1#ifndef __gl2_h_
2#define __gl2_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34**   http://www.opengl.org/registry/
35**
36** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2013) $
37*/
38
39#include <GLES2/gl2chromium.h>
40#include <GLES2/gl2platform.h>
41
42/* Generated on date 20131202 */
43
44/* Generated C header for:
45 * API: gles2
46 * Profile: common
47 * Versions considered: 2\.[0-9]
48 * Versions emitted: .*
49 * Default extensions included: None
50 * Additional extensions included: _nomatch_^
51 * Extensions removed: _nomatch_^
52 */
53
54#ifndef GL_ES_VERSION_2_0
55#define GL_ES_VERSION_2_0 1
56#include <KHR/khrplatform.h>
57typedef khronos_int8_t GLbyte;
58typedef khronos_float_t GLclampf;
59typedef khronos_int32_t GLfixed;
60typedef short GLshort;
61typedef unsigned short GLushort;
62typedef void GLvoid;
63typedef struct __GLsync *GLsync;
64typedef khronos_int64_t GLint64;
65typedef khronos_uint64_t GLuint64;
66typedef unsigned int GLenum;
67typedef unsigned int GLuint;
68typedef char GLchar;
69typedef khronos_float_t GLfloat;
70typedef khronos_ssize_t GLsizeiptr;
71typedef khronos_intptr_t GLintptr;
72typedef unsigned int GLbitfield;
73typedef int GLint;
74typedef unsigned char GLboolean;
75typedef int GLsizei;
76typedef khronos_uint8_t GLubyte;
77#define GL_DEPTH_BUFFER_BIT               0x00000100
78#define GL_STENCIL_BUFFER_BIT             0x00000400
79#define GL_COLOR_BUFFER_BIT               0x00004000
80#define GL_FALSE                          0
81#define GL_TRUE                           1
82#define GL_POINTS                         0x0000
83#define GL_LINES                          0x0001
84#define GL_LINE_LOOP                      0x0002
85#define GL_LINE_STRIP                     0x0003
86#define GL_TRIANGLES                      0x0004
87#define GL_TRIANGLE_STRIP                 0x0005
88#define GL_TRIANGLE_FAN                   0x0006
89#define GL_ZERO                           0
90#define GL_ONE                            1
91#define GL_SRC_COLOR                      0x0300
92#define GL_ONE_MINUS_SRC_COLOR            0x0301
93#define GL_SRC_ALPHA                      0x0302
94#define GL_ONE_MINUS_SRC_ALPHA            0x0303
95#define GL_DST_ALPHA                      0x0304
96#define GL_ONE_MINUS_DST_ALPHA            0x0305
97#define GL_DST_COLOR                      0x0306
98#define GL_ONE_MINUS_DST_COLOR            0x0307
99#define GL_SRC_ALPHA_SATURATE             0x0308
100#define GL_FUNC_ADD                       0x8006
101#define GL_BLEND_EQUATION                 0x8009
102#define GL_BLEND_EQUATION_RGB             0x8009
103#define GL_BLEND_EQUATION_ALPHA           0x883D
104#define GL_FUNC_SUBTRACT                  0x800A
105#define GL_FUNC_REVERSE_SUBTRACT          0x800B
106#define GL_BLEND_DST_RGB                  0x80C8
107#define GL_BLEND_SRC_RGB                  0x80C9
108#define GL_BLEND_DST_ALPHA                0x80CA
109#define GL_BLEND_SRC_ALPHA                0x80CB
110#define GL_CONSTANT_COLOR                 0x8001
111#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
112#define GL_CONSTANT_ALPHA                 0x8003
113#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
114#define GL_BLEND_COLOR                    0x8005
115#define GL_ARRAY_BUFFER                   0x8892
116#define GL_ELEMENT_ARRAY_BUFFER           0x8893
117#define GL_ARRAY_BUFFER_BINDING           0x8894
118#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
119#define GL_STREAM_DRAW                    0x88E0
120#define GL_STATIC_DRAW                    0x88E4
121#define GL_DYNAMIC_DRAW                   0x88E8
122#define GL_BUFFER_SIZE                    0x8764
123#define GL_BUFFER_USAGE                   0x8765
124#define GL_CURRENT_VERTEX_ATTRIB          0x8626
125#define GL_FRONT                          0x0404
126#define GL_BACK                           0x0405
127#define GL_FRONT_AND_BACK                 0x0408
128#define GL_TEXTURE_2D                     0x0DE1
129#define GL_CULL_FACE                      0x0B44
130#define GL_BLEND                          0x0BE2
131#define GL_DITHER                         0x0BD0
132#define GL_STENCIL_TEST                   0x0B90
133#define GL_DEPTH_TEST                     0x0B71
134#define GL_SCISSOR_TEST                   0x0C11
135#define GL_POLYGON_OFFSET_FILL            0x8037
136#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
137#define GL_SAMPLE_COVERAGE                0x80A0
138#define GL_NO_ERROR                       0
139#define GL_INVALID_ENUM                   0x0500
140#define GL_INVALID_VALUE                  0x0501
141#define GL_INVALID_OPERATION              0x0502
142#define GL_OUT_OF_MEMORY                  0x0505
143#define GL_CW                             0x0900
144#define GL_CCW                            0x0901
145#define GL_LINE_WIDTH                     0x0B21
146#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
147#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
148#define GL_CULL_FACE_MODE                 0x0B45
149#define GL_FRONT_FACE                     0x0B46
150#define GL_DEPTH_RANGE                    0x0B70
151#define GL_DEPTH_WRITEMASK                0x0B72
152#define GL_DEPTH_CLEAR_VALUE              0x0B73
153#define GL_DEPTH_FUNC                     0x0B74
154#define GL_STENCIL_CLEAR_VALUE            0x0B91
155#define GL_STENCIL_FUNC                   0x0B92
156#define GL_STENCIL_FAIL                   0x0B94
157#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
158#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
159#define GL_STENCIL_REF                    0x0B97
160#define GL_STENCIL_VALUE_MASK             0x0B93
161#define GL_STENCIL_WRITEMASK              0x0B98
162#define GL_STENCIL_BACK_FUNC              0x8800
163#define GL_STENCIL_BACK_FAIL              0x8801
164#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
165#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
166#define GL_STENCIL_BACK_REF               0x8CA3
167#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
168#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
169#define GL_VIEWPORT                       0x0BA2
170#define GL_SCISSOR_BOX                    0x0C10
171#define GL_COLOR_CLEAR_VALUE              0x0C22
172#define GL_COLOR_WRITEMASK                0x0C23
173#define GL_UNPACK_ALIGNMENT               0x0CF5
174#define GL_PACK_ALIGNMENT                 0x0D05
175#define GL_MAX_TEXTURE_SIZE               0x0D33
176#define GL_MAX_VIEWPORT_DIMS              0x0D3A
177#define GL_SUBPIXEL_BITS                  0x0D50
178#define GL_RED_BITS                       0x0D52
179#define GL_GREEN_BITS                     0x0D53
180#define GL_BLUE_BITS                      0x0D54
181#define GL_ALPHA_BITS                     0x0D55
182#define GL_DEPTH_BITS                     0x0D56
183#define GL_STENCIL_BITS                   0x0D57
184#define GL_POLYGON_OFFSET_UNITS           0x2A00
185#define GL_POLYGON_OFFSET_FACTOR          0x8038
186#define GL_TEXTURE_BINDING_2D             0x8069
187#define GL_SAMPLE_BUFFERS                 0x80A8
188#define GL_SAMPLES                        0x80A9
189#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
190#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
191#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
192#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
193#define GL_DONT_CARE                      0x1100
194#define GL_FASTEST                        0x1101
195#define GL_NICEST                         0x1102
196#define GL_GENERATE_MIPMAP_HINT           0x8192
197#define GL_BYTE                           0x1400
198#define GL_UNSIGNED_BYTE                  0x1401
199#define GL_SHORT                          0x1402
200#define GL_UNSIGNED_SHORT                 0x1403
201#define GL_INT                            0x1404
202#define GL_UNSIGNED_INT                   0x1405
203#define GL_FLOAT                          0x1406
204#define GL_FIXED                          0x140C
205#define GL_DEPTH_COMPONENT                0x1902
206#define GL_ALPHA                          0x1906
207#define GL_RGB                            0x1907
208#define GL_RGBA                           0x1908
209#define GL_LUMINANCE                      0x1909
210#define GL_LUMINANCE_ALPHA                0x190A
211#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
212#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
213#define GL_UNSIGNED_SHORT_5_6_5           0x8363
214#define GL_FRAGMENT_SHADER                0x8B30
215#define GL_VERTEX_SHADER                  0x8B31
216#define GL_MAX_VERTEX_ATTRIBS             0x8869
217#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
218#define GL_MAX_VARYING_VECTORS            0x8DFC
219#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
220#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
221#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
222#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
223#define GL_SHADER_TYPE                    0x8B4F
224#define GL_DELETE_STATUS                  0x8B80
225#define GL_LINK_STATUS                    0x8B82
226#define GL_VALIDATE_STATUS                0x8B83
227#define GL_ATTACHED_SHADERS               0x8B85
228#define GL_ACTIVE_UNIFORMS                0x8B86
229#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
230#define GL_ACTIVE_ATTRIBUTES              0x8B89
231#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
232#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
233#define GL_CURRENT_PROGRAM                0x8B8D
234#define GL_NEVER                          0x0200
235#define GL_LESS                           0x0201
236#define GL_EQUAL                          0x0202
237#define GL_LEQUAL                         0x0203
238#define GL_GREATER                        0x0204
239#define GL_NOTEQUAL                       0x0205
240#define GL_GEQUAL                         0x0206
241#define GL_ALWAYS                         0x0207
242#define GL_KEEP                           0x1E00
243#define GL_REPLACE                        0x1E01
244#define GL_INCR                           0x1E02
245#define GL_DECR                           0x1E03
246#define GL_INVERT                         0x150A
247#define GL_INCR_WRAP                      0x8507
248#define GL_DECR_WRAP                      0x8508
249#define GL_VENDOR                         0x1F00
250#define GL_RENDERER                       0x1F01
251#define GL_VERSION                        0x1F02
252#define GL_EXTENSIONS                     0x1F03
253#define GL_NEAREST                        0x2600
254#define GL_LINEAR                         0x2601
255#define GL_NEAREST_MIPMAP_NEAREST         0x2700
256#define GL_LINEAR_MIPMAP_NEAREST          0x2701
257#define GL_NEAREST_MIPMAP_LINEAR          0x2702
258#define GL_LINEAR_MIPMAP_LINEAR           0x2703
259#define GL_TEXTURE_MAG_FILTER             0x2800
260#define GL_TEXTURE_MIN_FILTER             0x2801
261#define GL_TEXTURE_WRAP_S                 0x2802
262#define GL_TEXTURE_WRAP_T                 0x2803
263#define GL_TEXTURE                        0x1702
264#define GL_TEXTURE_CUBE_MAP               0x8513
265#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
266#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
267#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
268#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
269#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
270#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
271#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
272#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
273#define GL_TEXTURE0                       0x84C0
274#define GL_TEXTURE1                       0x84C1
275#define GL_TEXTURE2                       0x84C2
276#define GL_TEXTURE3                       0x84C3
277#define GL_TEXTURE4                       0x84C4
278#define GL_TEXTURE5                       0x84C5
279#define GL_TEXTURE6                       0x84C6
280#define GL_TEXTURE7                       0x84C7
281#define GL_TEXTURE8                       0x84C8
282#define GL_TEXTURE9                       0x84C9
283#define GL_TEXTURE10                      0x84CA
284#define GL_TEXTURE11                      0x84CB
285#define GL_TEXTURE12                      0x84CC
286#define GL_TEXTURE13                      0x84CD
287#define GL_TEXTURE14                      0x84CE
288#define GL_TEXTURE15                      0x84CF
289#define GL_TEXTURE16                      0x84D0
290#define GL_TEXTURE17                      0x84D1
291#define GL_TEXTURE18                      0x84D2
292#define GL_TEXTURE19                      0x84D3
293#define GL_TEXTURE20                      0x84D4
294#define GL_TEXTURE21                      0x84D5
295#define GL_TEXTURE22                      0x84D6
296#define GL_TEXTURE23                      0x84D7
297#define GL_TEXTURE24                      0x84D8
298#define GL_TEXTURE25                      0x84D9
299#define GL_TEXTURE26                      0x84DA
300#define GL_TEXTURE27                      0x84DB
301#define GL_TEXTURE28                      0x84DC
302#define GL_TEXTURE29                      0x84DD
303#define GL_TEXTURE30                      0x84DE
304#define GL_TEXTURE31                      0x84DF
305#define GL_ACTIVE_TEXTURE                 0x84E0
306#define GL_REPEAT                         0x2901
307#define GL_CLAMP_TO_EDGE                  0x812F
308#define GL_MIRRORED_REPEAT                0x8370
309#define GL_FLOAT_VEC2                     0x8B50
310#define GL_FLOAT_VEC3                     0x8B51
311#define GL_FLOAT_VEC4                     0x8B52
312#define GL_INT_VEC2                       0x8B53
313#define GL_INT_VEC3                       0x8B54
314#define GL_INT_VEC4                       0x8B55
315#define GL_BOOL                           0x8B56
316#define GL_BOOL_VEC2                      0x8B57
317#define GL_BOOL_VEC3                      0x8B58
318#define GL_BOOL_VEC4                      0x8B59
319#define GL_FLOAT_MAT2                     0x8B5A
320#define GL_FLOAT_MAT3                     0x8B5B
321#define GL_FLOAT_MAT4                     0x8B5C
322#define GL_SAMPLER_2D                     0x8B5E
323#define GL_SAMPLER_CUBE                   0x8B60
324#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
325#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
326#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
327#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
328#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
329#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
330#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
331#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
332#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
333#define GL_COMPILE_STATUS                 0x8B81
334#define GL_INFO_LOG_LENGTH                0x8B84
335#define GL_SHADER_SOURCE_LENGTH           0x8B88
336#define GL_SHADER_COMPILER                0x8DFA
337#define GL_SHADER_BINARY_FORMATS          0x8DF8
338#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
339#define GL_LOW_FLOAT                      0x8DF0
340#define GL_MEDIUM_FLOAT                   0x8DF1
341#define GL_HIGH_FLOAT                     0x8DF2
342#define GL_LOW_INT                        0x8DF3
343#define GL_MEDIUM_INT                     0x8DF4
344#define GL_HIGH_INT                       0x8DF5
345#define GL_FRAMEBUFFER                    0x8D40
346#define GL_RENDERBUFFER                   0x8D41
347#define GL_RGBA4                          0x8056
348#define GL_RGB5_A1                        0x8057
349#define GL_RGB565                         0x8D62
350#define GL_DEPTH_COMPONENT16              0x81A5
351#define GL_STENCIL_INDEX8                 0x8D48
352#define GL_RENDERBUFFER_WIDTH             0x8D42
353#define GL_RENDERBUFFER_HEIGHT            0x8D43
354#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
355#define GL_RENDERBUFFER_RED_SIZE          0x8D50
356#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
357#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
358#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
359#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
360#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
361#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
362#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
363#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
364#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
365#define GL_COLOR_ATTACHMENT0              0x8CE0
366#define GL_DEPTH_ATTACHMENT               0x8D00
367#define GL_STENCIL_ATTACHMENT             0x8D20
368#define GL_NONE                           0
369#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
370#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
371#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
372#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
373#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
374#define GL_FRAMEBUFFER_BINDING            0x8CA6
375#define GL_RENDERBUFFER_BINDING           0x8CA7
376#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
377#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
378GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
379GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
380GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
381GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
382GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
383GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
384GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
385GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
386GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
387GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
388GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
389GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
390GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
391GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
392GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
393GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
394GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
395GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
396GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
397GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
398GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
399GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
400GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
401GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
402GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
403GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
404GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
405GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
406GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
407GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
408GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
409GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
410GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
411GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
412GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
413GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
414GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
415GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
416GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
417GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
418GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
419GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
420GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
421GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
422GL_APICALL void GL_APIENTRY glFinish (void);
423GL_APICALL void GL_APIENTRY glFlush (void);
424GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
425GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
426GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
427GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
428GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
429GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
430GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
431GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
432GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
434GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
435GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
436GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
437GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
438GL_APICALL GLenum GL_APIENTRY glGetError (void);
439GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
440GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
441GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
442GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
443GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
444GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
445GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
446GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
447GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
448GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
449GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
450GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
451GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
452GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
453GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
454GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
455GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
456GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
457GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
458GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
459GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
460GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
461GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
462GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
463GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
464GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
465GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
466GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
467GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
468GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
469GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
470GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
471GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
472GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
473GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
474GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
475GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
476GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
477GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
479GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
480GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
481GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
482GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
483GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
484GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
485GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
486GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
487GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
488GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
489GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
490GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
491GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
492GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
493GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
494GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
495GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
496GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
497GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
498GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
499GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
500GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
501GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
502GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
503GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
504GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
505GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
508GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
509GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
510GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
511GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
512GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
513GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
514GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
515GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
516GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
517GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
518GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
519GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
520#endif /* GL_ES_VERSION_2_0 */
521
522#ifdef __cplusplus
523}
524#endif
525
526#endif
527