1/**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7/*
8 * Mesa 3-D graphics library
9 * Version:  6.3
10 *
11 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32#include "glheader.h"
33#include "macros.h"
34#include "api_loopback.h"
35#include "mtypes.h"
36#include "glapi/glapi.h"
37#include "glapi/glthread.h"
38#include "main/dispatch.h"
39#include "mfeatures.h"
40
41/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats.  Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h.  The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50#define COLORF(r,g,b,a)             CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51#define VERTEX2(x,y)	            CALL_Vertex2f(GET_DISPATCH(), (x,y))
52#define VERTEX3(x,y,z)	            CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53#define VERTEX4(x,y,z,w)            CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54#define NORMAL(x,y,z)               CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55#define TEXCOORD1(s)                CALL_TexCoord1f(GET_DISPATCH(), (s))
56#define TEXCOORD2(s,t)              CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57#define TEXCOORD3(s,t,u)            CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58#define TEXCOORD4(s,t,u,v)          CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59#define INDEX(c)		    CALL_Indexf(GET_DISPATCH(), (c))
60#define MULTI_TEXCOORD1(z,s)	    CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61#define MULTI_TEXCOORD2(z,s,t)	    CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62#define MULTI_TEXCOORD3(z,s,t,u)    CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63#define MULTI_TEXCOORD4(z,s,t,u,v)  CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64#define EVALCOORD1(x)               CALL_EvalCoord1f(GET_DISPATCH(), (x))
65#define EVALCOORD2(x,y)             CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66#define MATERIALFV(a,b,c)           CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67#define RECTF(a,b,c,d)              CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
68
69#define FOGCOORDF(x)                CALL_FogCoordfEXT(GET_DISPATCH(), (x))
70#define SECONDARYCOLORF(a,b,c)      CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
71
72#define ATTRIB1NV(index,x)          CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
73#define ATTRIB2NV(index,x,y)        CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
74#define ATTRIB3NV(index,x,y,z)      CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
75#define ATTRIB4NV(index,x,y,z,w)    CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
76
77#define ATTRIB1ARB(index,x)         CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
78#define ATTRIB2ARB(index,x,y)       CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
79#define ATTRIB3ARB(index,x,y,z)     CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
80#define ATTRIB4ARB(index,x,y,z,w)   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
81
82#define ATTRIBI_1I(index,x)   CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
83#define ATTRIBI_1UI(index,x)   CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
84#define ATTRIBI_4I(index,x,y,z,w)   CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
85
86#define ATTRIBI_4UI(index,x,y,z,w)   CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
87
88
89#if FEATURE_beginend
90
91
92static void GLAPIENTRY
93loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
94{
95   COLORF( BYTE_TO_FLOAT(red),
96	   BYTE_TO_FLOAT(green),
97	   BYTE_TO_FLOAT(blue),
98	   1.0 );
99}
100
101static void GLAPIENTRY
102loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
103{
104   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
105}
106
107static void GLAPIENTRY
108loopback_Color3i_f( GLint red, GLint green, GLint blue )
109{
110   COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
111	   INT_TO_FLOAT(blue), 1.0);
112}
113
114static void GLAPIENTRY
115loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
116{
117   COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
118	   SHORT_TO_FLOAT(blue), 1.0);
119}
120
121static void GLAPIENTRY
122loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
123{
124   COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
125	   UINT_TO_FLOAT(blue), 1.0 );
126}
127
128static void GLAPIENTRY
129loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
130{
131   COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
132	   USHORT_TO_FLOAT(blue), 1.0 );
133}
134
135static void GLAPIENTRY
136loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
137{
138   COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
139	   UBYTE_TO_FLOAT(blue), 1.0 );
140}
141
142
143static void GLAPIENTRY
144loopback_Color3bv_f( const GLbyte *v )
145{
146   COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
147	   BYTE_TO_FLOAT(v[2]), 1.0 );
148}
149
150static void GLAPIENTRY
151loopback_Color3dv_f( const GLdouble *v )
152{
153   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
154}
155
156static void GLAPIENTRY
157loopback_Color3iv_f( const GLint *v )
158{
159   COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
160	   INT_TO_FLOAT(v[2]), 1.0 );
161}
162
163static void GLAPIENTRY
164loopback_Color3sv_f( const GLshort *v )
165{
166   COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
167	   SHORT_TO_FLOAT(v[2]), 1.0 );
168}
169
170static void GLAPIENTRY
171loopback_Color3uiv_f( const GLuint *v )
172{
173   COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
174	   UINT_TO_FLOAT(v[2]), 1.0 );
175}
176
177static void GLAPIENTRY
178loopback_Color3usv_f( const GLushort *v )
179{
180   COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
181	   USHORT_TO_FLOAT(v[2]), 1.0 );
182}
183
184static void GLAPIENTRY
185loopback_Color3ubv_f( const GLubyte *v )
186{
187   COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
188	   UBYTE_TO_FLOAT(v[2]), 1.0 );
189}
190
191
192static void GLAPIENTRY
193loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
194			      GLbyte alpha )
195{
196   COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
197	   BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
198}
199
200static void GLAPIENTRY
201loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
202			      GLdouble alpha )
203{
204   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
205}
206
207static void GLAPIENTRY
208loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
209{
210   COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
211	   INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
212}
213
214static void GLAPIENTRY
215loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
216			      GLshort alpha )
217{
218   COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
219	   SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
220}
221
222static void GLAPIENTRY
223loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
224{
225   COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
226	   UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
227}
228
229static void GLAPIENTRY
230loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
231{
232   COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
233	   USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
234}
235
236static void GLAPIENTRY
237loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
238{
239   COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
240	   UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
241}
242
243
244static void GLAPIENTRY
245loopback_Color4iv_f( const GLint *v )
246{
247   COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
248	   INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
249}
250
251
252static void GLAPIENTRY
253loopback_Color4bv_f( const GLbyte *v )
254{
255   COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
256	   BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
257}
258
259static void GLAPIENTRY
260loopback_Color4dv_f( const GLdouble *v )
261{
262   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
263}
264
265
266static void GLAPIENTRY
267loopback_Color4sv_f( const GLshort *v)
268{
269   COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
270	   SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
271}
272
273
274static void GLAPIENTRY
275loopback_Color4uiv_f( const GLuint *v)
276{
277   COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
278	   UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
279}
280
281static void GLAPIENTRY
282loopback_Color4usv_f( const GLushort *v)
283{
284   COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
285	   USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
286}
287
288static void GLAPIENTRY
289loopback_Color4ubv_f( const GLubyte *v)
290{
291   COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
292	   UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
293}
294
295
296static void GLAPIENTRY
297loopback_FogCoorddEXT( GLdouble d )
298{
299   FOGCOORDF( (GLfloat) d );
300}
301
302static void GLAPIENTRY
303loopback_FogCoorddvEXT( const GLdouble *v )
304{
305   FOGCOORDF( (GLfloat) *v );
306}
307
308
309static void GLAPIENTRY
310loopback_Indexd( GLdouble c )
311{
312   INDEX( (GLfloat) c );
313}
314
315static void GLAPIENTRY
316loopback_Indexi( GLint c )
317{
318   INDEX( (GLfloat) c );
319}
320
321static void GLAPIENTRY
322loopback_Indexs( GLshort c )
323{
324   INDEX( (GLfloat) c );
325}
326
327static void GLAPIENTRY
328loopback_Indexub( GLubyte c )
329{
330   INDEX( (GLfloat) c );
331}
332
333static void GLAPIENTRY
334loopback_Indexdv( const GLdouble *c )
335{
336   INDEX( (GLfloat) *c );
337}
338
339static void GLAPIENTRY
340loopback_Indexiv( const GLint *c )
341{
342   INDEX( (GLfloat) *c );
343}
344
345static void GLAPIENTRY
346loopback_Indexsv( const GLshort *c )
347{
348   INDEX( (GLfloat) *c );
349}
350
351static void GLAPIENTRY
352loopback_Indexubv( const GLubyte *c )
353{
354   INDEX( (GLfloat) *c );
355}
356
357
358static void GLAPIENTRY
359loopback_EdgeFlagv(const GLboolean *flag)
360{
361   CALL_EdgeFlag(GET_DISPATCH(), (*flag));
362}
363
364
365static void GLAPIENTRY
366loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
367{
368   NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
369}
370
371static void GLAPIENTRY
372loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
373{
374   NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
375}
376
377static void GLAPIENTRY
378loopback_Normal3i( GLint nx, GLint ny, GLint nz )
379{
380   NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
381}
382
383static void GLAPIENTRY
384loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
385{
386   NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
387}
388
389static void GLAPIENTRY
390loopback_Normal3bv( const GLbyte *v )
391{
392   NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
393}
394
395static void GLAPIENTRY
396loopback_Normal3dv( const GLdouble *v )
397{
398   NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
399}
400
401static void GLAPIENTRY
402loopback_Normal3iv( const GLint *v )
403{
404   NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
405}
406
407static void GLAPIENTRY
408loopback_Normal3sv( const GLshort *v )
409{
410   NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
411}
412
413static void GLAPIENTRY
414loopback_TexCoord1d( GLdouble s )
415{
416   TEXCOORD1((GLfloat) s);
417}
418
419static void GLAPIENTRY
420loopback_TexCoord1i( GLint s )
421{
422   TEXCOORD1((GLfloat) s);
423}
424
425static void GLAPIENTRY
426loopback_TexCoord1s( GLshort s )
427{
428   TEXCOORD1((GLfloat) s);
429}
430
431static void GLAPIENTRY
432loopback_TexCoord2d( GLdouble s, GLdouble t )
433{
434   TEXCOORD2((GLfloat) s,(GLfloat) t);
435}
436
437static void GLAPIENTRY
438loopback_TexCoord2s( GLshort s, GLshort t )
439{
440   TEXCOORD2((GLfloat) s,(GLfloat) t);
441}
442
443static void GLAPIENTRY
444loopback_TexCoord2i( GLint s, GLint t )
445{
446   TEXCOORD2((GLfloat) s,(GLfloat) t);
447}
448
449static void GLAPIENTRY
450loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
451{
452   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
453}
454
455static void GLAPIENTRY
456loopback_TexCoord3i( GLint s, GLint t, GLint r )
457{
458   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
459}
460
461static void GLAPIENTRY
462loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
463{
464   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
465}
466
467static void GLAPIENTRY
468loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
469{
470   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
471}
472
473static void GLAPIENTRY
474loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
475{
476   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
477}
478
479static void GLAPIENTRY
480loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
481{
482   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
483}
484
485static void GLAPIENTRY
486loopback_TexCoord1dv( const GLdouble *v )
487{
488   TEXCOORD1((GLfloat) v[0]);
489}
490
491static void GLAPIENTRY
492loopback_TexCoord1iv( const GLint *v )
493{
494   TEXCOORD1((GLfloat) v[0]);
495}
496
497static void GLAPIENTRY
498loopback_TexCoord1sv( const GLshort *v )
499{
500   TEXCOORD1((GLfloat) v[0]);
501}
502
503static void GLAPIENTRY
504loopback_TexCoord2dv( const GLdouble *v )
505{
506   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
507}
508
509static void GLAPIENTRY
510loopback_TexCoord2iv( const GLint *v )
511{
512   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
513}
514
515static void GLAPIENTRY
516loopback_TexCoord2sv( const GLshort *v )
517{
518   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
519}
520
521static void GLAPIENTRY
522loopback_TexCoord3dv( const GLdouble *v )
523{
524   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
525}
526
527static void GLAPIENTRY
528loopback_TexCoord3iv( const GLint *v )
529{
530   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
531}
532
533static void GLAPIENTRY
534loopback_TexCoord3sv( const GLshort *v )
535{
536   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
537}
538
539static void GLAPIENTRY
540loopback_TexCoord4dv( const GLdouble *v )
541{
542   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
543}
544
545static void GLAPIENTRY
546loopback_TexCoord4iv( const GLint *v )
547{
548   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
549}
550
551static void GLAPIENTRY
552loopback_TexCoord4sv( const GLshort *v )
553{
554   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
555}
556
557static void GLAPIENTRY
558loopback_Vertex2d( GLdouble x, GLdouble y )
559{
560   VERTEX2( (GLfloat) x, (GLfloat) y );
561}
562
563static void GLAPIENTRY
564loopback_Vertex2i( GLint x, GLint y )
565{
566   VERTEX2( (GLfloat) x, (GLfloat) y );
567}
568
569static void GLAPIENTRY
570loopback_Vertex2s( GLshort x, GLshort y )
571{
572   VERTEX2( (GLfloat) x, (GLfloat) y );
573}
574
575static void GLAPIENTRY
576loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
577{
578   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
579}
580
581static void GLAPIENTRY
582loopback_Vertex3i( GLint x, GLint y, GLint z )
583{
584   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
585}
586
587static void GLAPIENTRY
588loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
589{
590   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
591}
592
593static void GLAPIENTRY
594loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
595{
596   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
597}
598
599static void GLAPIENTRY
600loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
601{
602   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
603}
604
605static void GLAPIENTRY
606loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
607{
608   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
609}
610
611static void GLAPIENTRY
612loopback_Vertex2dv( const GLdouble *v )
613{
614   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
615}
616
617static void GLAPIENTRY
618loopback_Vertex2iv( const GLint *v )
619{
620   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
621}
622
623static void GLAPIENTRY
624loopback_Vertex2sv( const GLshort *v )
625{
626   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
627}
628
629static void GLAPIENTRY
630loopback_Vertex3dv( const GLdouble *v )
631{
632   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
633}
634
635static void GLAPIENTRY
636loopback_Vertex3iv( const GLint *v )
637{
638   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
639}
640
641static void GLAPIENTRY
642loopback_Vertex3sv( const GLshort *v )
643{
644   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
645}
646
647static void GLAPIENTRY
648loopback_Vertex4dv( const GLdouble *v )
649{
650   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
651	    (GLfloat) v[2], (GLfloat) v[3] );
652}
653
654static void GLAPIENTRY
655loopback_Vertex4iv( const GLint *v )
656{
657   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
658	    (GLfloat) v[2], (GLfloat) v[3] );
659}
660
661static void GLAPIENTRY
662loopback_Vertex4sv( const GLshort *v )
663{
664   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
665	    (GLfloat) v[2], (GLfloat) v[3] );
666}
667
668static void GLAPIENTRY
669loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
670{
671   MULTI_TEXCOORD1( target, (GLfloat) s );
672}
673
674static void GLAPIENTRY
675loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
676{
677   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
678}
679
680static void GLAPIENTRY
681loopback_MultiTexCoord1iARB(GLenum target, GLint s)
682{
683   MULTI_TEXCOORD1( target, (GLfloat) s );
684}
685
686static void GLAPIENTRY
687loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
688{
689   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
690}
691
692static void GLAPIENTRY
693loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
694{
695   MULTI_TEXCOORD1( target, (GLfloat) s );
696}
697
698static void GLAPIENTRY
699loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
700{
701   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
702}
703
704static void GLAPIENTRY
705loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
706{
707   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
708}
709
710static void GLAPIENTRY
711loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
712{
713   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
714}
715
716static void GLAPIENTRY
717loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
718{
719   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
720}
721
722static void GLAPIENTRY
723loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
724{
725   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
726}
727
728static void GLAPIENTRY
729loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
730{
731   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
732}
733
734static void GLAPIENTRY
735loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
736{
737   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
738}
739
740static void GLAPIENTRY
741loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
742{
743   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
744}
745
746static void GLAPIENTRY
747loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
748{
749   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
750}
751
752static void GLAPIENTRY
753loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
754{
755   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
756}
757
758static void GLAPIENTRY
759loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
760{
761   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
762}
763
764static void GLAPIENTRY
765loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
766{
767   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
768}
769
770static void GLAPIENTRY
771loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
772{
773   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
774}
775
776static void GLAPIENTRY
777loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
778{
779   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
780		    (GLfloat) r, (GLfloat) q );
781}
782
783static void GLAPIENTRY
784loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
785{
786   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
787		    (GLfloat) v[2], (GLfloat) v[3] );
788}
789
790static void GLAPIENTRY
791loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
792{
793   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
794		    (GLfloat) r, (GLfloat) q );
795}
796
797static void GLAPIENTRY
798loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
799{
800   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
801		    (GLfloat) v[2], (GLfloat) v[3] );
802}
803
804static void GLAPIENTRY
805loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
806{
807   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
808		    (GLfloat) r, (GLfloat) q );
809}
810
811static void GLAPIENTRY
812loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
813{
814   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
815		    (GLfloat) v[2], (GLfloat) v[3] );
816}
817
818static void GLAPIENTRY
819loopback_EvalCoord2dv( const GLdouble *u )
820{
821   EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
822}
823
824static void GLAPIENTRY
825loopback_EvalCoord2fv( const GLfloat *u )
826{
827   EVALCOORD2( u[0], u[1] );
828}
829
830static void GLAPIENTRY
831loopback_EvalCoord2d( GLdouble u, GLdouble v )
832{
833   EVALCOORD2( (GLfloat) u, (GLfloat) v );
834}
835
836static void GLAPIENTRY
837loopback_EvalCoord1dv( const GLdouble *u )
838{
839   EVALCOORD1( (GLfloat) *u );
840}
841
842static void GLAPIENTRY
843loopback_EvalCoord1fv( const GLfloat *u )
844{
845   EVALCOORD1( (GLfloat) *u );
846}
847
848static void GLAPIENTRY
849loopback_EvalCoord1d( GLdouble u )
850{
851   EVALCOORD1( (GLfloat) u );
852}
853
854static void GLAPIENTRY
855loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
856{
857   GLfloat fparam[4];
858   fparam[0] = param;
859   MATERIALFV( face, pname, fparam );
860}
861
862static void GLAPIENTRY
863loopback_Materiali(GLenum face, GLenum pname, GLint param )
864{
865   GLfloat p = (GLfloat) param;
866   MATERIALFV(face, pname, &p);
867}
868
869static void GLAPIENTRY
870loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
871{
872   GLfloat fparam[4];
873   switch (pname) {
874   case GL_AMBIENT:
875   case GL_DIFFUSE:
876   case GL_SPECULAR:
877   case GL_EMISSION:
878   case GL_AMBIENT_AND_DIFFUSE:
879      fparam[0] = INT_TO_FLOAT( params[0] );
880      fparam[1] = INT_TO_FLOAT( params[1] );
881      fparam[2] = INT_TO_FLOAT( params[2] );
882      fparam[3] = INT_TO_FLOAT( params[3] );
883      break;
884   case GL_SHININESS:
885      fparam[0] = (GLfloat) params[0];
886      break;
887   case GL_COLOR_INDEXES:
888      fparam[0] = (GLfloat) params[0];
889      fparam[1] = (GLfloat) params[1];
890      fparam[2] = (GLfloat) params[2];
891      break;
892   default:
893      ;
894   }
895   MATERIALFV(face, pname, fparam);
896}
897
898
899static void GLAPIENTRY
900loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
901{
902   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
903}
904
905static void GLAPIENTRY
906loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
907{
908   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
909}
910
911static void GLAPIENTRY
912loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
913{
914   RECTF(v1[0], v1[1], v2[0], v2[1]);
915}
916
917static void GLAPIENTRY
918loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
919{
920   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
921}
922
923static void GLAPIENTRY
924loopback_Rectiv(const GLint *v1, const GLint *v2)
925{
926   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
927}
928
929static void GLAPIENTRY
930loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
931{
932   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
933}
934
935static void GLAPIENTRY
936loopback_Rectsv(const GLshort *v1, const GLshort *v2)
937{
938   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
939}
940
941static void GLAPIENTRY
942loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
943{
944   SECONDARYCOLORF( BYTE_TO_FLOAT(red),
945		    BYTE_TO_FLOAT(green),
946		    BYTE_TO_FLOAT(blue) );
947}
948
949static void GLAPIENTRY
950loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
951{
952   SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
953}
954
955static void GLAPIENTRY
956loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
957{
958   SECONDARYCOLORF( INT_TO_FLOAT(red),
959		    INT_TO_FLOAT(green),
960		    INT_TO_FLOAT(blue));
961}
962
963static void GLAPIENTRY
964loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
965{
966   SECONDARYCOLORF(SHORT_TO_FLOAT(red),
967                   SHORT_TO_FLOAT(green),
968                   SHORT_TO_FLOAT(blue));
969}
970
971static void GLAPIENTRY
972loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
973{
974   SECONDARYCOLORF(UINT_TO_FLOAT(red),
975                   UINT_TO_FLOAT(green),
976                   UINT_TO_FLOAT(blue));
977}
978
979static void GLAPIENTRY
980loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
981{
982   SECONDARYCOLORF(USHORT_TO_FLOAT(red),
983                   USHORT_TO_FLOAT(green),
984                   USHORT_TO_FLOAT(blue));
985}
986
987static void GLAPIENTRY
988loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
989{
990   SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
991                   UBYTE_TO_FLOAT(green),
992                   UBYTE_TO_FLOAT(blue));
993}
994
995static void GLAPIENTRY
996loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
997{
998   SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
999                   BYTE_TO_FLOAT(v[1]),
1000                   BYTE_TO_FLOAT(v[2]));
1001}
1002
1003static void GLAPIENTRY
1004loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
1005{
1006   SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1007}
1008static void GLAPIENTRY
1009loopback_SecondaryColor3ivEXT_f( const GLint *v )
1010{
1011   SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1012                   INT_TO_FLOAT(v[1]),
1013                   INT_TO_FLOAT(v[2]));
1014}
1015
1016static void GLAPIENTRY
1017loopback_SecondaryColor3svEXT_f( const GLshort *v )
1018{
1019   SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1020                   SHORT_TO_FLOAT(v[1]),
1021                   SHORT_TO_FLOAT(v[2]));
1022}
1023
1024static void GLAPIENTRY
1025loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1026{
1027   SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1028                   UINT_TO_FLOAT(v[1]),
1029                   UINT_TO_FLOAT(v[2]));
1030}
1031
1032static void GLAPIENTRY
1033loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1034{
1035   SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1036                   USHORT_TO_FLOAT(v[1]),
1037                   USHORT_TO_FLOAT(v[2]));
1038}
1039
1040static void GLAPIENTRY
1041loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1042{
1043   SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1044                   UBYTE_TO_FLOAT(v[1]),
1045                   UBYTE_TO_FLOAT(v[2]));
1046}
1047
1048
1049/*
1050 * GL_NV_vertex_program:
1051 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1052 * Note that attribute indexes DO alias conventional vertex attributes.
1053 */
1054
1055static void GLAPIENTRY
1056loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1057{
1058   ATTRIB1NV(index, (GLfloat) x);
1059}
1060
1061static void GLAPIENTRY
1062loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1063{
1064   ATTRIB1NV(index, (GLfloat) x);
1065}
1066
1067static void GLAPIENTRY
1068loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1069{
1070   ATTRIB2NV(index, (GLfloat) x, y);
1071}
1072
1073static void GLAPIENTRY
1074loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1075{
1076   ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1077}
1078
1079static void GLAPIENTRY
1080loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1081{
1082   ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1083}
1084
1085static void GLAPIENTRY
1086loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1087{
1088   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1089}
1090
1091static void GLAPIENTRY
1092loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1093{
1094   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1095}
1096
1097static void GLAPIENTRY
1098loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1099{
1100   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1101}
1102
1103static void GLAPIENTRY
1104loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1105{
1106   ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1107	UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1108}
1109
1110static void GLAPIENTRY
1111loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1112{
1113   ATTRIB1NV(index, (GLfloat) v[0]);
1114}
1115
1116static void GLAPIENTRY
1117loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1118{
1119   ATTRIB1NV(index, (GLfloat) v[0]);
1120}
1121
1122static void GLAPIENTRY
1123loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1124{
1125   ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1126}
1127
1128static void GLAPIENTRY
1129loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1130{
1131   ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1132}
1133
1134static void GLAPIENTRY
1135loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1136{
1137   ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1138}
1139
1140static void GLAPIENTRY
1141loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1142{
1143   ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1144}
1145
1146static void GLAPIENTRY
1147loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1148{
1149   ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1150	  (GLfloat)v[3]);
1151}
1152
1153static void GLAPIENTRY
1154loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1155{
1156   ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1157}
1158
1159static void GLAPIENTRY
1160loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1161{
1162   ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1163          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1164}
1165
1166
1167static void GLAPIENTRY
1168loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1169{
1170   GLint i;
1171   for (i = n - 1; i >= 0; i--)
1172      loopback_VertexAttrib1svNV(index + i, v + i);
1173}
1174
1175static void GLAPIENTRY
1176loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1177{
1178   GLint i;
1179   for (i = n - 1; i >= 0; i--)
1180      ATTRIB1NV(index + i, v[i]);
1181}
1182
1183static void GLAPIENTRY
1184loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1185{
1186   GLint i;
1187   for (i = n - 1; i >= 0; i--)
1188      loopback_VertexAttrib1dvNV(index + i, v + i);
1189}
1190
1191static void GLAPIENTRY
1192loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1193{
1194   GLint i;
1195   for (i = n - 1; i >= 0; i--)
1196      loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1197}
1198
1199static void GLAPIENTRY
1200loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1201{
1202   GLint i;
1203   for (i = n - 1; i >= 0; i--)
1204      ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1205}
1206
1207static void GLAPIENTRY
1208loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1209{
1210   GLint i;
1211   for (i = n - 1; i >= 0; i--)
1212      loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1213}
1214
1215static void GLAPIENTRY
1216loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1217{
1218   GLint i;
1219   for (i = n - 1; i >= 0; i--)
1220      loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1221}
1222
1223static void GLAPIENTRY
1224loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1225{
1226   GLint i;
1227   for (i = n - 1; i >= 0; i--)
1228      ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1229}
1230
1231static void GLAPIENTRY
1232loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1233{
1234   GLint i;
1235   for (i = n - 1; i >= 0; i--)
1236      loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1237}
1238
1239static void GLAPIENTRY
1240loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1241{
1242   GLint i;
1243   for (i = n - 1; i >= 0; i--)
1244      loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1245}
1246
1247static void GLAPIENTRY
1248loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1249{
1250   GLint i;
1251   for (i = n - 1; i >= 0; i--)
1252      ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1253}
1254
1255static void GLAPIENTRY
1256loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1257{
1258   GLint i;
1259   for (i = n - 1; i >= 0; i--)
1260      loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1261}
1262
1263static void GLAPIENTRY
1264loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1265{
1266   GLint i;
1267   for (i = n - 1; i >= 0; i--)
1268      loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1269}
1270
1271
1272/*
1273 * GL_ARB_vertex_program
1274 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1275 * Note that attribute indexes do NOT alias conventional attributes.
1276 */
1277
1278static void GLAPIENTRY
1279loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1280{
1281   ATTRIB1ARB(index, (GLfloat) x);
1282}
1283
1284static void GLAPIENTRY
1285loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1286{
1287   ATTRIB1ARB(index, (GLfloat) x);
1288}
1289
1290static void GLAPIENTRY
1291loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1292{
1293   ATTRIB2ARB(index, (GLfloat) x, y);
1294}
1295
1296static void GLAPIENTRY
1297loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1298{
1299   ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1300}
1301
1302static void GLAPIENTRY
1303loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1304{
1305   ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1306}
1307
1308static void GLAPIENTRY
1309loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1310{
1311   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1312}
1313
1314static void GLAPIENTRY
1315loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1316{
1317   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1318}
1319
1320static void GLAPIENTRY
1321loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1322{
1323   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1324}
1325
1326static void GLAPIENTRY
1327loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1328{
1329   ATTRIB1ARB(index, (GLfloat) v[0]);
1330}
1331
1332static void GLAPIENTRY
1333loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1334{
1335   ATTRIB1ARB(index, (GLfloat) v[0]);
1336}
1337
1338static void GLAPIENTRY
1339loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1340{
1341   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1342}
1343
1344static void GLAPIENTRY
1345loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1346{
1347   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1348}
1349
1350static void GLAPIENTRY
1351loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1352{
1353   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1354}
1355
1356static void GLAPIENTRY
1357loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1358{
1359   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1360}
1361
1362static void GLAPIENTRY
1363loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1364{
1365   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1366	  (GLfloat)v[3]);
1367}
1368
1369static void GLAPIENTRY
1370loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1371{
1372   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1373}
1374
1375static void GLAPIENTRY
1376loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1377{
1378   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1379}
1380
1381static void GLAPIENTRY
1382loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1383{
1384   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1385}
1386
1387static void GLAPIENTRY
1388loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1389{
1390   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1391}
1392
1393static void GLAPIENTRY
1394loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1395{
1396   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1397}
1398
1399static void GLAPIENTRY
1400loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1401{
1402   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1403}
1404
1405static void GLAPIENTRY
1406loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1407{
1408   ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1409          BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1410}
1411
1412static void GLAPIENTRY
1413loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1414{
1415   ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1416          SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1417}
1418
1419static void GLAPIENTRY
1420loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1421{
1422   ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1423          INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1424}
1425
1426static void GLAPIENTRY
1427loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1428{
1429   ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1430              UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1431}
1432
1433static void GLAPIENTRY
1434loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1435{
1436   ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1437          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1438}
1439
1440static void GLAPIENTRY
1441loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1442{
1443   ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1444          USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1445}
1446
1447static void GLAPIENTRY
1448loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1449{
1450   ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1451          UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1452}
1453
1454
1455
1456/**
1457 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
1458 * Note that attribute indexes do NOT alias conventional attributes.
1459 */
1460
1461static void GLAPIENTRY
1462loopback_VertexAttribI1iv(GLuint index, const GLint *v)
1463{
1464   ATTRIBI_1I(index, v[0]);
1465}
1466
1467static void GLAPIENTRY
1468loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
1469{
1470   ATTRIBI_1UI(index, v[0]);
1471}
1472
1473static void GLAPIENTRY
1474loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
1475{
1476   ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1477}
1478
1479static void GLAPIENTRY
1480loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
1481{
1482   ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1483}
1484
1485static void GLAPIENTRY
1486loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1487{
1488   ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1489}
1490
1491static void GLAPIENTRY
1492loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
1493{
1494   ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1495}
1496
1497
1498
1499
1500/*
1501 * This code never registers handlers for any of the entry points
1502 * listed in vtxfmt.h.
1503 */
1504void
1505_mesa_loopback_init_api_table(const struct gl_context *ctx,
1506                              struct _glapi_table *dest)
1507{
1508   if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
1509      SET_Color3b(dest, loopback_Color3b_f);
1510      SET_Color3d(dest, loopback_Color3d_f);
1511      SET_Color3i(dest, loopback_Color3i_f);
1512      SET_Color3s(dest, loopback_Color3s_f);
1513      SET_Color3ui(dest, loopback_Color3ui_f);
1514      SET_Color3us(dest, loopback_Color3us_f);
1515      SET_Color3ub(dest, loopback_Color3ub_f);
1516      SET_Color4b(dest, loopback_Color4b_f);
1517      SET_Color4d(dest, loopback_Color4d_f);
1518      SET_Color4i(dest, loopback_Color4i_f);
1519      SET_Color4s(dest, loopback_Color4s_f);
1520      SET_Color4ui(dest, loopback_Color4ui_f);
1521      SET_Color4us(dest, loopback_Color4us_f);
1522      SET_Color4ub(dest, loopback_Color4ub_f);
1523      SET_Color3bv(dest, loopback_Color3bv_f);
1524      SET_Color3dv(dest, loopback_Color3dv_f);
1525      SET_Color3iv(dest, loopback_Color3iv_f);
1526      SET_Color3sv(dest, loopback_Color3sv_f);
1527      SET_Color3uiv(dest, loopback_Color3uiv_f);
1528      SET_Color3usv(dest, loopback_Color3usv_f);
1529      SET_Color3ubv(dest, loopback_Color3ubv_f);
1530      SET_Color4bv(dest, loopback_Color4bv_f);
1531      SET_Color4dv(dest, loopback_Color4dv_f);
1532      SET_Color4iv(dest, loopback_Color4iv_f);
1533      SET_Color4sv(dest, loopback_Color4sv_f);
1534      SET_Color4uiv(dest, loopback_Color4uiv_f);
1535      SET_Color4usv(dest, loopback_Color4usv_f);
1536      SET_Color4ubv(dest, loopback_Color4ubv_f);
1537
1538      SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1539      SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1540      SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1541      SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1542      SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1543      SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1544      SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1545      SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1546      SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1547      SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1548      SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1549      SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1550      SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1551      SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1552
1553      SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1554
1555      SET_Indexd(dest, loopback_Indexd);
1556      SET_Indexi(dest, loopback_Indexi);
1557      SET_Indexs(dest, loopback_Indexs);
1558      SET_Indexub(dest, loopback_Indexub);
1559      SET_Indexdv(dest, loopback_Indexdv);
1560      SET_Indexiv(dest, loopback_Indexiv);
1561      SET_Indexsv(dest, loopback_Indexsv);
1562      SET_Indexubv(dest, loopback_Indexubv);
1563      SET_Normal3b(dest, loopback_Normal3b);
1564      SET_Normal3d(dest, loopback_Normal3d);
1565      SET_Normal3i(dest, loopback_Normal3i);
1566      SET_Normal3s(dest, loopback_Normal3s);
1567      SET_Normal3bv(dest, loopback_Normal3bv);
1568      SET_Normal3dv(dest, loopback_Normal3dv);
1569      SET_Normal3iv(dest, loopback_Normal3iv);
1570      SET_Normal3sv(dest, loopback_Normal3sv);
1571      SET_TexCoord1d(dest, loopback_TexCoord1d);
1572      SET_TexCoord1i(dest, loopback_TexCoord1i);
1573      SET_TexCoord1s(dest, loopback_TexCoord1s);
1574      SET_TexCoord2d(dest, loopback_TexCoord2d);
1575      SET_TexCoord2s(dest, loopback_TexCoord2s);
1576      SET_TexCoord2i(dest, loopback_TexCoord2i);
1577      SET_TexCoord3d(dest, loopback_TexCoord3d);
1578      SET_TexCoord3i(dest, loopback_TexCoord3i);
1579      SET_TexCoord3s(dest, loopback_TexCoord3s);
1580      SET_TexCoord4d(dest, loopback_TexCoord4d);
1581      SET_TexCoord4i(dest, loopback_TexCoord4i);
1582      SET_TexCoord4s(dest, loopback_TexCoord4s);
1583      SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1584      SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1585      SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1586      SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1587      SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1588      SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1589      SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1590      SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1591      SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1592      SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1593      SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1594      SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1595      SET_Vertex2d(dest, loopback_Vertex2d);
1596      SET_Vertex2i(dest, loopback_Vertex2i);
1597      SET_Vertex2s(dest, loopback_Vertex2s);
1598      SET_Vertex3d(dest, loopback_Vertex3d);
1599      SET_Vertex3i(dest, loopback_Vertex3i);
1600      SET_Vertex3s(dest, loopback_Vertex3s);
1601      SET_Vertex4d(dest, loopback_Vertex4d);
1602      SET_Vertex4i(dest, loopback_Vertex4i);
1603      SET_Vertex4s(dest, loopback_Vertex4s);
1604      SET_Vertex2dv(dest, loopback_Vertex2dv);
1605      SET_Vertex2iv(dest, loopback_Vertex2iv);
1606      SET_Vertex2sv(dest, loopback_Vertex2sv);
1607      SET_Vertex3dv(dest, loopback_Vertex3dv);
1608      SET_Vertex3iv(dest, loopback_Vertex3iv);
1609      SET_Vertex3sv(dest, loopback_Vertex3sv);
1610      SET_Vertex4dv(dest, loopback_Vertex4dv);
1611      SET_Vertex4iv(dest, loopback_Vertex4iv);
1612      SET_Vertex4sv(dest, loopback_Vertex4sv);
1613      SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1614      SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1615      SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1616      SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1617      SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1618      SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1619      SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1620      SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1621      SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1622      SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1623      SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1624      SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1625      SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1626      SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1627      SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1628      SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1629      SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1630      SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1631      SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1632      SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1633      SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1634      SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1635      SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1636      SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1637      SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1638      SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1639      SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1640      SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1641      SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1642      SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1643      SET_Materialf(dest, loopback_Materialf);
1644      SET_Materiali(dest, loopback_Materiali);
1645      SET_Materialiv(dest, loopback_Materialiv);
1646      SET_Rectd(dest, loopback_Rectd);
1647      SET_Rectdv(dest, loopback_Rectdv);
1648      SET_Rectfv(dest, loopback_Rectfv);
1649      SET_Recti(dest, loopback_Recti);
1650      SET_Rectiv(dest, loopback_Rectiv);
1651      SET_Rects(dest, loopback_Rects);
1652      SET_Rectsv(dest, loopback_Rectsv);
1653      SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1654      SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1655   }
1656
1657   if (ctx->API == API_OPENGL) {
1658      SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1659      SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1660      SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1661      SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1662      SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1663      SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1664      SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1665      SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1666      SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1667      SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1668      SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1669      SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1670      SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1671      SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1672      SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1673      SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1674      SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1675      SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1676      SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1677      SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1678      SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1679      SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1680      SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1681      SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1682      SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1683      SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1684      SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1685      SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1686      SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1687      SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1688      SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1689   }
1690
1691   if (ctx->API != API_OPENGLES2) {
1692      SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1693      SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1694      SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1695      SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1696      SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1697      SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1698      SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1699      SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1700      SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1701      SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1702      SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1703      SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1704      SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1705      SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1706      SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1707      SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1708      SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1709      SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1710      SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1711      SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1712      SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1713      SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1714      SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1715      SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1716      SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1717      SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1718      SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1719      SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1720
1721      /* GL_EXT_gpu_shader4, GL 3.0 */
1722      SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv);
1723      SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv);
1724      SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv);
1725      SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv);
1726      SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv);
1727      SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv);
1728   }
1729}
1730
1731
1732#endif /* FEATURE_beginend */
1733