1/*
2 * mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32/**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49#ifndef _T_CONTEXT_H
50#define _T_CONTEXT_H
51
52#include "main/glheader.h"
53#include "main/imports.h"
54#include "main/mtypes.h"
55
56#include "math/m_vector.h"
57
58#include "vbo/vbo.h"
59
60#define MAX_PIPELINE_STAGES     30
61
62/*
63 * Note: The first attributes match the VERT_ATTRIB_* definitions
64 * in mtypes.h.  However, the tnl module has additional attributes
65 * for materials, color indexes, edge flags, etc.
66 */
67/* Although it's nice to use these as bit indexes in a DWORD flag, we
68 * could manage without if necessary.  Another limit currently is the
69 * number of bits allocated for these numbers in places like vertex
70 * program instruction formats and register layouts.
71 */
72/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
73 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
74 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
75 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
76 * attribs want (16).
77 */
78enum {
79	_TNL_ATTRIB_POS = 0,
80	_TNL_ATTRIB_WEIGHT = 1,
81	_TNL_ATTRIB_NORMAL = 2,
82	_TNL_ATTRIB_COLOR0 = 3,
83	_TNL_ATTRIB_COLOR1 = 4,
84	_TNL_ATTRIB_FOG = 5,
85	_TNL_ATTRIB_COLOR_INDEX = 6,
86	_TNL_ATTRIB_EDGEFLAG = 7,
87	_TNL_ATTRIB_TEX0 = 8,
88	_TNL_ATTRIB_TEX1 = 9,
89	_TNL_ATTRIB_TEX2 = 10,
90	_TNL_ATTRIB_TEX3 = 11,
91	_TNL_ATTRIB_TEX4 = 12,
92	_TNL_ATTRIB_TEX5 = 13,
93	_TNL_ATTRIB_TEX6 = 14,
94	_TNL_ATTRIB_TEX7 = 15,
95
96	_TNL_ATTRIB_GENERIC0 = 17, /* doesn't really exist! */
97	_TNL_ATTRIB_GENERIC1 = 18,
98	_TNL_ATTRIB_GENERIC2 = 19,
99	_TNL_ATTRIB_GENERIC3 = 20,
100	_TNL_ATTRIB_GENERIC4 = 21,
101	_TNL_ATTRIB_GENERIC5 = 22,
102	_TNL_ATTRIB_GENERIC6 = 23,
103	_TNL_ATTRIB_GENERIC7 = 24,
104	_TNL_ATTRIB_GENERIC8 = 25,
105	_TNL_ATTRIB_GENERIC9 = 26,
106	_TNL_ATTRIB_GENERIC10 = 27,
107	_TNL_ATTRIB_GENERIC11 = 28,
108	_TNL_ATTRIB_GENERIC12 = 29,
109	_TNL_ATTRIB_GENERIC13 = 30,
110	_TNL_ATTRIB_GENERIC14 = 31,
111	_TNL_ATTRIB_GENERIC15 = 32,
112
113	/* These alias with the generics, but they are not active
114	 * concurrently, so it's not a problem.  The TNL module
115	 * doesn't have to do anything about this as this is how they
116	 * are passed into the _draw_prims callback.
117	 *
118	 * When we generate fixed-function replacement programs (in
119	 * t_vp_build.c currently), they refer to the appropriate
120	 * generic attribute in order to pick up per-vertex material
121	 * data.
122	 */
123	_TNL_ATTRIB_MAT_FRONT_AMBIENT = 17,
124	_TNL_ATTRIB_MAT_BACK_AMBIENT = 18,
125	_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 19,
126	_TNL_ATTRIB_MAT_BACK_DIFFUSE = 20,
127	_TNL_ATTRIB_MAT_FRONT_SPECULAR = 21,
128	_TNL_ATTRIB_MAT_BACK_SPECULAR = 22,
129	_TNL_ATTRIB_MAT_FRONT_EMISSION = 23,
130	_TNL_ATTRIB_MAT_BACK_EMISSION = 24,
131	_TNL_ATTRIB_MAT_FRONT_SHININESS = 25,
132	_TNL_ATTRIB_MAT_BACK_SHININESS = 26,
133	_TNL_ATTRIB_MAT_FRONT_INDEXES = 27,
134	_TNL_ATTRIB_MAT_BACK_INDEXES = 28,
135
136	/* This is really a VERT_RESULT, not an attrib.  Need to fix
137	 * tnl to understand the difference.
138	 */
139	_TNL_ATTRIB_POINTSIZE = 16,
140
141	_TNL_ATTRIB_MAX = 33
142} ;
143
144#define _TNL_ATTRIB_TEX(u)       (_TNL_ATTRIB_TEX0 + (u))
145#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
146
147/* special index used for handing invalid glVertexAttribute() indices */
148#define _TNL_ATTRIB_ERROR    (_TNL_ATTRIB_GENERIC15 + 1)
149
150/**
151 * Handy attribute ranges:
152 */
153#define _TNL_FIRST_PROG      _TNL_ATTRIB_WEIGHT
154#define _TNL_LAST_PROG       _TNL_ATTRIB_TEX7
155
156#define _TNL_FIRST_TEX       _TNL_ATTRIB_TEX0
157#define _TNL_LAST_TEX        _TNL_ATTRIB_TEX7
158
159#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
160#define _TNL_LAST_GENERIC  _TNL_ATTRIB_GENERIC15
161
162#define _TNL_FIRST_MAT       _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
163#define _TNL_LAST_MAT        _TNL_ATTRIB_MAT_BACK_INDEXES  /* GENERIC11 */
164
165/* Number of available texture attributes */
166#define _TNL_NUM_TEX 8
167
168/* Number of available generic attributes */
169#define _TNL_NUM_GENERIC 16
170
171/* Number of attributes used for evaluators */
172#define _TNL_NUM_EVAL 16
173
174
175#define PRIM_BEGIN     0x10
176#define PRIM_END       0x20
177#define PRIM_MODE_MASK 0x0f
178
179static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
180{
181   GLuint flag;
182   flag = prim->mode;
183   if (prim->begin) flag |= PRIM_BEGIN;
184   if (prim->end) flag |= PRIM_END;
185   return flag;
186}
187
188
189
190
191/**
192 * Contains the current state of a running pipeline.
193 */
194struct vertex_buffer
195{
196   GLuint Size;  /**< Max vertices per vertex buffer, constant */
197
198   /* Constant over the pipeline.
199    */
200   GLuint Count;  /**< Number of vertices currently in buffer */
201
202   /* Pointers to current data.  Most of the data is in AttribPtr -- all of
203    * it that is one of VERT_ATTRIB_X.  For things only produced by TNL,
204    * such as backface color or eye-space coordinates, they are stored
205    * here.
206    */
207   GLuint      *Elts;
208   GLvector4f  *EyePtr;		                /* _TNL_BIT_POS */
209   GLvector4f  *ClipPtr;	                /* _TNL_BIT_POS */
210   GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
211   GLubyte     ClipOrMask;	                /* _TNL_BIT_POS */
212   GLubyte     ClipAndMask;	                /* _TNL_BIT_POS */
213   GLubyte     *ClipMask;		        /* _TNL_BIT_POS */
214   GLfloat     *NormalLengthPtr;	        /* _TNL_BIT_NORMAL */
215   GLboolean   *EdgeFlag;	                /* _TNL_BIT_EDGEFLAG */
216   GLvector4f  *BackfaceIndexPtr;
217   GLvector4f  *BackfaceColorPtr;
218   GLvector4f  *BackfaceSecondaryColorPtr;
219
220   const struct _mesa_prim  *Primitive;
221   GLuint      PrimitiveCount;
222
223   /* Inputs to the vertex program stage */
224   GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];      /* GL_NV_vertex_program */
225};
226
227
228/**
229 * Describes an individual operation on the pipeline.
230 */
231struct tnl_pipeline_stage
232{
233   const char *name;
234
235   /* Private data for the pipeline stage:
236    */
237   void *privatePtr;
238
239   /* Allocate private data
240    */
241   GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
242
243   /* Free private data.
244    */
245   void (*destroy)( struct tnl_pipeline_stage * );
246
247   /* Called on any statechange or input array size change or
248    * input array change to/from zero stride.
249    */
250   void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
251
252   /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
253    * encodes all inputs to thee struct which have changed.  If
254    * non-zero, recompute all affected outputs of the stage, otherwise
255    * execute any 'sideeffects' of the stage.
256    *
257    * Return value: GL_TRUE - keep going
258    *               GL_FALSE - finished pipeline
259    */
260   GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
261};
262
263
264
265/** Contains the array of all pipeline stages.
266 * The default values are defined at the end of t_pipeline.c
267 */
268struct tnl_pipeline {
269
270   GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
271   GLuint last_attrib_size[_TNL_ATTRIB_MAX];
272   GLuint input_changes;
273   GLuint new_state;
274
275   struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
276   GLuint nr_stages;
277};
278
279struct tnl_clipspace;
280struct tnl_clipspace_attr;
281
282typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
283				  GLfloat *out,
284				  const GLubyte *v );
285
286typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
287				 GLubyte *v,
288				 const GLfloat *in );
289
290typedef void (*tnl_emit_func)( struct gl_context *ctx,
291			       GLuint count,
292			       GLubyte *dest );
293
294
295/**
296 * Describes how to convert/move a vertex attribute from a vertex array
297 * to a vertex structure.
298 */
299struct tnl_clipspace_attr
300{
301   GLuint attrib;          /* which vertex attrib (0=position, etc) */
302   GLuint format;
303   GLuint vertoffset;      /* position of the attrib in the vertex struct */
304   GLuint vertattrsize;    /* size of the attribute in bytes */
305   GLubyte *inputptr;
306   GLuint inputstride;
307   GLuint inputsize;
308   const tnl_insert_func *insert;
309   tnl_insert_func emit;
310   tnl_extract_func extract;
311   const GLfloat *vp;   /* NDC->Viewport mapping matrix */
312};
313
314
315
316
317typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
318typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
319typedef void (*tnl_triangle_func)( struct gl_context *ctx,
320				   GLuint v1, GLuint v2, GLuint v3 );
321typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
322			       GLuint v3, GLuint v4 );
323typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
324				 GLuint flags );
325typedef void (*tnl_interp_func)( struct gl_context *ctx,
326				 GLfloat t, GLuint dst, GLuint out, GLuint in,
327				 GLboolean force_boundary );
328typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
329typedef void (*tnl_setup_func)( struct gl_context *ctx,
330				GLuint start, GLuint end,
331				GLuint new_inputs);
332
333
334struct tnl_attr_type {
335   GLuint format;
336   GLuint size;
337   GLuint stride;
338   GLuint offset;
339};
340
341struct tnl_clipspace_fastpath {
342   GLuint vertex_size;
343   GLuint attr_count;
344   GLboolean match_strides;
345
346   struct tnl_attr_type *attr;
347
348   tnl_emit_func func;
349   struct tnl_clipspace_fastpath *next;
350};
351
352/**
353 * Used to describe conversion of vertex arrays to vertex structures.
354 * I.e. Structure of arrays to arrays of structs.
355 */
356struct tnl_clipspace
357{
358   GLboolean need_extras;
359
360   GLuint new_inputs;
361
362   GLubyte *vertex_buf;
363   GLuint vertex_size;
364   GLuint max_vertex_size;
365
366   struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
367   GLuint attr_count;
368
369   tnl_emit_func emit;
370   tnl_interp_func interp;
371   tnl_copy_pv_func copy_pv;
372
373   /* Parameters and constants for codegen:
374    */
375   GLboolean need_viewport;
376   GLfloat vp_scale[4];
377   GLfloat vp_xlate[4];
378   GLfloat chan_scale[4];
379   GLfloat identity[4];
380
381   struct tnl_clipspace_fastpath *fastpath;
382
383   void (*codegen_emit)( struct gl_context *ctx );
384};
385
386
387#define SHINE_TABLE_SIZE 256	/**< Material shininess lookup table sizes */
388
389/**
390 * Material shininess lookup table.
391 */
392struct tnl_shine_tab
393{
394   struct tnl_shine_tab *next, *prev;
395   GLfloat tab[SHINE_TABLE_SIZE+1];
396   GLfloat shininess;
397   GLuint refcount;
398};
399
400
401struct tnl_device_driver
402{
403   /***
404    *** TNL Pipeline
405    ***/
406
407   void (*RunPipeline)(struct gl_context *ctx);
408   /* Replaces PipelineStart/PipelineFinish -- intended to allow
409    * drivers to wrap _tnl_run_pipeline() with code to validate state
410    * and grab/release hardware locks.
411    */
412
413   void (*NotifyMaterialChange)(struct gl_context *ctx);
414   /* Alert tnl-aware drivers of changes to material.
415    */
416
417   /***
418    *** Rendering -- These functions called only from t_vb_render.c
419    ***/
420   struct
421   {
422      void (*Start)(struct gl_context *ctx);
423      void (*Finish)(struct gl_context *ctx);
424      /* Called before and after all rendering operations, including DrawPixels,
425       * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
426       * These are a suitable place for grabbing/releasing hardware locks.
427       */
428
429      void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
430      /* Called between RenderStart() and RenderFinish() to indicate the
431       * type of primitive we're about to draw.  Mode will be one of the
432       * modes accepted by glBegin().
433       */
434
435      tnl_interp_func Interp;
436      /* The interp function is called by the clipping routines when we need
437       * to generate an interpolated vertex.  All pertinant vertex ancilliary
438       * data should be computed by interpolating between the 'in' and 'out'
439       * vertices.
440       */
441
442      tnl_copy_pv_func CopyPV;
443      /* The copy function is used to make a copy of a vertex.  All pertinant
444       * vertex attributes should be copied.
445       */
446
447      void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
448      /* Render a polygon with <n> vertices whose indexes are in the <elts>
449       * array.
450       */
451
452      void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
453      /* Render a line between the two vertices given by indexes v0 and v1. */
454
455      tnl_points_func           Points; /* must now respect vb->elts */
456      tnl_line_func             Line;
457      tnl_triangle_func         Triangle;
458      tnl_quad_func             Quad;
459      /* These functions are called in order to render points, lines,
460       * triangles and quads.  These are only called via the T&L module.
461       */
462
463      tnl_render_func          *PrimTabVerts;
464      tnl_render_func          *PrimTabElts;
465      /* Render whole unclipped primitives (points, lines, linestrips,
466       * lineloops, etc).  The tables are indexed by the GL enum of the
467       * primitive to be rendered.  RenderTabVerts is used for non-indexed
468       * arrays of vertices.  RenderTabElts is used for indexed arrays of
469       * vertices.
470       */
471
472      void (*ResetLineStipple)( struct gl_context *ctx );
473      /* Reset the hardware's line stipple counter.
474       */
475
476      tnl_setup_func BuildVertices;
477      /* This function is called whenever new vertices are required for
478       * rendering.  The vertices in question are those n such that start
479       * <= n < end.  The new_inputs parameter indicates those fields of
480       * the vertex which need to be updated, if only a partial repair of
481       * the vertex is required.
482       *
483       * This function is called only from _tnl_render_stage in tnl/t_render.c.
484       */
485
486
487      GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
488      /* Driver may request additional render passes by returning GL_TRUE
489       * when this function is called.  This function will be called
490       * after the first pass, and passes will be made until the function
491       * returns GL_FALSE.  If no function is registered, only one pass
492       * is made.
493       *
494       * This function will be first invoked with passno == 1.
495       */
496   } Render;
497};
498
499
500/**
501 * Context state for T&L context.
502 */
503typedef struct
504{
505   /* Driver interface.
506    */
507   struct tnl_device_driver Driver;
508
509   /* Pipeline
510    */
511   struct tnl_pipeline pipeline;
512   struct vertex_buffer vb;
513
514   /* Clipspace/ndc/window vertex managment:
515    */
516   struct tnl_clipspace clipspace;
517
518   /* Probably need a better configuration mechanism:
519    */
520   GLboolean NeedNdcCoords;
521   GLboolean AllowVertexFog;
522   GLboolean AllowPixelFog;
523   GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
524
525   GLbitfield64 render_inputs_bitset;
526
527   GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
528
529   /* Temp storage for t_draw.c:
530    */
531   GLubyte *block[VERT_ATTRIB_MAX];
532   GLuint nr_blocks;
533
534   GLuint CurInstance;
535
536   struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
537   struct tnl_shine_tab *_ShineTabList;  /**< MRU list of inactive shine tables */
538   /**@}*/
539} TNLcontext;
540
541
542
543#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
544
545
546#define TYPE_IDX(t) ((t) & 0xf)
547#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
548
549
550extern void
551tnl_clip_prepare(struct gl_context *ctx);
552
553
554#endif
555