1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef __gl_h_
28#define __gl_h_
29
30#if defined(USE_MGL_NAMESPACE)
31#include "gl_mangle.h"
32#endif
33
34
35/**********************************************************************
36 * Begin system-specific stuff. Do not do any of this when building
37 * for SciTech SNAP, as this is all done before this header file is
38 * included.
39 */
40#if !defined(__SCITECH_SNAP__)
41
42#if defined(__BEOS__)
43#include <stdlib.h>     /* to get some BeOS-isms */
44#endif
45
46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
47#define OPENSTEP
48#endif
49
50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
51#define __WIN32__
52#endif
53
54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
55#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
56#    define GLAPI __declspec(dllexport)
57#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
58#    define GLAPI __declspec(dllimport)
59#  else /* for use with static link lib build of Win32 edition only */
60#    define GLAPI extern
61#  endif /* _STATIC_MESA support */
62#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
63#    define GLAPIENTRY
64#  else
65#    define GLAPIENTRY __stdcall
66#  endif
67#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
68#  define GLAPI extern
69#  define GLAPIENTRY __stdcall
70#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
71#  define GLAPI __attribute__((visibility("default")))
72#  define GLAPIENTRY
73#endif /* WIN32 && !CYGWIN */
74
75/* See https://bugs.freedesktop.org/show_bug.cgi?id=77749 */
76#if (defined(__BEOS__) && defined(__POWERPC__)) /* || defined(__QUICKDRAW__) */
77#  define PRAGMA_EXPORT_SUPPORTED		1
78#endif
79
80/*
81 * WINDOWS: Include windows.h here to define APIENTRY.
82 * It is also useful when applications include this file by
83 * including only glut.h, since glut.h depends on windows.h.
84 * Applications needing to include windows.h with parms other
85 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
86 * glut.h or gl.h.
87 */
88#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
89#ifndef WIN32_LEAN_AND_MEAN
90#define WIN32_LEAN_AND_MEAN 1
91#endif
92#include <windows.h>
93#endif
94
95#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
96#pragma import on
97#endif
98
99#ifndef GLAPI
100#define GLAPI extern
101#endif
102
103#ifndef GLAPIENTRY
104#define GLAPIENTRY
105#endif
106
107#ifndef APIENTRY
108#define APIENTRY GLAPIENTRY
109#endif
110
111/* "P" suffix to be used for a pointer to a function */
112#ifndef APIENTRYP
113#define APIENTRYP APIENTRY *
114#endif
115
116#ifndef GLAPIENTRYP
117#define GLAPIENTRYP GLAPIENTRY *
118#endif
119
120#ifdef CENTERLINE_CLPP
121#define signed
122#endif
123
124#if defined(PRAGMA_EXPORT_SUPPORTED)
125#pragma export on
126#endif
127
128#endif /* !__SCITECH_SNAP__ */
129/*
130 * End system-specific stuff.
131 **********************************************************************/
132
133
134
135#ifdef __cplusplus
136extern "C" {
137#endif
138
139
140
141#define GL_VERSION_1_1   1
142#define GL_VERSION_1_2   1
143#define GL_VERSION_1_3   1
144#define GL_ARB_imaging   1
145
146
147/*
148 * Datatypes
149 */
150typedef unsigned int	GLenum;
151typedef unsigned char	GLboolean;
152typedef unsigned int	GLbitfield;
153typedef void		GLvoid;
154typedef signed char	GLbyte;		/* 1-byte signed */
155typedef short		GLshort;	/* 2-byte signed */
156typedef int		GLint;		/* 4-byte signed */
157typedef unsigned char	GLubyte;	/* 1-byte unsigned */
158typedef unsigned short	GLushort;	/* 2-byte unsigned */
159typedef unsigned int	GLuint;		/* 4-byte unsigned */
160typedef int		GLsizei;	/* 4-byte signed */
161typedef float		GLfloat;	/* single precision float */
162typedef float		GLclampf;	/* single precision float in [0,1] */
163typedef double		GLdouble;	/* double precision float */
164typedef double		GLclampd;	/* double precision float in [0,1] */
165
166
167
168/*
169 * Constants
170 */
171
172/* Boolean values */
173#define GL_FALSE				0x0
174#define GL_TRUE					0x1
175
176/* Data types */
177#define GL_BYTE					0x1400
178#define GL_UNSIGNED_BYTE			0x1401
179#define GL_SHORT				0x1402
180#define GL_UNSIGNED_SHORT			0x1403
181#define GL_INT					0x1404
182#define GL_UNSIGNED_INT				0x1405
183#define GL_FLOAT				0x1406
184#define GL_2_BYTES				0x1407
185#define GL_3_BYTES				0x1408
186#define GL_4_BYTES				0x1409
187#define GL_DOUBLE				0x140A
188
189/* Primitives */
190#define GL_POINTS				0x0000
191#define GL_LINES				0x0001
192#define GL_LINE_LOOP				0x0002
193#define GL_LINE_STRIP				0x0003
194#define GL_TRIANGLES				0x0004
195#define GL_TRIANGLE_STRIP			0x0005
196#define GL_TRIANGLE_FAN				0x0006
197#define GL_QUADS				0x0007
198#define GL_QUAD_STRIP				0x0008
199#define GL_POLYGON				0x0009
200
201/* Vertex Arrays */
202#define GL_VERTEX_ARRAY				0x8074
203#define GL_NORMAL_ARRAY				0x8075
204#define GL_COLOR_ARRAY				0x8076
205#define GL_INDEX_ARRAY				0x8077
206#define GL_TEXTURE_COORD_ARRAY			0x8078
207#define GL_EDGE_FLAG_ARRAY			0x8079
208#define GL_VERTEX_ARRAY_SIZE			0x807A
209#define GL_VERTEX_ARRAY_TYPE			0x807B
210#define GL_VERTEX_ARRAY_STRIDE			0x807C
211#define GL_NORMAL_ARRAY_TYPE			0x807E
212#define GL_NORMAL_ARRAY_STRIDE			0x807F
213#define GL_COLOR_ARRAY_SIZE			0x8081
214#define GL_COLOR_ARRAY_TYPE			0x8082
215#define GL_COLOR_ARRAY_STRIDE			0x8083
216#define GL_INDEX_ARRAY_TYPE			0x8085
217#define GL_INDEX_ARRAY_STRIDE			0x8086
218#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
219#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
220#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
221#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
222#define GL_VERTEX_ARRAY_POINTER			0x808E
223#define GL_NORMAL_ARRAY_POINTER			0x808F
224#define GL_COLOR_ARRAY_POINTER			0x8090
225#define GL_INDEX_ARRAY_POINTER			0x8091
226#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
227#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
228#define GL_V2F					0x2A20
229#define GL_V3F					0x2A21
230#define GL_C4UB_V2F				0x2A22
231#define GL_C4UB_V3F				0x2A23
232#define GL_C3F_V3F				0x2A24
233#define GL_N3F_V3F				0x2A25
234#define GL_C4F_N3F_V3F				0x2A26
235#define GL_T2F_V3F				0x2A27
236#define GL_T4F_V4F				0x2A28
237#define GL_T2F_C4UB_V3F				0x2A29
238#define GL_T2F_C3F_V3F				0x2A2A
239#define GL_T2F_N3F_V3F				0x2A2B
240#define GL_T2F_C4F_N3F_V3F			0x2A2C
241#define GL_T4F_C4F_N3F_V4F			0x2A2D
242
243/* Matrix Mode */
244#define GL_MATRIX_MODE				0x0BA0
245#define GL_MODELVIEW				0x1700
246#define GL_PROJECTION				0x1701
247#define GL_TEXTURE				0x1702
248
249/* Points */
250#define GL_POINT_SMOOTH				0x0B10
251#define GL_POINT_SIZE				0x0B11
252#define GL_POINT_SIZE_GRANULARITY 		0x0B13
253#define GL_POINT_SIZE_RANGE			0x0B12
254
255/* Lines */
256#define GL_LINE_SMOOTH				0x0B20
257#define GL_LINE_STIPPLE				0x0B24
258#define GL_LINE_STIPPLE_PATTERN			0x0B25
259#define GL_LINE_STIPPLE_REPEAT			0x0B26
260#define GL_LINE_WIDTH				0x0B21
261#define GL_LINE_WIDTH_GRANULARITY		0x0B23
262#define GL_LINE_WIDTH_RANGE			0x0B22
263
264/* Polygons */
265#define GL_POINT				0x1B00
266#define GL_LINE					0x1B01
267#define GL_FILL					0x1B02
268#define GL_CW					0x0900
269#define GL_CCW					0x0901
270#define GL_FRONT				0x0404
271#define GL_BACK					0x0405
272#define GL_POLYGON_MODE				0x0B40
273#define GL_POLYGON_SMOOTH			0x0B41
274#define GL_POLYGON_STIPPLE			0x0B42
275#define GL_EDGE_FLAG				0x0B43
276#define GL_CULL_FACE				0x0B44
277#define GL_CULL_FACE_MODE			0x0B45
278#define GL_FRONT_FACE				0x0B46
279#define GL_POLYGON_OFFSET_FACTOR		0x8038
280#define GL_POLYGON_OFFSET_UNITS			0x2A00
281#define GL_POLYGON_OFFSET_POINT			0x2A01
282#define GL_POLYGON_OFFSET_LINE			0x2A02
283#define GL_POLYGON_OFFSET_FILL			0x8037
284
285/* Display Lists */
286#define GL_COMPILE				0x1300
287#define GL_COMPILE_AND_EXECUTE			0x1301
288#define GL_LIST_BASE				0x0B32
289#define GL_LIST_INDEX				0x0B33
290#define GL_LIST_MODE				0x0B30
291
292/* Depth buffer */
293#define GL_NEVER				0x0200
294#define GL_LESS					0x0201
295#define GL_EQUAL				0x0202
296#define GL_LEQUAL				0x0203
297#define GL_GREATER				0x0204
298#define GL_NOTEQUAL				0x0205
299#define GL_GEQUAL				0x0206
300#define GL_ALWAYS				0x0207
301#define GL_DEPTH_TEST				0x0B71
302#define GL_DEPTH_BITS				0x0D56
303#define GL_DEPTH_CLEAR_VALUE			0x0B73
304#define GL_DEPTH_FUNC				0x0B74
305#define GL_DEPTH_RANGE				0x0B70
306#define GL_DEPTH_WRITEMASK			0x0B72
307#define GL_DEPTH_COMPONENT			0x1902
308
309/* Lighting */
310#define GL_LIGHTING				0x0B50
311#define GL_LIGHT0				0x4000
312#define GL_LIGHT1				0x4001
313#define GL_LIGHT2				0x4002
314#define GL_LIGHT3				0x4003
315#define GL_LIGHT4				0x4004
316#define GL_LIGHT5				0x4005
317#define GL_LIGHT6				0x4006
318#define GL_LIGHT7				0x4007
319#define GL_SPOT_EXPONENT			0x1205
320#define GL_SPOT_CUTOFF				0x1206
321#define GL_CONSTANT_ATTENUATION			0x1207
322#define GL_LINEAR_ATTENUATION			0x1208
323#define GL_QUADRATIC_ATTENUATION		0x1209
324#define GL_AMBIENT				0x1200
325#define GL_DIFFUSE				0x1201
326#define GL_SPECULAR				0x1202
327#define GL_SHININESS				0x1601
328#define GL_EMISSION				0x1600
329#define GL_POSITION				0x1203
330#define GL_SPOT_DIRECTION			0x1204
331#define GL_AMBIENT_AND_DIFFUSE			0x1602
332#define GL_COLOR_INDEXES			0x1603
333#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
334#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
335#define GL_LIGHT_MODEL_AMBIENT			0x0B53
336#define GL_FRONT_AND_BACK			0x0408
337#define GL_SHADE_MODEL				0x0B54
338#define GL_FLAT					0x1D00
339#define GL_SMOOTH				0x1D01
340#define GL_COLOR_MATERIAL			0x0B57
341#define GL_COLOR_MATERIAL_FACE			0x0B55
342#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
343#define GL_NORMALIZE				0x0BA1
344
345/* User clipping planes */
346#define GL_CLIP_PLANE0				0x3000
347#define GL_CLIP_PLANE1				0x3001
348#define GL_CLIP_PLANE2				0x3002
349#define GL_CLIP_PLANE3				0x3003
350#define GL_CLIP_PLANE4				0x3004
351#define GL_CLIP_PLANE5				0x3005
352
353/* Accumulation buffer */
354#define GL_ACCUM_RED_BITS			0x0D58
355#define GL_ACCUM_GREEN_BITS			0x0D59
356#define GL_ACCUM_BLUE_BITS			0x0D5A
357#define GL_ACCUM_ALPHA_BITS			0x0D5B
358#define GL_ACCUM_CLEAR_VALUE			0x0B80
359#define GL_ACCUM				0x0100
360#define GL_ADD					0x0104
361#define GL_LOAD					0x0101
362#define GL_MULT					0x0103
363#define GL_RETURN				0x0102
364
365/* Alpha testing */
366#define GL_ALPHA_TEST				0x0BC0
367#define GL_ALPHA_TEST_REF			0x0BC2
368#define GL_ALPHA_TEST_FUNC			0x0BC1
369
370/* Blending */
371#define GL_BLEND				0x0BE2
372#define GL_BLEND_SRC				0x0BE1
373#define GL_BLEND_DST				0x0BE0
374#define GL_ZERO					0x0
375#define GL_ONE					0x1
376#define GL_SRC_COLOR				0x0300
377#define GL_ONE_MINUS_SRC_COLOR			0x0301
378#define GL_SRC_ALPHA				0x0302
379#define GL_ONE_MINUS_SRC_ALPHA			0x0303
380#define GL_DST_ALPHA				0x0304
381#define GL_ONE_MINUS_DST_ALPHA			0x0305
382#define GL_DST_COLOR				0x0306
383#define GL_ONE_MINUS_DST_COLOR			0x0307
384#define GL_SRC_ALPHA_SATURATE			0x0308
385
386/* Render Mode */
387#define GL_FEEDBACK				0x1C01
388#define GL_RENDER				0x1C00
389#define GL_SELECT				0x1C02
390
391/* Feedback */
392#define GL_2D					0x0600
393#define GL_3D					0x0601
394#define GL_3D_COLOR				0x0602
395#define GL_3D_COLOR_TEXTURE			0x0603
396#define GL_4D_COLOR_TEXTURE			0x0604
397#define GL_POINT_TOKEN				0x0701
398#define GL_LINE_TOKEN				0x0702
399#define GL_LINE_RESET_TOKEN			0x0707
400#define GL_POLYGON_TOKEN			0x0703
401#define GL_BITMAP_TOKEN				0x0704
402#define GL_DRAW_PIXEL_TOKEN			0x0705
403#define GL_COPY_PIXEL_TOKEN			0x0706
404#define GL_PASS_THROUGH_TOKEN			0x0700
405#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
406#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
407#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
408
409/* Selection */
410#define GL_SELECTION_BUFFER_POINTER		0x0DF3
411#define GL_SELECTION_BUFFER_SIZE		0x0DF4
412
413/* Fog */
414#define GL_FOG					0x0B60
415#define GL_FOG_MODE				0x0B65
416#define GL_FOG_DENSITY				0x0B62
417#define GL_FOG_COLOR				0x0B66
418#define GL_FOG_INDEX				0x0B61
419#define GL_FOG_START				0x0B63
420#define GL_FOG_END				0x0B64
421#define GL_LINEAR				0x2601
422#define GL_EXP					0x0800
423#define GL_EXP2					0x0801
424
425/* Logic Ops */
426#define GL_LOGIC_OP				0x0BF1
427#define GL_INDEX_LOGIC_OP			0x0BF1
428#define GL_COLOR_LOGIC_OP			0x0BF2
429#define GL_LOGIC_OP_MODE			0x0BF0
430#define GL_CLEAR				0x1500
431#define GL_SET					0x150F
432#define GL_COPY					0x1503
433#define GL_COPY_INVERTED			0x150C
434#define GL_NOOP					0x1505
435#define GL_INVERT				0x150A
436#define GL_AND					0x1501
437#define GL_NAND					0x150E
438#define GL_OR					0x1507
439#define GL_NOR					0x1508
440#define GL_XOR					0x1506
441#define GL_EQUIV				0x1509
442#define GL_AND_REVERSE				0x1502
443#define GL_AND_INVERTED				0x1504
444#define GL_OR_REVERSE				0x150B
445#define GL_OR_INVERTED				0x150D
446
447/* Stencil */
448#define GL_STENCIL_BITS				0x0D57
449#define GL_STENCIL_TEST				0x0B90
450#define GL_STENCIL_CLEAR_VALUE			0x0B91
451#define GL_STENCIL_FUNC				0x0B92
452#define GL_STENCIL_VALUE_MASK			0x0B93
453#define GL_STENCIL_FAIL				0x0B94
454#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
455#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
456#define GL_STENCIL_REF				0x0B97
457#define GL_STENCIL_WRITEMASK			0x0B98
458#define GL_STENCIL_INDEX			0x1901
459#define GL_KEEP					0x1E00
460#define GL_REPLACE				0x1E01
461#define GL_INCR					0x1E02
462#define GL_DECR					0x1E03
463
464/* Buffers, Pixel Drawing/Reading */
465#define GL_NONE					0x0
466#define GL_LEFT					0x0406
467#define GL_RIGHT				0x0407
468/*GL_FRONT					0x0404 */
469/*GL_BACK					0x0405 */
470/*GL_FRONT_AND_BACK				0x0408 */
471#define GL_FRONT_LEFT				0x0400
472#define GL_FRONT_RIGHT				0x0401
473#define GL_BACK_LEFT				0x0402
474#define GL_BACK_RIGHT				0x0403
475#define GL_AUX0					0x0409
476#define GL_AUX1					0x040A
477#define GL_AUX2					0x040B
478#define GL_AUX3					0x040C
479#define GL_COLOR_INDEX				0x1900
480#define GL_RED					0x1903
481#define GL_GREEN				0x1904
482#define GL_BLUE					0x1905
483#define GL_ALPHA				0x1906
484#define GL_LUMINANCE				0x1909
485#define GL_LUMINANCE_ALPHA			0x190A
486#define GL_ALPHA_BITS				0x0D55
487#define GL_RED_BITS				0x0D52
488#define GL_GREEN_BITS				0x0D53
489#define GL_BLUE_BITS				0x0D54
490#define GL_INDEX_BITS				0x0D51
491#define GL_SUBPIXEL_BITS			0x0D50
492#define GL_AUX_BUFFERS				0x0C00
493#define GL_READ_BUFFER				0x0C02
494#define GL_DRAW_BUFFER				0x0C01
495#define GL_DOUBLEBUFFER				0x0C32
496#define GL_STEREO				0x0C33
497#define GL_BITMAP				0x1A00
498#define GL_COLOR				0x1800
499#define GL_DEPTH				0x1801
500#define GL_STENCIL				0x1802
501#define GL_DITHER				0x0BD0
502#define GL_RGB					0x1907
503#define GL_RGBA					0x1908
504
505/* Implementation limits */
506#define GL_MAX_LIST_NESTING			0x0B31
507#define GL_MAX_EVAL_ORDER			0x0D30
508#define GL_MAX_LIGHTS				0x0D31
509#define GL_MAX_CLIP_PLANES			0x0D32
510#define GL_MAX_TEXTURE_SIZE			0x0D33
511#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
512#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
513#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
514#define GL_MAX_NAME_STACK_DEPTH			0x0D37
515#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
516#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
517#define GL_MAX_VIEWPORT_DIMS			0x0D3A
518#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
519
520/* Gets */
521#define GL_ATTRIB_STACK_DEPTH			0x0BB0
522#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
523#define GL_COLOR_CLEAR_VALUE			0x0C22
524#define GL_COLOR_WRITEMASK			0x0C23
525#define GL_CURRENT_INDEX			0x0B01
526#define GL_CURRENT_COLOR			0x0B00
527#define GL_CURRENT_NORMAL			0x0B02
528#define GL_CURRENT_RASTER_COLOR			0x0B04
529#define GL_CURRENT_RASTER_DISTANCE		0x0B09
530#define GL_CURRENT_RASTER_INDEX			0x0B05
531#define GL_CURRENT_RASTER_POSITION		0x0B07
532#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
533#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
534#define GL_CURRENT_TEXTURE_COORDS		0x0B03
535#define GL_INDEX_CLEAR_VALUE			0x0C20
536#define GL_INDEX_MODE				0x0C30
537#define GL_INDEX_WRITEMASK			0x0C21
538#define GL_MODELVIEW_MATRIX			0x0BA6
539#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
540#define GL_NAME_STACK_DEPTH			0x0D70
541#define GL_PROJECTION_MATRIX			0x0BA7
542#define GL_PROJECTION_STACK_DEPTH		0x0BA4
543#define GL_RENDER_MODE				0x0C40
544#define GL_RGBA_MODE				0x0C31
545#define GL_TEXTURE_MATRIX			0x0BA8
546#define GL_TEXTURE_STACK_DEPTH			0x0BA5
547#define GL_VIEWPORT				0x0BA2
548
549/* Evaluators */
550#define GL_AUTO_NORMAL				0x0D80
551#define GL_MAP1_COLOR_4				0x0D90
552#define GL_MAP1_INDEX				0x0D91
553#define GL_MAP1_NORMAL				0x0D92
554#define GL_MAP1_TEXTURE_COORD_1			0x0D93
555#define GL_MAP1_TEXTURE_COORD_2			0x0D94
556#define GL_MAP1_TEXTURE_COORD_3			0x0D95
557#define GL_MAP1_TEXTURE_COORD_4			0x0D96
558#define GL_MAP1_VERTEX_3			0x0D97
559#define GL_MAP1_VERTEX_4			0x0D98
560#define GL_MAP2_COLOR_4				0x0DB0
561#define GL_MAP2_INDEX				0x0DB1
562#define GL_MAP2_NORMAL				0x0DB2
563#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
564#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
565#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
566#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
567#define GL_MAP2_VERTEX_3			0x0DB7
568#define GL_MAP2_VERTEX_4			0x0DB8
569#define GL_MAP1_GRID_DOMAIN			0x0DD0
570#define GL_MAP1_GRID_SEGMENTS			0x0DD1
571#define GL_MAP2_GRID_DOMAIN			0x0DD2
572#define GL_MAP2_GRID_SEGMENTS			0x0DD3
573#define GL_COEFF				0x0A00
574#define GL_ORDER				0x0A01
575#define GL_DOMAIN				0x0A02
576
577/* Hints */
578#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
579#define GL_POINT_SMOOTH_HINT			0x0C51
580#define GL_LINE_SMOOTH_HINT			0x0C52
581#define GL_POLYGON_SMOOTH_HINT			0x0C53
582#define GL_FOG_HINT				0x0C54
583#define GL_DONT_CARE				0x1100
584#define GL_FASTEST				0x1101
585#define GL_NICEST				0x1102
586
587/* Scissor box */
588#define GL_SCISSOR_BOX				0x0C10
589#define GL_SCISSOR_TEST				0x0C11
590
591/* Pixel Mode / Transfer */
592#define GL_MAP_COLOR				0x0D10
593#define GL_MAP_STENCIL				0x0D11
594#define GL_INDEX_SHIFT				0x0D12
595#define GL_INDEX_OFFSET				0x0D13
596#define GL_RED_SCALE				0x0D14
597#define GL_RED_BIAS				0x0D15
598#define GL_GREEN_SCALE				0x0D18
599#define GL_GREEN_BIAS				0x0D19
600#define GL_BLUE_SCALE				0x0D1A
601#define GL_BLUE_BIAS				0x0D1B
602#define GL_ALPHA_SCALE				0x0D1C
603#define GL_ALPHA_BIAS				0x0D1D
604#define GL_DEPTH_SCALE				0x0D1E
605#define GL_DEPTH_BIAS				0x0D1F
606#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
607#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
608#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
609#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
610#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
611#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
612#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
613#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
614#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
615#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
616#define GL_PIXEL_MAP_S_TO_S			0x0C71
617#define GL_PIXEL_MAP_I_TO_I			0x0C70
618#define GL_PIXEL_MAP_I_TO_R			0x0C72
619#define GL_PIXEL_MAP_I_TO_G			0x0C73
620#define GL_PIXEL_MAP_I_TO_B			0x0C74
621#define GL_PIXEL_MAP_I_TO_A			0x0C75
622#define GL_PIXEL_MAP_R_TO_R			0x0C76
623#define GL_PIXEL_MAP_G_TO_G			0x0C77
624#define GL_PIXEL_MAP_B_TO_B			0x0C78
625#define GL_PIXEL_MAP_A_TO_A			0x0C79
626#define GL_PACK_ALIGNMENT			0x0D05
627#define GL_PACK_LSB_FIRST			0x0D01
628#define GL_PACK_ROW_LENGTH			0x0D02
629#define GL_PACK_SKIP_PIXELS			0x0D04
630#define GL_PACK_SKIP_ROWS			0x0D03
631#define GL_PACK_SWAP_BYTES			0x0D00
632#define GL_UNPACK_ALIGNMENT			0x0CF5
633#define GL_UNPACK_LSB_FIRST			0x0CF1
634#define GL_UNPACK_ROW_LENGTH			0x0CF2
635#define GL_UNPACK_SKIP_PIXELS			0x0CF4
636#define GL_UNPACK_SKIP_ROWS			0x0CF3
637#define GL_UNPACK_SWAP_BYTES			0x0CF0
638#define GL_ZOOM_X				0x0D16
639#define GL_ZOOM_Y				0x0D17
640
641/* Texture mapping */
642#define GL_TEXTURE_ENV				0x2300
643#define GL_TEXTURE_ENV_MODE			0x2200
644#define GL_TEXTURE_1D				0x0DE0
645#define GL_TEXTURE_2D				0x0DE1
646#define GL_TEXTURE_WRAP_S			0x2802
647#define GL_TEXTURE_WRAP_T			0x2803
648#define GL_TEXTURE_MAG_FILTER			0x2800
649#define GL_TEXTURE_MIN_FILTER			0x2801
650#define GL_TEXTURE_ENV_COLOR			0x2201
651#define GL_TEXTURE_GEN_S			0x0C60
652#define GL_TEXTURE_GEN_T			0x0C61
653#define GL_TEXTURE_GEN_R			0x0C62
654#define GL_TEXTURE_GEN_Q			0x0C63
655#define GL_TEXTURE_GEN_MODE			0x2500
656#define GL_TEXTURE_BORDER_COLOR			0x1004
657#define GL_TEXTURE_WIDTH			0x1000
658#define GL_TEXTURE_HEIGHT			0x1001
659#define GL_TEXTURE_BORDER			0x1005
660#define GL_TEXTURE_COMPONENTS			0x1003
661#define GL_TEXTURE_RED_SIZE			0x805C
662#define GL_TEXTURE_GREEN_SIZE			0x805D
663#define GL_TEXTURE_BLUE_SIZE			0x805E
664#define GL_TEXTURE_ALPHA_SIZE			0x805F
665#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
666#define GL_TEXTURE_INTENSITY_SIZE		0x8061
667#define GL_NEAREST_MIPMAP_NEAREST		0x2700
668#define GL_NEAREST_MIPMAP_LINEAR		0x2702
669#define GL_LINEAR_MIPMAP_NEAREST		0x2701
670#define GL_LINEAR_MIPMAP_LINEAR			0x2703
671#define GL_OBJECT_LINEAR			0x2401
672#define GL_OBJECT_PLANE				0x2501
673#define GL_EYE_LINEAR				0x2400
674#define GL_EYE_PLANE				0x2502
675#define GL_SPHERE_MAP				0x2402
676#define GL_DECAL				0x2101
677#define GL_MODULATE				0x2100
678#define GL_NEAREST				0x2600
679#define GL_REPEAT				0x2901
680#define GL_CLAMP				0x2900
681#define GL_S					0x2000
682#define GL_T					0x2001
683#define GL_R					0x2002
684#define GL_Q					0x2003
685
686/* Utility */
687#define GL_VENDOR				0x1F00
688#define GL_RENDERER				0x1F01
689#define GL_VERSION				0x1F02
690#define GL_EXTENSIONS				0x1F03
691
692/* Errors */
693#define GL_NO_ERROR 				0x0
694#define GL_INVALID_ENUM				0x0500
695#define GL_INVALID_VALUE			0x0501
696#define GL_INVALID_OPERATION			0x0502
697#define GL_STACK_OVERFLOW			0x0503
698#define GL_STACK_UNDERFLOW			0x0504
699#define GL_OUT_OF_MEMORY			0x0505
700
701/* glPush/PopAttrib bits */
702#define GL_CURRENT_BIT				0x00000001
703#define GL_POINT_BIT				0x00000002
704#define GL_LINE_BIT				0x00000004
705#define GL_POLYGON_BIT				0x00000008
706#define GL_POLYGON_STIPPLE_BIT			0x00000010
707#define GL_PIXEL_MODE_BIT			0x00000020
708#define GL_LIGHTING_BIT				0x00000040
709#define GL_FOG_BIT				0x00000080
710#define GL_DEPTH_BUFFER_BIT			0x00000100
711#define GL_ACCUM_BUFFER_BIT			0x00000200
712#define GL_STENCIL_BUFFER_BIT			0x00000400
713#define GL_VIEWPORT_BIT				0x00000800
714#define GL_TRANSFORM_BIT			0x00001000
715#define GL_ENABLE_BIT				0x00002000
716#define GL_COLOR_BUFFER_BIT			0x00004000
717#define GL_HINT_BIT				0x00008000
718#define GL_EVAL_BIT				0x00010000
719#define GL_LIST_BIT				0x00020000
720#define GL_TEXTURE_BIT				0x00040000
721#define GL_SCISSOR_BIT				0x00080000
722#define GL_ALL_ATTRIB_BITS			0x000FFFFF
723
724
725/* OpenGL 1.1 */
726#define GL_PROXY_TEXTURE_1D			0x8063
727#define GL_PROXY_TEXTURE_2D			0x8064
728#define GL_TEXTURE_PRIORITY			0x8066
729#define GL_TEXTURE_RESIDENT			0x8067
730#define GL_TEXTURE_BINDING_1D			0x8068
731#define GL_TEXTURE_BINDING_2D			0x8069
732#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
733#define GL_ALPHA4				0x803B
734#define GL_ALPHA8				0x803C
735#define GL_ALPHA12				0x803D
736#define GL_ALPHA16				0x803E
737#define GL_LUMINANCE4				0x803F
738#define GL_LUMINANCE8				0x8040
739#define GL_LUMINANCE12				0x8041
740#define GL_LUMINANCE16				0x8042
741#define GL_LUMINANCE4_ALPHA4			0x8043
742#define GL_LUMINANCE6_ALPHA2			0x8044
743#define GL_LUMINANCE8_ALPHA8			0x8045
744#define GL_LUMINANCE12_ALPHA4			0x8046
745#define GL_LUMINANCE12_ALPHA12			0x8047
746#define GL_LUMINANCE16_ALPHA16			0x8048
747#define GL_INTENSITY				0x8049
748#define GL_INTENSITY4				0x804A
749#define GL_INTENSITY8				0x804B
750#define GL_INTENSITY12				0x804C
751#define GL_INTENSITY16				0x804D
752#define GL_R3_G3_B2				0x2A10
753#define GL_RGB4					0x804F
754#define GL_RGB5					0x8050
755#define GL_RGB8					0x8051
756#define GL_RGB10				0x8052
757#define GL_RGB12				0x8053
758#define GL_RGB16				0x8054
759#define GL_RGBA2				0x8055
760#define GL_RGBA4				0x8056
761#define GL_RGB5_A1				0x8057
762#define GL_RGBA8				0x8058
763#define GL_RGB10_A2				0x8059
764#define GL_RGBA12				0x805A
765#define GL_RGBA16				0x805B
766#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
767#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
768#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
769#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
770
771
772
773/*
774 * Miscellaneous
775 */
776
777GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
778
779GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
780
781GLAPI void GLAPIENTRY glClear( GLbitfield mask );
782
783GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
784
785GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
786
787GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
788
789GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
790
791GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
792
793GLAPI void GLAPIENTRY glCullFace( GLenum mode );
794
795GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
796
797GLAPI void GLAPIENTRY glPointSize( GLfloat size );
798
799GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
800
801GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
802
803GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
804
805GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
806
807GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
808
809GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
810
811GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
812
813GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
814
815GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
816
817GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
818
819GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
820
821GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
822
823GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
824
825GLAPI void GLAPIENTRY glEnable( GLenum cap );
826
827GLAPI void GLAPIENTRY glDisable( GLenum cap );
828
829GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
830
831
832GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
833
834GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
835
836
837GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
838
839GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
840
841GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
842
843GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
844
845
846GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
847
848GLAPI void GLAPIENTRY glPopAttrib( void );
849
850
851GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
852
853GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
854
855
856GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
857
858GLAPI GLenum GLAPIENTRY glGetError( void );
859
860GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
861
862GLAPI void GLAPIENTRY glFinish( void );
863
864GLAPI void GLAPIENTRY glFlush( void );
865
866GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
867
868
869/*
870 * Depth Buffer
871 */
872
873GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
874
875GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
876
877GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
878
879GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
880
881
882/*
883 * Accumulation Buffer
884 */
885
886GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
887
888GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
889
890
891/*
892 * Transformation
893 */
894
895GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
896
897GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
898                                 GLdouble bottom, GLdouble top,
899                                 GLdouble near_val, GLdouble far_val );
900
901GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
902                                   GLdouble bottom, GLdouble top,
903                                   GLdouble near_val, GLdouble far_val );
904
905GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
906                                    GLsizei width, GLsizei height );
907
908GLAPI void GLAPIENTRY glPushMatrix( void );
909
910GLAPI void GLAPIENTRY glPopMatrix( void );
911
912GLAPI void GLAPIENTRY glLoadIdentity( void );
913
914GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
915GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
916
917GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
918GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
919
920GLAPI void GLAPIENTRY glRotated( GLdouble angle,
921                                   GLdouble x, GLdouble y, GLdouble z );
922GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
923                                   GLfloat x, GLfloat y, GLfloat z );
924
925GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
926GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
927
928GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
929GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
930
931
932/*
933 * Display Lists
934 */
935
936GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
937
938GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
939
940GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
941
942GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
943
944GLAPI void GLAPIENTRY glEndList( void );
945
946GLAPI void GLAPIENTRY glCallList( GLuint list );
947
948GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
949                                     const GLvoid *lists );
950
951GLAPI void GLAPIENTRY glListBase( GLuint base );
952
953
954/*
955 * Drawing Functions
956 */
957
958GLAPI void GLAPIENTRY glBegin( GLenum mode );
959
960GLAPI void GLAPIENTRY glEnd( void );
961
962
963GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
964GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
965GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
966GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
967
968GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
969GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
970GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
971GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
972
973GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
974GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
975GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
976GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
977
978GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
979GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
980GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
981GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
982
983GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
984GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
985GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
986GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
987
988GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
989GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
990GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
991GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
992
993
994GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
995GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
996GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
997GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
998GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
999
1000GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
1001GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
1002GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1003GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1004GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1005
1006
1007GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1008GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1009GLAPI void GLAPIENTRY glIndexi( GLint c );
1010GLAPI void GLAPIENTRY glIndexs( GLshort c );
1011GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
1012
1013GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1014GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1015GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1016GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1017GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
1018
1019GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1020GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1021GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1022GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1023GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1024GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1025GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1026GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1027
1028GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1029                                   GLbyte blue, GLbyte alpha );
1030GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1031                                   GLdouble blue, GLdouble alpha );
1032GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1033                                   GLfloat blue, GLfloat alpha );
1034GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1035                                   GLint blue, GLint alpha );
1036GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1037                                   GLshort blue, GLshort alpha );
1038GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1039                                    GLubyte blue, GLubyte alpha );
1040GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1041                                    GLuint blue, GLuint alpha );
1042GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1043                                    GLushort blue, GLushort alpha );
1044
1045
1046GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1047GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1048GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1049GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1050GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1051GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1052GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1053GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1054
1055GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1056GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1057GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1058GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1059GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1060GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1061GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1062GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1063
1064
1065GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1066GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1067GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1068GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1069
1070GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1071GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1072GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1073GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1074
1075GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1076GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1077GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1078GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1079
1080GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1081GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1082GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1083GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1084
1085GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1086GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1087GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1088GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1089
1090GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1091GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1092GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1093GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1094
1095GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1096GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1097GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1098GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1099
1100GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1101GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1102GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1103GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1104
1105
1106GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1107GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1108GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1109GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1110
1111GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1112GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1113GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1114GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1115
1116GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1117GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1118GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1119GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1120
1121GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1122GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1123GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1124GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1125
1126GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1127GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1128GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1129GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1130
1131GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1132GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1133GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1134GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1135
1136
1137GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1138GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1139GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1140GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1141
1142
1143GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1144GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1145GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1146GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1147
1148
1149/*
1150 * Vertex Arrays  (1.1)
1151 */
1152
1153GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1154                                       GLsizei stride, const GLvoid *ptr );
1155
1156GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1157                                       const GLvoid *ptr );
1158
1159GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1160                                      GLsizei stride, const GLvoid *ptr );
1161
1162GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1163                                      const GLvoid *ptr );
1164
1165GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1166                                         GLsizei stride, const GLvoid *ptr );
1167
1168GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1169
1170GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1171
1172GLAPI void GLAPIENTRY glArrayElement( GLint i );
1173
1174GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1175
1176GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1177                                      GLenum type, const GLvoid *indices );
1178
1179GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1180                                           const GLvoid *pointer );
1181
1182/*
1183 * Lighting
1184 */
1185
1186GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1187
1188GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1189GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1190GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1191                                 const GLfloat *params );
1192GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1193                                 const GLint *params );
1194
1195GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1196                                    GLfloat *params );
1197GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1198                                    GLint *params );
1199
1200GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1201GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1202GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1203GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1204
1205GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1206GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1207GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1208GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1209
1210GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1211GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1212
1213GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1214
1215
1216/*
1217 * Raster functions
1218 */
1219
1220GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1221
1222GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1223GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1224
1225GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1226GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1227
1228GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1229                                    const GLfloat *values );
1230GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1231                                     const GLuint *values );
1232GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1233                                     const GLushort *values );
1234
1235GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1236GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1237GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1238
1239GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1240                                GLfloat xorig, GLfloat yorig,
1241                                GLfloat xmove, GLfloat ymove,
1242                                const GLubyte *bitmap );
1243
1244GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1245                                    GLsizei width, GLsizei height,
1246                                    GLenum format, GLenum type,
1247                                    GLvoid *pixels );
1248
1249GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1250                                    GLenum format, GLenum type,
1251                                    const GLvoid *pixels );
1252
1253GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1254                                    GLsizei width, GLsizei height,
1255                                    GLenum type );
1256
1257/*
1258 * Stenciling
1259 */
1260
1261GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1262
1263GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1264
1265GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1266
1267GLAPI void GLAPIENTRY glClearStencil( GLint s );
1268
1269
1270
1271/*
1272 * Texture mapping
1273 */
1274
1275GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1276GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1277GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1278
1279GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1280GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1281GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1282
1283GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1284GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1285GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1286
1287
1288GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1289GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1290
1291GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1292GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1293
1294GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1295GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1296
1297
1298GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1299GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1300
1301GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1302                                          const GLfloat *params );
1303GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1304                                          const GLint *params );
1305
1306GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1307                                           GLenum pname, GLfloat *params);
1308GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1309                                           GLenum pname, GLint *params );
1310
1311GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1312                                                GLenum pname, GLfloat *params );
1313GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1314                                                GLenum pname, GLint *params );
1315
1316
1317GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1318                                    GLint internalFormat,
1319                                    GLsizei width, GLint border,
1320                                    GLenum format, GLenum type,
1321                                    const GLvoid *pixels );
1322
1323GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1324                                    GLint internalFormat,
1325                                    GLsizei width, GLsizei height,
1326                                    GLint border, GLenum format, GLenum type,
1327                                    const GLvoid *pixels );
1328
1329GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1330                                     GLenum format, GLenum type,
1331                                     GLvoid *pixels );
1332
1333
1334/* 1.1 functions */
1335
1336GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1337
1338GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1339
1340GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1341
1342GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1343                                            const GLuint *textures,
1344                                            const GLclampf *priorities );
1345
1346GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1347                                                  const GLuint *textures,
1348                                                  GLboolean *residences );
1349
1350GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1351
1352
1353GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1354                                       GLint xoffset,
1355                                       GLsizei width, GLenum format,
1356                                       GLenum type, const GLvoid *pixels );
1357
1358
1359GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1360                                       GLint xoffset, GLint yoffset,
1361                                       GLsizei width, GLsizei height,
1362                                       GLenum format, GLenum type,
1363                                       const GLvoid *pixels );
1364
1365
1366GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1367                                        GLenum internalformat,
1368                                        GLint x, GLint y,
1369                                        GLsizei width, GLint border );
1370
1371
1372GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1373                                        GLenum internalformat,
1374                                        GLint x, GLint y,
1375                                        GLsizei width, GLsizei height,
1376                                        GLint border );
1377
1378
1379GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1380                                           GLint xoffset, GLint x, GLint y,
1381                                           GLsizei width );
1382
1383
1384GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1385                                           GLint xoffset, GLint yoffset,
1386                                           GLint x, GLint y,
1387                                           GLsizei width, GLsizei height );
1388
1389
1390/*
1391 * Evaluators
1392 */
1393
1394GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1395                               GLint stride,
1396                               GLint order, const GLdouble *points );
1397GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1398                               GLint stride,
1399                               GLint order, const GLfloat *points );
1400
1401GLAPI void GLAPIENTRY glMap2d( GLenum target,
1402		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1403		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1404		     const GLdouble *points );
1405GLAPI void GLAPIENTRY glMap2f( GLenum target,
1406		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1407		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1408		     const GLfloat *points );
1409
1410GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1411GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1412GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1413
1414GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1415GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1416
1417GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1418GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1419
1420GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1421GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1422
1423GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1424GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1425
1426GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1427GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1428
1429GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1430                                   GLint vn, GLdouble v1, GLdouble v2 );
1431GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1432                                   GLint vn, GLfloat v1, GLfloat v2 );
1433
1434GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1435
1436GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1437
1438GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1439
1440GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1441
1442
1443/*
1444 * Fog
1445 */
1446
1447GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1448
1449GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1450
1451GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1452
1453GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1454
1455
1456/*
1457 * Selection and Feedback
1458 */
1459
1460GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1461
1462GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1463
1464GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1465
1466GLAPI void GLAPIENTRY glInitNames( void );
1467
1468GLAPI void GLAPIENTRY glLoadName( GLuint name );
1469
1470GLAPI void GLAPIENTRY glPushName( GLuint name );
1471
1472GLAPI void GLAPIENTRY glPopName( void );
1473
1474
1475
1476/*
1477 * OpenGL 1.2
1478 */
1479
1480#define GL_RESCALE_NORMAL			0x803A
1481#define GL_CLAMP_TO_EDGE			0x812F
1482#define GL_MAX_ELEMENTS_VERTICES		0x80E8
1483#define GL_MAX_ELEMENTS_INDICES			0x80E9
1484#define GL_BGR					0x80E0
1485#define GL_BGRA					0x80E1
1486#define GL_UNSIGNED_BYTE_3_3_2			0x8032
1487#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
1488#define GL_UNSIGNED_SHORT_5_6_5			0x8363
1489#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
1490#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
1491#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
1492#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
1493#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
1494#define GL_UNSIGNED_INT_8_8_8_8			0x8035
1495#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
1496#define GL_UNSIGNED_INT_10_10_10_2		0x8036
1497#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
1498#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
1499#define GL_SINGLE_COLOR				0x81F9
1500#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
1501#define GL_TEXTURE_MIN_LOD			0x813A
1502#define GL_TEXTURE_MAX_LOD			0x813B
1503#define GL_TEXTURE_BASE_LEVEL			0x813C
1504#define GL_TEXTURE_MAX_LEVEL			0x813D
1505#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
1506#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
1507#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
1508#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
1509#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
1510#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
1511#define GL_PACK_SKIP_IMAGES			0x806B
1512#define GL_PACK_IMAGE_HEIGHT			0x806C
1513#define GL_UNPACK_SKIP_IMAGES			0x806D
1514#define GL_UNPACK_IMAGE_HEIGHT			0x806E
1515#define GL_TEXTURE_3D				0x806F
1516#define GL_PROXY_TEXTURE_3D			0x8070
1517#define GL_TEXTURE_DEPTH			0x8071
1518#define GL_TEXTURE_WRAP_R			0x8072
1519#define GL_MAX_3D_TEXTURE_SIZE			0x8073
1520#define GL_TEXTURE_BINDING_3D			0x806A
1521
1522GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1523	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1524
1525GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1526                                      GLint internalFormat,
1527                                      GLsizei width, GLsizei height,
1528                                      GLsizei depth, GLint border,
1529                                      GLenum format, GLenum type,
1530                                      const GLvoid *pixels );
1531
1532GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1533                                         GLint xoffset, GLint yoffset,
1534                                         GLint zoffset, GLsizei width,
1535                                         GLsizei height, GLsizei depth,
1536                                         GLenum format,
1537                                         GLenum type, const GLvoid *pixels);
1538
1539GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1540                                             GLint xoffset, GLint yoffset,
1541                                             GLint zoffset, GLint x,
1542                                             GLint y, GLsizei width,
1543                                             GLsizei height );
1544
1545typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1546typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1547typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1548typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1549
1550
1551/*
1552 * GL_ARB_imaging
1553 */
1554
1555#define GL_CONSTANT_COLOR			0x8001
1556#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
1557#define GL_CONSTANT_ALPHA			0x8003
1558#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
1559#define GL_COLOR_TABLE				0x80D0
1560#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
1561#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
1562#define GL_PROXY_COLOR_TABLE			0x80D3
1563#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
1564#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
1565#define GL_COLOR_TABLE_SCALE			0x80D6
1566#define GL_COLOR_TABLE_BIAS			0x80D7
1567#define GL_COLOR_TABLE_FORMAT			0x80D8
1568#define GL_COLOR_TABLE_WIDTH			0x80D9
1569#define GL_COLOR_TABLE_RED_SIZE			0x80DA
1570#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
1571#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
1572#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
1573#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
1574#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
1575#define GL_CONVOLUTION_1D			0x8010
1576#define GL_CONVOLUTION_2D			0x8011
1577#define GL_SEPARABLE_2D				0x8012
1578#define GL_CONVOLUTION_BORDER_MODE		0x8013
1579#define GL_CONVOLUTION_FILTER_SCALE		0x8014
1580#define GL_CONVOLUTION_FILTER_BIAS		0x8015
1581#define GL_REDUCE				0x8016
1582#define GL_CONVOLUTION_FORMAT			0x8017
1583#define GL_CONVOLUTION_WIDTH			0x8018
1584#define GL_CONVOLUTION_HEIGHT			0x8019
1585#define GL_MAX_CONVOLUTION_WIDTH		0x801A
1586#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
1587#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
1588#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
1589#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
1590#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
1591#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
1592#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
1593#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
1594#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
1595#define GL_CONSTANT_BORDER			0x8151
1596#define GL_REPLICATE_BORDER			0x8153
1597#define GL_CONVOLUTION_BORDER_COLOR		0x8154
1598#define GL_COLOR_MATRIX				0x80B1
1599#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
1600#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
1601#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
1602#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
1603#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
1604#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
1605#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
1606#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
1607#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
1608#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
1609#define GL_HISTOGRAM				0x8024
1610#define GL_PROXY_HISTOGRAM			0x8025
1611#define GL_HISTOGRAM_WIDTH			0x8026
1612#define GL_HISTOGRAM_FORMAT			0x8027
1613#define GL_HISTOGRAM_RED_SIZE			0x8028
1614#define GL_HISTOGRAM_GREEN_SIZE			0x8029
1615#define GL_HISTOGRAM_BLUE_SIZE			0x802A
1616#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
1617#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
1618#define GL_HISTOGRAM_SINK			0x802D
1619#define GL_MINMAX				0x802E
1620#define GL_MINMAX_FORMAT			0x802F
1621#define GL_MINMAX_SINK				0x8030
1622#define GL_TABLE_TOO_LARGE			0x8031
1623#define GL_BLEND_EQUATION			0x8009
1624#define GL_MIN					0x8007
1625#define GL_MAX					0x8008
1626#define GL_FUNC_ADD				0x8006
1627#define GL_FUNC_SUBTRACT			0x800A
1628#define GL_FUNC_REVERSE_SUBTRACT		0x800B
1629#define GL_BLEND_COLOR				0x8005
1630
1631
1632GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1633                                    GLsizei width, GLenum format,
1634                                    GLenum type, const GLvoid *table );
1635
1636GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1637                                       GLsizei start, GLsizei count,
1638                                       GLenum format, GLenum type,
1639                                       const GLvoid *data );
1640
1641GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1642                                              const GLint *params);
1643
1644GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1645                                              const GLfloat *params);
1646
1647GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1648                                           GLint x, GLint y, GLsizei width );
1649
1650GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1651                                        GLint x, GLint y, GLsizei width );
1652
1653GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1654                                       GLenum type, GLvoid *table );
1655
1656GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1657                                                  GLfloat *params );
1658
1659GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1660                                                  GLint *params );
1661
1662GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1663
1664GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1665                                    GLclampf blue, GLclampf alpha );
1666
1667GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1668				   GLenum internalformat, GLboolean sink );
1669
1670GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1671
1672GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1673				      GLenum format, GLenum type,
1674				      GLvoid *values );
1675
1676GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1677						 GLfloat *params );
1678
1679GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1680						 GLint *params );
1681
1682GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1683				GLboolean sink );
1684
1685GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1686
1687GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1688                                   GLenum format, GLenum types,
1689                                   GLvoid *values );
1690
1691GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1692					      GLfloat *params );
1693
1694GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1695					      GLint *params );
1696
1697GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1698	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1699	const GLvoid *image );
1700
1701GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1702	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1703	GLenum type, const GLvoid *image );
1704
1705GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1706	GLfloat params );
1707
1708GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1709	const GLfloat *params );
1710
1711GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1712	GLint params );
1713
1714GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1715	const GLint *params );
1716
1717GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1718	GLenum internalformat, GLint x, GLint y, GLsizei width );
1719
1720GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1721	GLenum internalformat, GLint x, GLint y, GLsizei width,
1722	GLsizei height);
1723
1724GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1725	GLenum type, GLvoid *image );
1726
1727GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1728	GLfloat *params );
1729
1730GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1731	GLint *params );
1732
1733GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1734	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1735	GLenum type, const GLvoid *row, const GLvoid *column );
1736
1737GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1738	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1739
1740typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1741typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
1742
1743
1744
1745/*
1746 * OpenGL 1.3
1747 */
1748
1749/* multitexture */
1750#define GL_TEXTURE0				0x84C0
1751#define GL_TEXTURE1				0x84C1
1752#define GL_TEXTURE2				0x84C2
1753#define GL_TEXTURE3				0x84C3
1754#define GL_TEXTURE4				0x84C4
1755#define GL_TEXTURE5				0x84C5
1756#define GL_TEXTURE6				0x84C6
1757#define GL_TEXTURE7				0x84C7
1758#define GL_TEXTURE8				0x84C8
1759#define GL_TEXTURE9				0x84C9
1760#define GL_TEXTURE10				0x84CA
1761#define GL_TEXTURE11				0x84CB
1762#define GL_TEXTURE12				0x84CC
1763#define GL_TEXTURE13				0x84CD
1764#define GL_TEXTURE14				0x84CE
1765#define GL_TEXTURE15				0x84CF
1766#define GL_TEXTURE16				0x84D0
1767#define GL_TEXTURE17				0x84D1
1768#define GL_TEXTURE18				0x84D2
1769#define GL_TEXTURE19				0x84D3
1770#define GL_TEXTURE20				0x84D4
1771#define GL_TEXTURE21				0x84D5
1772#define GL_TEXTURE22				0x84D6
1773#define GL_TEXTURE23				0x84D7
1774#define GL_TEXTURE24				0x84D8
1775#define GL_TEXTURE25				0x84D9
1776#define GL_TEXTURE26				0x84DA
1777#define GL_TEXTURE27				0x84DB
1778#define GL_TEXTURE28				0x84DC
1779#define GL_TEXTURE29				0x84DD
1780#define GL_TEXTURE30				0x84DE
1781#define GL_TEXTURE31				0x84DF
1782#define GL_ACTIVE_TEXTURE			0x84E0
1783#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
1784#define GL_MAX_TEXTURE_UNITS			0x84E2
1785/* texture_cube_map */
1786#define GL_NORMAL_MAP				0x8511
1787#define GL_REFLECTION_MAP			0x8512
1788#define GL_TEXTURE_CUBE_MAP			0x8513
1789#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
1790#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
1791#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
1792#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
1793#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
1794#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
1795#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
1796#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
1797#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
1798/* texture_compression */
1799#define GL_COMPRESSED_ALPHA			0x84E9
1800#define GL_COMPRESSED_LUMINANCE			0x84EA
1801#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
1802#define GL_COMPRESSED_INTENSITY			0x84EC
1803#define GL_COMPRESSED_RGB			0x84ED
1804#define GL_COMPRESSED_RGBA			0x84EE
1805#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
1806#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
1807#define GL_TEXTURE_COMPRESSED			0x86A1
1808#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
1809#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
1810/* multisample */
1811#define GL_MULTISAMPLE				0x809D
1812#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
1813#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
1814#define GL_SAMPLE_COVERAGE			0x80A0
1815#define GL_SAMPLE_BUFFERS			0x80A8
1816#define GL_SAMPLES				0x80A9
1817#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
1818#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
1819#define GL_MULTISAMPLE_BIT			0x20000000
1820/* transpose_matrix */
1821#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
1822#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
1823#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
1824#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
1825/* texture_env_combine */
1826#define GL_COMBINE				0x8570
1827#define GL_COMBINE_RGB				0x8571
1828#define GL_COMBINE_ALPHA			0x8572
1829#define GL_SOURCE0_RGB				0x8580
1830#define GL_SOURCE1_RGB				0x8581
1831#define GL_SOURCE2_RGB				0x8582
1832#define GL_SOURCE0_ALPHA			0x8588
1833#define GL_SOURCE1_ALPHA			0x8589
1834#define GL_SOURCE2_ALPHA			0x858A
1835#define GL_OPERAND0_RGB				0x8590
1836#define GL_OPERAND1_RGB				0x8591
1837#define GL_OPERAND2_RGB				0x8592
1838#define GL_OPERAND0_ALPHA			0x8598
1839#define GL_OPERAND1_ALPHA			0x8599
1840#define GL_OPERAND2_ALPHA			0x859A
1841#define GL_RGB_SCALE				0x8573
1842#define GL_ADD_SIGNED				0x8574
1843#define GL_INTERPOLATE				0x8575
1844#define GL_SUBTRACT				0x84E7
1845#define GL_CONSTANT				0x8576
1846#define GL_PRIMARY_COLOR			0x8577
1847#define GL_PREVIOUS				0x8578
1848/* texture_env_dot3 */
1849#define GL_DOT3_RGB				0x86AE
1850#define GL_DOT3_RGBA				0x86AF
1851/* texture_border_clamp */
1852#define GL_CLAMP_TO_BORDER			0x812D
1853
1854GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1855
1856GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1857
1858GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1859
1860GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1861
1862GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1863
1864GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1865
1866GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1867
1868GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1869
1870GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1871
1872GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1873
1874GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1875
1876GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1877
1878GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1879
1880GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1881
1882GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1883
1884GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1885
1886GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1887
1888GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1889
1890GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1891
1892GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1893
1894GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1895
1896GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1897
1898GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1899
1900GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1901
1902GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1903
1904GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1905
1906GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1907
1908GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1909
1910GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1911
1912GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1913
1914GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1915
1916GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1917
1918GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1919
1920GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1921
1922GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1923
1924GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1925
1926GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1927
1928GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1929
1930GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1931
1932GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1933
1934GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1935
1936
1937GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1938
1939GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1940
1941GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1942
1943GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1944
1945GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1946
1947
1948typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1949typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1950typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1951typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1952typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1953typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1954typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1955typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1956typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1957
1958
1959
1960/*
1961 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1962 */
1963#ifndef GL_ARB_multitexture
1964#define GL_ARB_multitexture 1
1965
1966#define GL_TEXTURE0_ARB				0x84C0
1967#define GL_TEXTURE1_ARB				0x84C1
1968#define GL_TEXTURE2_ARB				0x84C2
1969#define GL_TEXTURE3_ARB				0x84C3
1970#define GL_TEXTURE4_ARB				0x84C4
1971#define GL_TEXTURE5_ARB				0x84C5
1972#define GL_TEXTURE6_ARB				0x84C6
1973#define GL_TEXTURE7_ARB				0x84C7
1974#define GL_TEXTURE8_ARB				0x84C8
1975#define GL_TEXTURE9_ARB				0x84C9
1976#define GL_TEXTURE10_ARB			0x84CA
1977#define GL_TEXTURE11_ARB			0x84CB
1978#define GL_TEXTURE12_ARB			0x84CC
1979#define GL_TEXTURE13_ARB			0x84CD
1980#define GL_TEXTURE14_ARB			0x84CE
1981#define GL_TEXTURE15_ARB			0x84CF
1982#define GL_TEXTURE16_ARB			0x84D0
1983#define GL_TEXTURE17_ARB			0x84D1
1984#define GL_TEXTURE18_ARB			0x84D2
1985#define GL_TEXTURE19_ARB			0x84D3
1986#define GL_TEXTURE20_ARB			0x84D4
1987#define GL_TEXTURE21_ARB			0x84D5
1988#define GL_TEXTURE22_ARB			0x84D6
1989#define GL_TEXTURE23_ARB			0x84D7
1990#define GL_TEXTURE24_ARB			0x84D8
1991#define GL_TEXTURE25_ARB			0x84D9
1992#define GL_TEXTURE26_ARB			0x84DA
1993#define GL_TEXTURE27_ARB			0x84DB
1994#define GL_TEXTURE28_ARB			0x84DC
1995#define GL_TEXTURE29_ARB			0x84DD
1996#define GL_TEXTURE30_ARB			0x84DE
1997#define GL_TEXTURE31_ARB			0x84DF
1998#define GL_ACTIVE_TEXTURE_ARB			0x84E0
1999#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
2000#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
2001
2002GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2003GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2004GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2005GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2006GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2007GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2008GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2009GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2010GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2011GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2012GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2013GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2014GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2015GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2016GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2017GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2018GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2019GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2020GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2021GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2022GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2023GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2024GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2025GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2026GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2027GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2028GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2029GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2030GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2031GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2032GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2033GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2034GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2035GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2036
2037typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2038typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2039typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2040typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2041typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2042typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2043typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2044typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2045typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2046typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2047typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2048typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2049typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2050typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2051typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2052typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2053typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2054typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2055typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2056typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2057typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2058typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2059typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2060typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2061typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2062typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2063typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2064typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2065typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2066typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2067typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2068typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2069typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2070typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2071
2072#endif /* GL_ARB_multitexture */
2073
2074
2075
2076/*
2077 * Define this token if you want "old-style" header file behaviour (extensions
2078 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
2079 */
2080#if defined(GL_GLEXT_LEGACY)
2081
2082/* All extensions that used to be here are now found in glext.h */
2083
2084#else  /* GL_GLEXT_LEGACY */
2085
2086#include <GL/glext.h>
2087
2088#endif  /* GL_GLEXT_LEGACY */
2089
2090
2091
2092#if GL_ARB_shader_objects
2093
2094#ifndef GL_MESA_shader_debug
2095#define GL_MESA_shader_debug 1
2096
2097#define GL_DEBUG_OBJECT_MESA              0x8759
2098#define GL_DEBUG_PRINT_MESA               0x875A
2099#define GL_DEBUG_ASSERT_MESA              0x875B
2100
2101GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
2102GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2103GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
2104                                         GLsizei *length, GLcharARB *debugLog);
2105GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2106
2107#endif /* GL_MESA_shader_debug */
2108
2109#endif /* GL_ARB_shader_objects */
2110
2111
2112/*
2113 * ???. GL_MESA_packed_depth_stencil
2114 * XXX obsolete
2115 */
2116#ifndef GL_MESA_packed_depth_stencil
2117#define GL_MESA_packed_depth_stencil 1
2118
2119#define GL_DEPTH_STENCIL_MESA			0x8750
2120#define GL_UNSIGNED_INT_24_8_MESA		0x8751
2121#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
2122#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
2123#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
2124
2125#endif /* GL_MESA_packed_depth_stencil */
2126
2127
2128#ifndef GL_MESA_program_debug
2129#define GL_MESA_program_debug 1
2130
2131#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
2132#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
2133#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
2134#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
2135#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
2136#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
2137#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
2138#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
2139
2140typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
2141
2142GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
2143
2144GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
2145
2146#endif /* GL_MESA_program_debug */
2147
2148
2149#ifndef GL_MESA_texture_array
2150#define GL_MESA_texture_array 1
2151
2152/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
2153 */
2154#ifndef GL_EXT_texture_array
2155
2156#ifdef GL_GLEXT_PROTOTYPES
2157GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
2158    GLenum attachment, GLuint texture, GLint level, GLint layer);
2159#endif /* GL_GLEXT_PROTOTYPES */
2160
2161#if 0
2162/* (temporarily) disabled because of collision with typedef in glext.h
2163 * that happens if apps include both gl.h and glext.h
2164 */
2165typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
2166    GLenum attachment, GLuint texture, GLint level, GLint layer);
2167#endif
2168
2169#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18
2170#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
2171#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A
2172#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
2173#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2174#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2175#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2176#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2177#endif
2178
2179#endif
2180
2181
2182#ifndef GL_ATI_blend_equation_separate
2183#define GL_ATI_blend_equation_separate 1
2184
2185#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
2186
2187GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2188typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2189
2190#endif /* GL_ATI_blend_equation_separate */
2191
2192
2193/* GL_OES_EGL_image */
2194#ifndef GL_OES_EGL_image
2195typedef void* GLeglImageOES;
2196#endif
2197
2198#ifndef GL_OES_EGL_image
2199#define GL_OES_EGL_image 1
2200#ifdef GL_GLEXT_PROTOTYPES
2201GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
2202GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
2203#endif
2204typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
2205typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
2206#endif
2207
2208
2209/**
2210 ** NOTE!!!!!  If you add new functions to this file, or update
2211 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
2212 ** in that file for details.
2213 **/
2214
2215
2216
2217/**********************************************************************
2218 * Begin system-specific stuff
2219 */
2220#if defined(PRAGMA_EXPORT_SUPPORTED)
2221#pragma export off
2222#endif
2223
2224#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
2225#pragma import off
2226#endif
2227/*
2228 * End system-specific stuff
2229 **********************************************************************/
2230
2231
2232#ifdef __cplusplus
2233}
2234#endif
2235
2236#endif /* __gl_h_ */
2237