1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28#include "program/sampler.h"
29}
30
31namespace brw {
32
33vec4_instruction::vec4_instruction(vec4_visitor *v,
34				   enum opcode opcode, dst_reg dst,
35				   src_reg src0, src_reg src1, src_reg src2)
36{
37   this->opcode = opcode;
38   this->dst = dst;
39   this->src[0] = src0;
40   this->src[1] = src1;
41   this->src[2] = src2;
42   this->ir = v->base_ir;
43   this->annotation = v->current_annotation;
44}
45
46vec4_instruction *
47vec4_visitor::emit(vec4_instruction *inst)
48{
49   this->instructions.push_tail(inst);
50
51   return inst;
52}
53
54vec4_instruction *
55vec4_visitor::emit_before(vec4_instruction *inst, vec4_instruction *new_inst)
56{
57   new_inst->ir = inst->ir;
58   new_inst->annotation = inst->annotation;
59
60   inst->insert_before(new_inst);
61
62   return inst;
63}
64
65vec4_instruction *
66vec4_visitor::emit(enum opcode opcode, dst_reg dst,
67		   src_reg src0, src_reg src1, src_reg src2)
68{
69   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst,
70					     src0, src1, src2));
71}
72
73
74vec4_instruction *
75vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
76{
77   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0, src1));
78}
79
80vec4_instruction *
81vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
82{
83   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0));
84}
85
86vec4_instruction *
87vec4_visitor::emit(enum opcode opcode)
88{
89   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst_reg()));
90}
91
92#define ALU1(op)							\
93   vec4_instruction *							\
94   vec4_visitor::op(dst_reg dst, src_reg src0)				\
95   {									\
96      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
97					   src0);			\
98   }
99
100#define ALU2(op)							\
101   vec4_instruction *							\
102   vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1)		\
103   {									\
104      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
105					   src0, src1);			\
106   }
107
108ALU1(NOT)
109ALU1(MOV)
110ALU1(FRC)
111ALU1(RNDD)
112ALU1(RNDE)
113ALU1(RNDZ)
114ALU2(ADD)
115ALU2(MUL)
116ALU2(MACH)
117ALU2(AND)
118ALU2(OR)
119ALU2(XOR)
120ALU2(DP3)
121ALU2(DP4)
122
123/** Gen4 predicated IF. */
124vec4_instruction *
125vec4_visitor::IF(uint32_t predicate)
126{
127   vec4_instruction *inst;
128
129   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF);
130   inst->predicate = predicate;
131
132   return inst;
133}
134
135/** Gen6+ IF with embedded comparison. */
136vec4_instruction *
137vec4_visitor::IF(src_reg src0, src_reg src1, uint32_t condition)
138{
139   assert(intel->gen >= 6);
140
141   vec4_instruction *inst;
142
143   resolve_ud_negate(&src0);
144   resolve_ud_negate(&src1);
145
146   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
147					src0, src1);
148   inst->conditional_mod = condition;
149
150   return inst;
151}
152
153/**
154 * CMP: Sets the low bit of the destination channels with the result
155 * of the comparison, while the upper bits are undefined, and updates
156 * the flag register with the packed 16 bits of the result.
157 */
158vec4_instruction *
159vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1, uint32_t condition)
160{
161   vec4_instruction *inst;
162
163   /* original gen4 does type conversion to the destination type
164    * before before comparison, producing garbage results for floating
165    * point comparisons.
166    */
167   if (intel->gen == 4) {
168      dst.type = src0.type;
169      if (dst.file == HW_REG)
170	 dst.fixed_hw_reg.type = dst.type;
171   }
172
173   resolve_ud_negate(&src0);
174   resolve_ud_negate(&src1);
175
176   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
177   inst->conditional_mod = condition;
178
179   return inst;
180}
181
182vec4_instruction *
183vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
184{
185   vec4_instruction *inst;
186
187   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
188					dst, index);
189   inst->base_mrf = 14;
190   inst->mlen = 1;
191
192   return inst;
193}
194
195vec4_instruction *
196vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
197{
198   vec4_instruction *inst;
199
200   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
201					dst, src, index);
202   inst->base_mrf = 13;
203   inst->mlen = 2;
204
205   return inst;
206}
207
208void
209vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
210{
211   static enum opcode dot_opcodes[] = {
212      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
213   };
214
215   emit(dot_opcodes[elements - 2], dst, src0, src1);
216}
217
218void
219vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
220{
221   /* The gen6 math instruction ignores the source modifiers --
222    * swizzle, abs, negate, and at least some parts of the register
223    * region description.
224    *
225    * While it would seem that this MOV could be avoided at this point
226    * in the case that the swizzle is matched up with the destination
227    * writemask, note that uniform packing and register allocation
228    * could rearrange our swizzle, so let's leave this matter up to
229    * copy propagation later.
230    */
231   src_reg temp_src = src_reg(this, glsl_type::vec4_type);
232   emit(MOV(dst_reg(temp_src), src));
233
234   if (dst.writemask != WRITEMASK_XYZW) {
235      /* The gen6 math instruction must be align1, so we can't do
236       * writemasks.
237       */
238      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
239
240      emit(opcode, temp_dst, temp_src);
241
242      emit(MOV(dst, src_reg(temp_dst)));
243   } else {
244      emit(opcode, dst, temp_src);
245   }
246}
247
248void
249vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
250{
251   vec4_instruction *inst = emit(opcode, dst, src);
252   inst->base_mrf = 1;
253   inst->mlen = 1;
254}
255
256void
257vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
258{
259   switch (opcode) {
260   case SHADER_OPCODE_RCP:
261   case SHADER_OPCODE_RSQ:
262   case SHADER_OPCODE_SQRT:
263   case SHADER_OPCODE_EXP2:
264   case SHADER_OPCODE_LOG2:
265   case SHADER_OPCODE_SIN:
266   case SHADER_OPCODE_COS:
267      break;
268   default:
269      assert(!"not reached: bad math opcode");
270      return;
271   }
272
273   if (intel->gen >= 7) {
274      emit(opcode, dst, src);
275   } else if (intel->gen == 6) {
276      return emit_math1_gen6(opcode, dst, src);
277   } else {
278      return emit_math1_gen4(opcode, dst, src);
279   }
280}
281
282void
283vec4_visitor::emit_math2_gen6(enum opcode opcode,
284			      dst_reg dst, src_reg src0, src_reg src1)
285{
286   src_reg expanded;
287
288   /* The gen6 math instruction ignores the source modifiers --
289    * swizzle, abs, negate, and at least some parts of the register
290    * region description.  Move the sources to temporaries to make it
291    * generally work.
292    */
293
294   expanded = src_reg(this, glsl_type::vec4_type);
295   expanded.type = src0.type;
296   emit(MOV(dst_reg(expanded), src0));
297   src0 = expanded;
298
299   expanded = src_reg(this, glsl_type::vec4_type);
300   expanded.type = src1.type;
301   emit(MOV(dst_reg(expanded), src1));
302   src1 = expanded;
303
304   if (dst.writemask != WRITEMASK_XYZW) {
305      /* The gen6 math instruction must be align1, so we can't do
306       * writemasks.
307       */
308      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
309      temp_dst.type = dst.type;
310
311      emit(opcode, temp_dst, src0, src1);
312
313      emit(MOV(dst, src_reg(temp_dst)));
314   } else {
315      emit(opcode, dst, src0, src1);
316   }
317}
318
319void
320vec4_visitor::emit_math2_gen4(enum opcode opcode,
321			      dst_reg dst, src_reg src0, src_reg src1)
322{
323   vec4_instruction *inst = emit(opcode, dst, src0, src1);
324   inst->base_mrf = 1;
325   inst->mlen = 2;
326}
327
328void
329vec4_visitor::emit_math(enum opcode opcode,
330			dst_reg dst, src_reg src0, src_reg src1)
331{
332   switch (opcode) {
333   case SHADER_OPCODE_POW:
334   case SHADER_OPCODE_INT_QUOTIENT:
335   case SHADER_OPCODE_INT_REMAINDER:
336      break;
337   default:
338      assert(!"not reached: unsupported binary math opcode");
339      return;
340   }
341
342   if (intel->gen >= 7) {
343      emit(opcode, dst, src0, src1);
344   } else if (intel->gen == 6) {
345      return emit_math2_gen6(opcode, dst, src0, src1);
346   } else {
347      return emit_math2_gen4(opcode, dst, src0, src1);
348   }
349}
350
351void
352vec4_visitor::visit_instructions(const exec_list *list)
353{
354   foreach_list(node, list) {
355      ir_instruction *ir = (ir_instruction *)node;
356
357      base_ir = ir;
358      ir->accept(this);
359   }
360}
361
362
363static int
364type_size(const struct glsl_type *type)
365{
366   unsigned int i;
367   int size;
368
369   switch (type->base_type) {
370   case GLSL_TYPE_UINT:
371   case GLSL_TYPE_INT:
372   case GLSL_TYPE_FLOAT:
373   case GLSL_TYPE_BOOL:
374      if (type->is_matrix()) {
375	 return type->matrix_columns;
376      } else {
377	 /* Regardless of size of vector, it gets a vec4. This is bad
378	  * packing for things like floats, but otherwise arrays become a
379	  * mess.  Hopefully a later pass over the code can pack scalars
380	  * down if appropriate.
381	  */
382	 return 1;
383      }
384   case GLSL_TYPE_ARRAY:
385      assert(type->length > 0);
386      return type_size(type->fields.array) * type->length;
387   case GLSL_TYPE_STRUCT:
388      size = 0;
389      for (i = 0; i < type->length; i++) {
390	 size += type_size(type->fields.structure[i].type);
391      }
392      return size;
393   case GLSL_TYPE_SAMPLER:
394      /* Samplers take up one slot in UNIFORMS[], but they're baked in
395       * at link time.
396       */
397      return 1;
398   default:
399      assert(0);
400      return 0;
401   }
402}
403
404int
405vec4_visitor::virtual_grf_alloc(int size)
406{
407   if (virtual_grf_array_size <= virtual_grf_count) {
408      if (virtual_grf_array_size == 0)
409	 virtual_grf_array_size = 16;
410      else
411	 virtual_grf_array_size *= 2;
412      virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
413				   virtual_grf_array_size);
414      virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int,
415				     virtual_grf_array_size);
416   }
417   virtual_grf_reg_map[virtual_grf_count] = virtual_grf_reg_count;
418   virtual_grf_reg_count += size;
419   virtual_grf_sizes[virtual_grf_count] = size;
420   return virtual_grf_count++;
421}
422
423src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
424{
425   init();
426
427   this->file = GRF;
428   this->reg = v->virtual_grf_alloc(type_size(type));
429
430   if (type->is_array() || type->is_record()) {
431      this->swizzle = BRW_SWIZZLE_NOOP;
432   } else {
433      this->swizzle = swizzle_for_size(type->vector_elements);
434   }
435
436   this->type = brw_type_for_base_type(type);
437}
438
439dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
440{
441   init();
442
443   this->file = GRF;
444   this->reg = v->virtual_grf_alloc(type_size(type));
445
446   if (type->is_array() || type->is_record()) {
447      this->writemask = WRITEMASK_XYZW;
448   } else {
449      this->writemask = (1 << type->vector_elements) - 1;
450   }
451
452   this->type = brw_type_for_base_type(type);
453}
454
455/* Our support for uniforms is piggy-backed on the struct
456 * gl_fragment_program, because that's where the values actually
457 * get stored, rather than in some global gl_shader_program uniform
458 * store.
459 */
460int
461vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
462{
463   unsigned int offset = 0;
464   float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
465
466   if (type->is_matrix()) {
467      const glsl_type *column = type->column_type();
468
469      for (unsigned int i = 0; i < type->matrix_columns; i++) {
470	 offset += setup_uniform_values(loc + offset, column);
471      }
472
473      return offset;
474   }
475
476   switch (type->base_type) {
477   case GLSL_TYPE_FLOAT:
478   case GLSL_TYPE_UINT:
479   case GLSL_TYPE_INT:
480   case GLSL_TYPE_BOOL:
481      for (unsigned int i = 0; i < type->vector_elements; i++) {
482	 c->prog_data.param[this->uniforms * 4 + i] = &values[i];
483      }
484
485      /* Set up pad elements to get things aligned to a vec4 boundary. */
486      for (unsigned int i = type->vector_elements; i < 4; i++) {
487	 static float zero = 0;
488
489	 c->prog_data.param[this->uniforms * 4 + i] = &zero;
490      }
491
492      /* Track the size of this uniform vector, for future packing of
493       * uniforms.
494       */
495      this->uniform_vector_size[this->uniforms] = type->vector_elements;
496      this->uniforms++;
497
498      return 1;
499
500   case GLSL_TYPE_STRUCT:
501      for (unsigned int i = 0; i < type->length; i++) {
502	 offset += setup_uniform_values(loc + offset,
503					type->fields.structure[i].type);
504      }
505      return offset;
506
507   case GLSL_TYPE_ARRAY:
508      for (unsigned int i = 0; i < type->length; i++) {
509	 offset += setup_uniform_values(loc + offset, type->fields.array);
510      }
511      return offset;
512
513   case GLSL_TYPE_SAMPLER:
514      /* The sampler takes up a slot, but we don't use any values from it. */
515      return 1;
516
517   default:
518      assert(!"not reached");
519      return 0;
520   }
521}
522
523void
524vec4_visitor::setup_uniform_clipplane_values()
525{
526   gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
527
528   /* Pre-Gen6, we compact clip planes.  For example, if the user
529    * enables just clip planes 0, 1, and 3, we will enable clip planes
530    * 0, 1, and 2 in the hardware, and we'll move clip plane 3 to clip
531    * plane 2.  This simplifies the implementation of the Gen6 clip
532    * thread.
533    *
534    * In Gen6 and later, we don't compact clip planes, because this
535    * simplifies the implementation of gl_ClipDistance.
536    */
537   int compacted_clipplane_index = 0;
538   for (int i = 0; i < c->key.nr_userclip_plane_consts; ++i) {
539      if (intel->gen < 6 &&
540          !(c->key.userclip_planes_enabled_gen_4_5 & (1 << i))) {
541         continue;
542      }
543      this->uniform_vector_size[this->uniforms] = 4;
544      this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
545      this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
546      for (int j = 0; j < 4; ++j) {
547         c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
548      }
549      ++compacted_clipplane_index;
550      ++this->uniforms;
551   }
552}
553
554/* Our support for builtin uniforms is even scarier than non-builtin.
555 * It sits on top of the PROG_STATE_VAR parameters that are
556 * automatically updated from GL context state.
557 */
558void
559vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
560{
561   const ir_state_slot *const slots = ir->state_slots;
562   assert(ir->state_slots != NULL);
563
564   for (unsigned int i = 0; i < ir->num_state_slots; i++) {
565      /* This state reference has already been setup by ir_to_mesa,
566       * but we'll get the same index back here.  We can reference
567       * ParameterValues directly, since unlike brw_fs.cpp, we never
568       * add new state references during compile.
569       */
570      int index = _mesa_add_state_reference(this->vp->Base.Parameters,
571					    (gl_state_index *)slots[i].tokens);
572      float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
573
574      this->uniform_vector_size[this->uniforms] = 0;
575      /* Add each of the unique swizzled channels of the element.
576       * This will end up matching the size of the glsl_type of this field.
577       */
578      int last_swiz = -1;
579      for (unsigned int j = 0; j < 4; j++) {
580	 int swiz = GET_SWZ(slots[i].swizzle, j);
581	 last_swiz = swiz;
582
583	 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
584	 if (swiz <= last_swiz)
585	    this->uniform_vector_size[this->uniforms]++;
586      }
587      this->uniforms++;
588   }
589}
590
591dst_reg *
592vec4_visitor::variable_storage(ir_variable *var)
593{
594   return (dst_reg *)hash_table_find(this->variable_ht, var);
595}
596
597void
598vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate)
599{
600   ir_expression *expr = ir->as_expression();
601
602   *predicate = BRW_PREDICATE_NORMAL;
603
604   if (expr) {
605      src_reg op[2];
606      vec4_instruction *inst;
607
608      assert(expr->get_num_operands() <= 2);
609      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
610	 expr->operands[i]->accept(this);
611	 op[i] = this->result;
612
613	 resolve_ud_negate(&op[i]);
614      }
615
616      switch (expr->operation) {
617      case ir_unop_logic_not:
618	 inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
619	 inst->conditional_mod = BRW_CONDITIONAL_Z;
620	 break;
621
622      case ir_binop_logic_xor:
623	 inst = emit(XOR(dst_null_d(), op[0], op[1]));
624	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
625	 break;
626
627      case ir_binop_logic_or:
628	 inst = emit(OR(dst_null_d(), op[0], op[1]));
629	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
630	 break;
631
632      case ir_binop_logic_and:
633	 inst = emit(AND(dst_null_d(), op[0], op[1]));
634	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
635	 break;
636
637      case ir_unop_f2b:
638	 if (intel->gen >= 6) {
639	    emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
640	 } else {
641	    inst = emit(MOV(dst_null_f(), op[0]));
642	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
643	 }
644	 break;
645
646      case ir_unop_i2b:
647	 if (intel->gen >= 6) {
648	    emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
649	 } else {
650	    inst = emit(MOV(dst_null_d(), op[0]));
651	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
652	 }
653	 break;
654
655      case ir_binop_all_equal:
656	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
657	 *predicate = BRW_PREDICATE_ALIGN16_ALL4H;
658	 break;
659
660      case ir_binop_any_nequal:
661	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
662	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
663	 break;
664
665      case ir_unop_any:
666	 inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
667	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
668	 break;
669
670      case ir_binop_greater:
671      case ir_binop_gequal:
672      case ir_binop_less:
673      case ir_binop_lequal:
674      case ir_binop_equal:
675      case ir_binop_nequal:
676	 emit(CMP(dst_null_d(), op[0], op[1],
677		  brw_conditional_for_comparison(expr->operation)));
678	 break;
679
680      default:
681	 assert(!"not reached");
682	 break;
683      }
684      return;
685   }
686
687   ir->accept(this);
688
689   resolve_ud_negate(&this->result);
690
691   if (intel->gen >= 6) {
692      vec4_instruction *inst = emit(AND(dst_null_d(),
693					this->result, src_reg(1)));
694      inst->conditional_mod = BRW_CONDITIONAL_NZ;
695   } else {
696      vec4_instruction *inst = emit(MOV(dst_null_d(), this->result));
697      inst->conditional_mod = BRW_CONDITIONAL_NZ;
698   }
699}
700
701/**
702 * Emit a gen6 IF statement with the comparison folded into the IF
703 * instruction.
704 */
705void
706vec4_visitor::emit_if_gen6(ir_if *ir)
707{
708   ir_expression *expr = ir->condition->as_expression();
709
710   if (expr) {
711      src_reg op[2];
712      dst_reg temp;
713
714      assert(expr->get_num_operands() <= 2);
715      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
716	 expr->operands[i]->accept(this);
717	 op[i] = this->result;
718      }
719
720      switch (expr->operation) {
721      case ir_unop_logic_not:
722	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
723	 return;
724
725      case ir_binop_logic_xor:
726	 emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
727	 return;
728
729      case ir_binop_logic_or:
730	 temp = dst_reg(this, glsl_type::bool_type);
731	 emit(OR(temp, op[0], op[1]));
732	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
733	 return;
734
735      case ir_binop_logic_and:
736	 temp = dst_reg(this, glsl_type::bool_type);
737	 emit(AND(temp, op[0], op[1]));
738	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
739	 return;
740
741      case ir_unop_f2b:
742	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
743	 return;
744
745      case ir_unop_i2b:
746	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
747	 return;
748
749      case ir_binop_greater:
750      case ir_binop_gequal:
751      case ir_binop_less:
752      case ir_binop_lequal:
753      case ir_binop_equal:
754      case ir_binop_nequal:
755	 emit(IF(op[0], op[1],
756		 brw_conditional_for_comparison(expr->operation)));
757	 return;
758
759      case ir_binop_all_equal:
760	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
761	 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
762	 return;
763
764      case ir_binop_any_nequal:
765	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
766	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
767	 return;
768
769      case ir_unop_any:
770	 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
771	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
772	 return;
773
774      default:
775	 assert(!"not reached");
776	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
777	 return;
778      }
779      return;
780   }
781
782   ir->condition->accept(this);
783
784   emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
785}
786
787void
788vec4_visitor::visit(ir_variable *ir)
789{
790   dst_reg *reg = NULL;
791
792   if (variable_storage(ir))
793      return;
794
795   switch (ir->mode) {
796   case ir_var_in:
797      reg = new(mem_ctx) dst_reg(ATTR, ir->location);
798
799      /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
800       * come in as floating point conversions of the integer values.
801       */
802      for (int i = ir->location; i < ir->location + type_size(ir->type); i++) {
803	 if (!c->key.gl_fixed_input_size[i])
804	    continue;
805
806	 dst_reg dst = *reg;
807         dst.type = brw_type_for_base_type(ir->type);
808	 dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
809	 emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
810      }
811      break;
812
813   case ir_var_out:
814      reg = new(mem_ctx) dst_reg(this, ir->type);
815
816      for (int i = 0; i < type_size(ir->type); i++) {
817	 output_reg[ir->location + i] = *reg;
818	 output_reg[ir->location + i].reg_offset = i;
819	 output_reg[ir->location + i].type =
820            brw_type_for_base_type(ir->type->get_scalar_type());
821	 output_reg_annotation[ir->location + i] = ir->name;
822      }
823      break;
824
825   case ir_var_auto:
826   case ir_var_temporary:
827      reg = new(mem_ctx) dst_reg(this, ir->type);
828      break;
829
830   case ir_var_uniform:
831      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
832
833      /* Thanks to the lower_ubo_reference pass, we will see only
834       * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
835       * variables, so no need for them to be in variable_ht.
836       */
837      if (ir->uniform_block != -1)
838         return;
839
840      /* Track how big the whole uniform variable is, in case we need to put a
841       * copy of its data into pull constants for array access.
842       */
843      this->uniform_size[this->uniforms] = type_size(ir->type);
844
845      if (!strncmp(ir->name, "gl_", 3)) {
846	 setup_builtin_uniform_values(ir);
847      } else {
848	 setup_uniform_values(ir->location, ir->type);
849      }
850      break;
851
852   case ir_var_system_value:
853      /* VertexID is stored by the VF as the last vertex element, but
854       * we don't represent it with a flag in inputs_read, so we call
855       * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
856       */
857      reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
858      prog_data->uses_vertexid = true;
859
860      switch (ir->location) {
861      case SYSTEM_VALUE_VERTEX_ID:
862	 reg->writemask = WRITEMASK_X;
863	 break;
864      case SYSTEM_VALUE_INSTANCE_ID:
865	 reg->writemask = WRITEMASK_Y;
866	 break;
867      default:
868	 assert(!"not reached");
869	 break;
870      }
871      break;
872
873   default:
874      assert(!"not reached");
875   }
876
877   reg->type = brw_type_for_base_type(ir->type);
878   hash_table_insert(this->variable_ht, reg, ir);
879}
880
881void
882vec4_visitor::visit(ir_loop *ir)
883{
884   dst_reg counter;
885
886   /* We don't want debugging output to print the whole body of the
887    * loop as the annotation.
888    */
889   this->base_ir = NULL;
890
891   if (ir->counter != NULL) {
892      this->base_ir = ir->counter;
893      ir->counter->accept(this);
894      counter = *(variable_storage(ir->counter));
895
896      if (ir->from != NULL) {
897	 this->base_ir = ir->from;
898	 ir->from->accept(this);
899
900	 emit(MOV(counter, this->result));
901      }
902   }
903
904   emit(BRW_OPCODE_DO);
905
906   if (ir->to) {
907      this->base_ir = ir->to;
908      ir->to->accept(this);
909
910      emit(CMP(dst_null_d(), src_reg(counter), this->result,
911	       brw_conditional_for_comparison(ir->cmp)));
912
913      vec4_instruction *inst = emit(BRW_OPCODE_BREAK);
914      inst->predicate = BRW_PREDICATE_NORMAL;
915   }
916
917   visit_instructions(&ir->body_instructions);
918
919
920   if (ir->increment) {
921      this->base_ir = ir->increment;
922      ir->increment->accept(this);
923      emit(ADD(counter, src_reg(counter), this->result));
924   }
925
926   emit(BRW_OPCODE_WHILE);
927}
928
929void
930vec4_visitor::visit(ir_loop_jump *ir)
931{
932   switch (ir->mode) {
933   case ir_loop_jump::jump_break:
934      emit(BRW_OPCODE_BREAK);
935      break;
936   case ir_loop_jump::jump_continue:
937      emit(BRW_OPCODE_CONTINUE);
938      break;
939   }
940}
941
942
943void
944vec4_visitor::visit(ir_function_signature *ir)
945{
946   assert(0);
947   (void)ir;
948}
949
950void
951vec4_visitor::visit(ir_function *ir)
952{
953   /* Ignore function bodies other than main() -- we shouldn't see calls to
954    * them since they should all be inlined.
955    */
956   if (strcmp(ir->name, "main") == 0) {
957      const ir_function_signature *sig;
958      exec_list empty;
959
960      sig = ir->matching_signature(&empty);
961
962      assert(sig);
963
964      visit_instructions(&sig->body);
965   }
966}
967
968bool
969vec4_visitor::try_emit_sat(ir_expression *ir)
970{
971   ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
972   if (!sat_src)
973      return false;
974
975   sat_src->accept(this);
976   src_reg src = this->result;
977
978   this->result = src_reg(this, ir->type);
979   vec4_instruction *inst;
980   inst = emit(MOV(dst_reg(this->result), src));
981   inst->saturate = true;
982
983   return true;
984}
985
986void
987vec4_visitor::emit_bool_comparison(unsigned int op,
988				 dst_reg dst, src_reg src0, src_reg src1)
989{
990   /* original gen4 does destination conversion before comparison. */
991   if (intel->gen < 5)
992      dst.type = src0.type;
993
994   emit(CMP(dst, src0, src1, brw_conditional_for_comparison(op)));
995
996   dst.type = BRW_REGISTER_TYPE_D;
997   emit(AND(dst, src_reg(dst), src_reg(0x1)));
998}
999
1000void
1001vec4_visitor::visit(ir_expression *ir)
1002{
1003   unsigned int operand;
1004   src_reg op[Elements(ir->operands)];
1005   src_reg result_src;
1006   dst_reg result_dst;
1007   vec4_instruction *inst;
1008
1009   if (try_emit_sat(ir))
1010      return;
1011
1012   for (operand = 0; operand < ir->get_num_operands(); operand++) {
1013      this->result.file = BAD_FILE;
1014      ir->operands[operand]->accept(this);
1015      if (this->result.file == BAD_FILE) {
1016	 printf("Failed to get tree for expression operand:\n");
1017	 ir->operands[operand]->print();
1018	 exit(1);
1019      }
1020      op[operand] = this->result;
1021
1022      /* Matrix expression operands should have been broken down to vector
1023       * operations already.
1024       */
1025      assert(!ir->operands[operand]->type->is_matrix());
1026   }
1027
1028   int vector_elements = ir->operands[0]->type->vector_elements;
1029   if (ir->operands[1]) {
1030      vector_elements = MAX2(vector_elements,
1031			     ir->operands[1]->type->vector_elements);
1032   }
1033
1034   this->result.file = BAD_FILE;
1035
1036   /* Storage for our result.  Ideally for an assignment we'd be using
1037    * the actual storage for the result here, instead.
1038    */
1039   result_src = src_reg(this, ir->type);
1040   /* convenience for the emit functions below. */
1041   result_dst = dst_reg(result_src);
1042   /* If nothing special happens, this is the result. */
1043   this->result = result_src;
1044   /* Limit writes to the channels that will be used by result_src later.
1045    * This does limit this temp's use as a temporary for multi-instruction
1046    * sequences.
1047    */
1048   result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1049
1050   switch (ir->operation) {
1051   case ir_unop_logic_not:
1052      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
1053       * ones complement of the whole register, not just bit 0.
1054       */
1055      emit(XOR(result_dst, op[0], src_reg(1)));
1056      break;
1057   case ir_unop_neg:
1058      op[0].negate = !op[0].negate;
1059      this->result = op[0];
1060      break;
1061   case ir_unop_abs:
1062      op[0].abs = true;
1063      op[0].negate = false;
1064      this->result = op[0];
1065      break;
1066
1067   case ir_unop_sign:
1068      emit(MOV(result_dst, src_reg(0.0f)));
1069
1070      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_G));
1071      inst = emit(MOV(result_dst, src_reg(1.0f)));
1072      inst->predicate = BRW_PREDICATE_NORMAL;
1073
1074      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_L));
1075      inst = emit(MOV(result_dst, src_reg(-1.0f)));
1076      inst->predicate = BRW_PREDICATE_NORMAL;
1077
1078      break;
1079
1080   case ir_unop_rcp:
1081      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
1082      break;
1083
1084   case ir_unop_exp2:
1085      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
1086      break;
1087   case ir_unop_log2:
1088      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
1089      break;
1090   case ir_unop_exp:
1091   case ir_unop_log:
1092      assert(!"not reached: should be handled by ir_explog_to_explog2");
1093      break;
1094   case ir_unop_sin:
1095   case ir_unop_sin_reduced:
1096      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
1097      break;
1098   case ir_unop_cos:
1099   case ir_unop_cos_reduced:
1100      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
1101      break;
1102
1103   case ir_unop_dFdx:
1104   case ir_unop_dFdy:
1105      assert(!"derivatives not valid in vertex shader");
1106      break;
1107
1108   case ir_unop_noise:
1109      assert(!"not reached: should be handled by lower_noise");
1110      break;
1111
1112   case ir_binop_add:
1113      emit(ADD(result_dst, op[0], op[1]));
1114      break;
1115   case ir_binop_sub:
1116      assert(!"not reached: should be handled by ir_sub_to_add_neg");
1117      break;
1118
1119   case ir_binop_mul:
1120      if (ir->type->is_integer()) {
1121	 /* For integer multiplication, the MUL uses the low 16 bits
1122	  * of one of the operands (src0 on gen6, src1 on gen7).  The
1123	  * MACH accumulates in the contribution of the upper 16 bits
1124	  * of that operand.
1125	  *
1126	  * FINISHME: Emit just the MUL if we know an operand is small
1127	  * enough.
1128	  */
1129	 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
1130
1131	 emit(MUL(acc, op[0], op[1]));
1132	 emit(MACH(dst_null_d(), op[0], op[1]));
1133	 emit(MOV(result_dst, src_reg(acc)));
1134      } else {
1135	 emit(MUL(result_dst, op[0], op[1]));
1136      }
1137      break;
1138   case ir_binop_div:
1139      /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
1140      assert(ir->type->is_integer());
1141      emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
1142      break;
1143   case ir_binop_mod:
1144      /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
1145      assert(ir->type->is_integer());
1146      emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
1147      break;
1148
1149   case ir_binop_less:
1150   case ir_binop_greater:
1151   case ir_binop_lequal:
1152   case ir_binop_gequal:
1153   case ir_binop_equal:
1154   case ir_binop_nequal: {
1155      emit(CMP(result_dst, op[0], op[1],
1156	       brw_conditional_for_comparison(ir->operation)));
1157      emit(AND(result_dst, result_src, src_reg(0x1)));
1158      break;
1159   }
1160
1161   case ir_binop_all_equal:
1162      /* "==" operator producing a scalar boolean. */
1163      if (ir->operands[0]->type->is_vector() ||
1164	  ir->operands[1]->type->is_vector()) {
1165	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
1166	 emit(MOV(result_dst, src_reg(0)));
1167	 inst = emit(MOV(result_dst, src_reg(1)));
1168	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
1169      } else {
1170	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
1171	 emit(AND(result_dst, result_src, src_reg(0x1)));
1172      }
1173      break;
1174   case ir_binop_any_nequal:
1175      /* "!=" operator producing a scalar boolean. */
1176      if (ir->operands[0]->type->is_vector() ||
1177	  ir->operands[1]->type->is_vector()) {
1178	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
1179
1180	 emit(MOV(result_dst, src_reg(0)));
1181	 inst = emit(MOV(result_dst, src_reg(1)));
1182	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1183      } else {
1184	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
1185	 emit(AND(result_dst, result_src, src_reg(0x1)));
1186      }
1187      break;
1188
1189   case ir_unop_any:
1190      emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
1191      emit(MOV(result_dst, src_reg(0)));
1192
1193      inst = emit(MOV(result_dst, src_reg(1)));
1194      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1195      break;
1196
1197   case ir_binop_logic_xor:
1198      emit(XOR(result_dst, op[0], op[1]));
1199      break;
1200
1201   case ir_binop_logic_or:
1202      emit(OR(result_dst, op[0], op[1]));
1203      break;
1204
1205   case ir_binop_logic_and:
1206      emit(AND(result_dst, op[0], op[1]));
1207      break;
1208
1209   case ir_binop_dot:
1210      assert(ir->operands[0]->type->is_vector());
1211      assert(ir->operands[0]->type == ir->operands[1]->type);
1212      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1213      break;
1214
1215   case ir_unop_sqrt:
1216      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1217      break;
1218   case ir_unop_rsq:
1219      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1220      break;
1221
1222   case ir_unop_bitcast_i2f:
1223   case ir_unop_bitcast_u2f:
1224      this->result = op[0];
1225      this->result.type = BRW_REGISTER_TYPE_F;
1226      break;
1227
1228   case ir_unop_bitcast_f2i:
1229      this->result = op[0];
1230      this->result.type = BRW_REGISTER_TYPE_D;
1231      break;
1232
1233   case ir_unop_bitcast_f2u:
1234      this->result = op[0];
1235      this->result.type = BRW_REGISTER_TYPE_UD;
1236      break;
1237
1238   case ir_unop_i2f:
1239   case ir_unop_i2u:
1240   case ir_unop_u2i:
1241   case ir_unop_u2f:
1242   case ir_unop_b2f:
1243   case ir_unop_b2i:
1244   case ir_unop_f2i:
1245   case ir_unop_f2u:
1246      emit(MOV(result_dst, op[0]));
1247      break;
1248   case ir_unop_f2b:
1249   case ir_unop_i2b: {
1250      emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
1251      emit(AND(result_dst, result_src, src_reg(1)));
1252      break;
1253   }
1254
1255   case ir_unop_trunc:
1256      emit(RNDZ(result_dst, op[0]));
1257      break;
1258   case ir_unop_ceil:
1259      op[0].negate = !op[0].negate;
1260      inst = emit(RNDD(result_dst, op[0]));
1261      this->result.negate = true;
1262      break;
1263   case ir_unop_floor:
1264      inst = emit(RNDD(result_dst, op[0]));
1265      break;
1266   case ir_unop_fract:
1267      inst = emit(FRC(result_dst, op[0]));
1268      break;
1269   case ir_unop_round_even:
1270      emit(RNDE(result_dst, op[0]));
1271      break;
1272
1273   case ir_binop_min:
1274      if (intel->gen >= 6) {
1275	 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1276	 inst->conditional_mod = BRW_CONDITIONAL_L;
1277      } else {
1278	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_L));
1279
1280	 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1281	 inst->predicate = BRW_PREDICATE_NORMAL;
1282      }
1283      break;
1284   case ir_binop_max:
1285      if (intel->gen >= 6) {
1286	 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1287	 inst->conditional_mod = BRW_CONDITIONAL_G;
1288      } else {
1289	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_G));
1290
1291	 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1292	 inst->predicate = BRW_PREDICATE_NORMAL;
1293      }
1294      break;
1295
1296   case ir_binop_pow:
1297      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1298      break;
1299
1300   case ir_unop_bit_not:
1301      inst = emit(NOT(result_dst, op[0]));
1302      break;
1303   case ir_binop_bit_and:
1304      inst = emit(AND(result_dst, op[0], op[1]));
1305      break;
1306   case ir_binop_bit_xor:
1307      inst = emit(XOR(result_dst, op[0], op[1]));
1308      break;
1309   case ir_binop_bit_or:
1310      inst = emit(OR(result_dst, op[0], op[1]));
1311      break;
1312
1313   case ir_binop_lshift:
1314      inst = emit(BRW_OPCODE_SHL, result_dst, op[0], op[1]);
1315      break;
1316
1317   case ir_binop_rshift:
1318      if (ir->type->base_type == GLSL_TYPE_INT)
1319	 inst = emit(BRW_OPCODE_ASR, result_dst, op[0], op[1]);
1320      else
1321	 inst = emit(BRW_OPCODE_SHR, result_dst, op[0], op[1]);
1322      break;
1323
1324   case ir_binop_ubo_load: {
1325      ir_constant *uniform_block = ir->operands[0]->as_constant();
1326      ir_constant *const_offset_ir = ir->operands[1]->as_constant();
1327      unsigned const_offset = const_offset_ir ? const_offset_ir->value.u[0] : 0;
1328      src_reg offset = op[1];
1329
1330      /* Now, load the vector from that offset. */
1331      assert(ir->type->is_vector() || ir->type->is_scalar());
1332
1333      src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
1334      packed_consts.type = result.type;
1335      src_reg surf_index =
1336         src_reg(SURF_INDEX_VS_UBO(uniform_block->value.u[0]));
1337      if (const_offset_ir) {
1338         offset = src_reg(const_offset / 16);
1339      } else {
1340         emit(BRW_OPCODE_SHR, dst_reg(offset), offset, src_reg(4));
1341      }
1342
1343      vec4_instruction *pull =
1344         emit(new(mem_ctx) vec4_instruction(this,
1345                                            VS_OPCODE_PULL_CONSTANT_LOAD,
1346                                            dst_reg(packed_consts),
1347                                            surf_index,
1348                                            offset));
1349      pull->base_mrf = 14;
1350      pull->mlen = 1;
1351
1352      packed_consts.swizzle = swizzle_for_size(ir->type->vector_elements);
1353      packed_consts.swizzle += BRW_SWIZZLE4(const_offset % 16 / 4,
1354                                            const_offset % 16 / 4,
1355                                            const_offset % 16 / 4,
1356                                            const_offset % 16 / 4);
1357
1358      /* UBO bools are any nonzero int.  We store bools as either 0 or 1. */
1359      if (ir->type->base_type == GLSL_TYPE_BOOL) {
1360         emit(CMP(result_dst, packed_consts, src_reg(0u),
1361                  BRW_CONDITIONAL_NZ));
1362         emit(AND(result_dst, result, src_reg(0x1)));
1363      } else {
1364         emit(MOV(result_dst, packed_consts));
1365      }
1366      break;
1367   }
1368
1369   case ir_quadop_vector:
1370      assert(!"not reached: should be handled by lower_quadop_vector");
1371      break;
1372   }
1373}
1374
1375
1376void
1377vec4_visitor::visit(ir_swizzle *ir)
1378{
1379   src_reg src;
1380   int i = 0;
1381   int swizzle[4];
1382
1383   /* Note that this is only swizzles in expressions, not those on the left
1384    * hand side of an assignment, which do write masking.  See ir_assignment
1385    * for that.
1386    */
1387
1388   ir->val->accept(this);
1389   src = this->result;
1390   assert(src.file != BAD_FILE);
1391
1392   for (i = 0; i < ir->type->vector_elements; i++) {
1393      switch (i) {
1394      case 0:
1395	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1396	 break;
1397      case 1:
1398	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1399	 break;
1400      case 2:
1401	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1402	 break;
1403      case 3:
1404	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1405	    break;
1406      }
1407   }
1408   for (; i < 4; i++) {
1409      /* Replicate the last channel out. */
1410      swizzle[i] = swizzle[ir->type->vector_elements - 1];
1411   }
1412
1413   src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1414
1415   this->result = src;
1416}
1417
1418void
1419vec4_visitor::visit(ir_dereference_variable *ir)
1420{
1421   const struct glsl_type *type = ir->type;
1422   dst_reg *reg = variable_storage(ir->var);
1423
1424   if (!reg) {
1425      fail("Failed to find variable storage for %s\n", ir->var->name);
1426      this->result = src_reg(brw_null_reg());
1427      return;
1428   }
1429
1430   this->result = src_reg(*reg);
1431
1432   /* System values get their swizzle from the dst_reg writemask */
1433   if (ir->var->mode == ir_var_system_value)
1434      return;
1435
1436   if (type->is_scalar() || type->is_vector() || type->is_matrix())
1437      this->result.swizzle = swizzle_for_size(type->vector_elements);
1438}
1439
1440void
1441vec4_visitor::visit(ir_dereference_array *ir)
1442{
1443   ir_constant *constant_index;
1444   src_reg src;
1445   int element_size = type_size(ir->type);
1446
1447   constant_index = ir->array_index->constant_expression_value();
1448
1449   ir->array->accept(this);
1450   src = this->result;
1451
1452   if (constant_index) {
1453      src.reg_offset += constant_index->value.i[0] * element_size;
1454   } else {
1455      /* Variable index array dereference.  It eats the "vec4" of the
1456       * base of the array and an index that offsets the Mesa register
1457       * index.
1458       */
1459      ir->array_index->accept(this);
1460
1461      src_reg index_reg;
1462
1463      if (element_size == 1) {
1464	 index_reg = this->result;
1465      } else {
1466	 index_reg = src_reg(this, glsl_type::int_type);
1467
1468	 emit(MUL(dst_reg(index_reg), this->result, src_reg(element_size)));
1469      }
1470
1471      if (src.reladdr) {
1472	 src_reg temp = src_reg(this, glsl_type::int_type);
1473
1474	 emit(ADD(dst_reg(temp), *src.reladdr, index_reg));
1475
1476	 index_reg = temp;
1477      }
1478
1479      src.reladdr = ralloc(mem_ctx, src_reg);
1480      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1481   }
1482
1483   /* If the type is smaller than a vec4, replicate the last channel out. */
1484   if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
1485      src.swizzle = swizzle_for_size(ir->type->vector_elements);
1486   else
1487      src.swizzle = BRW_SWIZZLE_NOOP;
1488   src.type = brw_type_for_base_type(ir->type);
1489
1490   this->result = src;
1491}
1492
1493void
1494vec4_visitor::visit(ir_dereference_record *ir)
1495{
1496   unsigned int i;
1497   const glsl_type *struct_type = ir->record->type;
1498   int offset = 0;
1499
1500   ir->record->accept(this);
1501
1502   for (i = 0; i < struct_type->length; i++) {
1503      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1504	 break;
1505      offset += type_size(struct_type->fields.structure[i].type);
1506   }
1507
1508   /* If the type is smaller than a vec4, replicate the last channel out. */
1509   if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
1510      this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1511   else
1512      this->result.swizzle = BRW_SWIZZLE_NOOP;
1513   this->result.type = brw_type_for_base_type(ir->type);
1514
1515   this->result.reg_offset += offset;
1516}
1517
1518/**
1519 * We want to be careful in assignment setup to hit the actual storage
1520 * instead of potentially using a temporary like we might with the
1521 * ir_dereference handler.
1522 */
1523static dst_reg
1524get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1525{
1526   /* The LHS must be a dereference.  If the LHS is a variable indexed array
1527    * access of a vector, it must be separated into a series conditional moves
1528    * before reaching this point (see ir_vec_index_to_cond_assign).
1529    */
1530   assert(ir->as_dereference());
1531   ir_dereference_array *deref_array = ir->as_dereference_array();
1532   if (deref_array) {
1533      assert(!deref_array->array->type->is_vector());
1534   }
1535
1536   /* Use the rvalue deref handler for the most part.  We'll ignore
1537    * swizzles in it and write swizzles using writemask, though.
1538    */
1539   ir->accept(v);
1540   return dst_reg(v->result);
1541}
1542
1543void
1544vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1545			      const struct glsl_type *type, uint32_t predicate)
1546{
1547   if (type->base_type == GLSL_TYPE_STRUCT) {
1548      for (unsigned int i = 0; i < type->length; i++) {
1549	 emit_block_move(dst, src, type->fields.structure[i].type, predicate);
1550      }
1551      return;
1552   }
1553
1554   if (type->is_array()) {
1555      for (unsigned int i = 0; i < type->length; i++) {
1556	 emit_block_move(dst, src, type->fields.array, predicate);
1557      }
1558      return;
1559   }
1560
1561   if (type->is_matrix()) {
1562      const struct glsl_type *vec_type;
1563
1564      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1565					 type->vector_elements, 1);
1566
1567      for (int i = 0; i < type->matrix_columns; i++) {
1568	 emit_block_move(dst, src, vec_type, predicate);
1569      }
1570      return;
1571   }
1572
1573   assert(type->is_scalar() || type->is_vector());
1574
1575   dst->type = brw_type_for_base_type(type);
1576   src->type = dst->type;
1577
1578   dst->writemask = (1 << type->vector_elements) - 1;
1579
1580   src->swizzle = swizzle_for_size(type->vector_elements);
1581
1582   vec4_instruction *inst = emit(MOV(*dst, *src));
1583   inst->predicate = predicate;
1584
1585   dst->reg_offset++;
1586   src->reg_offset++;
1587}
1588
1589
1590/* If the RHS processing resulted in an instruction generating a
1591 * temporary value, and it would be easy to rewrite the instruction to
1592 * generate its result right into the LHS instead, do so.  This ends
1593 * up reliably removing instructions where it can be tricky to do so
1594 * later without real UD chain information.
1595 */
1596bool
1597vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1598				     dst_reg dst,
1599				     src_reg src,
1600				     vec4_instruction *pre_rhs_inst,
1601				     vec4_instruction *last_rhs_inst)
1602{
1603   /* This could be supported, but it would take more smarts. */
1604   if (ir->condition)
1605      return false;
1606
1607   if (pre_rhs_inst == last_rhs_inst)
1608      return false; /* No instructions generated to work with. */
1609
1610   /* Make sure the last instruction generated our source reg. */
1611   if (src.file != GRF ||
1612       src.file != last_rhs_inst->dst.file ||
1613       src.reg != last_rhs_inst->dst.reg ||
1614       src.reg_offset != last_rhs_inst->dst.reg_offset ||
1615       src.reladdr ||
1616       src.abs ||
1617       src.negate ||
1618       last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1619      return false;
1620
1621   /* Check that that last instruction fully initialized the channels
1622    * we want to use, in the order we want to use them.  We could
1623    * potentially reswizzle the operands of many instructions so that
1624    * we could handle out of order channels, but don't yet.
1625    */
1626
1627   for (unsigned i = 0; i < 4; i++) {
1628      if (dst.writemask & (1 << i)) {
1629	 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1630	    return false;
1631
1632	 if (BRW_GET_SWZ(src.swizzle, i) != i)
1633	    return false;
1634      }
1635   }
1636
1637   /* Success!  Rewrite the instruction. */
1638   last_rhs_inst->dst.file = dst.file;
1639   last_rhs_inst->dst.reg = dst.reg;
1640   last_rhs_inst->dst.reg_offset = dst.reg_offset;
1641   last_rhs_inst->dst.reladdr = dst.reladdr;
1642   last_rhs_inst->dst.writemask &= dst.writemask;
1643
1644   return true;
1645}
1646
1647void
1648vec4_visitor::visit(ir_assignment *ir)
1649{
1650   dst_reg dst = get_assignment_lhs(ir->lhs, this);
1651   uint32_t predicate = BRW_PREDICATE_NONE;
1652
1653   if (!ir->lhs->type->is_scalar() &&
1654       !ir->lhs->type->is_vector()) {
1655      ir->rhs->accept(this);
1656      src_reg src = this->result;
1657
1658      if (ir->condition) {
1659	 emit_bool_to_cond_code(ir->condition, &predicate);
1660      }
1661
1662      /* emit_block_move doesn't account for swizzles in the source register.
1663       * This should be ok, since the source register is a structure or an
1664       * array, and those can't be swizzled.  But double-check to be sure.
1665       */
1666      assert(src.swizzle ==
1667             (ir->rhs->type->is_matrix()
1668              ? swizzle_for_size(ir->rhs->type->vector_elements)
1669              : BRW_SWIZZLE_NOOP));
1670
1671      emit_block_move(&dst, &src, ir->rhs->type, predicate);
1672      return;
1673   }
1674
1675   /* Now we're down to just a scalar/vector with writemasks. */
1676   int i;
1677
1678   vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1679   pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1680
1681   ir->rhs->accept(this);
1682
1683   last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1684
1685   src_reg src = this->result;
1686
1687   int swizzles[4];
1688   int first_enabled_chan = 0;
1689   int src_chan = 0;
1690
1691   assert(ir->lhs->type->is_vector() ||
1692	  ir->lhs->type->is_scalar());
1693   dst.writemask = ir->write_mask;
1694
1695   for (int i = 0; i < 4; i++) {
1696      if (dst.writemask & (1 << i)) {
1697	 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1698	 break;
1699      }
1700   }
1701
1702   /* Swizzle a small RHS vector into the channels being written.
1703    *
1704    * glsl ir treats write_mask as dictating how many channels are
1705    * present on the RHS while in our instructions we need to make
1706    * those channels appear in the slots of the vec4 they're written to.
1707    */
1708   for (int i = 0; i < 4; i++) {
1709      if (dst.writemask & (1 << i))
1710	 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1711      else
1712	 swizzles[i] = first_enabled_chan;
1713   }
1714   src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1715			      swizzles[2], swizzles[3]);
1716
1717   if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1718      return;
1719   }
1720
1721   if (ir->condition) {
1722      emit_bool_to_cond_code(ir->condition, &predicate);
1723   }
1724
1725   for (i = 0; i < type_size(ir->lhs->type); i++) {
1726      vec4_instruction *inst = emit(MOV(dst, src));
1727      inst->predicate = predicate;
1728
1729      dst.reg_offset++;
1730      src.reg_offset++;
1731   }
1732}
1733
1734void
1735vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1736{
1737   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1738      foreach_list(node, &ir->components) {
1739	 ir_constant *field_value = (ir_constant *)node;
1740
1741	 emit_constant_values(dst, field_value);
1742      }
1743      return;
1744   }
1745
1746   if (ir->type->is_array()) {
1747      for (unsigned int i = 0; i < ir->type->length; i++) {
1748	 emit_constant_values(dst, ir->array_elements[i]);
1749      }
1750      return;
1751   }
1752
1753   if (ir->type->is_matrix()) {
1754      for (int i = 0; i < ir->type->matrix_columns; i++) {
1755	 float *vec = &ir->value.f[i * ir->type->vector_elements];
1756
1757	 for (int j = 0; j < ir->type->vector_elements; j++) {
1758	    dst->writemask = 1 << j;
1759	    dst->type = BRW_REGISTER_TYPE_F;
1760
1761	    emit(MOV(*dst, src_reg(vec[j])));
1762	 }
1763	 dst->reg_offset++;
1764      }
1765      return;
1766   }
1767
1768   int remaining_writemask = (1 << ir->type->vector_elements) - 1;
1769
1770   for (int i = 0; i < ir->type->vector_elements; i++) {
1771      if (!(remaining_writemask & (1 << i)))
1772	 continue;
1773
1774      dst->writemask = 1 << i;
1775      dst->type = brw_type_for_base_type(ir->type);
1776
1777      /* Find other components that match the one we're about to
1778       * write.  Emits fewer instructions for things like vec4(0.5,
1779       * 1.5, 1.5, 1.5).
1780       */
1781      for (int j = i + 1; j < ir->type->vector_elements; j++) {
1782	 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1783	    if (ir->value.b[i] == ir->value.b[j])
1784	       dst->writemask |= (1 << j);
1785	 } else {
1786	    /* u, i, and f storage all line up, so no need for a
1787	     * switch case for comparing each type.
1788	     */
1789	    if (ir->value.u[i] == ir->value.u[j])
1790	       dst->writemask |= (1 << j);
1791	 }
1792      }
1793
1794      switch (ir->type->base_type) {
1795      case GLSL_TYPE_FLOAT:
1796	 emit(MOV(*dst, src_reg(ir->value.f[i])));
1797	 break;
1798      case GLSL_TYPE_INT:
1799	 emit(MOV(*dst, src_reg(ir->value.i[i])));
1800	 break;
1801      case GLSL_TYPE_UINT:
1802	 emit(MOV(*dst, src_reg(ir->value.u[i])));
1803	 break;
1804      case GLSL_TYPE_BOOL:
1805	 emit(MOV(*dst, src_reg(ir->value.b[i])));
1806	 break;
1807      default:
1808	 assert(!"Non-float/uint/int/bool constant");
1809	 break;
1810      }
1811
1812      remaining_writemask &= ~dst->writemask;
1813   }
1814   dst->reg_offset++;
1815}
1816
1817void
1818vec4_visitor::visit(ir_constant *ir)
1819{
1820   dst_reg dst = dst_reg(this, ir->type);
1821   this->result = src_reg(dst);
1822
1823   emit_constant_values(&dst, ir);
1824}
1825
1826void
1827vec4_visitor::visit(ir_call *ir)
1828{
1829   assert(!"not reached");
1830}
1831
1832void
1833vec4_visitor::visit(ir_texture *ir)
1834{
1835   int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base);
1836
1837   /* Should be lowered by do_lower_texture_projection */
1838   assert(!ir->projector);
1839
1840   /* Generate code to compute all the subexpression trees.  This has to be
1841    * done before loading any values into MRFs for the sampler message since
1842    * generating these values may involve SEND messages that need the MRFs.
1843    */
1844   src_reg coordinate;
1845   if (ir->coordinate) {
1846      ir->coordinate->accept(this);
1847      coordinate = this->result;
1848   }
1849
1850   src_reg shadow_comparitor;
1851   if (ir->shadow_comparitor) {
1852      ir->shadow_comparitor->accept(this);
1853      shadow_comparitor = this->result;
1854   }
1855
1856   const glsl_type *lod_type;
1857   src_reg lod, dPdx, dPdy;
1858   switch (ir->op) {
1859   case ir_tex:
1860      lod = src_reg(0.0f);
1861      lod_type = glsl_type::float_type;
1862      break;
1863   case ir_txf:
1864   case ir_txl:
1865   case ir_txs:
1866      ir->lod_info.lod->accept(this);
1867      lod = this->result;
1868      lod_type = ir->lod_info.lod->type;
1869      break;
1870   case ir_txd:
1871      ir->lod_info.grad.dPdx->accept(this);
1872      dPdx = this->result;
1873
1874      ir->lod_info.grad.dPdy->accept(this);
1875      dPdy = this->result;
1876
1877      lod_type = ir->lod_info.grad.dPdx->type;
1878      break;
1879   case ir_txb:
1880      break;
1881   }
1882
1883   vec4_instruction *inst = NULL;
1884   switch (ir->op) {
1885   case ir_tex:
1886   case ir_txl:
1887      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXL);
1888      break;
1889   case ir_txd:
1890      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXD);
1891      break;
1892   case ir_txf:
1893      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXF);
1894      break;
1895   case ir_txs:
1896      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXS);
1897      break;
1898   case ir_txb:
1899      assert(!"TXB is not valid for vertex shaders.");
1900   }
1901
1902   /* Texel offsets go in the message header; Gen4 also requires headers. */
1903   inst->header_present = ir->offset || intel->gen < 5;
1904   inst->base_mrf = 2;
1905   inst->mlen = inst->header_present + 1; /* always at least one */
1906   inst->sampler = sampler;
1907   inst->dst = dst_reg(this, ir->type);
1908   inst->dst.writemask = WRITEMASK_XYZW;
1909   inst->shadow_compare = ir->shadow_comparitor != NULL;
1910
1911   if (ir->offset != NULL && ir->op != ir_txf)
1912      inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
1913
1914   /* MRF for the first parameter */
1915   int param_base = inst->base_mrf + inst->header_present;
1916
1917   if (ir->op == ir_txs) {
1918      int writemask = intel->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
1919      emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
1920   } else {
1921      int i, coord_mask = 0, zero_mask = 0;
1922      /* Load the coordinate */
1923      /* FINISHME: gl_clamp_mask and saturate */
1924      for (i = 0; i < ir->coordinate->type->vector_elements; i++)
1925	 coord_mask |= (1 << i);
1926      for (; i < 4; i++)
1927	 zero_mask |= (1 << i);
1928
1929      if (ir->offset && ir->op == ir_txf) {
1930	 /* It appears that the ld instruction used for txf does its
1931	  * address bounds check before adding in the offset.  To work
1932	  * around this, just add the integer offset to the integer
1933	  * texel coordinate, and don't put the offset in the header.
1934	  */
1935	 ir_constant *offset = ir->offset->as_constant();
1936	 assert(offset);
1937
1938	 for (int j = 0; j < ir->coordinate->type->vector_elements; j++) {
1939	    src_reg src = coordinate;
1940	    src.swizzle = BRW_SWIZZLE4(BRW_GET_SWZ(src.swizzle, j),
1941				       BRW_GET_SWZ(src.swizzle, j),
1942				       BRW_GET_SWZ(src.swizzle, j),
1943				       BRW_GET_SWZ(src.swizzle, j));
1944	    emit(ADD(dst_reg(MRF, param_base, ir->coordinate->type, 1 << j),
1945		     src, offset->value.i[j]));
1946	 }
1947      } else {
1948	 emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
1949		  coordinate));
1950      }
1951      emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
1952	       src_reg(0)));
1953      /* Load the shadow comparitor */
1954      if (ir->shadow_comparitor) {
1955	 emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
1956			  WRITEMASK_X),
1957		  shadow_comparitor));
1958	 inst->mlen++;
1959      }
1960
1961      /* Load the LOD info */
1962      if (ir->op == ir_tex || ir->op == ir_txl) {
1963	 int mrf, writemask;
1964	 if (intel->gen >= 5) {
1965	    mrf = param_base + 1;
1966	    if (ir->shadow_comparitor) {
1967	       writemask = WRITEMASK_Y;
1968	       /* mlen already incremented */
1969	    } else {
1970	       writemask = WRITEMASK_X;
1971	       inst->mlen++;
1972	    }
1973	 } else /* intel->gen == 4 */ {
1974	    mrf = param_base;
1975	    writemask = WRITEMASK_Z;
1976	 }
1977	 emit(MOV(dst_reg(MRF, mrf, lod_type, writemask), lod));
1978      } else if (ir->op == ir_txf) {
1979	 emit(MOV(dst_reg(MRF, param_base, lod_type, WRITEMASK_W),
1980		  lod));
1981      } else if (ir->op == ir_txd) {
1982	 const glsl_type *type = lod_type;
1983
1984	 if (intel->gen >= 5) {
1985	    dPdx.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
1986	    dPdy.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
1987	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XZ), dPdx));
1988	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_YW), dPdy));
1989	    inst->mlen++;
1990
1991	    if (ir->type->vector_elements == 3) {
1992	       dPdx.swizzle = BRW_SWIZZLE_ZZZZ;
1993	       dPdy.swizzle = BRW_SWIZZLE_ZZZZ;
1994	       emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_X), dPdx));
1995	       emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_Y), dPdy));
1996	       inst->mlen++;
1997	    }
1998	 } else /* intel->gen == 4 */ {
1999	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XYZ), dPdx));
2000	    emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_XYZ), dPdy));
2001	    inst->mlen += 2;
2002	 }
2003      }
2004   }
2005
2006   emit(inst);
2007
2008   swizzle_result(ir, src_reg(inst->dst), sampler);
2009}
2010
2011void
2012vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
2013{
2014   int s = c->key.tex.swizzles[sampler];
2015
2016   this->result = src_reg(this, ir->type);
2017   dst_reg swizzled_result(this->result);
2018
2019   if (ir->op == ir_txs || ir->type == glsl_type::float_type
2020			|| s == SWIZZLE_NOOP) {
2021      emit(MOV(swizzled_result, orig_val));
2022      return;
2023   }
2024
2025   int zero_mask = 0, one_mask = 0, copy_mask = 0;
2026   int swizzle[4];
2027
2028   for (int i = 0; i < 4; i++) {
2029      switch (GET_SWZ(s, i)) {
2030      case SWIZZLE_ZERO:
2031	 zero_mask |= (1 << i);
2032	 break;
2033      case SWIZZLE_ONE:
2034	 one_mask |= (1 << i);
2035	 break;
2036      default:
2037	 copy_mask |= (1 << i);
2038	 swizzle[i] = GET_SWZ(s, i);
2039	 break;
2040      }
2041   }
2042
2043   if (copy_mask) {
2044      orig_val.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
2045      swizzled_result.writemask = copy_mask;
2046      emit(MOV(swizzled_result, orig_val));
2047   }
2048
2049   if (zero_mask) {
2050      swizzled_result.writemask = zero_mask;
2051      emit(MOV(swizzled_result, src_reg(0.0f)));
2052   }
2053
2054   if (one_mask) {
2055      swizzled_result.writemask = one_mask;
2056      emit(MOV(swizzled_result, src_reg(1.0f)));
2057   }
2058}
2059
2060void
2061vec4_visitor::visit(ir_return *ir)
2062{
2063   assert(!"not reached");
2064}
2065
2066void
2067vec4_visitor::visit(ir_discard *ir)
2068{
2069   assert(!"not reached");
2070}
2071
2072void
2073vec4_visitor::visit(ir_if *ir)
2074{
2075   /* Don't point the annotation at the if statement, because then it plus
2076    * the then and else blocks get printed.
2077    */
2078   this->base_ir = ir->condition;
2079
2080   if (intel->gen == 6) {
2081      emit_if_gen6(ir);
2082   } else {
2083      uint32_t predicate;
2084      emit_bool_to_cond_code(ir->condition, &predicate);
2085      emit(IF(predicate));
2086   }
2087
2088   visit_instructions(&ir->then_instructions);
2089
2090   if (!ir->else_instructions.is_empty()) {
2091      this->base_ir = ir->condition;
2092      emit(BRW_OPCODE_ELSE);
2093
2094      visit_instructions(&ir->else_instructions);
2095   }
2096
2097   this->base_ir = ir->condition;
2098   emit(BRW_OPCODE_ENDIF);
2099}
2100
2101void
2102vec4_visitor::emit_ndc_computation()
2103{
2104   /* Get the position */
2105   src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
2106
2107   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
2108   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
2109   output_reg[BRW_VERT_RESULT_NDC] = ndc;
2110
2111   current_annotation = "NDC";
2112   dst_reg ndc_w = ndc;
2113   ndc_w.writemask = WRITEMASK_W;
2114   src_reg pos_w = pos;
2115   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
2116   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
2117
2118   dst_reg ndc_xyz = ndc;
2119   ndc_xyz.writemask = WRITEMASK_XYZ;
2120
2121   emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
2122}
2123
2124void
2125vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
2126{
2127   if (intel->gen < 6 &&
2128       ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
2129        c->key.userclip_active || brw->has_negative_rhw_bug)) {
2130      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
2131      dst_reg header1_w = header1;
2132      header1_w.writemask = WRITEMASK_W;
2133      GLuint i;
2134
2135      emit(MOV(header1, 0u));
2136
2137      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
2138	 src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
2139
2140	 current_annotation = "Point size";
2141	 emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
2142	 emit(AND(header1_w, src_reg(header1_w), 0x7ff << 8));
2143      }
2144
2145      current_annotation = "Clipping flags";
2146      for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
2147	 vec4_instruction *inst;
2148
2149	 inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
2150                         src_reg(this->userplane[i])));
2151	 inst->conditional_mod = BRW_CONDITIONAL_L;
2152
2153	 inst = emit(OR(header1_w, src_reg(header1_w), 1u << i));
2154	 inst->predicate = BRW_PREDICATE_NORMAL;
2155      }
2156
2157      /* i965 clipping workaround:
2158       * 1) Test for -ve rhw
2159       * 2) If set,
2160       *      set ndc = (0,0,0,0)
2161       *      set ucp[6] = 1
2162       *
2163       * Later, clipping will detect ucp[6] and ensure the primitive is
2164       * clipped against all fixed planes.
2165       */
2166      if (brw->has_negative_rhw_bug) {
2167#if 0
2168	 /* FINISHME */
2169	 brw_CMP(p,
2170		 vec8(brw_null_reg()),
2171		 BRW_CONDITIONAL_L,
2172		 brw_swizzle1(output_reg[BRW_VERT_RESULT_NDC], 3),
2173		 brw_imm_f(0));
2174
2175	 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
2176	 brw_MOV(p, output_reg[BRW_VERT_RESULT_NDC], brw_imm_f(0));
2177	 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
2178#endif
2179      }
2180
2181      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
2182   } else if (intel->gen < 6) {
2183      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
2184   } else {
2185      emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
2186      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
2187         emit(MOV(brw_writemask(reg, WRITEMASK_W),
2188                  src_reg(output_reg[VERT_RESULT_PSIZ])));
2189      }
2190   }
2191}
2192
2193void
2194vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
2195{
2196   if (intel->gen < 6) {
2197      /* Clip distance slots are set aside in gen5, but they are not used.  It
2198       * is not clear whether we actually need to set aside space for them,
2199       * but the performance cost is negligible.
2200       */
2201      return;
2202   }
2203
2204   /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
2205    *
2206    *     "If a linked set of shaders forming the vertex stage contains no
2207    *     static write to gl_ClipVertex or gl_ClipDistance, but the
2208    *     application has requested clipping against user clip planes through
2209    *     the API, then the coordinate written to gl_Position is used for
2210    *     comparison against the user clip planes."
2211    *
2212    * This function is only called if the shader didn't write to
2213    * gl_ClipDistance.  Accordingly, we use gl_ClipVertex to perform clipping
2214    * if the user wrote to it; otherwise we use gl_Position.
2215    */
2216   gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
2217   if (!(c->prog_data.outputs_written
2218         & BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
2219      clip_vertex = VERT_RESULT_HPOS;
2220   }
2221
2222   for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
2223        ++i) {
2224      emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
2225               src_reg(output_reg[clip_vertex]),
2226               src_reg(this->userplane[i + offset])));
2227   }
2228}
2229
2230void
2231vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
2232{
2233   assert (vert_result < VERT_RESULT_MAX);
2234   reg.type = output_reg[vert_result].type;
2235   current_annotation = output_reg_annotation[vert_result];
2236   /* Copy the register, saturating if necessary */
2237   vec4_instruction *inst = emit(MOV(reg,
2238                                     src_reg(output_reg[vert_result])));
2239   if ((vert_result == VERT_RESULT_COL0 ||
2240        vert_result == VERT_RESULT_COL1 ||
2241        vert_result == VERT_RESULT_BFC0 ||
2242        vert_result == VERT_RESULT_BFC1) &&
2243       c->key.clamp_vertex_color) {
2244      inst->saturate = true;
2245   }
2246}
2247
2248void
2249vec4_visitor::emit_urb_slot(int mrf, int vert_result)
2250{
2251   struct brw_reg hw_reg = brw_message_reg(mrf);
2252   dst_reg reg = dst_reg(MRF, mrf);
2253   reg.type = BRW_REGISTER_TYPE_F;
2254
2255   switch (vert_result) {
2256   case VERT_RESULT_PSIZ:
2257      /* PSIZ is always in slot 0, and is coupled with other flags. */
2258      current_annotation = "indices, point width, clip flags";
2259      emit_psiz_and_flags(hw_reg);
2260      break;
2261   case BRW_VERT_RESULT_NDC:
2262      current_annotation = "NDC";
2263      emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
2264      break;
2265   case BRW_VERT_RESULT_HPOS_DUPLICATE:
2266   case VERT_RESULT_HPOS:
2267      current_annotation = "gl_Position";
2268      emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
2269      break;
2270   case VERT_RESULT_CLIP_DIST0:
2271   case VERT_RESULT_CLIP_DIST1:
2272      if (this->c->key.uses_clip_distance) {
2273         emit_generic_urb_slot(reg, vert_result);
2274      } else {
2275         current_annotation = "user clip distances";
2276         emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
2277      }
2278      break;
2279   case VERT_RESULT_EDGE:
2280      /* This is present when doing unfilled polygons.  We're supposed to copy
2281       * the edge flag from the user-provided vertex array
2282       * (glEdgeFlagPointer), or otherwise we'll copy from the current value
2283       * of that attribute (starts as 1.0f).  This is then used in clipping to
2284       * determine which edges should be drawn as wireframe.
2285       */
2286      current_annotation = "edge flag";
2287      emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
2288                                    glsl_type::float_type, WRITEMASK_XYZW))));
2289      break;
2290   case BRW_VERT_RESULT_PAD:
2291      /* No need to write to this slot */
2292      break;
2293   default:
2294      emit_generic_urb_slot(reg, vert_result);
2295      break;
2296   }
2297}
2298
2299static int
2300align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
2301{
2302   struct intel_context *intel = &brw->intel;
2303
2304   if (intel->gen >= 6) {
2305      /* URB data written (does not include the message header reg) must
2306       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
2307       * section 5.4.3.2.2: URB_INTERLEAVED.
2308       *
2309       * URB entries are allocated on a multiple of 1024 bits, so an
2310       * extra 128 bits written here to make the end align to 256 is
2311       * no problem.
2312       */
2313      if ((mlen % 2) != 1)
2314	 mlen++;
2315   }
2316
2317   return mlen;
2318}
2319
2320/**
2321 * Generates the VUE payload plus the 1 or 2 URB write instructions to
2322 * complete the VS thread.
2323 *
2324 * The VUE layout is documented in Volume 2a.
2325 */
2326void
2327vec4_visitor::emit_urb_writes()
2328{
2329   /* MRF 0 is reserved for the debugger, so start with message header
2330    * in MRF 1.
2331    */
2332   int base_mrf = 1;
2333   int mrf = base_mrf;
2334   /* In the process of generating our URB write message contents, we
2335    * may need to unspill a register or load from an array.  Those
2336    * reads would use MRFs 14-15.
2337    */
2338   int max_usable_mrf = 13;
2339
2340   /* The following assertion verifies that max_usable_mrf causes an
2341    * even-numbered amount of URB write data, which will meet gen6's
2342    * requirements for length alignment.
2343    */
2344   assert ((max_usable_mrf - base_mrf) % 2 == 0);
2345
2346   /* First mrf is the g0-based message header containing URB handles and such,
2347    * which is implied in VS_OPCODE_URB_WRITE.
2348    */
2349   mrf++;
2350
2351   if (intel->gen < 6) {
2352      emit_ndc_computation();
2353   }
2354
2355   /* Set up the VUE data for the first URB write */
2356   int slot;
2357   for (slot = 0; slot < c->prog_data.vue_map.num_slots; ++slot) {
2358      emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
2359
2360      /* If this was max_usable_mrf, we can't fit anything more into this URB
2361       * WRITE.
2362       */
2363      if (mrf > max_usable_mrf) {
2364	 slot++;
2365	 break;
2366      }
2367   }
2368
2369   current_annotation = "URB write";
2370   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
2371   inst->base_mrf = base_mrf;
2372   inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
2373   inst->eot = (slot >= c->prog_data.vue_map.num_slots);
2374
2375   /* Optional second URB write */
2376   if (!inst->eot) {
2377      mrf = base_mrf + 1;
2378
2379      for (; slot < c->prog_data.vue_map.num_slots; ++slot) {
2380	 assert(mrf < max_usable_mrf);
2381
2382         emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
2383      }
2384
2385      current_annotation = "URB write";
2386      inst = emit(VS_OPCODE_URB_WRITE);
2387      inst->base_mrf = base_mrf;
2388      inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
2389      inst->eot = true;
2390      /* URB destination offset.  In the previous write, we got MRFs
2391       * 2-13 minus the one header MRF, so 12 regs.  URB offset is in
2392       * URB row increments, and each of our MRFs is half of one of
2393       * those, since we're doing interleaved writes.
2394       */
2395      inst->offset = (max_usable_mrf - base_mrf) / 2;
2396   }
2397}
2398
2399src_reg
2400vec4_visitor::get_scratch_offset(vec4_instruction *inst,
2401				 src_reg *reladdr, int reg_offset)
2402{
2403   /* Because we store the values to scratch interleaved like our
2404    * vertex data, we need to scale the vec4 index by 2.
2405    */
2406   int message_header_scale = 2;
2407
2408   /* Pre-gen6, the message header uses byte offsets instead of vec4
2409    * (16-byte) offset units.
2410    */
2411   if (intel->gen < 6)
2412      message_header_scale *= 16;
2413
2414   if (reladdr) {
2415      src_reg index = src_reg(this, glsl_type::int_type);
2416
2417      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2418      emit_before(inst, MUL(dst_reg(index),
2419			    index, src_reg(message_header_scale)));
2420
2421      return index;
2422   } else {
2423      return src_reg(reg_offset * message_header_scale);
2424   }
2425}
2426
2427src_reg
2428vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
2429				       src_reg *reladdr, int reg_offset)
2430{
2431   if (reladdr) {
2432      src_reg index = src_reg(this, glsl_type::int_type);
2433
2434      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2435
2436      /* Pre-gen6, the message header uses byte offsets instead of vec4
2437       * (16-byte) offset units.
2438       */
2439      if (intel->gen < 6) {
2440	 emit_before(inst, MUL(dst_reg(index), index, src_reg(16)));
2441      }
2442
2443      return index;
2444   } else {
2445      int message_header_scale = intel->gen < 6 ? 16 : 1;
2446      return src_reg(reg_offset * message_header_scale);
2447   }
2448}
2449
2450/**
2451 * Emits an instruction before @inst to load the value named by @orig_src
2452 * from scratch space at @base_offset to @temp.
2453 *
2454 * @base_offset is measured in 32-byte units (the size of a register).
2455 */
2456void
2457vec4_visitor::emit_scratch_read(vec4_instruction *inst,
2458				dst_reg temp, src_reg orig_src,
2459				int base_offset)
2460{
2461   int reg_offset = base_offset + orig_src.reg_offset;
2462   src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
2463
2464   emit_before(inst, SCRATCH_READ(temp, index));
2465}
2466
2467/**
2468 * Emits an instruction after @inst to store the value to be written
2469 * to @orig_dst to scratch space at @base_offset, from @temp.
2470 *
2471 * @base_offset is measured in 32-byte units (the size of a register).
2472 */
2473void
2474vec4_visitor::emit_scratch_write(vec4_instruction *inst,
2475				 src_reg temp, dst_reg orig_dst,
2476				 int base_offset)
2477{
2478   int reg_offset = base_offset + orig_dst.reg_offset;
2479   src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
2480
2481   dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
2482				       orig_dst.writemask));
2483   vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
2484   write->predicate = inst->predicate;
2485   write->ir = inst->ir;
2486   write->annotation = inst->annotation;
2487   inst->insert_after(write);
2488}
2489
2490/**
2491 * We can't generally support array access in GRF space, because a
2492 * single instruction's destination can only span 2 contiguous
2493 * registers.  So, we send all GRF arrays that get variable index
2494 * access to scratch space.
2495 */
2496void
2497vec4_visitor::move_grf_array_access_to_scratch()
2498{
2499   int scratch_loc[this->virtual_grf_count];
2500
2501   for (int i = 0; i < this->virtual_grf_count; i++) {
2502      scratch_loc[i] = -1;
2503   }
2504
2505   /* First, calculate the set of virtual GRFs that need to be punted
2506    * to scratch due to having any array access on them, and where in
2507    * scratch.
2508    */
2509   foreach_list(node, &this->instructions) {
2510      vec4_instruction *inst = (vec4_instruction *)node;
2511
2512      if (inst->dst.file == GRF && inst->dst.reladdr &&
2513	  scratch_loc[inst->dst.reg] == -1) {
2514	 scratch_loc[inst->dst.reg] = c->last_scratch;
2515	 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg];
2516      }
2517
2518      for (int i = 0 ; i < 3; i++) {
2519	 src_reg *src = &inst->src[i];
2520
2521	 if (src->file == GRF && src->reladdr &&
2522	     scratch_loc[src->reg] == -1) {
2523	    scratch_loc[src->reg] = c->last_scratch;
2524	    c->last_scratch += this->virtual_grf_sizes[src->reg];
2525	 }
2526      }
2527   }
2528
2529   /* Now, for anything that will be accessed through scratch, rewrite
2530    * it to load/store.  Note that this is a _safe list walk, because
2531    * we may generate a new scratch_write instruction after the one
2532    * we're processing.
2533    */
2534   foreach_list_safe(node, &this->instructions) {
2535      vec4_instruction *inst = (vec4_instruction *)node;
2536
2537      /* Set up the annotation tracking for new generated instructions. */
2538      base_ir = inst->ir;
2539      current_annotation = inst->annotation;
2540
2541      if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2542	 src_reg temp = src_reg(this, glsl_type::vec4_type);
2543
2544	 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2545
2546	 inst->dst.file = temp.file;
2547	 inst->dst.reg = temp.reg;
2548	 inst->dst.reg_offset = temp.reg_offset;
2549	 inst->dst.reladdr = NULL;
2550      }
2551
2552      for (int i = 0 ; i < 3; i++) {
2553	 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2554	    continue;
2555
2556	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2557
2558	 emit_scratch_read(inst, temp, inst->src[i],
2559			   scratch_loc[inst->src[i].reg]);
2560
2561	 inst->src[i].file = temp.file;
2562	 inst->src[i].reg = temp.reg;
2563	 inst->src[i].reg_offset = temp.reg_offset;
2564	 inst->src[i].reladdr = NULL;
2565      }
2566   }
2567}
2568
2569/**
2570 * Emits an instruction before @inst to load the value named by @orig_src
2571 * from the pull constant buffer (surface) at @base_offset to @temp.
2572 */
2573void
2574vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
2575				      dst_reg temp, src_reg orig_src,
2576				      int base_offset)
2577{
2578   int reg_offset = base_offset + orig_src.reg_offset;
2579   src_reg index = src_reg((unsigned)SURF_INDEX_VERT_CONST_BUFFER);
2580   src_reg offset = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
2581   vec4_instruction *load;
2582
2583   load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
2584					temp, index, offset);
2585   load->base_mrf = 14;
2586   load->mlen = 1;
2587   emit_before(inst, load);
2588}
2589
2590/**
2591 * Implements array access of uniforms by inserting a
2592 * PULL_CONSTANT_LOAD instruction.
2593 *
2594 * Unlike temporary GRF array access (where we don't support it due to
2595 * the difficulty of doing relative addressing on instruction
2596 * destinations), we could potentially do array access of uniforms
2597 * that were loaded in GRF space as push constants.  In real-world
2598 * usage we've seen, though, the arrays being used are always larger
2599 * than we could load as push constants, so just always move all
2600 * uniform array access out to a pull constant buffer.
2601 */
2602void
2603vec4_visitor::move_uniform_array_access_to_pull_constants()
2604{
2605   int pull_constant_loc[this->uniforms];
2606
2607   for (int i = 0; i < this->uniforms; i++) {
2608      pull_constant_loc[i] = -1;
2609   }
2610
2611   /* Walk through and find array access of uniforms.  Put a copy of that
2612    * uniform in the pull constant buffer.
2613    *
2614    * Note that we don't move constant-indexed accesses to arrays.  No
2615    * testing has been done of the performance impact of this choice.
2616    */
2617   foreach_list_safe(node, &this->instructions) {
2618      vec4_instruction *inst = (vec4_instruction *)node;
2619
2620      for (int i = 0 ; i < 3; i++) {
2621	 if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
2622	    continue;
2623
2624	 int uniform = inst->src[i].reg;
2625
2626	 /* If this array isn't already present in the pull constant buffer,
2627	  * add it.
2628	  */
2629	 if (pull_constant_loc[uniform] == -1) {
2630	    const float **values = &prog_data->param[uniform * 4];
2631
2632	    pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
2633
2634	    for (int j = 0; j < uniform_size[uniform] * 4; j++) {
2635	       prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
2636	    }
2637	 }
2638
2639	 /* Set up the annotation tracking for new generated instructions. */
2640	 base_ir = inst->ir;
2641	 current_annotation = inst->annotation;
2642
2643	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2644
2645	 emit_pull_constant_load(inst, temp, inst->src[i],
2646				 pull_constant_loc[uniform]);
2647
2648	 inst->src[i].file = temp.file;
2649	 inst->src[i].reg = temp.reg;
2650	 inst->src[i].reg_offset = temp.reg_offset;
2651	 inst->src[i].reladdr = NULL;
2652      }
2653   }
2654
2655   /* Now there are no accesses of the UNIFORM file with a reladdr, so
2656    * no need to track them as larger-than-vec4 objects.  This will be
2657    * relied on in cutting out unused uniform vectors from push
2658    * constants.
2659    */
2660   split_uniform_registers();
2661}
2662
2663void
2664vec4_visitor::resolve_ud_negate(src_reg *reg)
2665{
2666   if (reg->type != BRW_REGISTER_TYPE_UD ||
2667       !reg->negate)
2668      return;
2669
2670   src_reg temp = src_reg(this, glsl_type::uvec4_type);
2671   emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
2672   *reg = temp;
2673}
2674
2675vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2676			   struct gl_shader_program *prog,
2677			   struct brw_shader *shader)
2678{
2679   this->c = c;
2680   this->p = &c->func;
2681   this->brw = p->brw;
2682   this->intel = &brw->intel;
2683   this->ctx = &intel->ctx;
2684   this->prog = prog;
2685   this->shader = shader;
2686
2687   this->mem_ctx = ralloc_context(NULL);
2688   this->failed = false;
2689
2690   this->base_ir = NULL;
2691   this->current_annotation = NULL;
2692
2693   this->c = c;
2694   this->vp = (struct gl_vertex_program *)
2695     prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
2696   this->prog_data = &c->prog_data;
2697
2698   this->variable_ht = hash_table_ctor(0,
2699				       hash_table_pointer_hash,
2700				       hash_table_pointer_compare);
2701
2702   this->virtual_grf_def = NULL;
2703   this->virtual_grf_use = NULL;
2704   this->virtual_grf_sizes = NULL;
2705   this->virtual_grf_count = 0;
2706   this->virtual_grf_reg_map = NULL;
2707   this->virtual_grf_reg_count = 0;
2708   this->virtual_grf_array_size = 0;
2709   this->live_intervals_valid = false;
2710
2711   this->max_grf = intel->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
2712
2713   this->uniforms = 0;
2714}
2715
2716vec4_visitor::~vec4_visitor()
2717{
2718   ralloc_free(this->mem_ctx);
2719   hash_table_dtor(this->variable_ht);
2720}
2721
2722
2723void
2724vec4_visitor::fail(const char *format, ...)
2725{
2726   va_list va;
2727   char *msg;
2728
2729   if (failed)
2730      return;
2731
2732   failed = true;
2733
2734   va_start(va, format);
2735   msg = ralloc_vasprintf(mem_ctx, format, va);
2736   va_end(va);
2737   msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2738
2739   this->fail_msg = msg;
2740
2741   if (INTEL_DEBUG & DEBUG_VS) {
2742      fprintf(stderr, "%s",  msg);
2743   }
2744}
2745
2746} /* namespace brw */
2747