1/*
2 * Copyright 2009 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9#include "SkBitmapScaler.h"
10#include "SkBitmapProcState.h"
11#include "SkColorPriv.h"
12#include "SkPaint.h"
13#include "SkTypes.h"
14#include "SkUtils.h"
15#include "SkUtilsArm.h"
16
17#include "SkConvolver.h"
18
19#if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
20void SI8_D16_nofilter_DX_arm(
21    const SkBitmapProcState& s,
22    const uint32_t* SK_RESTRICT xy,
23    int count,
24    uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
25
26void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
27                             const uint32_t* SK_RESTRICT xy,
28                             int count, uint16_t* SK_RESTRICT colors) {
29    SkASSERT(count > 0 && colors != NULL);
30    SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
31    SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
32
33    const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
34    const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
35
36    // buffer is y32, x16, x16, x16, x16, x16
37    // bump srcAddr to the proper row, since we're told Y never changes
38    SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
39    srcAddr = (const uint8_t*)((const char*)srcAddr +
40                               xy[0] * s.fBitmap->rowBytes());
41
42    uint8_t src;
43
44    if (1 == s.fBitmap->width()) {
45        src = srcAddr[0];
46        uint16_t dstValue = table[src];
47        sk_memset16(colors, dstValue, count);
48    } else {
49        int i;
50        int count8 = count >> 3;
51        const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
52
53        asm volatile (
54            "cmp        %[count8], #0                  \n\t"  // compare loop counter with 0
55            "beq        2f                             \n\t"  // if loop counter == 0, exit
56            "1:                                        \n\t"
57            "ldmia      %[xx]!, {r5, r7, r9, r11}      \n\t"  // load ptrs to pixels 0-7
58            "subs       %[count8], %[count8], #1       \n\t"  // decrement loop counter
59            "uxth       r4, r5                         \n\t"  // extract ptr 0
60            "mov        r5, r5, lsr #16                \n\t"  // extract ptr 1
61            "uxth       r6, r7                         \n\t"  // extract ptr 2
62            "mov        r7, r7, lsr #16                \n\t"  // extract ptr 3
63            "ldrb       r4, [%[srcAddr], r4]           \n\t"  // load pixel 0 from image
64            "uxth       r8, r9                         \n\t"  // extract ptr 4
65            "ldrb       r5, [%[srcAddr], r5]           \n\t"  // load pixel 1 from image
66            "mov        r9, r9, lsr #16                \n\t"  // extract ptr 5
67            "ldrb       r6, [%[srcAddr], r6]           \n\t"  // load pixel 2 from image
68            "uxth       r10, r11                       \n\t"  // extract ptr 6
69            "ldrb       r7, [%[srcAddr], r7]           \n\t"  // load pixel 3 from image
70            "mov        r11, r11, lsr #16              \n\t"  // extract ptr 7
71            "ldrb       r8, [%[srcAddr], r8]           \n\t"  // load pixel 4 from image
72            "add        r4, r4, r4                     \n\t"  // double pixel 0 for RGB565 lookup
73            "ldrb       r9, [%[srcAddr], r9]           \n\t"  // load pixel 5 from image
74            "add        r5, r5, r5                     \n\t"  // double pixel 1 for RGB565 lookup
75            "ldrb       r10, [%[srcAddr], r10]         \n\t"  // load pixel 6 from image
76            "add        r6, r6, r6                     \n\t"  // double pixel 2 for RGB565 lookup
77            "ldrb       r11, [%[srcAddr], r11]         \n\t"  // load pixel 7 from image
78            "add        r7, r7, r7                     \n\t"  // double pixel 3 for RGB565 lookup
79            "ldrh       r4, [%[table], r4]             \n\t"  // load pixel 0 RGB565 from colmap
80            "add        r8, r8, r8                     \n\t"  // double pixel 4 for RGB565 lookup
81            "ldrh       r5, [%[table], r5]             \n\t"  // load pixel 1 RGB565 from colmap
82            "add        r9, r9, r9                     \n\t"  // double pixel 5 for RGB565 lookup
83            "ldrh       r6, [%[table], r6]             \n\t"  // load pixel 2 RGB565 from colmap
84            "add        r10, r10, r10                  \n\t"  // double pixel 6 for RGB565 lookup
85            "ldrh       r7, [%[table], r7]             \n\t"  // load pixel 3 RGB565 from colmap
86            "add        r11, r11, r11                  \n\t"  // double pixel 7 for RGB565 lookup
87            "ldrh       r8, [%[table], r8]             \n\t"  // load pixel 4 RGB565 from colmap
88            "ldrh       r9, [%[table], r9]             \n\t"  // load pixel 5 RGB565 from colmap
89            "ldrh       r10, [%[table], r10]           \n\t"  // load pixel 6 RGB565 from colmap
90            "ldrh       r11, [%[table], r11]           \n\t"  // load pixel 7 RGB565 from colmap
91            "pkhbt      r5, r4, r5, lsl #16            \n\t"  // pack pixels 0 and 1
92            "pkhbt      r6, r6, r7, lsl #16            \n\t"  // pack pixels 2 and 3
93            "pkhbt      r8, r8, r9, lsl #16            \n\t"  // pack pixels 4 and 5
94            "pkhbt      r10, r10, r11, lsl #16         \n\t"  // pack pixels 6 and 7
95            "stmia      %[colors]!, {r5, r6, r8, r10}  \n\t"  // store last 8 pixels
96            "bgt        1b                             \n\t"  // loop if counter > 0
97            "2:                                        \n\t"
98            : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
99            : [table] "r" (table), [srcAddr] "r" (srcAddr)
100            : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
101        );
102
103        for (i = (count & 7); i > 0; --i) {
104            src = srcAddr[*xx++]; *colors++ = table[src];
105        }
106    }
107
108    s.fBitmap->getColorTable()->unlock16BitCache();
109}
110
111void SI8_opaque_D32_nofilter_DX_arm(
112    const SkBitmapProcState& s,
113    const uint32_t* SK_RESTRICT xy,
114    int count,
115    SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
116
117void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
118                                    const uint32_t* SK_RESTRICT xy,
119                                    int count, SkPMColor* SK_RESTRICT colors) {
120    SkASSERT(count > 0 && colors != NULL);
121    SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
122    SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
123
124    const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
125    const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
126
127    // buffer is y32, x16, x16, x16, x16, x16
128    // bump srcAddr to the proper row, since we're told Y never changes
129    SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
130    srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
131
132    if (1 == s.fBitmap->width()) {
133        uint8_t src = srcAddr[0];
134        SkPMColor dstValue = table[src];
135        sk_memset32(colors, dstValue, count);
136    } else {
137        const uint16_t* xx = (const uint16_t*)(xy + 1);
138
139        asm volatile (
140            "subs       %[count], %[count], #8        \n\t"   // decrement count by 8, set flags
141            "blt        2f                            \n\t"   // if count < 0, branch to singles
142            "1:                                       \n\t"   // eights loop
143            "ldmia      %[xx]!, {r5, r7, r9, r11}     \n\t"   // load ptrs to pixels 0-7
144            "uxth       r4, r5                        \n\t"   // extract ptr 0
145            "mov        r5, r5, lsr #16               \n\t"   // extract ptr 1
146            "uxth       r6, r7                        \n\t"   // extract ptr 2
147            "mov        r7, r7, lsr #16               \n\t"   // extract ptr 3
148            "ldrb       r4, [%[srcAddr], r4]          \n\t"   // load pixel 0 from image
149            "uxth       r8, r9                        \n\t"   // extract ptr 4
150            "ldrb       r5, [%[srcAddr], r5]          \n\t"   // load pixel 1 from image
151            "mov        r9, r9, lsr #16               \n\t"   // extract ptr 5
152            "ldrb       r6, [%[srcAddr], r6]          \n\t"   // load pixel 2 from image
153            "uxth       r10, r11                      \n\t"   // extract ptr 6
154            "ldrb       r7, [%[srcAddr], r7]          \n\t"   // load pixel 3 from image
155            "mov        r11, r11, lsr #16             \n\t"   // extract ptr 7
156            "ldrb       r8, [%[srcAddr], r8]          \n\t"   // load pixel 4 from image
157            "ldrb       r9, [%[srcAddr], r9]          \n\t"   // load pixel 5 from image
158            "ldrb       r10, [%[srcAddr], r10]        \n\t"   // load pixel 6 from image
159            "ldrb       r11, [%[srcAddr], r11]        \n\t"   // load pixel 7 from image
160            "ldr        r4, [%[table], r4, lsl #2]    \n\t"   // load pixel 0 SkPMColor from colmap
161            "ldr        r5, [%[table], r5, lsl #2]    \n\t"   // load pixel 1 SkPMColor from colmap
162            "ldr        r6, [%[table], r6, lsl #2]    \n\t"   // load pixel 2 SkPMColor from colmap
163            "ldr        r7, [%[table], r7, lsl #2]    \n\t"   // load pixel 3 SkPMColor from colmap
164            "ldr        r8, [%[table], r8, lsl #2]    \n\t"   // load pixel 4 SkPMColor from colmap
165            "ldr        r9, [%[table], r9, lsl #2]    \n\t"   // load pixel 5 SkPMColor from colmap
166            "ldr        r10, [%[table], r10, lsl #2]  \n\t"   // load pixel 6 SkPMColor from colmap
167            "ldr        r11, [%[table], r11, lsl #2]  \n\t"   // load pixel 7 SkPMColor from colmap
168            "subs       %[count], %[count], #8        \n\t"   // decrement loop counter
169            "stmia      %[colors]!, {r4-r11}          \n\t"   // store 8 pixels
170            "bge        1b                            \n\t"   // loop if counter >= 0
171            "2:                                       \n\t"
172            "adds       %[count], %[count], #8        \n\t"   // fix up counter, set flags
173            "beq        4f                            \n\t"   // if count == 0, branch to exit
174            "3:                                       \n\t"   // singles loop
175            "ldrh       r4, [%[xx]], #2               \n\t"   // load pixel ptr
176            "subs       %[count], %[count], #1        \n\t"   // decrement loop counter
177            "ldrb       r5, [%[srcAddr], r4]          \n\t"   // load pixel from image
178            "ldr        r6, [%[table], r5, lsl #2]    \n\t"   // load SkPMColor from colmap
179            "str        r6, [%[colors]], #4           \n\t"   // store pixel, update ptr
180            "bne        3b                            \n\t"   // loop if counter != 0
181            "4:                                       \n\t"   // exit
182            : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
183            : [table] "r" (table), [srcAddr] "r" (srcAddr)
184            : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
185        );
186    }
187
188    s.fBitmap->getColorTable()->unlockColors();
189}
190#endif // !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
191
192///////////////////////////////////////////////////////////////////////////////
193
194/*  If we replace a sampleproc, then we null-out the associated shaderproc,
195    otherwise the shader won't even look at the matrix/sampler
196 */
197void SkBitmapProcState::platformProcs() {
198#if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
199    bool isOpaque = 256 == fAlphaScale;
200    bool justDx = false;
201
202    if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
203        justDx = true;
204    }
205
206    switch (fBitmap->colorType()) {
207        case kIndex_8_SkColorType:
208            if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
209#if 0   /* crashing on android device */
210                fSampleProc16 = SI8_D16_nofilter_DX_arm;
211                fShaderProc16 = NULL;
212#endif
213                if (isOpaque) {
214                    // this one is only very slighty faster than the C version
215                    fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
216                    fShaderProc32 = NULL;
217                }
218            }
219            break;
220        default:
221            break;
222    }
223#endif
224}
225
226///////////////////////////////////////////////////////////////////////////////
227
228extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
229
230void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
231}
232
233void SkBitmapScaler::PlatformConvolutionProcs(SkConvolutionProcs* procs) {
234    SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
235}
236