1/*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23#include "pipe/p_context.h"
24#include "pipe/p_state.h"
25#include "util/u_inlines.h"
26#include "util/u_format.h"
27#include "translate/translate.h"
28
29#include "nv50_context.h"
30#include "nv50_resource.h"
31
32#include "nv50_3d.xml.h"
33
34void
35nv50_vertex_state_delete(struct pipe_context *pipe,
36                         void *hwcso)
37{
38   struct nv50_vertex_stateobj *so = hwcso;
39
40   if (so->translate)
41      so->translate->release(so->translate);
42   FREE(hwcso);
43}
44
45void *
46nv50_vertex_state_create(struct pipe_context *pipe,
47                         unsigned num_elements,
48                         const struct pipe_vertex_element *elements)
49{
50    struct nv50_vertex_stateobj *so;
51    struct translate_key transkey;
52    unsigned i;
53
54    so = MALLOC(sizeof(*so) +
55                num_elements * sizeof(struct nv50_vertex_element));
56    if (!so)
57        return NULL;
58    so->num_elements = num_elements;
59    so->instance_elts = 0;
60    so->instance_bufs = 0;
61    so->need_conversion = FALSE;
62
63    memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
64
65    for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
66       so->min_instance_div[i] = 0xffffffff;
67
68    transkey.nr_elements = 0;
69    transkey.output_stride = 0;
70
71    for (i = 0; i < num_elements; ++i) {
72        const struct pipe_vertex_element *ve = &elements[i];
73        const unsigned vbi = ve->vertex_buffer_index;
74        unsigned size;
75        enum pipe_format fmt = ve->src_format;
76
77        so->element[i].pipe = elements[i];
78        so->element[i].state = nv50_format_table[fmt].vtx;
79
80        if (!so->element[i].state) {
81            switch (util_format_get_nr_components(fmt)) {
82            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
83            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
84            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
85            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
86            default:
87                assert(0);
88                return NULL;
89            }
90            so->element[i].state = nv50_format_table[fmt].vtx;
91            so->need_conversion = TRUE;
92        }
93        so->element[i].state |= i;
94
95        size = util_format_get_blocksize(fmt);
96        if (so->vb_access_size[vbi] < (ve->src_offset + size))
97           so->vb_access_size[vbi] = ve->src_offset + size;
98
99        if (1) {
100            unsigned j = transkey.nr_elements++;
101
102            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
103            transkey.element[j].input_format = ve->src_format;
104            transkey.element[j].input_buffer = vbi;
105            transkey.element[j].input_offset = ve->src_offset;
106            transkey.element[j].instance_divisor = ve->instance_divisor;
107
108            transkey.element[j].output_format = fmt;
109            transkey.element[j].output_offset = transkey.output_stride;
110            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
111
112            if (unlikely(ve->instance_divisor)) {
113               so->instance_elts |= 1 << i;
114               so->instance_bufs |= 1 << vbi;
115               if (ve->instance_divisor < so->min_instance_div[vbi])
116                  so->min_instance_div[vbi] = ve->instance_divisor;
117            }
118        }
119    }
120
121    so->translate = translate_create(&transkey);
122    so->vertex_size = transkey.output_stride / 4;
123    so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
124       MAX2(so->vertex_size, 1);
125
126    return so;
127}
128
129#define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
130   NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
131   NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
132   NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
133
134static void
135nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
136                  struct pipe_vertex_element *ve, unsigned attr)
137{
138   struct nouveau_pushbuf *push = nv50->base.pushbuf;
139   const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
140   float v[4];
141   const unsigned nc = util_format_get_nr_components(ve->src_format);
142
143   assert(vb->user_buffer);
144
145   util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
146
147   switch (nc) {
148   case 4:
149      BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
150      PUSH_DATAf(push, v[0]);
151      PUSH_DATAf(push, v[1]);
152      PUSH_DATAf(push, v[2]);
153      PUSH_DATAf(push, v[3]);
154      break;
155   case 3:
156      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
157      PUSH_DATAf(push, v[0]);
158      PUSH_DATAf(push, v[1]);
159      PUSH_DATAf(push, v[2]);
160      break;
161   case 2:
162      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
163      PUSH_DATAf(push, v[0]);
164      PUSH_DATAf(push, v[1]);
165      break;
166   case 1:
167      if (attr == nv50->vertprog->vp.edgeflag) {
168         BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
169         PUSH_DATA (push, v[0] ? 1 : 0);
170      }
171      BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
172      PUSH_DATAf(push, v[0]);
173      break;
174   default:
175      assert(0);
176      break;
177   }
178}
179
180static INLINE void
181nv50_user_vbuf_range(struct nv50_context *nv50, int vbi,
182                     uint32_t *base, uint32_t *size)
183{
184   if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
185      /* TODO: use min and max instance divisor to get a proper range */
186      *base = 0;
187      *size = nv50->vtxbuf[vbi].buffer->width0;
188   } else {
189      /* NOTE: if there are user buffers, we *must* have index bounds */
190      assert(nv50->vb_elt_limit != ~0);
191      *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
192      *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
193         nv50->vertex->vb_access_size[vbi];
194   }
195}
196
197static void
198nv50_upload_user_buffers(struct nv50_context *nv50,
199                         uint64_t addrs[], uint32_t limits[])
200{
201   unsigned b;
202
203   for (b = 0; b < nv50->num_vtxbufs; ++b) {
204      struct nouveau_bo *bo;
205      const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
206      uint32_t base, size;
207
208      if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
209         continue;
210      nv50_user_vbuf_range(nv50, b, &base, &size);
211
212      limits[b] = base + size - 1;
213      addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
214                                      &bo);
215      if (addrs[b])
216         BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
217                      NOUVEAU_BO_RD, bo);
218   }
219   nv50->base.vbo_dirty = TRUE;
220}
221
222static void
223nv50_update_user_vbufs(struct nv50_context *nv50)
224{
225   uint64_t address[PIPE_MAX_ATTRIBS];
226   struct nouveau_pushbuf *push = nv50->base.pushbuf;
227   unsigned i;
228   uint32_t written = 0;
229
230   for (i = 0; i < nv50->vertex->num_elements; ++i) {
231      struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
232      const unsigned b = ve->vertex_buffer_index;
233      struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
234      uint32_t base, size;
235
236      if (!(nv50->vbo_user & (1 << b)))
237         continue;
238
239      if (!vb->stride) {
240         nv50_emit_vtxattr(nv50, vb, ve, i);
241         continue;
242      }
243      nv50_user_vbuf_range(nv50, b, &base, &size);
244
245      if (!(written & (1 << b))) {
246         struct nouveau_bo *bo;
247         const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
248         written |= 1 << b;
249         address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
250                                           base, size, &bo);
251         if (address[b])
252            BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
253      }
254
255      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
256      PUSH_DATAh(push, address[b] + base + size - 1);
257      PUSH_DATA (push, address[b] + base + size - 1);
258      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
259      PUSH_DATAh(push, address[b] + ve->src_offset);
260      PUSH_DATA (push, address[b] + ve->src_offset);
261   }
262   nv50->base.vbo_dirty = TRUE;
263}
264
265static INLINE void
266nv50_release_user_vbufs(struct nv50_context *nv50)
267{
268   if (nv50->vbo_user) {
269      nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
270      nouveau_scratch_done(&nv50->base);
271   }
272}
273
274void
275nv50_vertex_arrays_validate(struct nv50_context *nv50)
276{
277   uint64_t addrs[PIPE_MAX_ATTRIBS];
278   uint32_t limits[PIPE_MAX_ATTRIBS];
279   struct nouveau_pushbuf *push = nv50->base.pushbuf;
280   struct nv50_vertex_stateobj *vertex = nv50->vertex;
281   struct pipe_vertex_buffer *vb;
282   struct nv50_vertex_element *ve;
283   uint32_t mask;
284   uint32_t refd = 0;
285   unsigned i;
286   const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
287
288   if (unlikely(vertex->need_conversion))
289      nv50->vbo_fifo = ~0;
290   else
291   if (nv50->vbo_user & ~nv50->vbo_constant)
292      nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
293   else
294      nv50->vbo_fifo = 0;
295
296   if (!nv50->vbo_fifo) {
297      /* if vertex buffer was written by GPU - flush VBO cache */
298      for (i = 0; i < nv50->num_vtxbufs; ++i) {
299         struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
300         if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
301            buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
302            nv50->base.vbo_dirty = TRUE;
303            break;
304         }
305      }
306   }
307
308   /* update vertex format state */
309   BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
310   if (nv50->vbo_fifo) {
311      nv50->state.num_vtxelts = vertex->num_elements;
312      for (i = 0; i < vertex->num_elements; ++i)
313         PUSH_DATA (push, vertex->element[i].state);
314      for (; i < n; ++i)
315         PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
316      for (i = 0; i < n; ++i) {
317         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
318         PUSH_DATA (push, 0);
319      }
320      return;
321   }
322   for (i = 0; i < vertex->num_elements; ++i) {
323      const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
324      ve = &vertex->element[i];
325      vb = &nv50->vtxbuf[b];
326
327      if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
328         PUSH_DATA(push, ve->state);
329      else
330         PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
331   }
332   for (; i < n; ++i)
333      PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
334
335   /* update per-instance enables */
336   mask = vertex->instance_elts ^ nv50->state.instance_elts;
337   while (mask) {
338      const int i = ffs(mask) - 1;
339      mask &= ~(1 << i);
340      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
341      PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
342   }
343   nv50->state.instance_elts = vertex->instance_elts;
344
345   if (nv50->vbo_user & ~nv50->vbo_constant)
346      nv50_upload_user_buffers(nv50, addrs, limits);
347
348   /* update buffers and set constant attributes */
349   for (i = 0; i < vertex->num_elements; ++i) {
350      uint64_t address, limit;
351      const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
352      ve = &vertex->element[i];
353      vb = &nv50->vtxbuf[b];
354
355      if (unlikely(nv50->vbo_constant & (1 << b))) {
356         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
357         PUSH_DATA (push, 0);
358         nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
359         continue;
360      } else
361      if (nv50->vbo_user & (1 << b)) {
362         address = addrs[b] + ve->pipe.src_offset;
363         limit = addrs[b] + limits[b];
364      } else {
365         struct nv04_resource *buf = nv04_resource(vb->buffer);
366         if (!(refd & (1 << b))) {
367            refd |= 1 << b;
368            BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
369         }
370         address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
371         limit = buf->address + buf->base.width0 - 1;
372      }
373
374      if (unlikely(ve->pipe.instance_divisor)) {
375         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
376         PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
377         PUSH_DATAh(push, address);
378         PUSH_DATA (push, address);
379         PUSH_DATA (push, ve->pipe.instance_divisor);
380      } else {
381         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
382         PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
383         PUSH_DATAh(push, address);
384         PUSH_DATA (push, address);
385      }
386      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
387      PUSH_DATAh(push, limit);
388      PUSH_DATA (push, limit);
389   }
390   for (; i < nv50->state.num_vtxelts; ++i) {
391      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
392      PUSH_DATA (push, 0);
393   }
394   nv50->state.num_vtxelts = vertex->num_elements;
395}
396
397#define NV50_PRIM_GL_CASE(n) \
398   case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
399
400static INLINE unsigned
401nv50_prim_gl(unsigned prim)
402{
403   switch (prim) {
404   NV50_PRIM_GL_CASE(POINTS);
405   NV50_PRIM_GL_CASE(LINES);
406   NV50_PRIM_GL_CASE(LINE_LOOP);
407   NV50_PRIM_GL_CASE(LINE_STRIP);
408   NV50_PRIM_GL_CASE(TRIANGLES);
409   NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
410   NV50_PRIM_GL_CASE(TRIANGLE_FAN);
411   NV50_PRIM_GL_CASE(QUADS);
412   NV50_PRIM_GL_CASE(QUAD_STRIP);
413   NV50_PRIM_GL_CASE(POLYGON);
414   NV50_PRIM_GL_CASE(LINES_ADJACENCY);
415   NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
416   NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
417   NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
418   default:
419      return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
420      break;
421   }
422}
423
424/* For pre-nva0 transform feedback. */
425static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
426{
427   [PIPE_PRIM_POINTS] = 1,
428   [PIPE_PRIM_LINES] = 2,
429   [PIPE_PRIM_LINE_LOOP] = 2,
430   [PIPE_PRIM_LINE_STRIP] = 2,
431   [PIPE_PRIM_TRIANGLES] = 3,
432   [PIPE_PRIM_TRIANGLE_STRIP] = 3,
433   [PIPE_PRIM_TRIANGLE_FAN] = 3,
434   [PIPE_PRIM_QUADS] = 3,
435   [PIPE_PRIM_QUAD_STRIP] = 3,
436   [PIPE_PRIM_POLYGON] = 3,
437   [PIPE_PRIM_LINES_ADJACENCY] = 2,
438   [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
439   [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
440   [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
441};
442
443static void
444nv50_draw_arrays(struct nv50_context *nv50,
445                 unsigned mode, unsigned start, unsigned count,
446                 unsigned instance_count)
447{
448   struct nouveau_pushbuf *push = nv50->base.pushbuf;
449   unsigned prim;
450
451   if (nv50->state.index_bias) {
452      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
453      PUSH_DATA (push, 0);
454      nv50->state.index_bias = 0;
455   }
456
457   prim = nv50_prim_gl(mode);
458
459   while (instance_count--) {
460      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
461      PUSH_DATA (push, prim);
462      BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
463      PUSH_DATA (push, start);
464      PUSH_DATA (push, count);
465      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
466      PUSH_DATA (push, 0);
467
468      prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
469   }
470}
471
472static void
473nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
474                              unsigned start, unsigned count)
475{
476   map += start;
477
478   if (count & 3) {
479      unsigned i;
480      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
481      for (i = 0; i < (count & 3); ++i)
482         PUSH_DATA(push, *map++);
483      count &= ~3;
484   }
485   while (count) {
486      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
487
488      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
489      for (i = 0; i < nr; ++i) {
490         PUSH_DATA(push,
491                   (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
492         map += 4;
493      }
494      count -= nr * 4;
495   }
496}
497
498static void
499nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
500                              unsigned start, unsigned count)
501{
502   map += start;
503
504   if (count & 1) {
505      count &= ~1;
506      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
507      PUSH_DATA (push, *map++);
508   }
509   while (count) {
510      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
511
512      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
513      for (i = 0; i < nr; ++i) {
514         PUSH_DATA(push, (map[1] << 16) | map[0]);
515         map += 2;
516      }
517      count -= nr * 2;
518   }
519}
520
521static void
522nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
523                              unsigned start, unsigned count)
524{
525   map += start;
526
527   while (count) {
528      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
529
530      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
531      PUSH_DATAp(push, map, nr);
532
533      map += nr;
534      count -= nr;
535   }
536}
537
538static void
539nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
540                                    const uint32_t *map,
541                                    unsigned start, unsigned count)
542{
543   map += start;
544
545   if (count & 1) {
546      count--;
547      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
548      PUSH_DATA (push, *map++);
549   }
550   while (count) {
551      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
552
553      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
554      for (i = 0; i < nr; ++i) {
555         PUSH_DATA(push, (map[1] << 16) | map[0]);
556         map += 2;
557      }
558      count -= nr * 2;
559   }
560}
561
562static void
563nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
564                   unsigned mode, unsigned start, unsigned count,
565                   unsigned instance_count, int32_t index_bias)
566{
567   struct nouveau_pushbuf *push = nv50->base.pushbuf;
568   unsigned prim;
569   const unsigned index_size = nv50->idxbuf.index_size;
570
571   prim = nv50_prim_gl(mode);
572
573   if (index_bias != nv50->state.index_bias) {
574      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
575      PUSH_DATA (push, index_bias);
576      nv50->state.index_bias = index_bias;
577   }
578
579   if (nv50->idxbuf.buffer) {
580      struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
581      unsigned pb_start;
582      unsigned pb_bytes;
583      const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
584
585      start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
586
587      assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
588
589      while (instance_count--) {
590         BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
591         PUSH_DATA (push, prim);
592
593         nouveau_pushbuf_space(push, 8, 0, 1);
594
595         switch (index_size) {
596         case 4:
597            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
598            nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
599            break;
600         case 2:
601            pb_start = (start & ~1) * 2;
602            pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
603
604            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
605            PUSH_DATA (push, (start << 31) | count);
606            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
607            nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
608            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
609            PUSH_DATA (push, 0);
610            break;
611         default:
612            assert(index_size == 1);
613            pb_start = start & ~3;
614            pb_bytes = ((start + count + 3) & ~3) - pb_start;
615
616            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
617            PUSH_DATA (push, (start << 30) | count);
618            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
619            nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
620            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
621            PUSH_DATA (push, 0);
622            break;
623         }
624         BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
625         PUSH_DATA (push, 0);
626
627         prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
628      }
629   } else {
630      const void *data = nv50->idxbuf.user_buffer;
631
632      while (instance_count--) {
633         BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
634         PUSH_DATA (push, prim);
635         switch (index_size) {
636         case 1:
637            nv50_draw_elements_inline_u08(push, data, start, count);
638            break;
639         case 2:
640            nv50_draw_elements_inline_u16(push, data, start, count);
641            break;
642         case 4:
643            if (shorten)
644               nv50_draw_elements_inline_u32_short(push, data, start, count);
645            else
646               nv50_draw_elements_inline_u32(push, data, start, count);
647            break;
648         default:
649            assert(0);
650            return;
651         }
652         BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
653         PUSH_DATA (push, 0);
654
655         prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
656      }
657   }
658}
659
660static void
661nva0_draw_stream_output(struct nv50_context *nv50,
662                        const struct pipe_draw_info *info)
663{
664   struct nouveau_pushbuf *push = nv50->base.pushbuf;
665   struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
666   struct nv04_resource *res = nv04_resource(so->pipe.buffer);
667   unsigned num_instances = info->instance_count;
668   unsigned mode = nv50_prim_gl(info->mode);
669
670   if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
671      /* A proper implementation without waiting doesn't seem possible,
672       * so don't bother.
673       */
674      NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
675      return;
676   }
677
678   if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
679      res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
680      PUSH_SPACE(push, 4);
681      BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
682      PUSH_DATA (push, 0);
683      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
684      PUSH_DATA (push, 0);
685   }
686
687   assert(num_instances);
688   do {
689      PUSH_SPACE(push, 8);
690      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
691      PUSH_DATA (push, mode);
692      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
693      PUSH_DATA (push, 0);
694      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
695      PUSH_DATA (push, 0);
696      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
697      nv50_query_pushbuf_submit(push, so->pq, 0x4);
698      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
699      PUSH_DATA (push, 0);
700
701      mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
702   } while (--num_instances);
703}
704
705static void
706nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
707{
708   struct nv50_screen *screen = chan->user_priv;
709
710   nouveau_fence_update(&screen->base, TRUE);
711
712   nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
713}
714
715void
716nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
717{
718   struct nv50_context *nv50 = nv50_context(pipe);
719   struct nouveau_pushbuf *push = nv50->base.pushbuf;
720
721   /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
722   nv50->vb_elt_first = info->min_index + info->index_bias;
723   nv50->vb_elt_limit = info->max_index - info->min_index;
724   nv50->instance_off = info->start_instance;
725   nv50->instance_max = info->instance_count - 1;
726
727   /* For picking only a few vertices from a large user buffer, push is better,
728    * if index count is larger and we expect repeated vertices, suggest upload.
729    */
730   nv50->vbo_push_hint = /* the 64 is heuristic */
731      !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
732
733   if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
734      if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
735         nv50->dirty |= NV50_NEW_ARRAYS;
736      else
737      if (!nv50->vbo_fifo)
738         nv50_update_user_vbufs(nv50);
739   }
740
741   if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
742      nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
743
744   nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
745
746   push->kick_notify = nv50_draw_vbo_kick_notify;
747
748   if (nv50->vbo_fifo) {
749      nv50_push_vbo(nv50, info);
750      push->kick_notify = nv50_default_kick_notify;
751      nouveau_pushbuf_bufctx(push, NULL);
752      return;
753   }
754
755   if (nv50->state.instance_base != info->start_instance) {
756      nv50->state.instance_base = info->start_instance;
757      /* NOTE: this does not affect the shader input, should it ? */
758      BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
759      PUSH_DATA (push, info->start_instance);
760   }
761
762   if (nv50->base.vbo_dirty) {
763      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
764      PUSH_DATA (push, 0);
765      nv50->base.vbo_dirty = FALSE;
766   }
767
768   if (info->indexed) {
769      boolean shorten = info->max_index <= 65535;
770
771      if (info->primitive_restart != nv50->state.prim_restart) {
772         if (info->primitive_restart) {
773            BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
774            PUSH_DATA (push, 1);
775            PUSH_DATA (push, info->restart_index);
776
777            if (info->restart_index > 65535)
778               shorten = FALSE;
779         } else {
780            BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
781            PUSH_DATA (push, 0);
782         }
783         nv50->state.prim_restart = info->primitive_restart;
784      } else
785      if (info->primitive_restart) {
786         BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
787         PUSH_DATA (push, info->restart_index);
788
789         if (info->restart_index > 65535)
790            shorten = FALSE;
791      }
792
793      nv50_draw_elements(nv50, shorten,
794                         info->mode, info->start, info->count,
795                         info->instance_count, info->index_bias);
796   } else
797   if (unlikely(info->count_from_stream_output)) {
798      nva0_draw_stream_output(nv50, info);
799   } else {
800      nv50_draw_arrays(nv50,
801                       info->mode, info->start, info->count,
802                       info->instance_count);
803   }
804   push->kick_notify = nv50_default_kick_notify;
805
806   nv50_release_user_vbufs(nv50);
807
808   nouveau_pushbuf_bufctx(push, NULL);
809}
810