1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file stencil.c
28 * Stencil operations.
29 *
30 * Note: There's some conflict between GL_EXT_stencil_two_side and
31 * OpenGL 2.0's two-sided stencil feature.
32 *
33 * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
34 * front OR back face state (as set by glActiveStencilFaceEXT) is set.
35 *
36 * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
37 * front AND back state.
38 *
39 * Also, note that GL_ATI_separate_stencil is different as well:
40 * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...)  vs.
41 * glStencilFuncSeparate(GLenum face, GLenum func, ...).
42 *
43 * This problem is solved by keeping three sets of stencil state:
44 *  state[0] = GL_FRONT state.
45 *  state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46 *  state[2] = GL_EXT_stencil_two_side GL_BACK state.
47 */
48
49
50#include "glheader.h"
51#include "imports.h"
52#include "context.h"
53#include "macros.h"
54#include "stencil.h"
55#include "mtypes.h"
56
57
58static GLboolean
59validate_stencil_op(struct gl_context *ctx, GLenum op)
60{
61   switch (op) {
62   case GL_KEEP:
63   case GL_ZERO:
64   case GL_REPLACE:
65   case GL_INCR:
66   case GL_DECR:
67   case GL_INVERT:
68   case GL_INCR_WRAP:
69   case GL_DECR_WRAP:
70      return GL_TRUE;
71   default:
72      return GL_FALSE;
73   }
74}
75
76
77static GLboolean
78validate_stencil_func(struct gl_context *ctx, GLenum func)
79{
80   switch (func) {
81   case GL_NEVER:
82   case GL_LESS:
83   case GL_LEQUAL:
84   case GL_GREATER:
85   case GL_GEQUAL:
86   case GL_EQUAL:
87   case GL_NOTEQUAL:
88   case GL_ALWAYS:
89      return GL_TRUE;
90   default:
91      return GL_FALSE;
92   }
93}
94
95
96/**
97 * Set the clear value for the stencil buffer.
98 *
99 * \param s clear value.
100 *
101 * \sa glClearStencil().
102 *
103 * Updates gl_stencil_attrib::Clear. On change
104 * flushes the vertices and notifies the driver via
105 * the dd_function_table::ClearStencil callback.
106 */
107void GLAPIENTRY
108_mesa_ClearStencil( GLint s )
109{
110   GET_CURRENT_CONTEXT(ctx);
111   ASSERT_OUTSIDE_BEGIN_END(ctx);
112
113   if (ctx->Stencil.Clear == (GLuint) s)
114      return;
115
116   FLUSH_VERTICES(ctx, _NEW_STENCIL);
117   ctx->Stencil.Clear = (GLuint) s;
118}
119
120
121/**
122 * Set the function and reference value for stencil testing.
123 *
124 * \param frontfunc front test function.
125 * \param backfunc back test function.
126 * \param ref front and back reference value.
127 * \param mask front and back bitmask.
128 *
129 * \sa glStencilFunc().
130 *
131 * Verifies the parameters and updates the respective values in
132 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
133 * driver via the dd_function_table::StencilFunc callback.
134 */
135void GLAPIENTRY
136_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
137{
138   GET_CURRENT_CONTEXT(ctx);
139   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
140   ASSERT_OUTSIDE_BEGIN_END(ctx);
141
142   if (MESA_VERBOSE & VERBOSE_API)
143      _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
144
145   if (!validate_stencil_func(ctx, frontfunc)) {
146      _mesa_error(ctx, GL_INVALID_ENUM,
147                  "glStencilFuncSeparateATI(frontfunc)");
148      return;
149   }
150   if (!validate_stencil_func(ctx, backfunc)) {
151      _mesa_error(ctx, GL_INVALID_ENUM,
152                  "glStencilFuncSeparateATI(backfunc)");
153      return;
154   }
155
156   ref = CLAMP( ref, 0, stencilMax );
157
158   /* set both front and back state */
159   if (ctx->Stencil.Function[0] == frontfunc &&
160       ctx->Stencil.Function[1] == backfunc &&
161       ctx->Stencil.ValueMask[0] == mask &&
162       ctx->Stencil.ValueMask[1] == mask &&
163       ctx->Stencil.Ref[0] == ref &&
164       ctx->Stencil.Ref[1] == ref)
165      return;
166   FLUSH_VERTICES(ctx, _NEW_STENCIL);
167   ctx->Stencil.Function[0]  = frontfunc;
168   ctx->Stencil.Function[1]  = backfunc;
169   ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
170   ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
171   if (ctx->Driver.StencilFuncSeparate) {
172      ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
173                                      frontfunc, ref, mask);
174      ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
175                                      backfunc, ref, mask);
176   }
177}
178
179
180/**
181 * Set the function and reference value for stencil testing.
182 *
183 * \param func test function.
184 * \param ref reference value.
185 * \param mask bitmask.
186 *
187 * \sa glStencilFunc().
188 *
189 * Verifies the parameters and updates the respective values in
190 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
191 * driver via the dd_function_table::StencilFunc callback.
192 */
193void GLAPIENTRY
194_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
195{
196   GET_CURRENT_CONTEXT(ctx);
197   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
198   const GLint face = ctx->Stencil.ActiveFace;
199   ASSERT_OUTSIDE_BEGIN_END(ctx);
200
201   if (MESA_VERBOSE & VERBOSE_API)
202      _mesa_debug(ctx, "glStencilFunc()\n");
203
204   if (!validate_stencil_func(ctx, func)) {
205      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
206      return;
207   }
208
209   ref = CLAMP( ref, 0, stencilMax );
210
211   if (face != 0) {
212      if (ctx->Stencil.Function[face] == func &&
213          ctx->Stencil.ValueMask[face] == mask &&
214          ctx->Stencil.Ref[face] == ref)
215         return;
216      FLUSH_VERTICES(ctx, _NEW_STENCIL);
217      ctx->Stencil.Function[face] = func;
218      ctx->Stencil.Ref[face] = ref;
219      ctx->Stencil.ValueMask[face] = mask;
220
221      /* Only propagate the change to the driver if EXT_stencil_two_side
222       * is enabled.
223       */
224      if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
225         ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
226      }
227   }
228   else {
229      /* set both front and back state */
230      if (ctx->Stencil.Function[0] == func &&
231          ctx->Stencil.Function[1] == func &&
232          ctx->Stencil.ValueMask[0] == mask &&
233          ctx->Stencil.ValueMask[1] == mask &&
234          ctx->Stencil.Ref[0] == ref &&
235          ctx->Stencil.Ref[1] == ref)
236         return;
237      FLUSH_VERTICES(ctx, _NEW_STENCIL);
238      ctx->Stencil.Function[0]  = ctx->Stencil.Function[1]  = func;
239      ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
240      ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
241      if (ctx->Driver.StencilFuncSeparate) {
242         ctx->Driver.StencilFuncSeparate(ctx,
243					 ((ctx->Stencil.TestTwoSide)
244					  ? GL_FRONT : GL_FRONT_AND_BACK),
245                                         func, ref, mask);
246      }
247   }
248}
249
250
251/**
252 * Set the stencil writing mask.
253 *
254 * \param mask bit-mask to enable/disable writing of individual bits in the
255 * stencil planes.
256 *
257 * \sa glStencilMask().
258 *
259 * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
260 * notifies the driver via the dd_function_table::StencilMask callback.
261 */
262void GLAPIENTRY
263_mesa_StencilMask( GLuint mask )
264{
265   GET_CURRENT_CONTEXT(ctx);
266   const GLint face = ctx->Stencil.ActiveFace;
267
268   if (MESA_VERBOSE & VERBOSE_API)
269      _mesa_debug(ctx, "glStencilMask()\n");
270
271   ASSERT_OUTSIDE_BEGIN_END(ctx);
272
273   if (face != 0) {
274      /* Only modify the EXT_stencil_two_side back-face state.
275       */
276      if (ctx->Stencil.WriteMask[face] == mask)
277         return;
278      FLUSH_VERTICES(ctx, _NEW_STENCIL);
279      ctx->Stencil.WriteMask[face] = mask;
280
281      /* Only propagate the change to the driver if EXT_stencil_two_side
282       * is enabled.
283       */
284      if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
285         ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
286      }
287   }
288   else {
289      /* set both front and back state */
290      if (ctx->Stencil.WriteMask[0] == mask &&
291          ctx->Stencil.WriteMask[1] == mask)
292         return;
293      FLUSH_VERTICES(ctx, _NEW_STENCIL);
294      ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
295      if (ctx->Driver.StencilMaskSeparate) {
296         ctx->Driver.StencilMaskSeparate(ctx,
297					 ((ctx->Stencil.TestTwoSide)
298					  ? GL_FRONT : GL_FRONT_AND_BACK),
299					  mask);
300      }
301   }
302}
303
304
305/**
306 * Set the stencil test actions.
307 *
308 * \param fail action to take when stencil test fails.
309 * \param zfail action to take when stencil test passes, but depth test fails.
310 * \param zpass action to take when stencil test passes and the depth test
311 * passes (or depth testing is not enabled).
312 *
313 * \sa glStencilOp().
314 *
315 * Verifies the parameters and updates the respective fields in
316 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
317 * driver via the dd_function_table::StencilOp callback.
318 */
319void GLAPIENTRY
320_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
321{
322   GET_CURRENT_CONTEXT(ctx);
323   const GLint face = ctx->Stencil.ActiveFace;
324
325   if (MESA_VERBOSE & VERBOSE_API)
326      _mesa_debug(ctx, "glStencilOp()\n");
327
328   ASSERT_OUTSIDE_BEGIN_END(ctx);
329
330   if (!validate_stencil_op(ctx, fail)) {
331      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
332      return;
333   }
334   if (!validate_stencil_op(ctx, zfail)) {
335      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
336      return;
337   }
338   if (!validate_stencil_op(ctx, zpass)) {
339      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
340      return;
341   }
342
343   if (face != 0) {
344      /* only set active face state */
345      if (ctx->Stencil.ZFailFunc[face] == zfail &&
346          ctx->Stencil.ZPassFunc[face] == zpass &&
347          ctx->Stencil.FailFunc[face] == fail)
348         return;
349      FLUSH_VERTICES(ctx, _NEW_STENCIL);
350      ctx->Stencil.ZFailFunc[face] = zfail;
351      ctx->Stencil.ZPassFunc[face] = zpass;
352      ctx->Stencil.FailFunc[face] = fail;
353
354      /* Only propagate the change to the driver if EXT_stencil_two_side
355       * is enabled.
356       */
357      if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
358         ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
359      }
360   }
361   else {
362      /* set both front and back state */
363      if (ctx->Stencil.ZFailFunc[0] == zfail &&
364          ctx->Stencil.ZFailFunc[1] == zfail &&
365          ctx->Stencil.ZPassFunc[0] == zpass &&
366          ctx->Stencil.ZPassFunc[1] == zpass &&
367          ctx->Stencil.FailFunc[0] == fail &&
368          ctx->Stencil.FailFunc[1] == fail)
369         return;
370      FLUSH_VERTICES(ctx, _NEW_STENCIL);
371      ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
372      ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
373      ctx->Stencil.FailFunc[0]  = ctx->Stencil.FailFunc[1]  = fail;
374      if (ctx->Driver.StencilOpSeparate) {
375         ctx->Driver.StencilOpSeparate(ctx,
376				       ((ctx->Stencil.TestTwoSide)
377					? GL_FRONT : GL_FRONT_AND_BACK),
378                                       fail, zfail, zpass);
379      }
380   }
381}
382
383
384
385#if _HAVE_FULL_GL
386/* GL_EXT_stencil_two_side */
387void GLAPIENTRY
388_mesa_ActiveStencilFaceEXT(GLenum face)
389{
390   GET_CURRENT_CONTEXT(ctx);
391   ASSERT_OUTSIDE_BEGIN_END(ctx);
392
393   if (MESA_VERBOSE & VERBOSE_API)
394      _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
395
396   if (!ctx->Extensions.EXT_stencil_two_side) {
397      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
398      return;
399   }
400
401   if (face == GL_FRONT || face == GL_BACK) {
402      FLUSH_VERTICES(ctx, _NEW_STENCIL);
403      ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
404   }
405   else {
406      _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
407   }
408}
409#endif
410
411
412
413/**
414 * OpenGL 2.0 function.
415 * \todo Make StencilOp() call this function.  And eventually remove the
416 * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
417 * instead.
418 */
419void GLAPIENTRY
420_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
421{
422   GLboolean set = GL_FALSE;
423   GET_CURRENT_CONTEXT(ctx);
424   ASSERT_OUTSIDE_BEGIN_END(ctx);
425
426   if (MESA_VERBOSE & VERBOSE_API)
427      _mesa_debug(ctx, "glStencilOpSeparate()\n");
428
429   if (!validate_stencil_op(ctx, sfail)) {
430      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
431      return;
432   }
433   if (!validate_stencil_op(ctx, zfail)) {
434      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
435      return;
436   }
437   if (!validate_stencil_op(ctx, zpass)) {
438      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
439      return;
440   }
441   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
442      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
443      return;
444   }
445
446   if (face != GL_BACK) {
447      /* set front */
448      if (ctx->Stencil.ZFailFunc[0] != zfail ||
449          ctx->Stencil.ZPassFunc[0] != zpass ||
450          ctx->Stencil.FailFunc[0] != sfail){
451         FLUSH_VERTICES(ctx, _NEW_STENCIL);
452         ctx->Stencil.ZFailFunc[0] = zfail;
453         ctx->Stencil.ZPassFunc[0] = zpass;
454         ctx->Stencil.FailFunc[0] = sfail;
455         set = GL_TRUE;
456      }
457   }
458   if (face != GL_FRONT) {
459      /* set back */
460      if (ctx->Stencil.ZFailFunc[1] != zfail ||
461          ctx->Stencil.ZPassFunc[1] != zpass ||
462          ctx->Stencil.FailFunc[1] != sfail) {
463         FLUSH_VERTICES(ctx, _NEW_STENCIL);
464         ctx->Stencil.ZFailFunc[1] = zfail;
465         ctx->Stencil.ZPassFunc[1] = zpass;
466         ctx->Stencil.FailFunc[1] = sfail;
467         set = GL_TRUE;
468      }
469   }
470   if (set && ctx->Driver.StencilOpSeparate) {
471      ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
472   }
473}
474
475
476/* OpenGL 2.0 */
477void GLAPIENTRY
478_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
479{
480   GET_CURRENT_CONTEXT(ctx);
481   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
482   ASSERT_OUTSIDE_BEGIN_END(ctx);
483
484   if (MESA_VERBOSE & VERBOSE_API)
485      _mesa_debug(ctx, "glStencilFuncSeparate()\n");
486
487   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
488      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
489      return;
490   }
491   if (!validate_stencil_func(ctx, func)) {
492      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
493      return;
494   }
495
496   ref = CLAMP(ref, 0, stencilMax);
497
498   FLUSH_VERTICES(ctx, _NEW_STENCIL);
499
500   if (face != GL_BACK) {
501      /* set front */
502      ctx->Stencil.Function[0] = func;
503      ctx->Stencil.Ref[0] = ref;
504      ctx->Stencil.ValueMask[0] = mask;
505   }
506   if (face != GL_FRONT) {
507      /* set back */
508      ctx->Stencil.Function[1] = func;
509      ctx->Stencil.Ref[1] = ref;
510      ctx->Stencil.ValueMask[1] = mask;
511   }
512   if (ctx->Driver.StencilFuncSeparate) {
513      ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
514   }
515}
516
517
518/* OpenGL 2.0 */
519void GLAPIENTRY
520_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
521{
522   GET_CURRENT_CONTEXT(ctx);
523   ASSERT_OUTSIDE_BEGIN_END(ctx);
524
525   if (MESA_VERBOSE & VERBOSE_API)
526      _mesa_debug(ctx, "glStencilMaskSeparate()\n");
527
528   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
529      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
530      return;
531   }
532
533   FLUSH_VERTICES(ctx, _NEW_STENCIL);
534
535   if (face != GL_BACK) {
536      ctx->Stencil.WriteMask[0] = mask;
537   }
538   if (face != GL_FRONT) {
539      ctx->Stencil.WriteMask[1] = mask;
540   }
541   if (ctx->Driver.StencilMaskSeparate) {
542      ctx->Driver.StencilMaskSeparate(ctx, face, mask);
543   }
544}
545
546
547/**
548 * Update derived stencil state.
549 */
550void
551_mesa_update_stencil(struct gl_context *ctx)
552{
553   const GLint face = ctx->Stencil._BackFace;
554
555   ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
556                            ctx->DrawBuffer->Visual.stencilBits > 0);
557
558    ctx->Stencil._TestTwoSide =
559       ctx->Stencil._Enabled &&
560       (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
561	ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
562	ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
563	ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
564	ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
565	ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
566	ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
567}
568
569
570/**
571 * Initialize the context stipple state.
572 *
573 * \param ctx GL context.
574 *
575 * Initializes __struct gl_contextRec::Stencil attribute group.
576 */
577void
578_mesa_init_stencil(struct gl_context *ctx)
579{
580   ctx->Stencil.Enabled = GL_FALSE;
581   ctx->Stencil.TestTwoSide = GL_FALSE;
582   ctx->Stencil.ActiveFace = 0;  /* 0 = GL_FRONT, 2 = GL_BACK */
583   ctx->Stencil.Function[0] = GL_ALWAYS;
584   ctx->Stencil.Function[1] = GL_ALWAYS;
585   ctx->Stencil.Function[2] = GL_ALWAYS;
586   ctx->Stencil.FailFunc[0] = GL_KEEP;
587   ctx->Stencil.FailFunc[1] = GL_KEEP;
588   ctx->Stencil.FailFunc[2] = GL_KEEP;
589   ctx->Stencil.ZPassFunc[0] = GL_KEEP;
590   ctx->Stencil.ZPassFunc[1] = GL_KEEP;
591   ctx->Stencil.ZPassFunc[2] = GL_KEEP;
592   ctx->Stencil.ZFailFunc[0] = GL_KEEP;
593   ctx->Stencil.ZFailFunc[1] = GL_KEEP;
594   ctx->Stencil.ZFailFunc[2] = GL_KEEP;
595   ctx->Stencil.Ref[0] = 0;
596   ctx->Stencil.Ref[1] = 0;
597   ctx->Stencil.Ref[2] = 0;
598   ctx->Stencil.ValueMask[0] = ~0U;
599   ctx->Stencil.ValueMask[1] = ~0U;
600   ctx->Stencil.ValueMask[2] = ~0U;
601   ctx->Stencil.WriteMask[0] = ~0U;
602   ctx->Stencil.WriteMask[1] = ~0U;
603   ctx->Stencil.WriteMask[2] = ~0U;
604   ctx->Stencil.Clear = 0;
605   ctx->Stencil._BackFace = 1;
606}
607