1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkBlitter.h"
9#include "SkAntiRun.h"
10#include "SkColor.h"
11#include "SkColorFilter.h"
12#include "SkCoreBlitters.h"
13#include "SkFilterShader.h"
14#include "SkReadBuffer.h"
15#include "SkWriteBuffer.h"
16#include "SkMask.h"
17#include "SkMaskFilter.h"
18#include "SkString.h"
19#include "SkTLazy.h"
20#include "SkUtils.h"
21#include "SkXfermode.h"
22
23SkBlitter::~SkBlitter() {}
24
25bool SkBlitter::isNullBlitter() const { return false; }
26
27bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
28    return true;
29}
30
31SkShader::Context* SkBlitter::getShaderContext() const {
32    return NULL;
33}
34
35const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
36    return NULL;
37}
38
39void SkBlitter::blitH(int x, int y, int width) {
40    SkDEBUGFAIL("unimplemented");
41}
42
43void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
44                          const int16_t runs[]) {
45    SkDEBUGFAIL("unimplemented");
46}
47
48void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
49    if (alpha == 255) {
50        this->blitRect(x, y, 1, height);
51    } else {
52        int16_t runs[2];
53        runs[0] = 1;
54        runs[1] = 0;
55
56        while (--height >= 0) {
57            this->blitAntiH(x, y++, &alpha, runs);
58        }
59    }
60}
61
62void SkBlitter::blitRect(int x, int y, int width, int height) {
63    SkASSERT(width > 0);
64    while (--height >= 0) {
65        this->blitH(x, y++, width);
66    }
67}
68
69/// Default implementation doesn't check for any easy optimizations
70/// such as alpha == 0 or 255; also uses blitV(), which some subclasses
71/// may not support.
72void SkBlitter::blitAntiRect(int x, int y, int width, int height,
73                             SkAlpha leftAlpha, SkAlpha rightAlpha) {
74    this->blitV(x++, y, height, leftAlpha);
75    if (width > 0) {
76        this->blitRect(x, y, width, height);
77        x += width;
78    }
79    this->blitV(x, y, height, rightAlpha);
80}
81
82//////////////////////////////////////////////////////////////////////////////
83
84static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
85                                const uint8_t bits[],
86                                U8CPU left_mask, int rowBytes,
87                                U8CPU right_mask) {
88    int inFill = 0;
89    int pos = 0;
90
91    while (--rowBytes >= 0) {
92        unsigned b = *bits++ & left_mask;
93        if (rowBytes == 0) {
94            b &= right_mask;
95        }
96
97        for (unsigned test = 0x80; test != 0; test >>= 1) {
98            if (b & test) {
99                if (!inFill) {
100                    pos = x;
101                    inFill = true;
102                }
103            } else {
104                if (inFill) {
105                    blitter->blitH(pos, y, x - pos);
106                    inFill = false;
107                }
108            }
109            x += 1;
110        }
111        left_mask = 0xFF;
112    }
113
114    // final cleanup
115    if (inFill) {
116        blitter->blitH(pos, y, x - pos);
117    }
118}
119
120void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
121    SkASSERT(mask.fBounds.contains(clip));
122
123    if (mask.fFormat == SkMask::kBW_Format) {
124        int cx = clip.fLeft;
125        int cy = clip.fTop;
126        int maskLeft = mask.fBounds.fLeft;
127        int mask_rowBytes = mask.fRowBytes;
128        int height = clip.height();
129
130        const uint8_t* bits = mask.getAddr1(cx, cy);
131
132        if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
133            while (--height >= 0) {
134                bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
135                bits += mask_rowBytes;
136                cy += 1;
137            }
138        } else {
139            int left_edge = cx - maskLeft;
140            SkASSERT(left_edge >= 0);
141            int rite_edge = clip.fRight - maskLeft;
142            SkASSERT(rite_edge > left_edge);
143
144            int left_mask = 0xFF >> (left_edge & 7);
145            int rite_mask = 0xFF << (8 - (rite_edge & 7));
146            int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
147
148            // check for empty right mask, so we don't read off the end (or go slower than we need to)
149            if (rite_mask == 0) {
150                SkASSERT(full_runs >= 0);
151                full_runs -= 1;
152                rite_mask = 0xFF;
153            }
154            if (left_mask == 0xFF) {
155                full_runs -= 1;
156            }
157
158            // back up manually so we can keep in sync with our byte-aligned src
159            // have cx reflect our actual starting x-coord
160            cx -= left_edge & 7;
161
162            if (full_runs < 0) {
163                SkASSERT((left_mask & rite_mask) != 0);
164                while (--height >= 0) {
165                    bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
166                    bits += mask_rowBytes;
167                    cy += 1;
168                }
169            } else {
170                while (--height >= 0) {
171                    bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
172                    bits += mask_rowBytes;
173                    cy += 1;
174                }
175            }
176        }
177    } else {
178        int                         width = clip.width();
179        SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
180        int16_t*                    runs = runStorage.get();
181        const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop);
182
183        sk_memset16((uint16_t*)runs, 1, width);
184        runs[width] = 0;
185
186        int height = clip.height();
187        int y = clip.fTop;
188        while (--height >= 0) {
189            this->blitAntiH(clip.fLeft, y, aa, runs);
190            aa += mask.fRowBytes;
191            y += 1;
192        }
193    }
194}
195
196/////////////////////// these guys are not virtual, just a helpers
197
198void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
199    if (clip.quickReject(mask.fBounds)) {
200        return;
201    }
202
203    SkRegion::Cliperator clipper(clip, mask.fBounds);
204
205    while (!clipper.done()) {
206        const SkIRect& cr = clipper.rect();
207        this->blitMask(mask, cr);
208        clipper.next();
209    }
210}
211
212void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
213    SkRegion::Cliperator clipper(clip, rect);
214
215    while (!clipper.done()) {
216        const SkIRect& cr = clipper.rect();
217        this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
218        clipper.next();
219    }
220}
221
222void SkBlitter::blitRegion(const SkRegion& clip) {
223    SkRegion::Iterator iter(clip);
224
225    while (!iter.done()) {
226        const SkIRect& cr = iter.rect();
227        this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
228        iter.next();
229    }
230}
231
232///////////////////////////////////////////////////////////////////////////////
233
234void SkNullBlitter::blitH(int x, int y, int width) {}
235
236void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
237                              const int16_t runs[]) {}
238
239void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
240
241void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
242
243void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
244
245const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
246    return NULL;
247}
248
249bool SkNullBlitter::isNullBlitter() const { return true; }
250
251///////////////////////////////////////////////////////////////////////////////
252
253static int compute_anti_width(const int16_t runs[]) {
254    int width = 0;
255
256    for (;;) {
257        int count = runs[0];
258
259        SkASSERT(count >= 0);
260        if (count == 0) {
261            break;
262        }
263        width += count;
264        runs += count;
265    }
266    return width;
267}
268
269static inline bool y_in_rect(int y, const SkIRect& rect) {
270    return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
271}
272
273static inline bool x_in_rect(int x, const SkIRect& rect) {
274    return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
275}
276
277void SkRectClipBlitter::blitH(int left, int y, int width) {
278    SkASSERT(width > 0);
279
280    if (!y_in_rect(y, fClipRect)) {
281        return;
282    }
283
284    int right = left + width;
285
286    if (left < fClipRect.fLeft) {
287        left = fClipRect.fLeft;
288    }
289    if (right > fClipRect.fRight) {
290        right = fClipRect.fRight;
291    }
292
293    width = right - left;
294    if (width > 0) {
295        fBlitter->blitH(left, y, width);
296    }
297}
298
299void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
300                                  const int16_t runs[]) {
301    if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
302        return;
303    }
304
305    int x0 = left;
306    int x1 = left + compute_anti_width(runs);
307
308    if (x1 <= fClipRect.fLeft) {
309        return;
310    }
311
312    SkASSERT(x0 < x1);
313    if (x0 < fClipRect.fLeft) {
314        int dx = fClipRect.fLeft - x0;
315        SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
316        runs += dx;
317        aa += dx;
318        x0 = fClipRect.fLeft;
319    }
320
321    SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
322    if (x1 > fClipRect.fRight) {
323        x1 = fClipRect.fRight;
324        SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
325        ((int16_t*)runs)[x1 - x0] = 0;
326    }
327
328    SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
329    SkASSERT(compute_anti_width(runs) == x1 - x0);
330
331    fBlitter->blitAntiH(x0, y, aa, runs);
332}
333
334void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
335    SkASSERT(height > 0);
336
337    if (!x_in_rect(x, fClipRect)) {
338        return;
339    }
340
341    int y0 = y;
342    int y1 = y + height;
343
344    if (y0 < fClipRect.fTop) {
345        y0 = fClipRect.fTop;
346    }
347    if (y1 > fClipRect.fBottom) {
348        y1 = fClipRect.fBottom;
349    }
350
351    if (y0 < y1) {
352        fBlitter->blitV(x, y0, y1 - y0, alpha);
353    }
354}
355
356void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
357    SkIRect    r;
358
359    r.set(left, y, left + width, y + height);
360    if (r.intersect(fClipRect)) {
361        fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
362    }
363}
364
365void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
366                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
367    SkIRect    r;
368
369    // The *true* width of the rectangle blitted is width+2:
370    r.set(left, y, left + width + 2, y + height);
371    if (r.intersect(fClipRect)) {
372        if (r.fLeft != left) {
373            SkASSERT(r.fLeft > left);
374            leftAlpha = 255;
375        }
376        if (r.fRight != left + width + 2) {
377            SkASSERT(r.fRight < left + width + 2);
378            rightAlpha = 255;
379        }
380        if (255 == leftAlpha && 255 == rightAlpha) {
381            fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
382        } else if (1 == r.width()) {
383            if (r.fLeft == left) {
384                fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
385            } else {
386                SkASSERT(r.fLeft == left + width + 1);
387                fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
388            }
389        } else {
390            fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
391                                   leftAlpha, rightAlpha);
392        }
393    }
394}
395
396void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
397    SkASSERT(mask.fBounds.contains(clip));
398
399    SkIRect    r = clip;
400
401    if (r.intersect(fClipRect)) {
402        fBlitter->blitMask(mask, r);
403    }
404}
405
406const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
407    return fBlitter->justAnOpaqueColor(value);
408}
409
410///////////////////////////////////////////////////////////////////////////////
411
412void SkRgnClipBlitter::blitH(int x, int y, int width) {
413    SkRegion::Spanerator span(*fRgn, y, x, x + width);
414    int left, right;
415
416    while (span.next(&left, &right)) {
417        SkASSERT(left < right);
418        fBlitter->blitH(left, y, right - left);
419    }
420}
421
422void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
423                                 const int16_t runs[]) {
424    int width = compute_anti_width(runs);
425    SkRegion::Spanerator span(*fRgn, y, x, x + width);
426    int left, right;
427    SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
428
429    int prevRite = x;
430    while (span.next(&left, &right)) {
431        SkASSERT(x <= left);
432        SkASSERT(left < right);
433        SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
434
435        SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
436
437        // now zero before left
438        if (left > prevRite) {
439            int index = prevRite - x;
440            ((uint8_t*)aa)[index] = 0;   // skip runs after right
441            ((int16_t*)runs)[index] = SkToS16(left - prevRite);
442        }
443
444        prevRite = right;
445    }
446
447    if (prevRite > x) {
448        ((int16_t*)runs)[prevRite - x] = 0;
449
450        if (x < 0) {
451            int skip = runs[0];
452            SkASSERT(skip >= -x);
453            aa += skip;
454            runs += skip;
455            x += skip;
456        }
457        fBlitter->blitAntiH(x, y, aa, runs);
458    }
459}
460
461void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
462    SkIRect    bounds;
463    bounds.set(x, y, x + 1, y + height);
464
465    SkRegion::Cliperator    iter(*fRgn, bounds);
466
467    while (!iter.done()) {
468        const SkIRect& r = iter.rect();
469        SkASSERT(bounds.contains(r));
470
471        fBlitter->blitV(x, r.fTop, r.height(), alpha);
472        iter.next();
473    }
474}
475
476void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
477    SkIRect    bounds;
478    bounds.set(x, y, x + width, y + height);
479
480    SkRegion::Cliperator    iter(*fRgn, bounds);
481
482    while (!iter.done()) {
483        const SkIRect& r = iter.rect();
484        SkASSERT(bounds.contains(r));
485
486        fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
487        iter.next();
488    }
489}
490
491void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
492                                    SkAlpha leftAlpha, SkAlpha rightAlpha) {
493    // The *true* width of the rectangle to blit is width + 2
494    SkIRect    bounds;
495    bounds.set(x, y, x + width + 2, y + height);
496
497    SkRegion::Cliperator    iter(*fRgn, bounds);
498
499    while (!iter.done()) {
500        const SkIRect& r = iter.rect();
501        SkASSERT(bounds.contains(r));
502        SkASSERT(r.fLeft >= x);
503        SkASSERT(r.fRight <= x + width + 2);
504
505        SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
506        SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
507                                      rightAlpha : 255;
508
509        if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
510            fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
511        } else if (1 == r.width()) {
512            if (r.fLeft == x) {
513                fBlitter->blitV(r.fLeft, r.fTop, r.height(),
514                                effectiveLeftAlpha);
515            } else {
516                SkASSERT(r.fLeft == x + width + 1);
517                fBlitter->blitV(r.fLeft, r.fTop, r.height(),
518                                effectiveRightAlpha);
519            }
520        } else {
521            fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
522                                   effectiveLeftAlpha, effectiveRightAlpha);
523        }
524        iter.next();
525    }
526}
527
528
529void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
530    SkASSERT(mask.fBounds.contains(clip));
531
532    SkRegion::Cliperator iter(*fRgn, clip);
533    const SkIRect&       r = iter.rect();
534    SkBlitter*           blitter = fBlitter;
535
536    while (!iter.done()) {
537        blitter->blitMask(mask, r);
538        iter.next();
539    }
540}
541
542const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
543    return fBlitter->justAnOpaqueColor(value);
544}
545
546///////////////////////////////////////////////////////////////////////////////
547
548SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
549                                   const SkIRect* ir) {
550    if (clip) {
551        const SkIRect& clipR = clip->getBounds();
552
553        if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
554            blitter = &fNullBlitter;
555        } else if (clip->isRect()) {
556            if (ir == NULL || !clipR.contains(*ir)) {
557                fRectBlitter.init(blitter, clipR);
558                blitter = &fRectBlitter;
559            }
560        } else {
561            fRgnBlitter.init(blitter, clip);
562            blitter = &fRgnBlitter;
563        }
564    }
565    return blitter;
566}
567
568///////////////////////////////////////////////////////////////////////////////
569
570#include "SkColorShader.h"
571#include "SkColorPriv.h"
572
573class Sk3DShader : public SkShader {
574public:
575    Sk3DShader(SkShader* proxy) : fProxy(proxy) {
576        SkSafeRef(proxy);
577    }
578
579    virtual ~Sk3DShader() {
580        SkSafeUnref(fProxy);
581    }
582
583    virtual size_t contextSize() const SK_OVERRIDE {
584        size_t size = sizeof(Sk3DShaderContext);
585        if (fProxy) {
586            size += fProxy->contextSize();
587        }
588        return size;
589    }
590
591    virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE {
592        SkShader::Context* proxyContext = NULL;
593        if (fProxy) {
594            char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext);
595            proxyContext = fProxy->createContext(rec, proxyContextStorage);
596            if (!proxyContext) {
597                return NULL;
598            }
599        }
600        return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, rec, proxyContext));
601    }
602
603    class Sk3DShaderContext : public SkShader::Context {
604    public:
605        // Calls proxyContext's destructor but will NOT free its memory.
606        Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec,
607                          SkShader::Context* proxyContext)
608            : INHERITED(shader, rec)
609            , fMask(NULL)
610            , fProxyContext(proxyContext)
611        {
612            if (!fProxyContext) {
613                fPMColor = SkPreMultiplyColor(rec.fPaint->getColor());
614            }
615        }
616
617        virtual ~Sk3DShaderContext() {
618            if (fProxyContext) {
619                fProxyContext->~Context();
620            }
621        }
622
623        virtual void set3DMask(const SkMask* mask) SK_OVERRIDE { fMask = mask; }
624
625        virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
626            if (fProxyContext) {
627                fProxyContext->shadeSpan(x, y, span, count);
628            }
629
630            if (fMask == NULL) {
631                if (fProxyContext == NULL) {
632                    sk_memset32(span, fPMColor, count);
633                }
634                return;
635            }
636
637            SkASSERT(fMask->fBounds.contains(x, y));
638            SkASSERT(fMask->fBounds.contains(x + count - 1, y));
639
640            size_t          size = fMask->computeImageSize();
641            const uint8_t*  alpha = fMask->getAddr8(x, y);
642            const uint8_t*  mulp = alpha + size;
643            const uint8_t*  addp = mulp + size;
644
645            if (fProxyContext) {
646                for (int i = 0; i < count; i++) {
647                    if (alpha[i]) {
648                        SkPMColor c = span[i];
649                        if (c) {
650                            unsigned a = SkGetPackedA32(c);
651                            unsigned r = SkGetPackedR32(c);
652                            unsigned g = SkGetPackedG32(c);
653                            unsigned b = SkGetPackedB32(c);
654
655                            unsigned mul = SkAlpha255To256(mulp[i]);
656                            unsigned add = addp[i];
657
658                            r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
659                            g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
660                            b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
661
662                            span[i] = SkPackARGB32(a, r, g, b);
663                        }
664                    } else {
665                        span[i] = 0;
666                    }
667                }
668            } else {    // color
669                unsigned a = SkGetPackedA32(fPMColor);
670                unsigned r = SkGetPackedR32(fPMColor);
671                unsigned g = SkGetPackedG32(fPMColor);
672                unsigned b = SkGetPackedB32(fPMColor);
673                for (int i = 0; i < count; i++) {
674                    if (alpha[i]) {
675                        unsigned mul = SkAlpha255To256(mulp[i]);
676                        unsigned add = addp[i];
677
678                        span[i] = SkPackARGB32( a,
679                                        SkFastMin32(SkAlphaMul(r, mul) + add, a),
680                                        SkFastMin32(SkAlphaMul(g, mul) + add, a),
681                                        SkFastMin32(SkAlphaMul(b, mul) + add, a));
682                    } else {
683                        span[i] = 0;
684                    }
685                }
686            }
687        }
688
689    private:
690        // Unowned.
691        const SkMask*       fMask;
692        // Memory is unowned, but we need to call the destructor.
693        SkShader::Context*  fProxyContext;
694        SkPMColor           fPMColor;
695
696        typedef SkShader::Context INHERITED;
697    };
698
699#ifndef SK_IGNORE_TO_STRING
700    virtual void toString(SkString* str) const SK_OVERRIDE {
701        str->append("Sk3DShader: (");
702
703        if (fProxy) {
704            str->append("Proxy: ");
705            fProxy->toString(str);
706        }
707
708        this->INHERITED::toString(str);
709
710        str->append(")");
711    }
712#endif
713
714    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
715
716protected:
717#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
718    Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) {
719        fProxy = buffer.readShader();
720        // Leaving this here until we bump the picture version, though this
721        // shader should never be recorded.
722        buffer.readColor();
723    }
724#endif
725
726    virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE {
727        buffer.writeFlattenable(fProxy);
728    }
729
730private:
731    SkShader*       fProxy;
732
733    typedef SkShader INHERITED;
734};
735
736SkFlattenable* Sk3DShader::CreateProc(SkReadBuffer& buffer) {
737    SkAutoTUnref<SkShader> shader(buffer.readShader());
738    return SkNEW_ARGS(Sk3DShader, (shader));
739}
740
741class Sk3DBlitter : public SkBlitter {
742public:
743    Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
744        : fProxy(proxy)
745        , fShaderContext(shaderContext)
746    {}
747
748    virtual void blitH(int x, int y, int width) {
749        fProxy->blitH(x, y, width);
750    }
751
752    virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
753                           const int16_t runs[]) {
754        fProxy->blitAntiH(x, y, antialias, runs);
755    }
756
757    virtual void blitV(int x, int y, int height, SkAlpha alpha) {
758        fProxy->blitV(x, y, height, alpha);
759    }
760
761    virtual void blitRect(int x, int y, int width, int height) {
762        fProxy->blitRect(x, y, width, height);
763    }
764
765    virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
766        if (mask.fFormat == SkMask::k3D_Format) {
767            fShaderContext->set3DMask(&mask);
768
769            ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
770            fProxy->blitMask(mask, clip);
771            ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
772
773            fShaderContext->set3DMask(NULL);
774        } else {
775            fProxy->blitMask(mask, clip);
776        }
777    }
778
779private:
780    // Both pointers are unowned. They will be deleted by SkSmallAllocator.
781    SkBlitter*          fProxy;
782    SkShader::Context*  fShaderContext;
783};
784
785///////////////////////////////////////////////////////////////////////////////
786
787#include "SkCoreBlitters.h"
788
789static bool just_solid_color(const SkPaint& paint) {
790    if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
791        SkShader* shader = paint.getShader();
792        if (NULL == shader) {
793            return true;
794        }
795    }
796    return false;
797}
798
799/** By analyzing the paint (with an xfermode), we may decide we can take
800    special action. This enum lists our possible actions
801 */
802enum XferInterp {
803    kNormal_XferInterp,         // no special interpretation, draw normally
804    kSrcOver_XferInterp,        // draw as if in srcover mode
805    kSkipDrawing_XferInterp     // draw nothing
806};
807
808static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
809                                     SkColorType deviceCT) {
810    SkXfermode::Mode  mode;
811
812    if (SkXfermode::AsMode(xfer, &mode)) {
813        switch (mode) {
814            case SkXfermode::kSrc_Mode:
815                if (just_solid_color(paint)) {
816                    return kSrcOver_XferInterp;
817                }
818                break;
819            case SkXfermode::kDst_Mode:
820                return kSkipDrawing_XferInterp;
821            case SkXfermode::kSrcOver_Mode:
822                return kSrcOver_XferInterp;
823            case SkXfermode::kDstOver_Mode:
824                if (kRGB_565_SkColorType == deviceCT) {
825                    return kSkipDrawing_XferInterp;
826                }
827                break;
828            case SkXfermode::kSrcIn_Mode:
829                if (kRGB_565_SkColorType == deviceCT &&
830                    just_solid_color(paint)) {
831                    return kSrcOver_XferInterp;
832                }
833                break;
834            case SkXfermode::kDstIn_Mode:
835                if (just_solid_color(paint)) {
836                    return kSkipDrawing_XferInterp;
837                }
838                break;
839            default:
840                break;
841        }
842    }
843    return kNormal_XferInterp;
844}
845
846SkBlitter* SkBlitter::Choose(const SkBitmap& device,
847                             const SkMatrix& matrix,
848                             const SkPaint& origPaint,
849                             SkTBlitterAllocator* allocator,
850                             bool drawCoverage) {
851    SkASSERT(allocator != NULL);
852
853    SkBlitter*  blitter = NULL;
854
855    // which check, in case we're being called by a client with a dummy device
856    // (e.g. they have a bounder that always aborts the draw)
857    if (kUnknown_SkColorType == device.colorType() ||
858            (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) {
859        blitter = allocator->createT<SkNullBlitter>();
860        return blitter;
861    }
862
863    SkShader* shader = origPaint.getShader();
864    SkColorFilter* cf = origPaint.getColorFilter();
865    SkXfermode* mode = origPaint.getXfermode();
866    Sk3DShader* shader3D = NULL;
867
868    SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
869
870    if (origPaint.getMaskFilter() != NULL &&
871            origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
872        shader3D = SkNEW_ARGS(Sk3DShader, (shader));
873        // we know we haven't initialized lazyPaint yet, so just do it
874        paint.writable()->setShader(shader3D)->unref();
875        shader = shader3D;
876    }
877
878    if (mode) {
879        switch (interpret_xfermode(*paint, mode, device.colorType())) {
880            case kSrcOver_XferInterp:
881                mode = NULL;
882                paint.writable()->setXfermode(NULL);
883                break;
884            case kSkipDrawing_XferInterp:{
885                blitter = allocator->createT<SkNullBlitter>();
886                return blitter;
887            }
888            default:
889                break;
890        }
891    }
892
893    /*
894     *  If the xfermode is CLEAR, then we can completely ignore the installed
895     *  color/shader/colorfilter, and just pretend we're SRC + color==0. This
896     *  will fall into our optimizations for SRC mode.
897     */
898    if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) {
899        SkPaint* p = paint.writable();
900        shader = p->setShader(NULL);
901        cf = p->setColorFilter(NULL);
902        mode = p->setXfermodeMode(SkXfermode::kSrc_Mode);
903        p->setColor(0);
904    }
905
906    if (NULL == shader) {
907        if (mode) {
908            // xfermodes (and filters) require shaders for our current blitters
909            shader = SkNEW_ARGS(SkColorShader, (paint->getColor()));
910            paint.writable()->setShader(shader)->unref();
911            paint.writable()->setAlpha(0xFF);
912        } else if (cf) {
913            // if no shader && no xfermode, we just apply the colorfilter to
914            // our color and move on.
915            SkPaint* writablePaint = paint.writable();
916            writablePaint->setColor(cf->filterColor(paint->getColor()));
917            writablePaint->setColorFilter(NULL);
918            cf = NULL;
919        }
920    }
921
922    if (cf) {
923        SkASSERT(shader);
924        shader = SkNEW_ARGS(SkFilterShader, (shader, cf));
925        paint.writable()->setShader(shader)->unref();
926        // blitters should ignore the presence/absence of a filter, since
927        // if there is one, the shader will take care of it.
928    }
929
930    /*
931     *  We create a SkShader::Context object, and store it on the blitter.
932     */
933    SkShader::Context* shaderContext;
934    if (shader) {
935        SkShader::ContextRec rec(device, *paint, matrix);
936        // Try to create the ShaderContext
937        void* storage = allocator->reserveT<SkShader::Context>(shader->contextSize());
938        shaderContext = shader->createContext(rec, storage);
939        if (!shaderContext) {
940            allocator->freeLast();
941            blitter = allocator->createT<SkNullBlitter>();
942            return blitter;
943        }
944        SkASSERT(shaderContext);
945        SkASSERT((void*) shaderContext == storage);
946    } else {
947        shaderContext = NULL;
948    }
949
950
951    switch (device.colorType()) {
952        case kAlpha_8_SkColorType:
953            if (drawCoverage) {
954                SkASSERT(NULL == shader);
955                SkASSERT(NULL == paint->getXfermode());
956                blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint);
957            } else if (shader) {
958                blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
959            } else {
960                blitter = allocator->createT<SkA8_Blitter>(device, *paint);
961            }
962            break;
963
964        case kRGB_565_SkColorType:
965            blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator);
966            break;
967
968        case kN32_SkColorType:
969            if (shader) {
970                blitter = allocator->createT<SkARGB32_Shader_Blitter>(
971                        device, *paint, shaderContext);
972            } else if (paint->getColor() == SK_ColorBLACK) {
973                blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint);
974            } else if (paint->getAlpha() == 0xFF) {
975                blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint);
976            } else {
977                blitter = allocator->createT<SkARGB32_Blitter>(device, *paint);
978            }
979            break;
980
981        default:
982            SkDEBUGFAIL("unsupported device config");
983            blitter = allocator->createT<SkNullBlitter>();
984            break;
985    }
986
987    if (shader3D) {
988        SkBlitter* innerBlitter = blitter;
989        // innerBlitter was allocated by allocator, which will delete it.
990        // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
991        // wrapper the blitter to notify it when we see an emboss mask.
992        blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shaderContext);
993    }
994    return blitter;
995}
996
997///////////////////////////////////////////////////////////////////////////////
998
999class SkTransparentShaderContext : public SkShader::Context {
1000public:
1001    SkTransparentShaderContext(const SkShader& shader, const SkShader::ContextRec& rec)
1002        // Override rec with the identity matrix, so it is guaranteed to be invertible.
1003        : INHERITED(shader, SkShader::ContextRec(*rec.fDevice, *rec.fPaint, SkMatrix::I())) {}
1004
1005    virtual void shadeSpan(int x, int y, SkPMColor colors[], int count) SK_OVERRIDE {
1006        sk_bzero(colors, count * sizeof(SkPMColor));
1007    }
1008
1009private:
1010    typedef SkShader::Context INHERITED;
1011};
1012
1013SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
1014                                 SkShader::Context* shaderContext)
1015        : INHERITED(device)
1016        , fShader(paint.getShader())
1017        , fShaderContext(shaderContext) {
1018    SkASSERT(fShader);
1019    SkASSERT(fShaderContext);
1020
1021    fShader->ref();
1022    fShaderFlags = fShaderContext->getFlags();
1023}
1024
1025SkShaderBlitter::~SkShaderBlitter() {
1026    fShader->unref();
1027}
1028
1029bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) {
1030    // Only destroy the old context if we have a new one. We need to ensure to have a
1031    // live context in fShaderContext because the storage is owned by an SkSmallAllocator
1032    // outside of this class.
1033    // The new context will be of the same size as the old one because we use the same
1034    // shader to create it. It is therefore safe to re-use the storage.
1035    fShaderContext->~Context();
1036    SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1037    if (NULL == ctx) {
1038        // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1039        // the in-place destructor.
1040        SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec));
1041        return false;
1042    }
1043    return true;
1044}
1045