1/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkTextureCompressor_R11EAC_DEFINED
9#define SkTextureCompressor_R11EAC_DEFINED
10
11#include "SkBitmapProcShader.h"
12
13class SkBlitter;
14
15namespace SkTextureCompressor {
16
17    bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src,
18                            int width, int height, int rowBytes);
19
20    SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer,
21                                   SkTBlitterAllocator* allocator);
22
23    void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height);
24}
25
26#endif  // SkTextureCompressor_R11EAC_DEFINED
27