1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "colormac.h"
36#include "context.h"
37#include "enums.h"
38#include "fbobject.h"
39#include "mtypes.h"
40
41
42#define BAD_MASK ~0u
43
44
45/**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer.  For window system framebuffers
49 * we look at the framebuffer's visual.  But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb  the framebuffer to draw to, or read from
52 * \return  bitmask of BUFFER_BIT_* flags
53 */
54static GLbitfield
55supported_buffer_bitmask(const struct gl_context *ctx,
56                         const struct gl_framebuffer *fb)
57{
58   GLbitfield mask = 0x0;
59
60   if (_mesa_is_user_fbo(fb)) {
61      /* A user-created renderbuffer */
62      GLuint i;
63      ASSERT(ctx->Extensions.EXT_framebuffer_object);
64      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
65         mask |= (BUFFER_BIT_COLOR0 << i);
66      }
67   }
68   else {
69      /* A window system framebuffer */
70      GLint i;
71      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
72      if (fb->Visual.stereoMode) {
73         mask |= BUFFER_BIT_FRONT_RIGHT;
74         if (fb->Visual.doubleBufferMode) {
75            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
76         }
77      }
78      else if (fb->Visual.doubleBufferMode) {
79         mask |= BUFFER_BIT_BACK_LEFT;
80      }
81
82      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
83         mask |= (BUFFER_BIT_AUX0 << i);
84      }
85   }
86
87   return mask;
88}
89
90
91/**
92 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
93 * Given a GLenum naming one or more color buffers (such as
94 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
95 */
96static GLbitfield
97draw_buffer_enum_to_bitmask(GLenum buffer)
98{
99   switch (buffer) {
100      case GL_NONE:
101         return 0;
102      case GL_FRONT:
103         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
104      case GL_BACK:
105         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
106      case GL_RIGHT:
107         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
108      case GL_FRONT_RIGHT:
109         return BUFFER_BIT_FRONT_RIGHT;
110      case GL_BACK_RIGHT:
111         return BUFFER_BIT_BACK_RIGHT;
112      case GL_BACK_LEFT:
113         return BUFFER_BIT_BACK_LEFT;
114      case GL_FRONT_AND_BACK:
115         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
116              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
117      case GL_LEFT:
118         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
119      case GL_FRONT_LEFT:
120         return BUFFER_BIT_FRONT_LEFT;
121      case GL_AUX0:
122         return BUFFER_BIT_AUX0;
123      case GL_AUX1:
124      case GL_AUX2:
125      case GL_AUX3:
126         return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
127      case GL_COLOR_ATTACHMENT0_EXT:
128         return BUFFER_BIT_COLOR0;
129      case GL_COLOR_ATTACHMENT1_EXT:
130         return BUFFER_BIT_COLOR1;
131      case GL_COLOR_ATTACHMENT2_EXT:
132         return BUFFER_BIT_COLOR2;
133      case GL_COLOR_ATTACHMENT3_EXT:
134         return BUFFER_BIT_COLOR3;
135      case GL_COLOR_ATTACHMENT4_EXT:
136         return BUFFER_BIT_COLOR4;
137      case GL_COLOR_ATTACHMENT5_EXT:
138         return BUFFER_BIT_COLOR5;
139      case GL_COLOR_ATTACHMENT6_EXT:
140         return BUFFER_BIT_COLOR6;
141      case GL_COLOR_ATTACHMENT7_EXT:
142         return BUFFER_BIT_COLOR7;
143      default:
144         /* error */
145         return BAD_MASK;
146   }
147}
148
149
150/**
151 * Helper routine used by glReadBuffer.
152 * Given a GLenum naming a color buffer, return the index of the corresponding
153 * renderbuffer (a BUFFER_* value).
154 * return -1 for an invalid buffer.
155 */
156static GLint
157read_buffer_enum_to_index(GLenum buffer)
158{
159   switch (buffer) {
160      case GL_FRONT:
161         return BUFFER_FRONT_LEFT;
162      case GL_BACK:
163         return BUFFER_BACK_LEFT;
164      case GL_RIGHT:
165         return BUFFER_FRONT_RIGHT;
166      case GL_FRONT_RIGHT:
167         return BUFFER_FRONT_RIGHT;
168      case GL_BACK_RIGHT:
169         return BUFFER_BACK_RIGHT;
170      case GL_BACK_LEFT:
171         return BUFFER_BACK_LEFT;
172      case GL_LEFT:
173         return BUFFER_FRONT_LEFT;
174      case GL_FRONT_LEFT:
175         return BUFFER_FRONT_LEFT;
176      case GL_AUX0:
177         return BUFFER_AUX0;
178      case GL_AUX1:
179      case GL_AUX2:
180      case GL_AUX3:
181         return BUFFER_COUNT; /* invalid, but not -1 */
182      case GL_COLOR_ATTACHMENT0_EXT:
183         return BUFFER_COLOR0;
184      case GL_COLOR_ATTACHMENT1_EXT:
185         return BUFFER_COLOR1;
186      case GL_COLOR_ATTACHMENT2_EXT:
187         return BUFFER_COLOR2;
188      case GL_COLOR_ATTACHMENT3_EXT:
189         return BUFFER_COLOR3;
190      case GL_COLOR_ATTACHMENT4_EXT:
191         return BUFFER_COLOR4;
192      case GL_COLOR_ATTACHMENT5_EXT:
193         return BUFFER_COLOR5;
194      case GL_COLOR_ATTACHMENT6_EXT:
195         return BUFFER_COLOR6;
196      case GL_COLOR_ATTACHMENT7_EXT:
197         return BUFFER_COLOR7;
198      default:
199         /* error */
200         return -1;
201   }
202}
203
204
205/**
206 * Called by glDrawBuffer().
207 * Specify which renderbuffer(s) to draw into for the first color output.
208 * <buffer> can name zero, one, two or four renderbuffers!
209 * \sa _mesa_DrawBuffersARB
210 *
211 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
212 *
213 * Note that the behaviour of this function depends on whether the
214 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
215 * a user-created framebuffer object (Name!=0).
216 *   In the former case, we update the per-context ctx->Color.DrawBuffer
217 *   state var _and_ the FB's ColorDrawBuffer state.
218 *   In the later case, we update the FB's ColorDrawBuffer state only.
219 *
220 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
221 * new FB is a window system FB, we need to re-update the FB's
222 * ColorDrawBuffer state to match the context.  This is handled in
223 * _mesa_update_framebuffer().
224 *
225 * See the GL_EXT_framebuffer_object spec for more info.
226 */
227void GLAPIENTRY
228_mesa_DrawBuffer(GLenum buffer)
229{
230   GLbitfield destMask;
231   GET_CURRENT_CONTEXT(ctx);
232   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
233
234   if (MESA_VERBOSE & VERBOSE_API) {
235      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
236   }
237
238   if (buffer == GL_NONE) {
239      destMask = 0x0;
240   }
241   else {
242      const GLbitfield supportedMask
243         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
244      destMask = draw_buffer_enum_to_bitmask(buffer);
245      if (destMask == BAD_MASK) {
246         /* totally bogus buffer */
247         _mesa_error(ctx, GL_INVALID_ENUM,
248                     "glDrawBuffer(buffer=0x%x)", buffer);
249         return;
250      }
251      destMask &= supportedMask;
252      if (destMask == 0x0) {
253         /* none of the named color buffers exist! */
254         _mesa_error(ctx, GL_INVALID_OPERATION,
255                     "glDrawBuffer(buffer=0x%x)", buffer);
256         return;
257      }
258   }
259
260   /* if we get here, there's no error so set new state */
261   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
262
263   /*
264    * Call device driver function.
265    */
266   if (ctx->Driver.DrawBuffers)
267      ctx->Driver.DrawBuffers(ctx, 1, &buffer);
268   else if (ctx->Driver.DrawBuffer)
269      ctx->Driver.DrawBuffer(ctx, buffer);
270}
271
272
273/**
274 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
275 * for N fragment program color outputs.
276 * \sa _mesa_DrawBuffer
277 * \param n  number of outputs
278 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
279 *                 names cannot specify more than one buffer.  For example,
280 *                 GL_FRONT_AND_BACK is illegal.
281 */
282void GLAPIENTRY
283_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
284{
285   GLint output;
286   GLbitfield usedBufferMask, supportedMask;
287   GLbitfield destMask[MAX_DRAW_BUFFERS];
288   GET_CURRENT_CONTEXT(ctx);
289   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
290
291   /* Turns out n==0 is a valid input that should not produce an error.
292    * The remaining code below correctly handles the n==0 case.
293    */
294   if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
295      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
296      return;
297   }
298
299   supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
300   usedBufferMask = 0x0;
301
302   /* complicated error checking... */
303   for (output = 0; output < n; output++) {
304      if (buffers[output] == GL_NONE) {
305         destMask[output] = 0x0;
306      }
307      else {
308         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
309         if (destMask[output] == BAD_MASK
310             || _mesa_bitcount(destMask[output]) > 1) {
311            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
312            return;
313         }
314         destMask[output] &= supportedMask;
315         if (destMask[output] == 0) {
316            _mesa_error(ctx, GL_INVALID_OPERATION,
317                        "glDrawBuffersARB(unsupported buffer)");
318            return;
319         }
320         if (destMask[output] & usedBufferMask) {
321            /* can't specify a dest buffer more than once! */
322            _mesa_error(ctx, GL_INVALID_OPERATION,
323                        "glDrawBuffersARB(duplicated buffer)");
324            return;
325         }
326
327         /* update bitmask */
328         usedBufferMask |= destMask[output];
329      }
330   }
331
332   /* OK, if we get here, there were no errors so set the new state */
333   _mesa_drawbuffers(ctx, n, buffers, destMask);
334
335   /*
336    * Call device driver function.  Note that n can be equal to 0,
337    * in which case we don't want to reference buffers[0], which
338    * may not be valid.
339    */
340   if (ctx->Driver.DrawBuffers)
341      ctx->Driver.DrawBuffers(ctx, n, buffers);
342   else if (ctx->Driver.DrawBuffer)
343      ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
344}
345
346
347/**
348 * Performs necessary state updates when _mesa_drawbuffers makes an
349 * actual change.
350 */
351static void
352updated_drawbuffers(struct gl_context *ctx)
353{
354   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
355
356#if FEATURE_GL
357   if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
358      struct gl_framebuffer *fb = ctx->DrawBuffer;
359
360      /* Flag the FBO as requiring validation. */
361      if (_mesa_is_user_fbo(fb)) {
362	 fb->_Status = 0;
363      }
364   }
365#endif
366}
367
368
369/**
370 * Helper function to set the GL_DRAW_BUFFER state in the context and
371 * current FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
372 *
373 * All error checking will have been done prior to calling this function
374 * so nothing should go wrong at this point.
375 *
376 * \param ctx  current context
377 * \param n    number of color outputs to set
378 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
379 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
380 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
381 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
382 */
383void
384_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
385                  const GLbitfield *destMask)
386{
387   struct gl_framebuffer *fb = ctx->DrawBuffer;
388   GLbitfield mask[MAX_DRAW_BUFFERS];
389   GLuint buf;
390
391   if (!destMask) {
392      /* compute destMask values now */
393      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
394      GLuint output;
395      for (output = 0; output < n; output++) {
396         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
397         ASSERT(mask[output] != BAD_MASK);
398         mask[output] &= supportedMask;
399      }
400      destMask = mask;
401   }
402
403   /*
404    * If n==1, destMask[0] may have up to four bits set.
405    * Otherwise, destMask[x] can only have one bit set.
406    */
407   if (n == 1) {
408      GLuint count = 0, destMask0 = destMask[0];
409      while (destMask0) {
410         GLint bufIndex = ffs(destMask0) - 1;
411         if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
412            updated_drawbuffers(ctx);
413            fb->_ColorDrawBufferIndexes[count] = bufIndex;
414         }
415         count++;
416         destMask0 &= ~(1 << bufIndex);
417      }
418      fb->ColorDrawBuffer[0] = buffers[0];
419      fb->_NumColorDrawBuffers = count;
420   }
421   else {
422      GLuint count = 0;
423      for (buf = 0; buf < n; buf++ ) {
424         if (destMask[buf]) {
425            GLint bufIndex = ffs(destMask[buf]) - 1;
426            /* only one bit should be set in the destMask[buf] field */
427            ASSERT(_mesa_bitcount(destMask[buf]) == 1);
428            if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
429	       updated_drawbuffers(ctx);
430               fb->_ColorDrawBufferIndexes[buf] = bufIndex;
431            }
432            count = buf + 1;
433         }
434         else {
435            if (fb->_ColorDrawBufferIndexes[buf] != -1) {
436	       updated_drawbuffers(ctx);
437               fb->_ColorDrawBufferIndexes[buf] = -1;
438            }
439         }
440         fb->ColorDrawBuffer[buf] = buffers[buf];
441      }
442      fb->_NumColorDrawBuffers = count;
443   }
444
445   /* set remaining outputs to -1 (GL_NONE) */
446   for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
447      if (fb->_ColorDrawBufferIndexes[buf] != -1) {
448         updated_drawbuffers(ctx);
449         fb->_ColorDrawBufferIndexes[buf] = -1;
450      }
451   }
452   for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
453      fb->ColorDrawBuffer[buf] = GL_NONE;
454   }
455
456   if (_mesa_is_winsys_fbo(fb)) {
457      /* also set context drawbuffer state */
458      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
459         if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
460	    updated_drawbuffers(ctx);
461            ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
462         }
463      }
464   }
465}
466
467
468/**
469 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
470 * from the context's Color.DrawBuffer[] state.
471 * Use when changing contexts.
472 */
473void
474_mesa_update_draw_buffers(struct gl_context *ctx)
475{
476   GLenum buffers[MAX_DRAW_BUFFERS];
477   GLuint i;
478
479   /* should be a window system FBO */
480   assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
481
482   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
483      buffers[i] = ctx->Color.DrawBuffer[i];
484
485   _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
486}
487
488
489/**
490 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
491 * GL_READ_BUFFER state in the context and current FBO.
492 * \param ctx  the rendering context
493 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
494 * \param bufferIndex  the numerical index corresponding to 'buffer'
495 */
496void
497_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
498{
499   struct gl_framebuffer *fb = ctx->ReadBuffer;
500
501   if (_mesa_is_winsys_fbo(fb)) {
502      /* Only update the per-context READ_BUFFER state if we're bound to
503       * a window-system framebuffer.
504       */
505      ctx->Pixel.ReadBuffer = buffer;
506   }
507
508   fb->ColorReadBuffer = buffer;
509   fb->_ColorReadBufferIndex = bufferIndex;
510
511   ctx->NewState |= _NEW_BUFFERS;
512}
513
514
515
516/**
517 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
518 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
519 */
520void GLAPIENTRY
521_mesa_ReadBuffer(GLenum buffer)
522{
523   struct gl_framebuffer *fb;
524   GLbitfield supportedMask;
525   GLint srcBuffer;
526   GET_CURRENT_CONTEXT(ctx);
527   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
528
529   if (MESA_VERBOSE & VERBOSE_API)
530      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
531
532   fb = ctx->ReadBuffer;
533
534   if (MESA_VERBOSE & VERBOSE_API)
535      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
536
537   if (buffer == GL_NONE) {
538      /* This is legal--it means that no buffer should be bound for reading. */
539      srcBuffer = -1;
540   }
541   else {
542      /* general case / window-system framebuffer */
543      srcBuffer = read_buffer_enum_to_index(buffer);
544      if (srcBuffer == -1) {
545         _mesa_error(ctx, GL_INVALID_ENUM,
546                     "glReadBuffer(buffer=0x%x)", buffer);
547         return;
548      }
549      supportedMask = supported_buffer_bitmask(ctx, fb);
550      if (((1 << srcBuffer) & supportedMask) == 0) {
551         _mesa_error(ctx, GL_INVALID_OPERATION,
552                     "glReadBuffer(buffer=0x%x)", buffer);
553         return;
554      }
555   }
556
557   /* OK, all error checking has been completed now */
558
559   _mesa_readbuffer(ctx, buffer, srcBuffer);
560   ctx->NewState |= _NEW_BUFFERS;
561
562   /*
563    * Call device driver function.
564    */
565   if (ctx->Driver.ReadBuffer)
566      (*ctx->Driver.ReadBuffer)(ctx, buffer);
567}
568