1// 2// Copyright 2014 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// TextureImpl.h: Defines the abstract rx::TextureImpl classes. 8 9#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_ 10#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_ 11 12#include "common/angleutils.h" 13 14#include "angle_gl.h" 15 16#include "libGLESv2/ImageIndex.h" 17 18namespace egl 19{ 20class Surface; 21} 22 23namespace gl 24{ 25class Framebuffer; 26struct PixelUnpackState; 27struct SamplerState; 28} 29 30namespace rx 31{ 32 33class Image; 34class Renderer; 35class TextureStorage; 36 37class TextureImpl 38{ 39 public: 40 virtual ~TextureImpl() {}; 41 42 // TODO: If this methods could go away that would be ideal; 43 // TextureStorage should only be necessary for the D3D backend, and as such 44 // higher level code should not rely on it. 45 virtual TextureStorage *getNativeTexture() = 0; 46 47 // Deprecated in favour of the ImageIndex method 48 virtual Image *getImage(int level, int layer) const = 0; 49 virtual Image *getImage(const gl::ImageIndex &index) const = 0; 50 virtual GLsizei getLayerCount(int level) const = 0; 51 52 virtual void setUsage(GLenum usage) = 0; 53 54 virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; 55 virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; 56 virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; 57 virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; 58 virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; 59 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; 60 virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; 61 62 virtual void generateMipmaps() = 0; 63 64 virtual void bindTexImage(egl::Surface *surface) = 0; 65 virtual void releaseTexImage() = 0; 66}; 67 68} 69 70#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_ 71