1// 2// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters 8 9#ifndef LIBGLESV2_VALIDATION_ES2_H 10#define LIBGLESV2_VALIDATION_ES2_H 11 12#include <GLES2/gl2.h> 13 14namespace gl 15{ 16 17class Context; 18 19bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 20 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 21 GLint border, GLenum format, GLenum type, const GLvoid *pixels); 22 23bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, 24 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, 25 GLint border); 26 27bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, 28 GLsizei width, GLsizei height); 29 30bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type); 31 32} 33 34#endif // LIBGLESV2_VALIDATION_ES2_H 35