1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.1
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Gareth Hughes
26 */
27
28/*
29 * This generates an asm version of mtypes.h (called matypes.h), so that
30 * Mesa's x86 assembly code can access the internal structures easily.
31 * This will be particularly useful when developing new x86 asm code for
32 * Mesa, including lighting, clipping, texture image conversion etc.
33 */
34
35#ifndef __STDC_FORMAT_MACROS
36#define __STDC_FORMAT_MACROS
37#endif
38#include <inttypes.h>
39
40#include "main/glheader.h"
41#include "main/mtypes.h"
42#include "tnl/t_context.h"
43
44
45#undef offsetof
46#define offsetof( type, member ) ((size_t) &((type *)0)->member)
47
48
49#define OFFSET_HEADER( x )						\
50do {									\
51   printf( "\n" );							\
52   printf( "\n" );							\
53   printf( "/* ====================================================="	\
54	   "========\n" );						\
55   printf( " * Offsets for %s\n", x );					\
56   printf( " */\n" );							\
57   printf( "\n" );							\
58} while (0)
59
60#define DEFINE_HEADER( x )						\
61do {									\
62   printf( "\n" );							\
63   printf( "/*\n" );							\
64   printf( " * Flags for %s\n", x );					\
65   printf( " */\n" );							\
66   printf( "\n" );							\
67} while (0)
68
69#define OFFSET( s, t, m )						\
70   printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
71
72#define SIZEOF( s, t )							\
73   printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
74
75#define DEFINE( s, d )							\
76   printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d );
77
78
79
80int main( int argc, char **argv )
81{
82   printf( "/*\n" );
83   printf( " * This file is automatically generated from the Mesa internal type\n" );
84   printf( " * definitions.  Do not edit directly.\n" );
85   printf( " */\n" );
86   printf( "\n" );
87   printf( "#ifndef __ASM_TYPES_H__\n" );
88   printf( "#define __ASM_TYPES_H__\n" );
89   printf( "\n" );
90
91
92   /* struct gl_context offsets:
93    */
94   OFFSET_HEADER( "struct gl_context" );
95
96   OFFSET( "CTX_DRIVER_CTX              ", struct gl_context, DriverCtx );
97   printf( "\n" );
98   OFFSET( "CTX_LIGHT_ENABLED           ", struct gl_context, Light.Enabled );
99   OFFSET( "CTX_LIGHT_SHADE_MODEL       ", struct gl_context, Light.ShadeModel );
100   OFFSET( "CTX_LIGHT_COLOR_MAT_FACE    ", struct gl_context, Light.ColorMaterialFace );
101   OFFSET( "CTX_LIGHT_COLOR_MAT_MODE    ", struct gl_context, Light.ColorMaterialMode );
102   OFFSET( "CTX_LIGHT_COLOR_MAT_MASK    ", struct gl_context, Light._ColorMaterialBitmask );
103   OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104   OFFSET( "CTX_LIGHT_ENABLED_LIST      ", struct gl_context, Light.EnabledList );
105   OFFSET( "CTX_LIGHT_NEED_VERTS        ", struct gl_context, Light._NeedVertices );
106   OFFSET( "CTX_LIGHT_BASE_COLOR        ", struct gl_context, Light._BaseColor );
107
108
109   /* struct vertex_buffer offsets:
110    */
111   OFFSET_HEADER( "struct vertex_buffer" );
112
113   OFFSET( "VB_SIZE                ", struct vertex_buffer, Size );
114   OFFSET( "VB_COUNT               ", struct vertex_buffer, Count );
115   printf( "\n" );
116   OFFSET( "VB_ELTS                ", struct vertex_buffer, Elts );
117   OFFSET( "VB_OBJ_PTR             ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
118   OFFSET( "VB_EYE_PTR             ", struct vertex_buffer, EyePtr );
119   OFFSET( "VB_CLIP_PTR            ", struct vertex_buffer, ClipPtr );
120   OFFSET( "VB_PROJ_CLIP_PTR       ", struct vertex_buffer, NdcPtr );
121   OFFSET( "VB_CLIP_OR_MASK        ", struct vertex_buffer, ClipOrMask );
122   OFFSET( "VB_CLIP_MASK           ", struct vertex_buffer, ClipMask );
123   OFFSET( "VB_NORMAL_PTR          ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
124   OFFSET( "VB_EDGE_FLAG           ", struct vertex_buffer, EdgeFlag );
125   OFFSET( "VB_TEX0_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
126   OFFSET( "VB_TEX1_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
127   OFFSET( "VB_TEX2_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
128   OFFSET( "VB_TEX3_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
129   OFFSET( "VB_INDEX_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
130   OFFSET( "VB_COLOR_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
131   OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
132   OFFSET( "VB_FOG_COORD_PTR       ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
133   OFFSET( "VB_PRIMITIVE           ", struct vertex_buffer, Primitive );
134   printf( "\n" );
135
136   DEFINE_HEADER( "struct vertex_buffer" );
137
138   /* XXX use new labels here someday after vertex proram is done */
139   DEFINE( "VERT_BIT_OBJ           ", VERT_BIT_POS );
140   DEFINE( "VERT_BIT_NORM          ", VERT_BIT_NORMAL );
141   DEFINE( "VERT_BIT_RGBA          ", VERT_BIT_COLOR0 );
142   DEFINE( "VERT_BIT_SPEC_RGB      ", VERT_BIT_COLOR1 );
143   DEFINE( "VERT_BIT_FOG_COORD     ", VERT_BIT_FOG );
144   DEFINE( "VERT_BIT_TEX0          ", VERT_BIT_TEX0 );
145   DEFINE( "VERT_BIT_TEX1          ", VERT_BIT_TEX1 );
146   DEFINE( "VERT_BIT_TEX2          ", VERT_BIT_TEX2 );
147   DEFINE( "VERT_BIT_TEX3          ", VERT_BIT_TEX3 );
148
149
150   /* GLvector4f offsets:
151    */
152   OFFSET_HEADER( "GLvector4f" );
153
154   OFFSET( "V4F_DATA          ", GLvector4f, data );
155   OFFSET( "V4F_START         ", GLvector4f, start );
156   OFFSET( "V4F_COUNT         ", GLvector4f, count );
157   OFFSET( "V4F_STRIDE        ", GLvector4f, stride );
158   OFFSET( "V4F_SIZE          ", GLvector4f, size );
159   OFFSET( "V4F_FLAGS         ", GLvector4f, flags );
160
161   DEFINE_HEADER( "GLvector4f" );
162
163   DEFINE( "VEC_MALLOC        ", VEC_MALLOC );
164   DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
165   DEFINE( "VEC_BAD_STRIDE    ", VEC_BAD_STRIDE );
166   printf( "\n" );
167   DEFINE( "VEC_SIZE_1        ", VEC_SIZE_1 );
168   DEFINE( "VEC_SIZE_2        ", VEC_SIZE_2 );
169   DEFINE( "VEC_SIZE_3        ", VEC_SIZE_3 );
170   DEFINE( "VEC_SIZE_4        ", VEC_SIZE_4 );
171
172
173   /* GLmatrix offsets:
174    */
175   OFFSET_HEADER( "GLmatrix" );
176
177   OFFSET( "MATRIX_DATA   ", GLmatrix, m );
178   OFFSET( "MATRIX_INV    ", GLmatrix, inv );
179   OFFSET( "MATRIX_FLAGS  ", GLmatrix, flags );
180   OFFSET( "MATRIX_TYPE   ", GLmatrix, type );
181
182
183   /* struct gl_light offsets:
184    */
185   OFFSET_HEADER( "struct gl_light" );
186
187   OFFSET( "LIGHT_NEXT              ", struct gl_light, next );
188   OFFSET( "LIGHT_PREV              ", struct gl_light, prev );
189   printf( "\n" );
190   OFFSET( "LIGHT_AMBIENT           ", struct gl_light, Ambient );
191   OFFSET( "LIGHT_DIFFUSE           ", struct gl_light, Diffuse );
192   OFFSET( "LIGHT_SPECULAR          ", struct gl_light, Specular );
193   OFFSET( "LIGHT_EYE_POSITION      ", struct gl_light, EyePosition );
194   OFFSET( "LIGHT_SPOT_DIRECTION    ", struct gl_light, SpotDirection );
195   OFFSET( "LIGHT_SPOT_EXPONENT     ", struct gl_light, SpotExponent );
196   OFFSET( "LIGHT_SPOT_CUTOFF       ", struct gl_light, SpotCutoff );
197   OFFSET( "LIGHT_COS_CUTOFF        ", struct gl_light, _CosCutoff );
198   OFFSET( "LIGHT_CONST_ATTEN       ", struct gl_light, ConstantAttenuation );
199   OFFSET( "LIGHT_LINEAR_ATTEN      ", struct gl_light, LinearAttenuation );
200   OFFSET( "LIGHT_QUADRATIC_ATTEN   ", struct gl_light, QuadraticAttenuation );
201   OFFSET( "LIGHT_ENABLED           ", struct gl_light, Enabled );
202   printf( "\n" );
203   OFFSET( "LIGHT_FLAGS             ", struct gl_light, _Flags );
204   printf( "\n" );
205   OFFSET( "LIGHT_POSITION          ", struct gl_light, _Position );
206   OFFSET( "LIGHT_VP_INF_NORM       ", struct gl_light, _VP_inf_norm );
207   OFFSET( "LIGHT_H_INF_NORM        ", struct gl_light, _h_inf_norm );
208   OFFSET( "LIGHT_NORM_DIRECTION    ", struct gl_light, _NormSpotDirection );
209   OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
210   printf( "\n" );
211   OFFSET( "LIGHT_MAT_AMBIENT       ", struct gl_light, _MatAmbient );
212   OFFSET( "LIGHT_MAT_DIFFUSE       ", struct gl_light, _MatDiffuse );
213   OFFSET( "LIGHT_MAT_SPECULAR      ", struct gl_light, _MatSpecular );
214   printf( "\n" );
215   SIZEOF( "SIZEOF_GL_LIGHT         ", struct gl_light );
216
217   DEFINE_HEADER( "struct gl_light" );
218
219   DEFINE( "LIGHT_SPOT              ", LIGHT_SPOT );
220   DEFINE( "LIGHT_LOCAL_VIEWER      ", LIGHT_LOCAL_VIEWER );
221   DEFINE( "LIGHT_POSITIONAL        ", LIGHT_POSITIONAL );
222   printf( "\n" );
223   DEFINE( "LIGHT_NEED_VERTICES     ", LIGHT_NEED_VERTICES );
224
225
226   /* struct gl_lightmodel offsets:
227    */
228   OFFSET_HEADER( "struct gl_lightmodel" );
229
230   OFFSET( "LIGHT_MODEL_AMBIENT       ", struct gl_lightmodel, Ambient );
231   OFFSET( "LIGHT_MODEL_LOCAL_VIEWER  ", struct gl_lightmodel, LocalViewer );
232   OFFSET( "LIGHT_MODEL_TWO_SIDE      ", struct gl_lightmodel, TwoSide );
233   OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
234
235
236   printf( "\n" );
237   printf( "\n" );
238   printf( "#endif /* __ASM_TYPES_H__ */\n" );
239
240   return 0;
241}
242