unicode_groups.h revision 5821806d5e7f356e8fa4b058a389a808ea183019
1// Copyright 2008 The RE2 Authors. All Rights Reserved. 2// Use of this source code is governed by a BSD-style 3// license that can be found in the LICENSE file. 4 5// Unicode character groups. 6 7// The codes get split into ranges of 16-bit codes 8// and ranges of 32-bit codes. It would be simpler 9// to use only 32-bit ranges, but these tables are large 10// enough to warrant extra care. 11// 12// Using just 32-bit ranges gives 27 kB of data. 13// Adding 16-bit ranges gives 18 kB of data. 14// Adding an extra table of 16-bit singletons would reduce 15// to 16.5 kB of data but make the data harder to use; 16// we don't bother. 17 18#ifndef RE2_UNICODE_GROUPS_H__ 19#define RE2_UNICODE_GROUPS_H__ 20 21#include "util/util.h" 22 23namespace re2 { 24 25struct URange16 26{ 27 uint16 lo; 28 uint16 hi; 29}; 30 31struct URange32 32{ 33 uint32 lo; 34 uint32 hi; 35}; 36 37struct UGroup 38{ 39 const char *name; 40 int sign; // +1 for [abc], -1 for [^abc] 41 URange16 *r16; 42 int nr16; 43 URange32 *r32; 44 int nr32; 45}; 46 47// Named by property or script name (e.g., "Nd", "N", "Han"). 48// Negated groups are not included. 49extern UGroup unicode_groups[]; 50extern int num_unicode_groups; 51 52// Named by POSIX name (e.g., "[:alpha:]", "[:^lower:]"). 53// Negated groups are included. 54extern UGroup posix_groups[]; 55extern int num_posix_groups; 56 57// Named by Perl name (e.g., "\\d", "\\D"). 58// Negated groups are included. 59extern UGroup perl_groups[]; 60extern int num_perl_groups; 61 62} // namespace re2 63 64#endif // RE2_UNICODE_GROUPS_H__ 65