1# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5{
6    'variables':
7    {
8        'angle_enable_d3d9%': 1,
9        'angle_enable_d3d11%': 1,
10        # This file list is shared with the GN build.
11        'angle_libegl_sources':
12        [
13            '../include/EGL/egl.h',
14            '../include/EGL/eglext.h',
15            '../include/EGL/eglplatform.h',
16            '../include/GLES2/gl2.h',
17            '../include/GLES2/gl2ext.h',
18            '../include/GLES2/gl2platform.h',
19            '../include/GLES3/gl3.h',
20            '../include/GLES3/gl3ext.h',
21            '../include/GLES3/gl3platform.h',
22            '../include/GLSLANG/ShaderLang.h',
23            '../include/GLSLANG/ShaderVars.h',
24            '../include/KHR/khrplatform.h',
25            '../include/angle_gl.h',
26            'common/RefCountObject.cpp',
27            'common/RefCountObject.h',
28            'common/angleutils.cpp',
29            'common/angleutils.h',
30            'common/debug.cpp',
31            'common/debug.h',
32            'common/event_tracer.cpp',
33            'common/event_tracer.h',
34            'common/mathutil.cpp',
35            'common/mathutil.h',
36            'common/platform.h',
37            'common/tls.cpp',
38            'common/tls.h',
39            'common/utilities.cpp',
40            'common/utilities.h',
41            'common/version.h',
42            'libEGL/Config.cpp',
43            'libEGL/Config.h',
44            'libEGL/Display.cpp',
45            'libEGL/Display.h',
46            'libEGL/Surface.cpp',
47            'libEGL/Surface.h',
48            'libEGL/libEGL.cpp',
49            'libEGL/libEGL.def',
50            'libEGL/libEGL.rc',
51            'libEGL/main.cpp',
52            'libEGL/main.h',
53            'libEGL/resource.h',
54        ],
55    },
56    # Everything below this is duplicated in the GN build. If you change
57    # anything also change angle/BUILD.gn
58    'conditions':
59    [
60        ['OS=="win"',
61        {
62            'targets':
63            [
64                {
65                    'target_name': 'libEGL',
66                    'type': 'shared_library',
67                    'dependencies': [ 'libGLESv2', 'commit_id' ],
68                    'include_dirs':
69                    [
70                        '.',
71                        '../include',
72                        'libGLESv2',
73                    ],
74                    'sources':
75                    [
76                        '<@(angle_libegl_sources)',
77                    ],
78                    'defines':
79                    [
80                        'GL_APICALL=',
81                        'GL_GLEXT_PROTOTYPES=',
82                        'EGLAPI=',
83                    ],
84                    'conditions':
85                    [
86                        ['angle_enable_d3d9==1',
87                        {
88                            'defines':
89                            [
90                                'ANGLE_ENABLE_D3D9',
91                            ],
92                        }],
93                        ['angle_enable_d3d11==1',
94                        {
95                            'defines':
96                            [
97                                'ANGLE_ENABLE_D3D11',
98                            ],
99                        }],
100                    ],
101                    'includes': [ '../build/common_defines.gypi', ],
102                    'msvs_settings':
103                    {
104                        'VCLinkerTool':
105                        {
106                            'AdditionalDependencies':
107                            [
108                                'd3d9.lib',
109                            ],
110                        },
111                    },
112                    'configurations':
113                    {
114                        'Debug':
115                        {
116                            'defines':
117                            [
118                                'ANGLE_ENABLE_PERF',
119                            ],
120                        },
121                    },
122                },
123            ],
124        },
125        ],
126    ],
127}
128