLSL : public TOutputGLSLBase 13{ 14public: 15 TOutputGLSL(TInfoSinkBase& objSink, 16 ShArrayIndexClampingStrategy clampingStrategy, 17 ShHashFunction64 hashFunction, 18 NameMap& nameMap, 19 TSymbolTable& symbolTable, 20 int shaderVersion); 21 22protected: 23 virtual bool writeVariablePrecision(TPrecision); 24 virtual void visitSymbol(TIntermSymbol* node); 25 virtual TString translateTextureFunction(TString& name); 26}; 27 28#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_ 29