1
2/*
3 * Mesa 3-D graphics library
4 * Version:  6.5
5 *
6 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29/* Helper for drivers which find themselves rendering a range of
30 * indices starting somewhere above zero.  Typically the application
31 * is issuing multiple DrawArrays() or DrawElements() to draw
32 * successive primitives layed out linearly in the vertex arrays.
33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics
34 * imply that we need to re-upload the vertex data on each draw call.
35 * In that case, we want to avoid starting the upload at zero, as it
36 * will mean every draw call uploads an increasing amount of not-used
37 * vertex data.  Worse - in the software tnl module, all those
38 * vertices will be transformed and lit.
39 *
40 * If we just upload the new data, however, the indices will be
41 * incorrect as we tend to upload each set of vertex data to a new
42 * region.
43 *
44 * This file provides a helper to adjust the arrays, primitives and
45 * indices of a draw call so that it can be re-issued with a min_index
46 * of zero.
47 */
48
49#include "main/glheader.h"
50#include "main/imports.h"
51#include "main/mtypes.h"
52
53#include "vbo.h"
54
55
56#define REBASE(TYPE) 						\
57static void *rebase_##TYPE( const void *ptr,			\
58			  GLuint count, 			\
59			  TYPE min_index )			\
60{								\
61   const TYPE *in = (TYPE *)ptr;				\
62   TYPE *tmp_indices = malloc(count * sizeof(TYPE));	\
63   GLuint i;							\
64								\
65   for (i = 0; i < count; i++)  				\
66      tmp_indices[i] = in[i] - min_index;			\
67								\
68   return (void *)tmp_indices;					\
69}
70
71
72REBASE(GLuint)
73REBASE(GLushort)
74REBASE(GLubyte)
75
76GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
77{
78   GLuint i;
79
80   for (i = 0; i < VERT_ATTRIB_MAX; i++)
81      if (arrays[i]->StrideB &&
82	  arrays[i]->BufferObj->Name == 0)
83	 return GL_FALSE;
84
85   return GL_TRUE;
86}
87
88GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
89{
90   GLuint i;
91
92   for (i = 0; i < VERT_ATTRIB_MAX; i++)
93      if (arrays[i]->BufferObj->Name != 0)
94	 return GL_TRUE;
95
96   return GL_FALSE;
97}
98
99/* Adjust primitives, indices and vertex definitions so that min_index
100 * becomes zero. There are lots of reasons for wanting to do this, eg:
101 *
102 * Software tnl:
103 *    - any time min_index != 0, otherwise unused vertices lower than
104 *      min_index will be transformed.
105 *
106 * Hardware tnl:
107 *    - if ib != NULL and min_index != 0, otherwise vertices lower than
108 *      min_index will be uploaded.  Requires adjusting index values.
109 *
110 *    - if ib == NULL and min_index != 0, just for convenience so this doesn't
111 *      have to be handled within the driver.
112 *
113 * Hardware tnl with VBO support:
114 *    - as above, but only when vertices are not (all?) in VBO's.
115 *    - can't save time by trying to upload half a vbo - typically it is
116 *      all or nothing.
117 */
118void vbo_rebase_prims( struct gl_context *ctx,
119		       const struct gl_client_array *arrays[],
120		       const struct _mesa_prim *prim,
121		       GLuint nr_prims,
122		       const struct _mesa_index_buffer *ib,
123		       GLuint min_index,
124		       GLuint max_index,
125		       vbo_draw_func draw )
126{
127   struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
128   const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
129
130   struct _mesa_index_buffer tmp_ib;
131   struct _mesa_prim *tmp_prims = NULL;
132   const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
133   void *tmp_indices = NULL;
134   GLuint i;
135
136   assert(min_index != 0);
137
138   if (0)
139      printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
140
141
142   /* XXX this path is disabled for now.
143    * There's rendering corruption in some apps when it's enabled.
144    */
145   if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
146      /* If we can just tell the hardware or the TNL to interpret our
147       * indices with a different base, do so.
148       */
149      tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
150
151      for (i = 0; i < nr_prims; i++) {
152	 tmp_prims[i] = prim[i];
153	 tmp_prims[i].basevertex -= min_index;
154      }
155
156      prim = tmp_prims;
157   } else if (ib) {
158      /* Unfortunately need to adjust each index individually.
159       */
160      GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
161      void *ptr;
162
163      if (map_ib)
164	 ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
165				    ib->obj);
166
167
168      ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
169
170      /* Some users might prefer it if we translated elements to
171       * GLuints here.  Others wouldn't...
172       */
173      switch (ib->type) {
174      case GL_UNSIGNED_INT:
175	 tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
176	 break;
177      case GL_UNSIGNED_SHORT:
178	 tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
179	 break;
180      case GL_UNSIGNED_BYTE:
181	 tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
182	 break;
183      }
184
185      if (map_ib)
186	 ctx->Driver.UnmapBuffer(ctx, ib->obj);
187
188      tmp_ib.obj = ctx->Shared->NullBufferObj;
189      tmp_ib.ptr = tmp_indices;
190      tmp_ib.count = ib->count;
191      tmp_ib.type = ib->type;
192
193      ib = &tmp_ib;
194   }
195   else {
196      /* Otherwise the primitives need adjustment.
197       */
198      tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
199
200      for (i = 0; i < nr_prims; i++) {
201	 /* If this fails, it could indicate an application error:
202	  */
203	 assert(prim[i].start >= min_index);
204
205	 tmp_prims[i] = prim[i];
206	 tmp_prims[i].start -= min_index;
207      }
208
209      prim = tmp_prims;
210   }
211
212   /* Just need to adjust the pointer values on each incoming array.
213    * This works for VBO and non-vbo rendering and shouldn't pesimize
214    * VBO-based upload schemes.  However this may still not be a fast
215    * path for hardware tnl for VBO based rendering as most machines
216    * will be happier if you just specify a starting vertex value in
217    * each primitive.
218    *
219    * For drivers with hardware tnl, you only want to do this if you
220    * are forced to, eg non-VBO indexed rendering with start != 0.
221    */
222   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
223      tmp_arrays[i] = *arrays[i];
224      tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
225      tmp_array_pointers[i] = &tmp_arrays[i];
226   }
227
228   /* Re-issue the draw call.
229    */
230   ctx->Array._DrawArrays = tmp_array_pointers;
231   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
232
233   draw( ctx,
234	 prim,
235	 nr_prims,
236	 ib,
237	 GL_TRUE,
238	 0,
239	 max_index - min_index,
240	 NULL );
241
242   ctx->Array._DrawArrays = saved_arrays;
243   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
244
245   if (tmp_indices)
246      free(tmp_indices);
247
248   if (tmp_prims)
249      free(tmp_prims);
250}
251
252
253
254