1#ifndef __gl2_h_ 2#define __gl2_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright (c) 2013 The Khronos Group Inc. 10** 11** Permission is hereby granted, free of charge, to any person obtaining a 12** copy of this software and/or associated documentation files (the 13** "Materials"), to deal in the Materials without restriction, including 14** without limitation the rights to use, copy, modify, merge, publish, 15** distribute, sublicense, and/or sell copies of the Materials, and to 16** permit persons to whom the Materials are furnished to do so, subject to 17** the following conditions: 18** 19** The above copyright notice and this permission notice shall be included 20** in all copies or substantial portions of the Materials. 21** 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*/ 30/* 31** This header is generated from the Khronos OpenGL / OpenGL ES XML 32** API Registry. The current version of the Registry, generator scripts 33** used to make the header, and the header can be found at 34** http://www.opengl.org/registry/ 35** 36** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2013) $ 37*/ 38 39#include <GLES2/gl2chromium.h> 40#include <GLES2/gl2platform.h> 41 42/* Generated on date 20131202 */ 43 44/* Generated C header for: 45 * API: gles2 46 * Profile: common 47 * Versions considered: 2\.[0-9] 48 * Versions emitted: .* 49 * Default extensions included: None 50 * Additional extensions included: _nomatch_^ 51 * Extensions removed: _nomatch_^ 52 */ 53 54#ifndef GL_ES_VERSION_2_0 55#define GL_ES_VERSION_2_0 1 56#include <KHR/khrplatform.h> 57typedef khronos_int8_t GLbyte; 58typedef khronos_float_t GLclampf; 59typedef khronos_int32_t GLfixed; 60typedef short GLshort; 61typedef unsigned short GLushort; 62typedef void GLvoid; 63typedef struct __GLsync *GLsync; 64typedef khronos_int64_t GLint64; 65typedef khronos_uint64_t GLuint64; 66typedef unsigned int GLenum; 67typedef unsigned int GLuint; 68typedef char GLchar; 69typedef khronos_float_t GLfloat; 70typedef khronos_ssize_t GLsizeiptr; 71typedef khronos_intptr_t GLintptr; 72typedef unsigned int GLbitfield; 73typedef int GLint; 74typedef unsigned char GLboolean; 75typedef int GLsizei; 76typedef khronos_uint8_t GLubyte; 77#define GL_DEPTH_BUFFER_BIT 0x00000100 78#define GL_STENCIL_BUFFER_BIT 0x00000400 79#define GL_COLOR_BUFFER_BIT 0x00004000 80#define GL_FALSE 0 81#define GL_TRUE 1 82#define GL_POINTS 0x0000 83#define GL_LINES 0x0001 84#define GL_LINE_LOOP 0x0002 85#define GL_LINE_STRIP 0x0003 86#define GL_TRIANGLES 0x0004 87#define GL_TRIANGLE_STRIP 0x0005 88#define GL_TRIANGLE_FAN 0x0006 89#define GL_ZERO 0 90#define GL_ONE 1 91#define GL_SRC_COLOR 0x0300 92#define GL_ONE_MINUS_SRC_COLOR 0x0301 93#define GL_SRC_ALPHA 0x0302 94#define GL_ONE_MINUS_SRC_ALPHA 0x0303 95#define GL_DST_ALPHA 0x0304 96#define GL_ONE_MINUS_DST_ALPHA 0x0305 97#define GL_DST_COLOR 0x0306 98#define GL_ONE_MINUS_DST_COLOR 0x0307 99#define GL_SRC_ALPHA_SATURATE 0x0308 100#define GL_FUNC_ADD 0x8006 101#define GL_BLEND_EQUATION 0x8009 102#define GL_BLEND_EQUATION_RGB 0x8009 103#define GL_BLEND_EQUATION_ALPHA 0x883D 104#define GL_FUNC_SUBTRACT 0x800A 105#define GL_FUNC_REVERSE_SUBTRACT 0x800B 106#define GL_BLEND_DST_RGB 0x80C8 107#define GL_BLEND_SRC_RGB 0x80C9 108#define GL_BLEND_DST_ALPHA 0x80CA 109#define GL_BLEND_SRC_ALPHA 0x80CB 110#define GL_CONSTANT_COLOR 0x8001 111#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 112#define GL_CONSTANT_ALPHA 0x8003 113#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 114#define GL_BLEND_COLOR 0x8005 115#define GL_ARRAY_BUFFER 0x8892 116#define GL_ELEMENT_ARRAY_BUFFER 0x8893 117#define GL_ARRAY_BUFFER_BINDING 0x8894 118#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 119#define GL_STREAM_DRAW 0x88E0 120#define GL_STATIC_DRAW 0x88E4 121#define GL_DYNAMIC_DRAW 0x88E8 122#define GL_BUFFER_SIZE 0x8764 123#define GL_BUFFER_USAGE 0x8765 124#define GL_CURRENT_VERTEX_ATTRIB 0x8626 125#define GL_FRONT 0x0404 126#define GL_BACK 0x0405 127#define GL_FRONT_AND_BACK 0x0408 128#define GL_TEXTURE_2D 0x0DE1 129#define GL_CULL_FACE 0x0B44 130#define GL_BLEND 0x0BE2 131#define GL_DITHER 0x0BD0 132#define GL_STENCIL_TEST 0x0B90 133#define GL_DEPTH_TEST 0x0B71 134#define GL_SCISSOR_TEST 0x0C11 135#define GL_POLYGON_OFFSET_FILL 0x8037 136#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 137#define GL_SAMPLE_COVERAGE 0x80A0 138#define GL_NO_ERROR 0 139#define GL_INVALID_ENUM 0x0500 140#define GL_INVALID_VALUE 0x0501 141#define GL_INVALID_OPERATION 0x0502 142#define GL_OUT_OF_MEMORY 0x0505 143#define GL_CW 0x0900 144#define GL_CCW 0x0901 145#define GL_LINE_WIDTH 0x0B21 146#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 147#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 148#define GL_CULL_FACE_MODE 0x0B45 149#define GL_FRONT_FACE 0x0B46 150#define GL_DEPTH_RANGE 0x0B70 151#define GL_DEPTH_WRITEMASK 0x0B72 152#define GL_DEPTH_CLEAR_VALUE 0x0B73 153#define GL_DEPTH_FUNC 0x0B74 154#define GL_STENCIL_CLEAR_VALUE 0x0B91 155#define GL_STENCIL_FUNC 0x0B92 156#define GL_STENCIL_FAIL 0x0B94 157#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 158#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 159#define GL_STENCIL_REF 0x0B97 160#define GL_STENCIL_VALUE_MASK 0x0B93 161#define GL_STENCIL_WRITEMASK 0x0B98 162#define GL_STENCIL_BACK_FUNC 0x8800 163#define GL_STENCIL_BACK_FAIL 0x8801 164#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 165#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 166#define GL_STENCIL_BACK_REF 0x8CA3 167#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 168#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 169#define GL_VIEWPORT 0x0BA2 170#define GL_SCISSOR_BOX 0x0C10 171#define GL_COLOR_CLEAR_VALUE 0x0C22 172#define GL_COLOR_WRITEMASK 0x0C23 173#define GL_UNPACK_ALIGNMENT 0x0CF5 174#define GL_PACK_ALIGNMENT 0x0D05 175#define GL_MAX_TEXTURE_SIZE 0x0D33 176#define GL_MAX_VIEWPORT_DIMS 0x0D3A 177#define GL_SUBPIXEL_BITS 0x0D50 178#define GL_RED_BITS 0x0D52 179#define GL_GREEN_BITS 0x0D53 180#define GL_BLUE_BITS 0x0D54 181#define GL_ALPHA_BITS 0x0D55 182#define GL_DEPTH_BITS 0x0D56 183#define GL_STENCIL_BITS 0x0D57 184#define GL_POLYGON_OFFSET_UNITS 0x2A00 185#define GL_POLYGON_OFFSET_FACTOR 0x8038 186#define GL_TEXTURE_BINDING_2D 0x8069 187#define GL_SAMPLE_BUFFERS 0x80A8 188#define GL_SAMPLES 0x80A9 189#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 190#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 191#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 192#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 193#define GL_DONT_CARE 0x1100 194#define GL_FASTEST 0x1101 195#define GL_NICEST 0x1102 196#define GL_GENERATE_MIPMAP_HINT 0x8192 197#define GL_BYTE 0x1400 198#define GL_UNSIGNED_BYTE 0x1401 199#define GL_SHORT 0x1402 200#define GL_UNSIGNED_SHORT 0x1403 201#define GL_INT 0x1404 202#define GL_UNSIGNED_INT 0x1405 203#define GL_FLOAT 0x1406 204#define GL_FIXED 0x140C 205#define GL_DEPTH_COMPONENT 0x1902 206#define GL_ALPHA 0x1906 207#define GL_RGB 0x1907 208#define GL_RGBA 0x1908 209#define GL_LUMINANCE 0x1909 210#define GL_LUMINANCE_ALPHA 0x190A 211#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 212#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 213#define GL_UNSIGNED_SHORT_5_6_5 0x8363 214#define GL_FRAGMENT_SHADER 0x8B30 215#define GL_VERTEX_SHADER 0x8B31 216#define GL_MAX_VERTEX_ATTRIBS 0x8869 217#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 218#define GL_MAX_VARYING_VECTORS 0x8DFC 219#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 220#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 221#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 222#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 223#define GL_SHADER_TYPE 0x8B4F 224#define GL_DELETE_STATUS 0x8B80 225#define GL_LINK_STATUS 0x8B82 226#define GL_VALIDATE_STATUS 0x8B83 227#define GL_ATTACHED_SHADERS 0x8B85 228#define GL_ACTIVE_UNIFORMS 0x8B86 229#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 230#define GL_ACTIVE_ATTRIBUTES 0x8B89 231#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 232#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 233#define GL_CURRENT_PROGRAM 0x8B8D 234#define GL_NEVER 0x0200 235#define GL_LESS 0x0201 236#define GL_EQUAL 0x0202 237#define GL_LEQUAL 0x0203 238#define GL_GREATER 0x0204 239#define GL_NOTEQUAL 0x0205 240#define GL_GEQUAL 0x0206 241#define GL_ALWAYS 0x0207 242#define GL_KEEP 0x1E00 243#define GL_REPLACE 0x1E01 244#define GL_INCR 0x1E02 245#define GL_DECR 0x1E03 246#define GL_INVERT 0x150A 247#define GL_INCR_WRAP 0x8507 248#define GL_DECR_WRAP 0x8508 249#define GL_VENDOR 0x1F00 250#define GL_RENDERER 0x1F01 251#define GL_VERSION 0x1F02 252#define GL_EXTENSIONS 0x1F03 253#define GL_NEAREST 0x2600 254#define GL_LINEAR 0x2601 255#define GL_NEAREST_MIPMAP_NEAREST 0x2700 256#define GL_LINEAR_MIPMAP_NEAREST 0x2701 257#define GL_NEAREST_MIPMAP_LINEAR 0x2702 258#define GL_LINEAR_MIPMAP_LINEAR 0x2703 259#define GL_TEXTURE_MAG_FILTER 0x2800 260#define GL_TEXTURE_MIN_FILTER 0x2801 261#define GL_TEXTURE_WRAP_S 0x2802 262#define GL_TEXTURE_WRAP_T 0x2803 263#define GL_TEXTURE 0x1702 264#define GL_TEXTURE_CUBE_MAP 0x8513 265#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 266#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 267#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 268#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 269#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 270#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 271#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 272#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 273#define GL_TEXTURE0 0x84C0 274#define GL_TEXTURE1 0x84C1 275#define GL_TEXTURE2 0x84C2 276#define GL_TEXTURE3 0x84C3 277#define GL_TEXTURE4 0x84C4 278#define GL_TEXTURE5 0x84C5 279#define GL_TEXTURE6 0x84C6 280#define GL_TEXTURE7 0x84C7 281#define GL_TEXTURE8 0x84C8 282#define GL_TEXTURE9 0x84C9 283#define GL_TEXTURE10 0x84CA 284#define GL_TEXTURE11 0x84CB 285#define GL_TEXTURE12 0x84CC 286#define GL_TEXTURE13 0x84CD 287#define GL_TEXTURE14 0x84CE 288#define GL_TEXTURE15 0x84CF 289#define GL_TEXTURE16 0x84D0 290#define GL_TEXTURE17 0x84D1 291#define GL_TEXTURE18 0x84D2 292#define GL_TEXTURE19 0x84D3 293#define GL_TEXTURE20 0x84D4 294#define GL_TEXTURE21 0x84D5 295#define GL_TEXTURE22 0x84D6 296#define GL_TEXTURE23 0x84D7 297#define GL_TEXTURE24 0x84D8 298#define GL_TEXTURE25 0x84D9 299#define GL_TEXTURE26 0x84DA 300#define GL_TEXTURE27 0x84DB 301#define GL_TEXTURE28 0x84DC 302#define GL_TEXTURE29 0x84DD 303#define GL_TEXTURE30 0x84DE 304#define GL_TEXTURE31 0x84DF 305#define GL_ACTIVE_TEXTURE 0x84E0 306#define GL_REPEAT 0x2901 307#define GL_CLAMP_TO_EDGE 0x812F 308#define GL_MIRRORED_REPEAT 0x8370 309#define GL_FLOAT_VEC2 0x8B50 310#define GL_FLOAT_VEC3 0x8B51 311#define GL_FLOAT_VEC4 0x8B52 312#define GL_INT_VEC2 0x8B53 313#define GL_INT_VEC3 0x8B54 314#define GL_INT_VEC4 0x8B55 315#define GL_BOOL 0x8B56 316#define GL_BOOL_VEC2 0x8B57 317#define GL_BOOL_VEC3 0x8B58 318#define GL_BOOL_VEC4 0x8B59 319#define GL_FLOAT_MAT2 0x8B5A 320#define GL_FLOAT_MAT3 0x8B5B 321#define GL_FLOAT_MAT4 0x8B5C 322#define GL_SAMPLER_2D 0x8B5E 323#define GL_SAMPLER_CUBE 0x8B60 324#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 325#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 326#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 327#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 328#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 329#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 330#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 331#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 332#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 333#define GL_COMPILE_STATUS 0x8B81 334#define GL_INFO_LOG_LENGTH 0x8B84 335#define GL_SHADER_SOURCE_LENGTH 0x8B88 336#define GL_SHADER_COMPILER 0x8DFA 337#define GL_SHADER_BINARY_FORMATS 0x8DF8 338#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 339#define GL_LOW_FLOAT 0x8DF0 340#define GL_MEDIUM_FLOAT 0x8DF1 341#define GL_HIGH_FLOAT 0x8DF2 342#define GL_LOW_INT 0x8DF3 343#define GL_MEDIUM_INT 0x8DF4 344#define GL_HIGH_INT 0x8DF5 345#define GL_FRAMEBUFFER 0x8D40 346#define GL_RENDERBUFFER 0x8D41 347#define GL_RGBA4 0x8056 348#define GL_RGB5_A1 0x8057 349#define GL_RGB565 0x8D62 350#define GL_DEPTH_COMPONENT16 0x81A5 351#define GL_STENCIL_INDEX8 0x8D48 352#define GL_RENDERBUFFER_WIDTH 0x8D42 353#define GL_RENDERBUFFER_HEIGHT 0x8D43 354#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 355#define GL_RENDERBUFFER_RED_SIZE 0x8D50 356#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 357#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 358#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 359#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 360#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 361#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 362#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 363#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 364#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 365#define GL_COLOR_ATTACHMENT0 0x8CE0 366#define GL_DEPTH_ATTACHMENT 0x8D00 367#define GL_STENCIL_ATTACHMENT 0x8D20 368#define GL_NONE 0 369#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 370#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 371#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 372#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 373#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 374#define GL_FRAMEBUFFER_BINDING 0x8CA6 375#define GL_RENDERBUFFER_BINDING 0x8CA7 376#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 377#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 378GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 379GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 380GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 381GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 382GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 383GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 384GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 385GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 386GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 387GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 388GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 389GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 390GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 391GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 392GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 393GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 394GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 395GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 396GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 397GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 398GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 399GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 400GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 401GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 402GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 403GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 404GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 405GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 406GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 407GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 408GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 409GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 410GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 411GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 412GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 413GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 414GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 415GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 416GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 417GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 418GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 419GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 420GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 421GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 422GL_APICALL void GL_APIENTRY glFinish (void); 423GL_APICALL void GL_APIENTRY glFlush (void); 424GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 425GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 426GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 427GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 428GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 429GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 430GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 431GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 432GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 434GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 435GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 436GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 437GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 438GL_APICALL GLenum GL_APIENTRY glGetError (void); 439GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 440GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 441GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 442GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 443GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 444GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 445GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 446GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 448GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 449GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 450GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 451GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 452GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 453GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 454GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 455GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 456GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 457GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 458GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 459GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 460GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 461GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 462GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 463GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 464GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 465GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 466GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 467GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 468GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 469GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 470GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 471GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 472GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 473GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 474GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 475GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 476GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 477GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 478GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 479GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 480GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 481GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 482GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 483GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 484GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 485GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 486GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 487GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 488GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 489GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 490GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 491GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 492GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 493GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 494GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 495GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 496GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 497GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 498GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 499GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 500GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 501GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 502GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 503GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 504GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 505GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 508GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 509GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 510GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 511GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 512GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 513GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 514GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 515GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 516GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 517GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 518GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 519GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 520#endif /* GL_ES_VERSION_2_0 */ 521 522#ifdef __cplusplus 523} 524#endif 525 526#endif 527