1// 2// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// validationES.h: Validation functions for generic OpenGL ES entry point parameters 8 9#ifndef LIBGLESV2_VALIDATION_ES_H 10#define LIBGLESV2_VALIDATION_ES_H 11 12#include "common/mathutil.h" 13 14#include <GLES2/gl2.h> 15#include <GLES3/gl3.h> 16 17namespace gl 18{ 19 20class Context; 21 22bool ValidCap(const Context *context, GLenum cap); 23bool ValidTextureTarget(const Context *context, GLenum target); 24bool ValidTexture2DDestinationTarget(const Context *context, GLenum target); 25bool ValidFramebufferTarget(GLenum target); 26bool ValidBufferTarget(const Context *context, GLenum target); 27bool ValidBufferParameter(const Context *context, GLenum pname); 28bool ValidMipLevel(const Context *context, GLenum target, GLint level); 29bool ValidImageSize(const Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth); 30bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height); 31bool ValidQueryType(const Context *context, GLenum queryType); 32bool ValidProgram(Context *context, GLuint id); 33 34bool ValidateAttachmentTarget(Context *context, GLenum attachment); 35bool ValidateRenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples, 36 GLenum internalformat, GLsizei width, GLsizei height, 37 bool angleExtension); 38bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment, 39 GLenum renderbuffertarget, GLuint renderbuffer); 40 41bool ValidateBlitFramebufferParameters(Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 42 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, 43 GLenum filter, bool fromAngleExtension); 44 45bool ValidateGetVertexAttribParameters(Context *context, GLenum pname); 46 47bool ValidateTexParamParameters(Context *context, GLenum pname, GLint param); 48 49bool ValidateSamplerObjectParameter(Context *context, GLenum pname); 50 51bool ValidateReadPixelsParameters(Context *context, GLint x, GLint y, GLsizei width, GLsizei height, 52 GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels); 53 54bool ValidateBeginQuery(Context *context, GLenum target, GLuint id); 55bool ValidateEndQuery(Context *context, GLenum target); 56 57bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count); 58bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count, 59 GLboolean transpose); 60 61bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams); 62 63bool ValidateCopyTexImageParametersBase(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, 64 GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, 65 GLint border, GLenum *textureInternalFormatOut); 66 67bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 68bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 69bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 70 71bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type, 72 const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut); 73 74bool ValidateDrawElementsInstanced(Context *context, GLenum mode, GLsizei count, GLenum type, 75 const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut); 76bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type, 77 const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut); 78 79bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment, 80 GLuint texture, GLint level); 81bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment, 82 GLenum textarget, GLuint texture, GLint level); 83 84bool ValidateGetUniformBase(Context *context, GLuint program, GLint location); 85bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params); 86bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params); 87bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params); 88bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params); 89 90} 91 92#endif // LIBGLESV2_VALIDATION_ES_H 93