1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/mfeatures.h"
38#include "main/pbo.h"
39#include "program/program.h"
40#include "program/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_texture.h"
48
49#include "pipe/p_context.h"
50#include "pipe/p_defines.h"
51#include "pipe/p_shader_tokens.h"
52#include "util/u_inlines.h"
53#include "util/u_draw_quad.h"
54#include "util/u_simple_shaders.h"
55#include "util/u_upload_mgr.h"
56#include "program/prog_instruction.h"
57#include "cso_cache/cso_context.h"
58
59
60#if FEATURE_drawpix
61
62/**
63 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
64 * is stored in a texture image.  An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff.  Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75/**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81static GLboolean UseBitmapCache = GL_TRUE;
82
83
84#define BITMAP_CACHE_WIDTH  512
85#define BITMAP_CACHE_HEIGHT 32
86
87struct bitmap_cache
88{
89   /** Window pos to render the cached image */
90   GLint xpos, ypos;
91   /** Bounds of region used in window coords */
92   GLint xmin, ymin, xmax, ymax;
93
94   GLfloat color[4];
95
96   /** Bitmap's Z position */
97   GLfloat zpos;
98
99   struct pipe_resource *texture;
100   struct pipe_transfer *trans;
101
102   GLboolean empty;
103
104   /** An I8 texture image: */
105   ubyte *buffer;
106};
107
108
109/** Epsilon for Z comparisons */
110#define Z_EPSILON 1e-06
111
112
113/**
114 * Make fragment program for glBitmap:
115 *   Sample the texture and kill the fragment if the bit is 0.
116 * This program will be combined with the user's fragment program.
117 */
118static struct st_fragment_program *
119make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
120{
121   struct st_context *st = st_context(ctx);
122   struct st_fragment_program *stfp;
123   struct gl_program *p;
124   GLuint ic = 0;
125
126   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
127   if (!p)
128      return NULL;
129
130   p->NumInstructions = 3;
131
132   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
133   if (!p->Instructions) {
134      ctx->Driver.DeleteProgram(ctx, p);
135      return NULL;
136   }
137   _mesa_init_instructions(p->Instructions, p->NumInstructions);
138
139   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
140   p->Instructions[ic].Opcode = OPCODE_TEX;
141   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
142   p->Instructions[ic].DstReg.Index = 0;
143   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
144   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
145   p->Instructions[ic].TexSrcUnit = samplerIndex;
146   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
147   ic++;
148
149   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
150   p->Instructions[ic].Opcode = OPCODE_KIL;
151   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
152
153   if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
154      p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
155
156   p->Instructions[ic].SrcReg[0].Index = 0;
157   p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
158   ic++;
159
160   /* END; */
161   p->Instructions[ic++].Opcode = OPCODE_END;
162
163   assert(ic == p->NumInstructions);
164
165   p->InputsRead = FRAG_BIT_TEX0;
166   p->OutputsWritten = 0x0;
167   p->SamplersUsed = (1 << samplerIndex);
168
169   stfp = (struct st_fragment_program *) p;
170   stfp->Base.UsesKill = GL_TRUE;
171
172   return stfp;
173}
174
175
176static struct gl_program *
177make_bitmap_fragment_program_glsl(struct st_context *st,
178                                  struct st_fragment_program *orig,
179                                  GLuint samplerIndex)
180{
181   struct gl_context *ctx = st->ctx;
182   struct st_fragment_program *fp = (struct st_fragment_program *)
183      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
184
185   if (!fp)
186      return NULL;
187
188   get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
189   return &fp->Base.Base;
190}
191
192
193static int
194find_free_bit(uint bitfield)
195{
196   int i;
197   for (i = 0; i < 32; i++) {
198      if ((bitfield & (1 << i)) == 0) {
199         return i;
200      }
201   }
202   return -1;
203}
204
205
206/**
207 * Combine basic bitmap fragment program with the user-defined program.
208 * \param st  current context
209 * \param fpIn  the incoming fragment program
210 * \param fpOut  the new fragment program which does fragment culling
211 * \param bitmap_sampler  sampler number for the bitmap texture
212 */
213void
214st_make_bitmap_fragment_program(struct st_context *st,
215                                struct gl_fragment_program *fpIn,
216                                struct gl_fragment_program **fpOut,
217                                GLuint *bitmap_sampler)
218{
219   struct st_fragment_program *bitmap_prog;
220   struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
221   struct gl_program *newProg;
222   uint sampler;
223
224   /*
225    * Generate new program which is the user-defined program prefixed
226    * with the bitmap sampler/kill instructions.
227    */
228   sampler = find_free_bit(fpIn->Base.SamplersUsed);
229
230   if (stfpIn->glsl_to_tgsi)
231      newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
232   else {
233      bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
234
235      newProg = _mesa_combine_programs(st->ctx,
236                                       &bitmap_prog->Base.Base,
237                                       &fpIn->Base);
238      /* done with this after combining */
239      st_reference_fragprog(st, &bitmap_prog, NULL);
240   }
241
242#if 0
243   {
244      printf("Combined bitmap program:\n");
245      _mesa_print_program(newProg);
246      printf("InputsRead: 0x%x\n", newProg->InputsRead);
247      printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
248      _mesa_print_parameter_list(newProg->Parameters);
249   }
250#endif
251
252   /* return results */
253   *fpOut = (struct gl_fragment_program *) newProg;
254   *bitmap_sampler = sampler;
255}
256
257
258/**
259 * Copy user-provide bitmap bits into texture buffer, expanding
260 * bits into texels.
261 * "On" bits will set texels to 0x0.
262 * "Off" bits will not modify texels.
263 * Note that the image is actually going to be upside down in
264 * the texture.  We deal with that with texcoords.
265 */
266static void
267unpack_bitmap(struct st_context *st,
268              GLint px, GLint py, GLsizei width, GLsizei height,
269              const struct gl_pixelstore_attrib *unpack,
270              const GLubyte *bitmap,
271              ubyte *destBuffer, uint destStride)
272{
273   destBuffer += py * destStride + px;
274
275   _mesa_expand_bitmap(width, height, unpack, bitmap,
276                       destBuffer, destStride, 0x0);
277}
278
279
280/**
281 * Create a texture which represents a bitmap image.
282 */
283static struct pipe_resource *
284make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
285                    const struct gl_pixelstore_attrib *unpack,
286                    const GLubyte *bitmap)
287{
288   struct st_context *st = st_context(ctx);
289   struct pipe_context *pipe = st->pipe;
290   struct pipe_transfer *transfer;
291   ubyte *dest;
292   struct pipe_resource *pt;
293
294   /* PBO source... */
295   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
296   if (!bitmap) {
297      return NULL;
298   }
299
300   /**
301    * Create texture to hold bitmap pattern.
302    */
303   pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
304                          0, width, height, 1, 1,
305                          PIPE_BIND_SAMPLER_VIEW);
306   if (!pt) {
307      _mesa_unmap_pbo_source(ctx, unpack);
308      return NULL;
309   }
310
311   transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
312                                PIPE_TRANSFER_WRITE,
313                                0, 0, width, height);
314
315   dest = pipe_transfer_map(pipe, transfer);
316
317   /* Put image into texture transfer */
318   memset(dest, 0xff, height * transfer->stride);
319   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
320                 dest, transfer->stride);
321
322   _mesa_unmap_pbo_source(ctx, unpack);
323
324   /* Release transfer */
325   pipe_transfer_unmap(pipe, transfer);
326   pipe->transfer_destroy(pipe, transfer);
327
328   return pt;
329}
330
331static void
332setup_bitmap_vertex_data(struct st_context *st, bool normalized,
333                         int x, int y, int width, int height,
334                         float z, const float color[4],
335			 struct pipe_resource **vbuf,
336			 unsigned *vbuf_offset)
337{
338   const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
339   const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
340   const GLfloat x0 = (GLfloat)x;
341   const GLfloat x1 = (GLfloat)(x + width);
342   const GLfloat y0 = (GLfloat)y;
343   const GLfloat y1 = (GLfloat)(y + height);
344   GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
345   GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
346   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
347   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
348   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
349   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
350   GLuint i;
351   float (*vertices)[3][4];  /**< vertex pos + color + texcoord */
352
353   if(!normalized)
354   {
355      sRight = (GLfloat) width;
356      tBot = (GLfloat) height;
357   }
358
359   if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
360                      vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) {
361      return;
362   }
363
364   /* Positions are in clip coords since we need to do clipping in case
365    * the bitmap quad goes beyond the window bounds.
366    */
367   vertices[0][0][0] = clip_x0;
368   vertices[0][0][1] = clip_y0;
369   vertices[0][2][0] = sLeft;
370   vertices[0][2][1] = tTop;
371
372   vertices[1][0][0] = clip_x1;
373   vertices[1][0][1] = clip_y0;
374   vertices[1][2][0] = sRight;
375   vertices[1][2][1] = tTop;
376
377   vertices[2][0][0] = clip_x1;
378   vertices[2][0][1] = clip_y1;
379   vertices[2][2][0] = sRight;
380   vertices[2][2][1] = tBot;
381
382   vertices[3][0][0] = clip_x0;
383   vertices[3][0][1] = clip_y1;
384   vertices[3][2][0] = sLeft;
385   vertices[3][2][1] = tBot;
386
387   /* same for all verts: */
388   for (i = 0; i < 4; i++) {
389      vertices[i][0][2] = z;
390      vertices[i][0][3] = 1.0f;
391      vertices[i][1][0] = color[0];
392      vertices[i][1][1] = color[1];
393      vertices[i][1][2] = color[2];
394      vertices[i][1][3] = color[3];
395      vertices[i][2][2] = 0.0; /*R*/
396      vertices[i][2][3] = 1.0; /*Q*/
397   }
398
399   u_upload_unmap(st->uploader);
400}
401
402
403
404/**
405 * Render a glBitmap by drawing a textured quad
406 */
407static void
408draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
409                 GLsizei width, GLsizei height,
410                 struct pipe_sampler_view *sv,
411                 const GLfloat *color)
412{
413   struct st_context *st = st_context(ctx);
414   struct pipe_context *pipe = st->pipe;
415   struct cso_context *cso = st->cso_context;
416   struct st_fp_variant *fpv;
417   struct st_fp_variant_key key;
418   GLuint maxSize;
419   GLuint offset;
420   struct pipe_resource *vbuf = NULL;
421
422   memset(&key, 0, sizeof(key));
423   key.st = st;
424   key.bitmap = GL_TRUE;
425   key.clamp_color = st->clamp_frag_color_in_shader &&
426                     st->ctx->Color._ClampFragmentColor &&
427                     !st->ctx->DrawBuffer->_IntegerColor;
428
429   fpv = st_get_fp_variant(st, st->fp, &key);
430
431   /* As an optimization, Mesa's fragment programs will sometimes get the
432    * primary color from a statevar/constant rather than a varying variable.
433    * when that's the case, we need to ensure that we use the 'color'
434    * parameter and not the current attribute color (which may have changed
435    * through glRasterPos and state validation.
436    * So, we force the proper color here.  Not elegant, but it works.
437    */
438   {
439      GLfloat colorSave[4];
440      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
441      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
442      st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
443      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
444   }
445
446
447   /* limit checks */
448   /* XXX if the bitmap is larger than the max texture size, break
449    * it up into chunks.
450    */
451   maxSize = 1 << (pipe->screen->get_param(pipe->screen,
452                                    PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
453   assert(width <= (GLsizei)maxSize);
454   assert(height <= (GLsizei)maxSize);
455
456   cso_save_rasterizer(cso);
457   cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
458   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
459   cso_save_viewport(cso);
460   cso_save_fragment_shader(cso);
461   cso_save_stream_outputs(cso);
462   cso_save_vertex_shader(cso);
463   cso_save_geometry_shader(cso);
464   cso_save_vertex_elements(cso);
465   cso_save_vertex_buffers(cso);
466
467   /* rasterizer state: just scissor */
468   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
469   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
470
471   /* fragment shader state: TEX lookup program */
472   cso_set_fragment_shader_handle(cso, fpv->driver_shader);
473
474   /* vertex shader state: position + texcoord pass-through */
475   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
476
477   /* geometry shader state: disabled */
478   cso_set_geometry_shader_handle(cso, NULL);
479
480   /* user samplers, plus our bitmap sampler */
481   {
482      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
483      uint num = MAX2(fpv->bitmap_sampler + 1,
484                      st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
485      uint i;
486      for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
487         samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
488      }
489      samplers[fpv->bitmap_sampler] =
490         &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
491      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
492                       (const struct pipe_sampler_state **) samplers);
493   }
494
495   /* user textures, plus the bitmap texture */
496   {
497      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
498      uint num = MAX2(fpv->bitmap_sampler + 1,
499                      st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
500      memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
501             sizeof(sampler_views));
502      sampler_views[fpv->bitmap_sampler] = sv;
503      cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
504   }
505
506   /* viewport state: viewport matching window dims */
507   {
508      const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
509      const GLfloat width = (GLfloat)st->state.framebuffer.width;
510      const GLfloat height = (GLfloat)st->state.framebuffer.height;
511      struct pipe_viewport_state vp;
512      vp.scale[0] =  0.5f * width;
513      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
514      vp.scale[2] = 0.5f;
515      vp.scale[3] = 1.0f;
516      vp.translate[0] = 0.5f * width;
517      vp.translate[1] = 0.5f * height;
518      vp.translate[2] = 0.5f;
519      vp.translate[3] = 0.0f;
520      cso_set_viewport(cso, &vp);
521   }
522
523   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
524   cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
525
526   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
527   z = z * 2.0f - 1.0f;
528
529   /* draw textured quad */
530   setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
531			    x, y, width, height, z, color, &vbuf, &offset);
532
533   if (vbuf) {
534      util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
535                              PIPE_PRIM_TRIANGLE_FAN,
536                              4,  /* verts */
537                              3); /* attribs/vert */
538   }
539
540   /* restore state */
541   cso_restore_rasterizer(cso);
542   cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
543   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
544   cso_restore_viewport(cso);
545   cso_restore_fragment_shader(cso);
546   cso_restore_vertex_shader(cso);
547   cso_restore_geometry_shader(cso);
548   cso_restore_vertex_elements(cso);
549   cso_restore_vertex_buffers(cso);
550   cso_restore_stream_outputs(cso);
551
552   pipe_resource_reference(&vbuf, NULL);
553}
554
555
556static void
557reset_cache(struct st_context *st)
558{
559   struct pipe_context *pipe = st->pipe;
560   struct bitmap_cache *cache = st->bitmap.cache;
561
562   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
563   cache->empty = GL_TRUE;
564
565   cache->xmin = 1000000;
566   cache->xmax = -1000000;
567   cache->ymin = 1000000;
568   cache->ymax = -1000000;
569
570   if (cache->trans) {
571      pipe->transfer_destroy(pipe, cache->trans);
572      cache->trans = NULL;
573   }
574
575   assert(!cache->texture);
576
577   /* allocate a new texture */
578   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
579                                      st->bitmap.tex_format, 0,
580                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
581                                      1, 1,
582				      PIPE_BIND_SAMPLER_VIEW);
583}
584
585
586/** Print bitmap image to stdout (debug) */
587static void
588print_cache(const struct bitmap_cache *cache)
589{
590   int i, j, k;
591
592   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
593      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
594      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
595         if (cache->buffer[k])
596            printf("X");
597         else
598            printf(" ");
599         k++;
600      }
601      printf("\n");
602   }
603}
604
605
606/**
607 * Create gallium pipe_transfer object for the bitmap cache.
608 */
609static void
610create_cache_trans(struct st_context *st)
611{
612   struct pipe_context *pipe = st->pipe;
613   struct bitmap_cache *cache = st->bitmap.cache;
614
615   if (cache->trans)
616      return;
617
618   /* Map the texture transfer.
619    * Subsequent glBitmap calls will write into the texture image.
620    */
621   cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
622                                    PIPE_TRANSFER_WRITE, 0, 0,
623                                    BITMAP_CACHE_WIDTH,
624                                    BITMAP_CACHE_HEIGHT);
625   cache->buffer = pipe_transfer_map(pipe, cache->trans);
626
627   /* init image to all 0xff */
628   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
629}
630
631
632/**
633 * If there's anything in the bitmap cache, draw/flush it now.
634 */
635void
636st_flush_bitmap_cache(struct st_context *st)
637{
638   if (!st->bitmap.cache->empty) {
639      struct bitmap_cache *cache = st->bitmap.cache;
640
641      struct pipe_context *pipe = st->pipe;
642      struct pipe_sampler_view *sv;
643
644      assert(cache->xmin <= cache->xmax);
645
646/*    printf("flush size %d x %d  at %d, %d\n",
647             cache->xmax - cache->xmin,
648             cache->ymax - cache->ymin,
649             cache->xpos, cache->ypos);
650*/
651
652      /* The texture transfer has been mapped until now.
653          * So unmap and release the texture transfer before drawing.
654          */
655      if (cache->trans) {
656         if (0)
657            print_cache(cache);
658         pipe_transfer_unmap(pipe, cache->trans);
659         cache->buffer = NULL;
660
661         pipe->transfer_destroy(pipe, cache->trans);
662         cache->trans = NULL;
663      }
664
665      sv = st_create_texture_sampler_view(st->pipe, cache->texture);
666      if (sv) {
667         draw_bitmap_quad(st->ctx,
668                          cache->xpos,
669                          cache->ypos,
670                          cache->zpos,
671                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
672                          sv,
673                          cache->color);
674
675         pipe_sampler_view_reference(&sv, NULL);
676      }
677
678      /* release/free the texture */
679      pipe_resource_reference(&cache->texture, NULL);
680
681      reset_cache(st);
682   }
683}
684
685
686/**
687 * Try to accumulate this glBitmap call in the bitmap cache.
688 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
689 */
690static GLboolean
691accum_bitmap(struct st_context *st,
692             GLint x, GLint y, GLsizei width, GLsizei height,
693             const struct gl_pixelstore_attrib *unpack,
694             const GLubyte *bitmap )
695{
696   struct bitmap_cache *cache = st->bitmap.cache;
697   int px = -999, py = -999;
698   const GLfloat z = st->ctx->Current.RasterPos[2];
699
700   if (width > BITMAP_CACHE_WIDTH ||
701       height > BITMAP_CACHE_HEIGHT)
702      return GL_FALSE; /* too big to cache */
703
704   if (!cache->empty) {
705      px = x - cache->xpos;  /* pos in buffer */
706      py = y - cache->ypos;
707      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
708          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
709          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
710          ((fabs(z - cache->zpos) > Z_EPSILON))) {
711         /* This bitmap would extend beyond cache bounds, or the bitmap
712          * color is changing
713          * so flush and continue.
714          */
715         st_flush_bitmap_cache(st);
716      }
717   }
718
719   if (cache->empty) {
720      /* Initialize.  Center bitmap vertically in the buffer. */
721      px = 0;
722      py = (BITMAP_CACHE_HEIGHT - height) / 2;
723      cache->xpos = x;
724      cache->ypos = y - py;
725      cache->zpos = z;
726      cache->empty = GL_FALSE;
727      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
728   }
729
730   assert(px != -999);
731   assert(py != -999);
732
733   if (x < cache->xmin)
734      cache->xmin = x;
735   if (y < cache->ymin)
736      cache->ymin = y;
737   if (x + width > cache->xmax)
738      cache->xmax = x + width;
739   if (y + height > cache->ymax)
740      cache->ymax = y + height;
741
742   /* create the transfer if needed */
743   create_cache_trans(st);
744
745   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
746                 cache->buffer, BITMAP_CACHE_WIDTH);
747
748   return GL_TRUE; /* accumulated */
749}
750
751
752
753/**
754 * Called via ctx->Driver.Bitmap()
755 */
756static void
757st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
758          GLsizei width, GLsizei height,
759          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
760{
761   struct st_context *st = st_context(ctx);
762   struct pipe_resource *pt;
763
764   if (width == 0 || height == 0)
765      return;
766
767   st_validate_state(st);
768
769   if (!st->bitmap.vs) {
770      /* create pass-through vertex shader now */
771      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
772                                      TGSI_SEMANTIC_COLOR,
773                                      TGSI_SEMANTIC_GENERIC };
774      const uint semantic_indexes[] = { 0, 0, 0 };
775      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
776                                                          semantic_names,
777                                                          semantic_indexes);
778   }
779
780   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
781      return;
782
783   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
784   if (pt) {
785      struct pipe_sampler_view *sv =
786         st_create_texture_sampler_view(st->pipe, pt);
787
788      assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
789
790      if (sv) {
791         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
792                          width, height, sv,
793                          st->ctx->Current.RasterColor);
794
795         pipe_sampler_view_reference(&sv, NULL);
796      }
797
798      /* release/free the texture */
799      pipe_resource_reference(&pt, NULL);
800   }
801}
802
803
804/** Per-context init */
805void
806st_init_bitmap_functions(struct dd_function_table *functions)
807{
808   functions->Bitmap = st_Bitmap;
809}
810
811
812/** Per-context init */
813void
814st_init_bitmap(struct st_context *st)
815{
816   struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
817   struct pipe_context *pipe = st->pipe;
818   struct pipe_screen *screen = pipe->screen;
819
820   /* init sampler state once */
821   memset(sampler, 0, sizeof(*sampler));
822   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
823   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
824   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
825   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
826   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
827   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
828   st->bitmap.samplers[1] = *sampler;
829   st->bitmap.samplers[1].normalized_coords = 1;
830
831   /* init baseline rasterizer state once */
832   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
833   st->bitmap.rasterizer.gl_rasterization_rules = 1;
834   st->bitmap.rasterizer.depth_clip = 1;
835
836   /* find a usable texture format */
837   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
838                                   PIPE_TEXTURE_2D, 0,
839                                   PIPE_BIND_SAMPLER_VIEW)) {
840      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
841   }
842   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
843                                        PIPE_TEXTURE_2D, 0,
844                                        PIPE_BIND_SAMPLER_VIEW)) {
845      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
846   }
847   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
848                                        PIPE_TEXTURE_2D, 0,
849                                        PIPE_BIND_SAMPLER_VIEW)) {
850      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
851   }
852   else {
853      /* XXX support more formats */
854      assert(0);
855   }
856
857   /* alloc bitmap cache object */
858   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
859
860   reset_cache(st);
861}
862
863
864/** Per-context tear-down */
865void
866st_destroy_bitmap(struct st_context *st)
867{
868   struct pipe_context *pipe = st->pipe;
869   struct bitmap_cache *cache = st->bitmap.cache;
870
871   if (st->bitmap.vs) {
872      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
873      st->bitmap.vs = NULL;
874   }
875
876   if (cache) {
877      if (cache->trans) {
878         pipe_transfer_unmap(pipe, cache->trans);
879         pipe->transfer_destroy(pipe, cache->trans);
880      }
881      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
882      free(st->bitmap.cache);
883      st->bitmap.cache = NULL;
884   }
885}
886
887#endif /* FEATURE_drawpix */
888