1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Eric Anholt <eric@anholt.net>
25 *
26 */
27
28#include "brw_context.h"
29#include "brw_state.h"
30#include "brw_defines.h"
31#include "brw_util.h"
32#include "program/prog_parameter.h"
33#include "program/prog_statevars.h"
34#include "intel_batchbuffer.h"
35
36static void
37gen6_upload_vs_push_constants(struct brw_context *brw)
38{
39   struct intel_context *intel = &brw->intel;
40   struct gl_context *ctx = &intel->ctx;
41   /* _BRW_NEW_VERTEX_PROGRAM */
42   const struct brw_vertex_program *vp =
43      brw_vertex_program_const(brw->vertex_program);
44   unsigned int nr_params = brw->vs.prog_data->nr_params / 4;
45   bool uses_clip_distance = vp->program.UsesClipDistance;
46
47   if (brw->vertex_program->IsNVProgram)
48      _mesa_load_tracked_matrices(ctx);
49
50   /* Updates the ParamaterValues[i] pointers for all parameters of the
51    * basic type of PROGRAM_STATE_VAR.
52    */
53   /* XXX: Should this happen somewhere before to get our state flag set? */
54   _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
55
56   /* CACHE_NEW_VS_PROG | _NEW_TRANSFORM */
57   if (brw->vs.prog_data->nr_params == 0 && !ctx->Transform.ClipPlanesEnabled) {
58      brw->vs.push_const_size = 0;
59   } else {
60      int params_uploaded = 0;
61      float *param;
62      int i;
63
64      param = brw_state_batch(brw, AUB_TRACE_VS_CONSTANTS,
65			      (MAX_CLIP_PLANES + nr_params) *
66			      4 * sizeof(float),
67			      32, &brw->vs.push_const_offset);
68
69      if (brw->vs.prog_data->uses_new_param_layout) {
70	 for (i = 0; i < brw->vs.prog_data->nr_params; i++) {
71	    *param = *brw->vs.prog_data->param[i];
72	    param++;
73	 }
74	 params_uploaded += brw->vs.prog_data->nr_params / 4;
75      } else {
76         /* This should be loaded like any other param, but it's ad-hoc
77          * until we redo the VS backend.
78          */
79         if (ctx->Transform.ClipPlanesEnabled != 0 && !uses_clip_distance) {
80            gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
81            int num_userclip_plane_consts
82               = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
83            int num_floats = 4 * num_userclip_plane_consts;
84            memcpy(param, clip_planes, num_floats * sizeof(float));
85            param += num_floats;
86            params_uploaded += num_userclip_plane_consts;
87         }
88
89         /* Align to a reg for convenience for brw_vs_emit.c */
90         if (params_uploaded & 1) {
91            param += 4;
92            params_uploaded++;
93         }
94
95	 for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
96	    if (brw->vs.constant_map[i] != -1) {
97	       memcpy(param + brw->vs.constant_map[i] * 4,
98		      vp->program.Base.Parameters->ParameterValues[i],
99		      4 * sizeof(float));
100	       params_uploaded++;
101	    }
102	 }
103      }
104
105      if (0) {
106	 printf("VS constant buffer:\n");
107	 for (i = 0; i < params_uploaded; i++) {
108	    float *buf = param + i * 4;
109	    printf("%d: %f %f %f %f\n",
110		   i, buf[0], buf[1], buf[2], buf[3]);
111	 }
112      }
113
114      brw->vs.push_const_size = (params_uploaded + 1) / 2;
115      /* We can only push 32 registers of constants at a time. */
116      assert(brw->vs.push_const_size <= 32);
117   }
118}
119
120const struct brw_tracked_state gen6_vs_push_constants = {
121   .dirty = {
122      .mesa  = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
123      .brw   = (BRW_NEW_BATCH |
124		BRW_NEW_VERTEX_PROGRAM),
125      .cache = CACHE_NEW_VS_PROG,
126   },
127   .emit = gen6_upload_vs_push_constants,
128};
129
130static void
131upload_vs_state(struct brw_context *brw)
132{
133   struct intel_context *intel = &brw->intel;
134   uint32_t floating_point_mode = 0;
135
136   /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
137    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
138    *   [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
139    *   command that causes the VS Function Enable to toggle. Pipeline
140    *   flush can be executed by sending a PIPE_CONTROL command with CS
141    *   stall bit set and a post sync operation.
142    */
143   intel_emit_post_sync_nonzero_flush(intel);
144
145   if (brw->vs.push_const_size == 0) {
146      /* Disable the push constant buffers. */
147      BEGIN_BATCH(5);
148      OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
149      OUT_BATCH(0);
150      OUT_BATCH(0);
151      OUT_BATCH(0);
152      OUT_BATCH(0);
153      ADVANCE_BATCH();
154   } else {
155      BEGIN_BATCH(5);
156      OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
157		GEN6_CONSTANT_BUFFER_0_ENABLE |
158		(5 - 2));
159      /* Pointer to the VS constant buffer.  Covered by the set of
160       * state flags from gen6_upload_vs_constants
161       */
162      OUT_BATCH(brw->vs.push_const_offset +
163		brw->vs.push_const_size - 1);
164      OUT_BATCH(0);
165      OUT_BATCH(0);
166      OUT_BATCH(0);
167      ADVANCE_BATCH();
168   }
169
170   /* Use ALT floating point mode for ARB vertex programs, because they
171    * require 0^0 == 1.
172    */
173   if (intel->ctx.Shader.CurrentVertexProgram == NULL)
174      floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
175
176   BEGIN_BATCH(6);
177   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
178   OUT_BATCH(brw->vs.prog_offset);
179   OUT_BATCH(floating_point_mode |
180	     ((ALIGN(brw->sampler.count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT));
181
182   if (brw->vs.prog_data->total_scratch) {
183      OUT_RELOC(brw->vs.scratch_bo,
184		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
185		ffs(brw->vs.prog_data->total_scratch) - 11);
186   } else {
187      OUT_BATCH(0);
188   }
189
190   OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) |
191	     (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
192	     (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
193
194   OUT_BATCH(((brw->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
195	     GEN6_VS_STATISTICS_ENABLE |
196	     GEN6_VS_ENABLE);
197   ADVANCE_BATCH();
198
199   /* Based on my reading of the simulator, the VS constants don't get
200    * pulled into the VS FF unit until an appropriate pipeline flush
201    * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
202    * references to them into a little FIFO.  The flushes are common,
203    * but don't reliably happen between this and a 3DPRIMITIVE, causing
204    * the primitive to use the wrong constants.  Then the FIFO
205    * containing the constant setup gets added to again on the next
206    * constants change, and eventually when a flush does happen the
207    * unit is overwhelmed by constant changes and dies.
208    *
209    * To avoid this, send a PIPE_CONTROL down the line that will
210    * update the unit immediately loading the constants.  The flush
211    * type bits here were those set by the STATE_BASE_ADDRESS whose
212    * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
213    * bug reports that led to this workaround, and may be more than
214    * what is strictly required to avoid the issue.
215    */
216   intel_emit_post_sync_nonzero_flush(intel);
217
218   BEGIN_BATCH(4);
219   OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2));
220   OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
221	     PIPE_CONTROL_INSTRUCTION_FLUSH |
222	     PIPE_CONTROL_STATE_CACHE_INVALIDATE);
223   OUT_BATCH(0); /* address */
224   OUT_BATCH(0); /* write data */
225   ADVANCE_BATCH();
226}
227
228const struct brw_tracked_state gen6_vs_state = {
229   .dirty = {
230      .mesa  = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
231      .brw   = (BRW_NEW_CONTEXT |
232		BRW_NEW_VERTEX_PROGRAM |
233		BRW_NEW_BATCH),
234      .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
235   },
236   .emit = upload_vs_state,
237};
238