1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkScanPriv.h"
9#include "SkBlitter.h"
10#include "SkEdge.h"
11#include "SkEdgeBuilder.h"
12#include "SkGeometry.h"
13#include "SkPath.h"
14#include "SkQuadClipper.h"
15#include "SkRasterClip.h"
16#include "SkRegion.h"
17#include "SkTemplates.h"
18#include "SkTSort.h"
19
20#ifdef SK_USE_LEGACY_AA_COVERAGE
21    #define SK_USE_STD_SORT_FOR_EDGES
22#endif
23
24#define kEDGE_HEAD_Y    SK_MinS32
25#define kEDGE_TAIL_Y    SK_MaxS32
26
27#ifdef SK_DEBUG
28    static void validate_sort(const SkEdge* edge) {
29        int y = kEDGE_HEAD_Y;
30
31        while (edge->fFirstY != SK_MaxS32) {
32            edge->validate();
33            SkASSERT(y <= edge->fFirstY);
34
35            y = edge->fFirstY;
36            edge = edge->fNext;
37        }
38    }
39#else
40    #define validate_sort(edge)
41#endif
42
43static inline void remove_edge(SkEdge* edge) {
44    edge->fPrev->fNext = edge->fNext;
45    edge->fNext->fPrev = edge->fPrev;
46}
47
48static inline void swap_edges(SkEdge* prev, SkEdge* next) {
49    SkASSERT(prev->fNext == next && next->fPrev == prev);
50
51    // remove prev from the list
52    prev->fPrev->fNext = next;
53    next->fPrev = prev->fPrev;
54
55    // insert prev after next
56    prev->fNext = next->fNext;
57    next->fNext->fPrev = prev;
58    next->fNext = prev;
59    prev->fPrev = next;
60}
61
62static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
63    SkFixed x = edge->fX;
64
65    for (;;) {
66        SkEdge* prev = edge->fPrev;
67
68        // add 1 to curr_y since we may have added new edges (built from curves)
69        // that start on the next scanline
70        SkASSERT(prev && prev->fFirstY <= curr_y + 1);
71
72        if (prev->fX <= x) {
73            break;
74        }
75        swap_edges(prev, edge);
76    }
77}
78
79static void insert_new_edges(SkEdge* newEdge, int curr_y) {
80    SkASSERT(newEdge->fFirstY >= curr_y);
81
82    while (newEdge->fFirstY == curr_y) {
83        SkEdge* next = newEdge->fNext;
84        backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
85        newEdge = next;
86    }
87}
88
89#ifdef SK_DEBUG
90static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
91    while (edge->fFirstY <= curr_y) {
92        SkASSERT(edge->fPrev && edge->fNext);
93        SkASSERT(edge->fPrev->fNext == edge);
94        SkASSERT(edge->fNext->fPrev == edge);
95        SkASSERT(edge->fFirstY <= edge->fLastY);
96
97        SkASSERT(edge->fPrev->fX <= edge->fX);
98        edge = edge->fNext;
99    }
100}
101#else
102    #define validate_edges_for_y(edge, curr_y)
103#endif
104
105#if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
106#pragma warning ( push )
107#pragma warning ( disable : 4701 )
108#endif
109
110typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
111#define PREPOST_START   true
112#define PREPOST_END     false
113
114static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
115                       SkBlitter* blitter, int start_y, int stop_y,
116                       PrePostProc proc) {
117    validate_sort(prevHead->fNext);
118
119    int curr_y = start_y;
120    // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
121    int windingMask = (fillType & 1) ? 1 : -1;
122
123    for (;;) {
124        int     w = 0;
125        int     left SK_INIT_TO_AVOID_WARNING;
126        bool    in_interval = false;
127        SkEdge* currE = prevHead->fNext;
128        SkFixed prevX = prevHead->fX;
129
130        validate_edges_for_y(currE, curr_y);
131
132        if (proc) {
133            proc(blitter, curr_y, PREPOST_START);    // pre-proc
134        }
135
136        while (currE->fFirstY <= curr_y) {
137            SkASSERT(currE->fLastY >= curr_y);
138
139            int x = SkFixedRoundToInt(currE->fX);
140            w += currE->fWinding;
141            if ((w & windingMask) == 0) { // we finished an interval
142                SkASSERT(in_interval);
143                int width = x - left;
144                SkASSERT(width >= 0);
145                if (width)
146                    blitter->blitH(left, curr_y, width);
147                in_interval = false;
148            } else if (!in_interval) {
149                left = x;
150                in_interval = true;
151            }
152
153            SkEdge* next = currE->fNext;
154            SkFixed newX;
155
156            if (currE->fLastY == curr_y) {    // are we done with this edge?
157                if (currE->fCurveCount < 0) {
158                    if (((SkCubicEdge*)currE)->updateCubic()) {
159                        SkASSERT(currE->fFirstY == curr_y + 1);
160
161                        newX = currE->fX;
162                        goto NEXT_X;
163                    }
164                } else if (currE->fCurveCount > 0) {
165                    if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
166                        newX = currE->fX;
167                        goto NEXT_X;
168                    }
169                }
170                remove_edge(currE);
171            } else {
172                SkASSERT(currE->fLastY > curr_y);
173                newX = currE->fX + currE->fDX;
174                currE->fX = newX;
175            NEXT_X:
176                if (newX < prevX) { // ripple currE backwards until it is x-sorted
177                    backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
178                } else {
179                    prevX = newX;
180                }
181            }
182            currE = next;
183            SkASSERT(currE);
184        }
185
186        if (proc) {
187            proc(blitter, curr_y, PREPOST_END);    // post-proc
188        }
189
190        curr_y += 1;
191        if (curr_y >= stop_y) {
192            break;
193        }
194        // now currE points to the first edge with a Yint larger than curr_y
195        insert_new_edges(currE, curr_y);
196    }
197}
198
199// return true if we're done with this edge
200static bool update_edge(SkEdge* edge, int last_y) {
201    SkASSERT(edge->fLastY >= last_y);
202    if (last_y == edge->fLastY) {
203        if (edge->fCurveCount < 0) {
204            if (((SkCubicEdge*)edge)->updateCubic()) {
205                SkASSERT(edge->fFirstY == last_y + 1);
206                return false;
207            }
208        } else if (edge->fCurveCount > 0) {
209            if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
210                SkASSERT(edge->fFirstY == last_y + 1);
211                return false;
212            }
213        }
214        return true;
215    }
216    return false;
217}
218
219static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
220                              SkBlitter* blitter, int start_y, int stop_y,
221                              PrePostProc proc) {
222    validate_sort(prevHead->fNext);
223
224    SkEdge* leftE = prevHead->fNext;
225    SkEdge* riteE = leftE->fNext;
226    SkEdge* currE = riteE->fNext;
227
228#if 0
229    int local_top = leftE->fFirstY;
230    SkASSERT(local_top == riteE->fFirstY);
231#else
232    // our edge choppers for curves can result in the initial edges
233    // not lining up, so we take the max.
234    int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
235#endif
236    SkASSERT(local_top >= start_y);
237
238    for (;;) {
239        SkASSERT(leftE->fFirstY <= stop_y);
240        SkASSERT(riteE->fFirstY <= stop_y);
241
242        if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
243                                      leftE->fDX > riteE->fDX)) {
244            SkTSwap(leftE, riteE);
245        }
246
247        int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
248        local_bot = SkMin32(local_bot, stop_y - 1);
249        SkASSERT(local_top <= local_bot);
250
251        SkFixed left = leftE->fX;
252        SkFixed dLeft = leftE->fDX;
253        SkFixed rite = riteE->fX;
254        SkFixed dRite = riteE->fDX;
255        int count = local_bot - local_top;
256        SkASSERT(count >= 0);
257        if (0 == (dLeft | dRite)) {
258            int L = SkFixedRoundToInt(left);
259            int R = SkFixedRoundToInt(rite);
260            if (L < R) {
261                count += 1;
262                blitter->blitRect(L, local_top, R - L, count);
263                left += count * dLeft;
264                rite += count * dRite;
265            }
266            local_top = local_bot + 1;
267        } else {
268            do {
269                int L = SkFixedRoundToInt(left);
270                int R = SkFixedRoundToInt(rite);
271                if (L < R) {
272                    blitter->blitH(L, local_top, R - L);
273                }
274                left += dLeft;
275                rite += dRite;
276                local_top += 1;
277            } while (--count >= 0);
278        }
279
280        leftE->fX = left;
281        riteE->fX = rite;
282
283        if (update_edge(leftE, local_bot)) {
284            if (currE->fFirstY >= stop_y) {
285                break;
286            }
287            leftE = currE;
288            currE = currE->fNext;
289        }
290        if (update_edge(riteE, local_bot)) {
291            if (currE->fFirstY >= stop_y) {
292                break;
293            }
294            riteE = currE;
295            currE = currE->fNext;
296        }
297
298        SkASSERT(leftE);
299        SkASSERT(riteE);
300
301        // check our bottom clip
302        SkASSERT(local_top == local_bot + 1);
303        if (local_top >= stop_y) {
304            break;
305        }
306    }
307}
308
309///////////////////////////////////////////////////////////////////////////////
310
311// this guy overrides blitH, and will call its proxy blitter with the inverse
312// of the spans it is given (clipped to the left/right of the cliprect)
313//
314// used to implement inverse filltypes on paths
315//
316class InverseBlitter : public SkBlitter {
317public:
318    void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
319        fBlitter = blitter;
320        fFirstX = clip.fLeft << shift;
321        fLastX = clip.fRight << shift;
322    }
323    void prepost(int y, bool isStart) {
324        if (isStart) {
325            fPrevX = fFirstX;
326        } else {
327            int invWidth = fLastX - fPrevX;
328            if (invWidth > 0) {
329                fBlitter->blitH(fPrevX, y, invWidth);
330            }
331        }
332    }
333
334    // overrides
335    virtual void blitH(int x, int y, int width) {
336        int invWidth = x - fPrevX;
337        if (invWidth > 0) {
338            fBlitter->blitH(fPrevX, y, invWidth);
339        }
340        fPrevX = x + width;
341    }
342
343    // we do not expect to get called with these entrypoints
344    virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
345        SkDEBUGFAIL("blitAntiH unexpected");
346    }
347    virtual void blitV(int x, int y, int height, SkAlpha alpha) {
348        SkDEBUGFAIL("blitV unexpected");
349    }
350    virtual void blitRect(int x, int y, int width, int height) {
351        SkDEBUGFAIL("blitRect unexpected");
352    }
353    virtual void blitMask(const SkMask&, const SkIRect& clip) {
354        SkDEBUGFAIL("blitMask unexpected");
355    }
356    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
357        SkDEBUGFAIL("justAnOpaqueColor unexpected");
358        return NULL;
359    }
360
361private:
362    SkBlitter*  fBlitter;
363    int         fFirstX, fLastX, fPrevX;
364};
365
366static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
367    ((InverseBlitter*)blitter)->prepost(y, isStart);
368}
369
370///////////////////////////////////////////////////////////////////////////////
371
372#if defined _WIN32 && _MSC_VER >= 1300
373#pragma warning ( pop )
374#endif
375
376#ifdef SK_USE_STD_SORT_FOR_EDGES
377extern "C" {
378    static int edge_compare(const void* a, const void* b) {
379        const SkEdge* edgea = *(const SkEdge**)a;
380        const SkEdge* edgeb = *(const SkEdge**)b;
381
382        int valuea = edgea->fFirstY;
383        int valueb = edgeb->fFirstY;
384
385        if (valuea == valueb) {
386            valuea = edgea->fX;
387            valueb = edgeb->fX;
388        }
389
390        // this overflows if valuea >>> valueb or vice-versa
391        //     return valuea - valueb;
392        // do perform the slower but safe compares
393        return (valuea < valueb) ? -1 : (valuea > valueb);
394    }
395}
396#else
397static bool operator<(const SkEdge& a, const SkEdge& b) {
398    int valuea = a.fFirstY;
399    int valueb = b.fFirstY;
400
401    if (valuea == valueb) {
402        valuea = a.fX;
403        valueb = b.fX;
404    }
405
406    return valuea < valueb;
407}
408#endif
409
410static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
411#ifdef SK_USE_STD_SORT_FOR_EDGES
412    qsort(list, count, sizeof(SkEdge*), edge_compare);
413#else
414    SkTQSort(list, list + count - 1);
415#endif
416
417    // now make the edges linked in sorted order
418    for (int i = 1; i < count; i++) {
419        list[i - 1]->fNext = list[i];
420        list[i]->fPrev = list[i - 1];
421    }
422
423    *last = list[count - 1];
424    return list[0];
425}
426
427// clipRect may be null, even though we always have a clip. This indicates that
428// the path is contained in the clip, and so we can ignore it during the blit
429//
430// clipRect (if no null) has already been shifted up
431//
432void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
433                  int start_y, int stop_y, int shiftEdgesUp,
434                  const SkRegion& clipRgn) {
435    SkASSERT(blitter);
436
437    SkEdgeBuilder   builder;
438
439    int count = builder.build(path, clipRect, shiftEdgesUp);
440    SkEdge**    list = builder.edgeList();
441
442    if (count < 2) {
443        if (path.isInverseFillType()) {
444            /*
445             *  Since we are in inverse-fill, our caller has already drawn above
446             *  our top (start_y) and will draw below our bottom (stop_y). Thus
447             *  we need to restrict our drawing to the intersection of the clip
448             *  and those two limits.
449             */
450            SkIRect rect = clipRgn.getBounds();
451            if (rect.fTop < start_y) {
452                rect.fTop = start_y;
453            }
454            if (rect.fBottom > stop_y) {
455                rect.fBottom = stop_y;
456            }
457            if (!rect.isEmpty()) {
458                blitter->blitRect(rect.fLeft << shiftEdgesUp,
459                                  rect.fTop << shiftEdgesUp,
460                                  rect.width() << shiftEdgesUp,
461                                  rect.height() << shiftEdgesUp);
462            }
463        }
464
465        return;
466    }
467
468    SkEdge headEdge, tailEdge, *last;
469    // this returns the first and last edge after they're sorted into a dlink list
470    SkEdge* edge = sort_edges(list, count, &last);
471
472    headEdge.fPrev = NULL;
473    headEdge.fNext = edge;
474    headEdge.fFirstY = kEDGE_HEAD_Y;
475    headEdge.fX = SK_MinS32;
476    edge->fPrev = &headEdge;
477
478    tailEdge.fPrev = last;
479    tailEdge.fNext = NULL;
480    tailEdge.fFirstY = kEDGE_TAIL_Y;
481    last->fNext = &tailEdge;
482
483    // now edge is the head of the sorted linklist
484
485    start_y <<= shiftEdgesUp;
486    stop_y <<= shiftEdgesUp;
487    if (clipRect && start_y < clipRect->fTop) {
488        start_y = clipRect->fTop;
489    }
490    if (clipRect && stop_y > clipRect->fBottom) {
491        stop_y = clipRect->fBottom;
492    }
493
494    InverseBlitter  ib;
495    PrePostProc     proc = NULL;
496
497    if (path.isInverseFillType()) {
498        ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
499        blitter = &ib;
500        proc = PrePostInverseBlitterProc;
501    }
502
503    if (path.isConvex() && (NULL == proc)) {
504        walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
505    } else {
506        walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
507    }
508}
509
510void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
511    const SkIRect& cr = clip.getBounds();
512    SkIRect tmp;
513
514    tmp.fLeft = cr.fLeft;
515    tmp.fRight = cr.fRight;
516    tmp.fTop = cr.fTop;
517    tmp.fBottom = ir.fTop;
518    if (!tmp.isEmpty()) {
519        blitter->blitRectRegion(tmp, clip);
520    }
521}
522
523void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
524    const SkIRect& cr = clip.getBounds();
525    SkIRect tmp;
526
527    tmp.fLeft = cr.fLeft;
528    tmp.fRight = cr.fRight;
529    tmp.fTop = ir.fBottom;
530    tmp.fBottom = cr.fBottom;
531    if (!tmp.isEmpty()) {
532        blitter->blitRectRegion(tmp, clip);
533    }
534}
535
536///////////////////////////////////////////////////////////////////////////////
537
538/**
539 *  If the caller is drawing an inverse-fill path, then it pass true for
540 *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
541 *  is outside of the clip.
542 */
543SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
544                             const SkIRect& ir, bool skipRejectTest) {
545    fBlitter = NULL;     // null means blit nothing
546    fClipRect = NULL;
547
548    if (clip) {
549        fClipRect = &clip->getBounds();
550        if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
551            return;
552        }
553
554        if (clip->isRect()) {
555            if (fClipRect->contains(ir)) {
556                fClipRect = NULL;
557            } else {
558                // only need a wrapper blitter if we're horizontally clipped
559                if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
560                    fRectBlitter.init(blitter, *fClipRect);
561                    blitter = &fRectBlitter;
562                }
563            }
564        } else {
565            fRgnBlitter.init(blitter, clip);
566            blitter = &fRgnBlitter;
567        }
568    }
569    fBlitter = blitter;
570}
571
572///////////////////////////////////////////////////////////////////////////////
573
574static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
575    const int32_t limit = 32767;
576
577    SkIRect limitR;
578    limitR.set(-limit, -limit, limit, limit);
579    if (limitR.contains(orig.getBounds())) {
580        return false;
581    }
582    reduced->op(orig, limitR, SkRegion::kIntersect_Op);
583    return true;
584}
585
586void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
587                      SkBlitter* blitter) {
588    if (origClip.isEmpty()) {
589        return;
590    }
591
592    // Our edges are fixed-point, and don't like the bounds of the clip to
593    // exceed that. Here we trim the clip just so we don't overflow later on
594    const SkRegion* clipPtr = &origClip;
595    SkRegion finiteClip;
596    if (clip_to_limit(origClip, &finiteClip)) {
597        if (finiteClip.isEmpty()) {
598            return;
599        }
600        clipPtr = &finiteClip;
601    }
602        // don't reference "origClip" any more, just use clipPtr
603
604    SkIRect ir;
605    // We deliberately call dround() instead of round(), since we can't afford to generate a
606    // bounds that is tighter than the corresponding SkEdges. The edge code basically converts
607    // the floats to fixed, and then "rounds". If we called round() instead of dround() here,
608    // we could generate the wrong ir for values like 0.4999997.
609    path.getBounds().dround(&ir);
610    if (ir.isEmpty()) {
611        if (path.isInverseFillType()) {
612            blitter->blitRegion(*clipPtr);
613        }
614        return;
615    }
616
617    SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
618
619    blitter = clipper.getBlitter();
620    if (blitter) {
621        // we have to keep our calls to blitter in sorted order, so we
622        // must blit the above section first, then the middle, then the bottom.
623        if (path.isInverseFillType()) {
624            sk_blit_above(blitter, ir, *clipPtr);
625        }
626        sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
627                     0, *clipPtr);
628        if (path.isInverseFillType()) {
629            sk_blit_below(blitter, ir, *clipPtr);
630        }
631    } else {
632        // what does it mean to not have a blitter if path.isInverseFillType???
633    }
634}
635
636void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
637                      SkBlitter* blitter) {
638    SkRegion rgn(ir);
639    FillPath(path, rgn, blitter);
640}
641
642///////////////////////////////////////////////////////////////////////////////
643
644static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
645                           const SkIRect* clipRect, SkEdge* list[]) {
646    SkEdge** start = list;
647
648    if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
649        *list++ = edge;
650        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
651    }
652    if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
653        *list++ = edge;
654        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
655    }
656    if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
657        *list++ = edge;
658    }
659    return (int)(list - start);
660}
661
662
663static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
664                             SkBlitter* blitter, const SkIRect& ir) {
665    SkASSERT(pts && blitter);
666
667    SkEdge edgeStorage[3];
668    SkEdge* list[3];
669
670    int count = build_tri_edges(edgeStorage, pts, clipRect, list);
671    if (count < 2) {
672        return;
673    }
674
675    SkEdge headEdge, tailEdge, *last;
676
677    // this returns the first and last edge after they're sorted into a dlink list
678    SkEdge* edge = sort_edges(list, count, &last);
679
680    headEdge.fPrev = NULL;
681    headEdge.fNext = edge;
682    headEdge.fFirstY = kEDGE_HEAD_Y;
683    headEdge.fX = SK_MinS32;
684    edge->fPrev = &headEdge;
685
686    tailEdge.fPrev = last;
687    tailEdge.fNext = NULL;
688    tailEdge.fFirstY = kEDGE_TAIL_Y;
689    last->fNext = &tailEdge;
690
691    // now edge is the head of the sorted linklist
692    int stop_y = ir.fBottom;
693    if (clipRect && stop_y > clipRect->fBottom) {
694        stop_y = clipRect->fBottom;
695    }
696    int start_y = ir.fTop;
697    if (clipRect && start_y < clipRect->fTop) {
698        start_y = clipRect->fTop;
699    }
700    walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
701//    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
702}
703
704void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
705                          SkBlitter* blitter) {
706    if (clip.isEmpty()) {
707        return;
708    }
709
710    SkRect  r;
711    SkIRect ir;
712    r.set(pts, 3);
713    r.round(&ir);
714    if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
715        return;
716    }
717
718    SkAAClipBlitterWrapper wrap;
719    const SkRegion* clipRgn;
720    if (clip.isBW()) {
721        clipRgn = &clip.bwRgn();
722    } else {
723        wrap.init(clip, blitter);
724        clipRgn = &wrap.getRgn();
725        blitter = wrap.getBlitter();
726    }
727
728    SkScanClipper clipper(blitter, clipRgn, ir);
729    blitter = clipper.getBlitter();
730    if (blitter) {
731        sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
732    }
733}
734