1/**************************************************************************
2 *
3 * Copyright 2004 David Airlie
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL DAVID AIRLIE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/atifragshader.h"
30#include "main/macros.h"
31#include "main/enums.h"
32#include "tnl/t_context.h"
33#include "program/program.h"
34#include "r200_context.h"
35#include "r200_ioctl.h"
36#include "r200_tex.h"
37
38#define SET_INST(inst, type) afs_cmd[((inst<<2) + (type<<1) + 1)]
39#define SET_INST_2(inst, type) afs_cmd[((inst<<2) + (type<<1) + 2)]
40
41static void r200SetFragShaderArg( GLuint *afs_cmd, GLuint opnum, GLuint optype,
42				const struct atifragshader_src_register srcReg,
43				GLuint argPos, GLuint *tfactor )
44{
45   const GLuint index = srcReg.Index;
46   const GLuint srcmod = srcReg.argMod;
47   const GLuint srcrep = srcReg.argRep;
48   GLuint reg0 = 0;
49   GLuint reg2 = 0;
50   GLuint useOddSrc = 0;
51
52   switch(srcrep) {
53   case GL_RED:
54      reg2 |= R200_TXC_REPL_RED << (R200_TXC_REPL_ARG_A_SHIFT + (2*argPos));
55      if (optype)
56	 useOddSrc = 1;
57      break;
58   case GL_GREEN:
59      reg2 |= R200_TXC_REPL_GREEN << (R200_TXC_REPL_ARG_A_SHIFT + (2*argPos));
60      if (optype)
61	 useOddSrc = 1;
62      break;
63   case GL_BLUE:
64      if (!optype)
65	 reg2 |= R200_TXC_REPL_BLUE << (R200_TXC_REPL_ARG_A_SHIFT + (2*argPos));
66      else
67	 useOddSrc = 1;
68      break;
69   case GL_ALPHA:
70      if (!optype)
71	 useOddSrc = 1;
72      break;
73   }
74
75   if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI)
76      reg0 |= (((index - GL_REG_0_ATI)*2) + 10 + useOddSrc) << (5*argPos);
77   else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) {
78      if ((*tfactor == 0) || (index == *tfactor)) {
79	 reg0 |= (R200_TXC_ARG_A_TFACTOR_COLOR + useOddSrc) << (5*argPos);
80	 reg2 |= (index - GL_CON_0_ATI) << R200_TXC_TFACTOR_SEL_SHIFT;
81	 *tfactor = index;
82      }
83      else {
84	 reg0 |= (R200_TXC_ARG_A_TFACTOR1_COLOR + useOddSrc) << (5*argPos);
85	 reg2 |= (index - GL_CON_0_ATI) << R200_TXC_TFACTOR1_SEL_SHIFT;
86      }
87   }
88   else if (index == GL_PRIMARY_COLOR_EXT) {
89      reg0 |= (R200_TXC_ARG_A_DIFFUSE_COLOR + useOddSrc) << (5*argPos);
90   }
91   else if (index == GL_SECONDARY_INTERPOLATOR_ATI) {
92      reg0 |= (R200_TXC_ARG_A_SPECULAR_COLOR + useOddSrc) << (5*argPos);
93   }
94   /* GL_ZERO is a noop, for GL_ONE we set the complement */
95   else if (index == GL_ONE) {
96      reg0 |= R200_TXC_COMP_ARG_A << (4*argPos);
97   }
98
99   if (srcmod & GL_COMP_BIT_ATI)
100      reg0 ^= R200_TXC_COMP_ARG_A << (4*argPos);
101   if (srcmod & GL_BIAS_BIT_ATI)
102      reg0 |= R200_TXC_BIAS_ARG_A << (4*argPos);
103   if (srcmod & GL_2X_BIT_ATI)
104      reg0 |= R200_TXC_SCALE_ARG_A << (4*argPos);
105   if (srcmod & GL_NEGATE_BIT_ATI)
106      reg0 ^= R200_TXC_NEG_ARG_A << (4*argPos);
107
108   SET_INST(opnum, optype) |= reg0;
109   SET_INST_2(opnum, optype) |= reg2;
110}
111
112static GLuint dstmask_table[8] =
113{
114   R200_TXC_OUTPUT_MASK_RGB,
115   R200_TXC_OUTPUT_MASK_R,
116   R200_TXC_OUTPUT_MASK_G,
117   R200_TXC_OUTPUT_MASK_RG,
118   R200_TXC_OUTPUT_MASK_B,
119   R200_TXC_OUTPUT_MASK_RB,
120   R200_TXC_OUTPUT_MASK_GB,
121   R200_TXC_OUTPUT_MASK_RGB
122};
123
124static void r200UpdateFSArith( struct gl_context *ctx )
125{
126   r200ContextPtr rmesa = R200_CONTEXT(ctx);
127   GLuint *afs_cmd;
128   const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
129   GLuint pass;
130
131   R200_STATECHANGE( rmesa, afs[0] );
132   R200_STATECHANGE( rmesa, afs[1] );
133
134   if (shader->NumPasses < 2) {
135      afs_cmd = (GLuint *) rmesa->hw.afs[1].cmd;
136   }
137   else {
138      afs_cmd = (GLuint *) rmesa->hw.afs[0].cmd;
139   }
140   for (pass = 0; pass < shader->NumPasses; pass++) {
141      GLuint opnum = 0;
142      GLuint pc;
143      for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
144         GLuint optype;
145	 struct atifs_instruction *inst = &shader->Instructions[pass][pc];
146
147	 SET_INST(opnum, 0) = 0;
148	 SET_INST_2(opnum, 0) = 0;
149	 SET_INST(opnum, 1) = 0;
150	 SET_INST_2(opnum, 1) = 0;
151
152	 for (optype = 0; optype < 2; optype++) {
153	    GLuint tfactor = 0;
154
155	    if (inst->Opcode[optype]) {
156	       switch (inst->Opcode[optype]) {
157	       /* these are all MADD in disguise
158		  MADD is A * B + C
159		  so for GL_ADD use arg B/C and make A complement 0
160		  for GL_SUB use arg B/C, negate C and make A complement 0
161		  for GL_MOV use arg C
162		  for GL_MUL use arg A
163		  for GL_MAD all good */
164	       case GL_SUB_ATI:
165		  /* negate C */
166		  SET_INST(opnum, optype) |= R200_TXC_NEG_ARG_C;
167		  /* fallthrough */
168	       case GL_ADD_ATI:
169		  r200SetFragShaderArg(afs_cmd, opnum, optype,
170					inst->SrcReg[optype][0], 1, &tfactor);
171		  r200SetFragShaderArg(afs_cmd, opnum, optype,
172					inst->SrcReg[optype][1], 2, &tfactor);
173		  /* A = complement 0 */
174		  SET_INST(opnum, optype) |= R200_TXC_COMP_ARG_A;
175		  SET_INST(opnum, optype) |= R200_TXC_OP_MADD;
176		  break;
177	       case GL_MOV_ATI:
178		  /* put arg0 in C */
179		  r200SetFragShaderArg(afs_cmd, opnum, optype,
180					inst->SrcReg[optype][0], 2, &tfactor);
181		  SET_INST(opnum, optype) |= R200_TXC_OP_MADD;
182		  break;
183	       case GL_MAD_ATI:
184		  r200SetFragShaderArg(afs_cmd, opnum, optype,
185					inst->SrcReg[optype][2], 2, &tfactor);
186		  /* fallthrough */
187	       case GL_MUL_ATI:
188		  r200SetFragShaderArg(afs_cmd, opnum, optype,
189					inst->SrcReg[optype][0], 0, &tfactor);
190		  r200SetFragShaderArg(afs_cmd, opnum, optype,
191					inst->SrcReg[optype][1], 1, &tfactor);
192		  SET_INST(opnum, optype) |= R200_TXC_OP_MADD;
193		  break;
194	       case GL_LERP_ATI:
195		  /* arg order is not native chip order, swap A and C */
196		  r200SetFragShaderArg(afs_cmd, opnum, optype,
197					inst->SrcReg[optype][0], 2, &tfactor);
198		  r200SetFragShaderArg(afs_cmd, opnum, optype,
199					inst->SrcReg[optype][1], 1, &tfactor);
200		  r200SetFragShaderArg(afs_cmd, opnum, optype,
201					inst->SrcReg[optype][2], 0, &tfactor);
202		  SET_INST(opnum, optype) |= R200_TXC_OP_LERP;
203		  break;
204	       case GL_CND_ATI:
205		  r200SetFragShaderArg(afs_cmd, opnum, optype,
206					inst->SrcReg[optype][0], 0, &tfactor);
207		  r200SetFragShaderArg(afs_cmd, opnum, optype,
208					inst->SrcReg[optype][1], 1, &tfactor);
209		  r200SetFragShaderArg(afs_cmd, opnum, optype,
210					inst->SrcReg[optype][2], 2, &tfactor);
211		  SET_INST(opnum, optype) |= R200_TXC_OP_CONDITIONAL;
212		  break;
213	       case GL_CND0_ATI:
214		  r200SetFragShaderArg(afs_cmd, opnum, optype,
215					inst->SrcReg[optype][0], 0, &tfactor);
216		  r200SetFragShaderArg(afs_cmd, opnum, optype,
217					inst->SrcReg[optype][1], 1, &tfactor);
218		  r200SetFragShaderArg(afs_cmd, opnum, optype,
219					inst->SrcReg[optype][2], 2, &tfactor);
220		  SET_INST(opnum, optype) |= R200_TXC_OP_CND0;
221		  break;
222		  /* cannot specify dot ops as alpha ops directly */
223	       case GL_DOT2_ADD_ATI:
224		  if (optype)
225		     SET_INST_2(opnum, 1) |= R200_TXA_DOT_ALPHA;
226		  else {
227		     r200SetFragShaderArg(afs_cmd, opnum, 0,
228					inst->SrcReg[0][0], 0, &tfactor);
229		     r200SetFragShaderArg(afs_cmd, opnum, 0,
230					inst->SrcReg[0][1], 1, &tfactor);
231		     r200SetFragShaderArg(afs_cmd, opnum, 0,
232					inst->SrcReg[0][2], 2, &tfactor);
233		     SET_INST(opnum, 0) |= R200_TXC_OP_DOT2_ADD;
234		  }
235		  break;
236	       case GL_DOT3_ATI:
237		  if (optype)
238		     SET_INST_2(opnum, 1) |= R200_TXA_DOT_ALPHA;
239		  else {
240		     r200SetFragShaderArg(afs_cmd, opnum, 0,
241					inst->SrcReg[0][0], 0, &tfactor);
242		     r200SetFragShaderArg(afs_cmd, opnum, 0,
243					inst->SrcReg[0][1], 1, &tfactor);
244		     SET_INST(opnum, 0) |= R200_TXC_OP_DOT3;
245		  }
246		  break;
247	       case GL_DOT4_ATI:
248	       /* experimental verification: for dot4 setup of alpha args is needed
249		  (dstmod is ignored, though, so dot2/dot3 should be safe)
250		  the hardware apparently does R1*R2 + G1*G2 + B1*B2 + A3*A4
251		  but the API doesn't allow it */
252		  if (optype)
253		     SET_INST_2(opnum, 1) |= R200_TXA_DOT_ALPHA;
254		  else {
255		     r200SetFragShaderArg(afs_cmd, opnum, 0,
256					inst->SrcReg[0][0], 0, &tfactor);
257		     r200SetFragShaderArg(afs_cmd, opnum, 0,
258					inst->SrcReg[0][1], 1, &tfactor);
259		     r200SetFragShaderArg(afs_cmd, opnum, 1,
260					inst->SrcReg[0][0], 0, &tfactor);
261		     r200SetFragShaderArg(afs_cmd, opnum, 1,
262					inst->SrcReg[0][1], 1, &tfactor);
263		     SET_INST(opnum, optype) |= R200_TXC_OP_DOT4;
264		  }
265		  break;
266	       }
267	    }
268
269	    /* destination */
270	    if (inst->DstReg[optype].Index) {
271	       GLuint dstreg = inst->DstReg[optype].Index - GL_REG_0_ATI;
272	       GLuint dstmask = inst->DstReg[optype].dstMask;
273	       GLuint sat = inst->DstReg[optype].dstMod & GL_SATURATE_BIT_ATI;
274	       GLuint dstmod = inst->DstReg[optype].dstMod;
275
276	       dstmod &= ~GL_SATURATE_BIT_ATI;
277
278	       SET_INST_2(opnum, optype) |= (dstreg + 1) << R200_TXC_OUTPUT_REG_SHIFT;
279	       SET_INST_2(opnum, optype) |= dstmask_table[dstmask];
280
281		/* fglrx does clamp the last instructions to 0_1 it seems */
282		/* this won't necessarily catch the last instruction
283		   which writes to reg0 */
284	       if (sat || (pc == (shader->numArithInstr[pass] - 1) &&
285			((pass == 1) || (shader->NumPasses == 1))))
286		  SET_INST_2(opnum, optype) |= R200_TXC_CLAMP_0_1;
287	       else
288		/*should we clamp or not? spec is vague, I would suppose yes but fglrx doesn't */
289		  SET_INST_2(opnum, optype) |= R200_TXC_CLAMP_8_8;
290/*		  SET_INST_2(opnum, optype) |= R200_TXC_CLAMP_WRAP;*/
291	       switch(dstmod) {
292	       case GL_2X_BIT_ATI:
293		  SET_INST_2(opnum, optype) |= R200_TXC_SCALE_2X;
294		  break;
295	       case GL_4X_BIT_ATI:
296		  SET_INST_2(opnum, optype) |= R200_TXC_SCALE_4X;
297		  break;
298	       case GL_8X_BIT_ATI:
299		  SET_INST_2(opnum, optype) |= R200_TXC_SCALE_8X;
300		  break;
301	       case GL_HALF_BIT_ATI:
302		  SET_INST_2(opnum, optype) |= R200_TXC_SCALE_INV2;
303		  break;
304	       case GL_QUARTER_BIT_ATI:
305		  SET_INST_2(opnum, optype) |= R200_TXC_SCALE_INV4;
306		  break;
307	       case GL_EIGHTH_BIT_ATI:
308		  SET_INST_2(opnum, optype) |= R200_TXC_SCALE_INV8;
309		  break;
310	       default:
311		  break;
312	       }
313	    }
314	 }
315/*	 fprintf(stderr, "pass %d nr %d inst 0x%.8x 0x%.8x 0x%.8x 0x%.8x\n",
316		pass, opnum, SET_INST(opnum, 0), SET_INST_2(opnum, 0),
317		SET_INST(opnum, 1), SET_INST_2(opnum, 1));*/
318         opnum++;
319      }
320      afs_cmd = (GLuint *) rmesa->hw.afs[1].cmd;
321   }
322   rmesa->afs_loaded = ctx->ATIFragmentShader.Current;
323}
324
325static void r200UpdateFSRouting( struct gl_context *ctx ) {
326   r200ContextPtr rmesa = R200_CONTEXT(ctx);
327   const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
328   GLuint reg;
329
330   R200_STATECHANGE( rmesa, ctx );
331   R200_STATECHANGE( rmesa, cst );
332
333   for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
334      if (shader->swizzlerq & (1 << (2 * reg)))
335	 /* r coord */
336	 set_re_cntl_d3d( ctx, reg, 1);
337	 /* q coord */
338      else set_re_cntl_d3d( ctx, reg, 0);
339   }
340
341   rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_MULTI_PASS_ENABLE |
342				       R200_TEX_BLEND_ENABLE_MASK |
343				       R200_TEX_ENABLE_MASK);
344   rmesa->hw.cst.cmd[CST_PP_CNTL_X] &= ~(R200_PPX_PFS_INST_ENABLE_MASK |
345					 R200_PPX_TEX_ENABLE_MASK |
346					 R200_PPX_OUTPUT_REG_MASK);
347
348   /* first pass registers use slots 8 - 15
349      but single pass shaders use slots 0 - 7 */
350   if (shader->NumPasses < 2) {
351      rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= shader->numArithInstr[0] == 8 ?
352	 0xff << (R200_TEX_BLEND_0_ENABLE_SHIFT - 1) :
353	 (0xff >> (8 - shader->numArithInstr[0])) << R200_TEX_BLEND_0_ENABLE_SHIFT;
354   } else {
355      rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_MULTI_PASS_ENABLE;
356      rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= shader->numArithInstr[1] == 8 ?
357	 0xff << (R200_TEX_BLEND_0_ENABLE_SHIFT - 1) :
358	 (0xff >> (8 - shader->numArithInstr[1])) << R200_TEX_BLEND_0_ENABLE_SHIFT;
359      rmesa->hw.cst.cmd[CST_PP_CNTL_X] |=
360	 (0xff >> (8 - shader->numArithInstr[0])) << R200_PPX_FPS_INST0_ENABLE_SHIFT;
361   }
362
363   if (shader->NumPasses < 2) {
364      for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
365	 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
366         R200_STATECHANGE( rmesa, tex[reg] );
367	 rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = 0;
368	 if (shader->SetupInst[0][reg].Opcode) {
369	    GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT]
370		& ~(R200_TXFORMAT_ST_ROUTE_MASK | R200_TXFORMAT_LOOKUP_DISABLE);
371	    GLuint txformat_x = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] & ~R200_TEXCOORD_MASK;
372	    txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB)
373		<< R200_TXFORMAT_ST_ROUTE_SHIFT;
374	    /* fix up texcoords for proj/non-proj 2d (3d and cube are not defined when
375	       using projection so don't have to worry there).
376	       When passing coords, need R200_TEXCOORD_VOLUME, otherwise loose a coord */
377	    /* FIXME: someone might rely on default tex coords r/q, which we unfortunately
378	       don't provide (we have the same problem without shaders) */
379	    if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
380	       txformat |= R200_TXFORMAT_LOOKUP_DISABLE;
381	       if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
382		  shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
383		  txformat_x |= R200_TEXCOORD_VOLUME;
384	       }
385	       else {
386		  txformat_x |= R200_TEXCOORD_PROJ;
387	       }
388	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
389	    }
390	    else if (targetbit == TEXTURE_3D_BIT) {
391	       txformat_x |= R200_TEXCOORD_VOLUME;
392	    }
393	    else if (targetbit == TEXTURE_CUBE_BIT) {
394	       txformat_x |= R200_TEXCOORD_CUBIC_ENV;
395	    }
396	    else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
397	       shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
398	       txformat_x |= R200_TEXCOORD_NONPROJ;
399	    }
400	    else {
401	       txformat_x |= R200_TEXCOORD_PROJ;
402	    }
403	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat;
404	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x;
405	    /* enabling texturing when unit isn't correctly configured may not be safe */
406	    if (targetbit)
407	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
408	 }
409      }
410
411   } else {
412      /* setup 1st pass */
413      for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
414	 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
415	 R200_STATECHANGE( rmesa, tex[reg] );
416	 GLuint txformat_multi = 0;
417	 if (shader->SetupInst[0][reg].Opcode) {
418	    txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB)
419		<< R200_PASS1_ST_ROUTE_SHIFT;
420	    if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
421	       txformat_multi |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE;
422	       if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
423		  shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
424		  txformat_multi |= R200_PASS1_TEXCOORD_VOLUME;
425	       }
426	       else {
427		  txformat_multi |= R200_PASS1_TEXCOORD_PROJ;
428	       }
429	       rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
430	    }
431	    else if (targetbit == TEXTURE_3D_BIT) {
432	       txformat_multi |= R200_PASS1_TEXCOORD_VOLUME;
433	    }
434	    else if (targetbit == TEXTURE_CUBE_BIT) {
435	       txformat_multi |= R200_PASS1_TEXCOORD_CUBIC_ENV;
436	    }
437	    else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
438		  shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
439		  txformat_multi |= R200_PASS1_TEXCOORD_NONPROJ;
440	    }
441	    else {
442	       txformat_multi |= R200_PASS1_TEXCOORD_PROJ;
443	    }
444	    if (targetbit)
445	       rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
446	 }
447         rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi;
448      }
449
450      /* setup 2nd pass */
451      for (reg=0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
452	 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
453	 if (shader->SetupInst[1][reg].Opcode) {
454	    GLuint coord = shader->SetupInst[1][reg].src;
455	    GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT]
456		& ~(R200_TXFORMAT_ST_ROUTE_MASK | R200_TXFORMAT_LOOKUP_DISABLE);
457	    GLuint txformat_x = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] & ~R200_TEXCOORD_MASK;
458	    R200_STATECHANGE( rmesa, tex[reg] );
459	    if (shader->SetupInst[1][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
460	       txformat |= R200_TXFORMAT_LOOKUP_DISABLE;
461	       txformat_x |= R200_TEXCOORD_VOLUME;
462	       if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI ||
463		  shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
464	          txformat_x |= R200_TEXCOORD_VOLUME;
465	       }
466	       else {
467		  txformat_x |= R200_TEXCOORD_PROJ;
468	       }
469	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
470	    }
471	    else if (targetbit == TEXTURE_3D_BIT) {
472	       txformat_x |= R200_TEXCOORD_VOLUME;
473	    }
474	    else if (targetbit == TEXTURE_CUBE_BIT) {
475	       txformat_x |= R200_TEXCOORD_CUBIC_ENV;
476	    }
477	    else if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI ||
478	       shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
479	       txformat_x |= R200_TEXCOORD_NONPROJ;
480	    }
481	    else {
482	       txformat_x |= R200_TEXCOORD_PROJ;
483	    }
484	    if (coord >= GL_REG_0_ATI) {
485	       GLuint txformat_multi = rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL];
486	       txformat_multi |= (coord - GL_REG_0_ATI + 2) << R200_PASS2_COORDS_REG_SHIFT;
487	       rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi;
488	       rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= 1 <<
489		  (R200_PPX_OUTPUT_REG_0_SHIFT + coord - GL_REG_0_ATI);
490	    } else {
491	       txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT;
492	    }
493	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x;
494	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat;
495	    if (targetbit)
496	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
497	 }
498      }
499   }
500}
501
502static void r200UpdateFSConstants( struct gl_context *ctx )
503{
504   r200ContextPtr rmesa = R200_CONTEXT(ctx);
505   const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
506   GLuint i;
507
508   /* update constants */
509   R200_STATECHANGE(rmesa, atf);
510   for (i = 0; i < 8; i++)
511   {
512      GLubyte con_byte[4];
513      if ((shader->LocalConstDef >> i) & 1) {
514	 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]);
515	 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]);
516	 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]);
517	 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]);
518      }
519      else {
520	 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
521	 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
522	 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
523	 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
524      }
525      rmesa->hw.atf.cmd[ATF_TFACTOR_0 + i] = radeonPackColor (
526	 4, con_byte[0], con_byte[1], con_byte[2], con_byte[3] );
527   }
528}
529
530/* update routing, constants and arithmetic
531 * constants need to be updated always (globals can change, no separate notification)
532 * routing needs to be updated always too (non-shader code will overwrite state, plus
533 * some of the routing depends on what sort of texture is bound)
534 * for both of them, we need to update anyway because of disabling/enabling ati_fs which
535 * we'd need to track otherwise
536 * arithmetic is only updated if current shader changes (and probably the data should be
537 * stored in some DriverData object attached to the mesa atifs object, i.e. binding a
538 * shader wouldn't force us to "recompile" the shader).
539 */
540void r200UpdateFragmentShader( struct gl_context *ctx )
541{
542   r200ContextPtr rmesa = R200_CONTEXT(ctx);
543
544   r200UpdateFSConstants( ctx );
545   r200UpdateFSRouting( ctx );
546   if (rmesa->afs_loaded != ctx->ATIFragmentShader.Current)
547      r200UpdateFSArith( ctx );
548}
549