1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       8
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT_BUFFERS 32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_SHADER_INPUTS    32
62#define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
63#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64#define PIPE_MAX_SHADER_RESOURCES 32
65#define PIPE_MAX_TEXTURE_LEVELS   16
66#define PIPE_MAX_SO_BUFFERS        4
67
68
69struct pipe_reference
70{
71   int32_t count; /* atomic */
72};
73
74
75
76/**
77 * Primitive (point/line/tri) rasterization info
78 */
79struct pipe_rasterizer_state
80{
81   unsigned flatshade:1;
82   unsigned light_twoside:1;
83   unsigned clamp_vertex_color:1;
84   unsigned clamp_fragment_color:1;
85   unsigned front_ccw:1;
86   unsigned cull_face:2;      /**< PIPE_FACE_x */
87   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
88   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
89   unsigned offset_point:1;
90   unsigned offset_line:1;
91   unsigned offset_tri:1;
92   unsigned scissor:1;
93   unsigned poly_smooth:1;
94   unsigned poly_stipple_enable:1;
95   unsigned point_smooth:1;
96   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
97   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
98   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
99   unsigned multisample:1;         /* XXX maybe more ms state in future */
100   unsigned line_smooth:1;
101   unsigned line_stipple_enable:1;
102   unsigned line_last_pixel:1;
103
104   /**
105    * Use the first vertex of a primitive as the provoking vertex for
106    * flat shading.
107    */
108   unsigned flatshade_first:1;
109
110   /**
111    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
112    * for determining pixel ownership.
113    *
114    * When false, triangle rasterization uses (0,0) pixel centers for
115    * determining pixel ownership.
116    *
117    * Triangle rasterization always uses a 'top,left' rule for pixel
118    * ownership, this just alters which point we consider the pixel
119    * center for that test.
120    */
121   unsigned gl_rasterization_rules:1;
122
123   /**
124    * When true, rasterization is disabled and no pixels are written.
125    * This only makes sense with the Stream Out functionality.
126    */
127   unsigned rasterizer_discard:1;
128
129   /**
130    * When false, depth clipping is disabled and the depth value will be
131    * clamped later at the per-pixel level before depth testing.
132    * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
133    */
134   unsigned depth_clip:1;
135
136   /**
137    * Enable bits for clipping half-spaces.
138    * This applies to both user clip planes and shader clip distances.
139    * Note that if the bound shader exports any clip distances, these
140    * replace all user clip planes, and clip half-spaces enabled here
141    * but not written by the shader count as disabled.
142    */
143   unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
144
145   unsigned line_stipple_factor:8;  /**< [1..256] actually */
146   unsigned line_stipple_pattern:16;
147
148   unsigned sprite_coord_enable; /* bitfield referring to 32 GENERIC inputs */
149
150   float line_width;
151   float point_size;           /**< used when no per-vertex size */
152   float offset_units;
153   float offset_scale;
154   float offset_clamp;
155};
156
157
158struct pipe_poly_stipple
159{
160   unsigned stipple[32];
161};
162
163
164struct pipe_viewport_state
165{
166   float scale[4];
167   float translate[4];
168};
169
170
171struct pipe_scissor_state
172{
173   unsigned minx:16;
174   unsigned miny:16;
175   unsigned maxx:16;
176   unsigned maxy:16;
177};
178
179
180struct pipe_clip_state
181{
182   float ucp[PIPE_MAX_CLIP_PLANES][4];
183};
184
185
186/**
187 * Stream output for vertex transform feedback.
188 */
189struct pipe_stream_output_info
190{
191   unsigned num_outputs;
192   /** stride for an entire vertex for each buffer in dwords */
193   unsigned stride[PIPE_MAX_SO_BUFFERS];
194
195   /**
196    * Array of stream outputs, in the order they are to be written in.
197    * Selected components are tightly packed into the output buffer.
198    */
199   struct {
200      unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
201      unsigned start_component:2; /** 0 to 3 */
202      unsigned num_components:3;  /** 1 to 4 */
203      unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
204      unsigned dst_offset:16;     /**< offset into the buffer in dwords */
205   } output[PIPE_MAX_SHADER_OUTPUTS];
206};
207
208
209struct pipe_shader_state
210{
211   const struct tgsi_token *tokens;
212   struct pipe_stream_output_info stream_output;
213};
214
215
216struct pipe_depth_state
217{
218   unsigned enabled:1;         /**< depth test enabled? */
219   unsigned writemask:1;       /**< allow depth buffer writes? */
220   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
221};
222
223
224struct pipe_stencil_state
225{
226   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
227   unsigned func:3;     /**< PIPE_FUNC_x */
228   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
229   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
230   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
231   unsigned valuemask:8;
232   unsigned writemask:8;
233};
234
235
236struct pipe_alpha_state
237{
238   unsigned enabled:1;
239   unsigned func:3;     /**< PIPE_FUNC_x */
240   float ref_value;     /**< reference value */
241};
242
243
244struct pipe_depth_stencil_alpha_state
245{
246   struct pipe_depth_state depth;
247   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
248   struct pipe_alpha_state alpha;
249};
250
251
252struct pipe_rt_blend_state
253{
254   unsigned blend_enable:1;
255
256   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
257   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
258   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
259
260   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
261   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
262   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
263
264   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
265};
266
267struct pipe_blend_state
268{
269   unsigned independent_blend_enable:1;
270   unsigned logicop_enable:1;
271   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
272   unsigned dither:1;
273   unsigned alpha_to_coverage:1;
274   unsigned alpha_to_one:1;
275   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
276};
277
278
279struct pipe_blend_color
280{
281   float color[4];
282};
283
284struct pipe_stencil_ref
285{
286   ubyte ref_value[2];
287};
288
289struct pipe_framebuffer_state
290{
291   unsigned width, height;
292
293   /** multiple color buffers for multiple render targets */
294   unsigned nr_cbufs;
295   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
296
297   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
298};
299
300
301/**
302 * Texture sampler state.
303 */
304struct pipe_sampler_state
305{
306   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
307   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
308   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
309   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
310   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
311   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
312   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
313   unsigned compare_func:3;      /**< PIPE_FUNC_x */
314   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
315   unsigned max_anisotropy:6;
316   unsigned seamless_cube_map:1;
317   float lod_bias;               /**< LOD/lambda bias */
318   float min_lod, max_lod;       /**< LOD clamp range, after bias */
319   union pipe_color_union border_color;
320};
321
322
323/**
324 * A view into a texture that can be bound to a color render target /
325 * depth stencil attachment point.
326 */
327struct pipe_surface
328{
329   struct pipe_reference reference;
330   struct pipe_resource *texture; /**< resource into which this is a view  */
331   struct pipe_context *context; /**< context this surface belongs to */
332   enum pipe_format format;
333
334   /* XXX width/height should be removed */
335   unsigned width;               /**< logical width in pixels */
336   unsigned height;              /**< logical height in pixels */
337
338   unsigned usage;               /**< bitmask of PIPE_BIND_x */
339   unsigned writable:1;          /**< writable shader resource */
340
341   union {
342      struct {
343         unsigned level;
344         unsigned first_layer:16;
345         unsigned last_layer:16;
346      } tex;
347      struct {
348         unsigned first_element;
349         unsigned last_element;
350      } buf;
351   } u;
352};
353
354
355/**
356 * A view into a texture that can be bound to a shader stage.
357 */
358struct pipe_sampler_view
359{
360   struct pipe_reference reference;
361   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
362   struct pipe_resource *texture; /**< texture into which this is a view  */
363   struct pipe_context *context; /**< context this view belongs to */
364   union {
365      struct {
366         unsigned first_layer:16;     /**< first layer to use for array textures */
367         unsigned last_layer:16;      /**< last layer to use for array textures */
368         unsigned first_level:8;      /**< first mipmap level to use */
369         unsigned last_level:8;       /**< last mipmap level to use */
370      } tex;
371      struct {
372         unsigned first_element;
373         unsigned last_element;
374      } buf;
375   } u;
376   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
377   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
378   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
379   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
380};
381
382
383/**
384 * Subregion of 1D/2D/3D image resource.
385 */
386struct pipe_box
387{
388   int x;
389   int y;
390   int z;
391   int width;
392   int height;
393   int depth;
394};
395
396
397/**
398 * A memory object/resource such as a vertex buffer or texture.
399 */
400struct pipe_resource
401{
402   struct pipe_reference reference;
403   struct pipe_screen *screen; /**< screen that this texture belongs to */
404   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
405   enum pipe_format format;         /**< PIPE_FORMAT_x */
406
407   unsigned width0;
408   unsigned height0;
409   unsigned depth0;
410   unsigned array_size;
411
412   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
413   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
414   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
415
416   unsigned bind;            /**< bitmask of PIPE_BIND_x */
417   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
418};
419
420
421/**
422 * Transfer object.  For data transfer to/from a resource.
423 */
424struct pipe_transfer
425{
426   struct pipe_resource *resource; /**< resource to transfer to/from  */
427   unsigned level;                 /**< texture mipmap level */
428   enum pipe_transfer_usage usage;
429   struct pipe_box box;            /**< region of the resource to access */
430   unsigned stride;                /**< row stride in bytes */
431   unsigned layer_stride;          /**< image/layer stride in bytes */
432   void *data;
433};
434
435
436
437/**
438 * A vertex buffer.  Typically, all the vertex data/attributes for
439 * drawing something will be in one buffer.  But it's also possible, for
440 * example, to put colors in one buffer and texcoords in another.
441 */
442struct pipe_vertex_buffer
443{
444   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
445   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
446   struct pipe_resource *buffer;  /**< the actual buffer */
447   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
448};
449
450
451/**
452 * A constant buffer.  A subrange of an existing buffer can be set
453 * as a constant buffer.
454 */
455struct pipe_constant_buffer {
456   struct pipe_resource *buffer; /**< the actual buffer */
457   unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
458   unsigned buffer_size;   /**< how much data can be read in shader */
459   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
460};
461
462
463/**
464 * A stream output target. The structure specifies the range vertices can
465 * be written to.
466 *
467 * In addition to that, the structure should internally maintain the offset
468 * into the buffer, which should be incremented everytime something is written
469 * (appended) to it. The internal offset is buffer_offset + how many bytes
470 * have been written. The internal offset can be stored on the device
471 * and the CPU actually doesn't have to query it.
472 *
473 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
474 * actually been written.
475 */
476struct pipe_stream_output_target
477{
478   struct pipe_reference reference;
479   struct pipe_resource *buffer; /**< the output buffer */
480   struct pipe_context *context; /**< context this SO target belongs to */
481
482   unsigned buffer_offset;  /**< offset where data should be written, in bytes */
483   unsigned buffer_size;    /**< how much data is allowed to be written */
484};
485
486
487/**
488 * Information to describe a vertex attribute (position, color, etc)
489 */
490struct pipe_vertex_element
491{
492   /** Offset of this attribute, in bytes, from the start of the vertex */
493   unsigned src_offset;
494
495   /** Instance data rate divisor. 0 means this is per-vertex data,
496    *  n means per-instance data used for n consecutive instances (n > 0).
497    */
498   unsigned instance_divisor;
499
500   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
501    * this attribute live in?
502    */
503   unsigned vertex_buffer_index;
504
505   enum pipe_format src_format;
506};
507
508
509/**
510 * An index buffer.  When an index buffer is bound, all indices to vertices
511 * will be looked up in the buffer.
512 */
513struct pipe_index_buffer
514{
515   unsigned index_size;  /**< size of an index, in bytes */
516   unsigned offset;  /**< offset to start of data in buffer, in bytes */
517   struct pipe_resource *buffer; /**< the actual buffer */
518   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
519};
520
521
522/**
523 * Information to describe a draw_vbo call.
524 */
525struct pipe_draw_info
526{
527   boolean indexed;  /**< use index buffer */
528
529   unsigned mode;  /**< the mode of the primitive */
530   unsigned start;  /**< the index of the first vertex */
531   unsigned count;  /**< number of vertices */
532
533   unsigned start_instance; /**< first instance id */
534   unsigned instance_count; /**< number of instances */
535
536   /**
537    * For indexed drawing, these fields apply after index lookup.
538    */
539   int index_bias; /**< a bias to be added to each index */
540   unsigned min_index; /**< the min index */
541   unsigned max_index; /**< the max index */
542
543   /**
544    * Primitive restart enable/index (only applies to indexed drawing)
545    */
546   boolean primitive_restart;
547   unsigned restart_index;
548
549   /**
550    * Stream output target. If not NULL, it's used to provide the 'count'
551    * parameter based on the number vertices captured by the stream output
552    * stage. (or generally, based on the number of bytes captured)
553    *
554    * Only 'mode', 'start_instance', and 'instance_count' are taken into
555    * account, all the other variables from pipe_draw_info are ignored.
556    *
557    * 'start' is implicitly 0 and 'count' is set as discussed above.
558    * The draw command is non-indexed.
559    *
560    * Note that this only provides the count. The vertex buffers must
561    * be set via set_vertex_buffers manually.
562    */
563   struct pipe_stream_output_target *count_from_stream_output;
564};
565
566
567/**
568 * Information to describe a resource_resolve call.
569 */
570struct pipe_resolve_info
571{
572   struct {
573      struct pipe_resource *res;
574      unsigned level;
575      unsigned layer;
576      int x0; /**< always left */
577      int y0; /**< always top */
578      int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
579      int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
580   } dst;
581
582   struct {
583      struct pipe_resource *res;
584      unsigned layer;
585      int x0;
586      int y0;
587      int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
588      int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
589   } src;
590
591   unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
592};
593
594/**
595 * Structure used as a header for serialized LLVM programs.
596 */
597struct pipe_llvm_program_header
598{
599   uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
600};
601
602struct pipe_compute_state
603{
604   const void *prog; /**< Compute program to be executed. */
605   unsigned req_local_mem; /**< Required size of the LOCAL resource. */
606   unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
607   unsigned req_input_mem; /**< Required size of the INPUT resource. */
608};
609
610#ifdef __cplusplus
611}
612#endif
613
614#endif
615