1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/context.h"
30#include "program/prog_print.h"
31
32#include "pipe/p_state.h"
33#include "pipe/p_shader_tokens.h"
34#include "tgsi/tgsi_dump.h"
35
36#include "cso_cache/cso_cache.h"
37
38#include "st_context.h"
39#include "st_debug.h"
40#include "st_program.h"
41
42
43
44#ifdef DEBUG
45int ST_DEBUG = 0;
46
47static const struct debug_named_value st_debug_flags[] = {
48   { "mesa",     DEBUG_MESA, NULL },
49   { "tgsi",     DEBUG_TGSI, NULL },
50   { "constants",DEBUG_CONSTANTS, NULL },
51   { "pipe",     DEBUG_PIPE, NULL },
52   { "tex",      DEBUG_TEX, NULL },
53   { "fallback", DEBUG_FALLBACK, NULL },
54   { "screen",   DEBUG_SCREEN, NULL },
55   { "query",    DEBUG_QUERY, NULL },
56   DEBUG_NAMED_VALUE_END
57};
58
59DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
60#endif
61
62
63void
64st_debug_init(void)
65{
66#ifdef DEBUG
67   ST_DEBUG = debug_get_option_st_debug();
68#endif
69}
70
71
72
73/**
74 * Print current state.  May be called from inside gdb to see currently
75 * bound vertex/fragment shaders and associated constants.
76 */
77void
78st_print_current(void)
79{
80   GET_CURRENT_CONTEXT(ctx);
81   struct st_context *st = st_context(ctx);
82
83#if 0
84   int i;
85
86   printf("Vertex Transform Inputs:\n");
87   for (i = 0; i < st->vp->state.num_inputs; i++) {
88      printf("  Slot %d:  VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
89   }
90#endif
91
92   if (st->vp->variants)
93      tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
94   if (st->vp->Base.Base.Parameters)
95      _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
96
97   tgsi_dump( st->fp->variants[0].tgsi.tokens, 0 );
98   if (st->fp->Base.Base.Parameters)
99      _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
100}
101
102
103