1#ifndef DMGpuGMTask_DEFINED 2#define DMGpuGMTask_DEFINED 3 4#include "DMGpuSupport.h" 5#include "DMReporter.h" 6#include "DMTask.h" 7#include "DMTaskRunner.h" 8#include "SkBitmap.h" 9#include "SkString.h" 10#include "SkTemplates.h" 11#include "gm.h" 12 13// This is the main entry point for drawing GMs with the GPU. 14 15namespace DM { 16 17class GpuGMTask : public GpuTask { 18public: 19 GpuGMTask(const char* config, 20 Reporter*, 21 TaskRunner*, 22 skiagm::GMRegistry::Factory, 23 GrContextFactory::GLContextType, 24 GrGLStandard gpuAPI, 25 int sampleCount); 26 27 virtual void draw(GrContextFactory*) SK_OVERRIDE; 28 virtual bool shouldSkip() const SK_OVERRIDE; 29 virtual SkString name() const SK_OVERRIDE { return fName; } 30 31private: 32 SkAutoTDelete<skiagm::GM> fGM; 33 const SkString fName; 34 const GrContextFactory::GLContextType fContextType; 35 GrGLStandard fGpuAPI; 36 const int fSampleCount; 37}; 38 39} // namespace DM 40 41#endif // DMGpuGMTask_DEFINED 42