1/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkTextureCompressor_ASTC_DEFINED
9#define SkTextureCompressor_ASTC_DEFINED
10
11#include "SkBitmapProcShader.h"
12
13class SkBlitter;
14
15namespace SkTextureCompressor {
16
17    bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src,
18                               int width, int height, int rowBytes);
19
20    SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer,
21                                 SkTBlitterAllocator *allocator);
22
23    void DecompressASTC(uint8_t* dst, int dstRowBytes, const uint8_t* src,
24                        int width, int height, int blockDimX, int blockDimY);
25}
26
27#endif  // SkTextureCompressor_ASTC_DEFINED
28