bench_main.cc revision 46d4c2bc3267f3f028f39e7e311b0f89aba2e4fd
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#if defined(USE_X11)
6#include <X11/Xlib.h>
7#endif
8
9#include "base/at_exit.h"
10#include "base/bind.h"
11#include "base/command_line.h"
12#include "base/i18n/icu_util.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "base/strings/string_split.h"
16#include "base/time/time.h"
17#include "cc/output/context_provider.h"
18#include "gpu/command_buffer/client/gles2_interface.h"
19#include "third_party/khronos/GLES2/gl2.h"
20#include "third_party/skia/include/core/SkXfermode.h"
21#include "ui/aura/client/default_capture_client.h"
22#include "ui/aura/env.h"
23#include "ui/aura/test/test_focus_client.h"
24#include "ui/aura/test/test_screen.h"
25#include "ui/aura/window.h"
26#include "ui/aura/window_tree_host.h"
27#include "ui/base/hit_test.h"
28#include "ui/compositor/compositor.h"
29#include "ui/compositor/compositor_observer.h"
30#include "ui/compositor/debug_utils.h"
31#include "ui/compositor/layer.h"
32#include "ui/compositor/test/in_process_context_factory.h"
33#include "ui/gfx/canvas.h"
34#include "ui/gfx/rect.h"
35#include "ui/gfx/skia_util.h"
36#include "ui/gfx/x/x11_connection.h"
37#include "ui/gl/gl_surface.h"
38
39#ifndef GL_GLEXT_PROTOTYPES
40#define GL_GLEXT_PROTOTYPES 1
41#endif
42#include "third_party/khronos/GLES2/gl2ext.h"
43
44using base::TimeTicks;
45using ui::Compositor;
46using ui::Layer;
47using ui::LayerDelegate;
48
49namespace {
50
51class ColoredLayer : public Layer, public LayerDelegate {
52 public:
53  explicit ColoredLayer(SkColor color)
54      : Layer(ui::LAYER_TEXTURED),
55        color_(color),
56        draw_(true) {
57    set_delegate(this);
58  }
59
60  virtual ~ColoredLayer() {}
61
62  // Overridden from LayerDelegate:
63  virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
64    if (draw_) {
65      canvas->DrawColor(color_);
66    }
67  }
68
69  virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {
70  }
71
72  virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
73    return base::Closure();
74  }
75
76  void set_color(SkColor color) { color_ = color; }
77  void set_draw(bool draw) { draw_ = draw; }
78
79 private:
80  SkColor color_;
81  bool draw_;
82
83  DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
84};
85
86const int kFrames = 100;
87
88// Benchmark base class, hooks up drawing callback and displaying FPS.
89class BenchCompositorObserver : public ui::CompositorObserver {
90 public:
91  explicit BenchCompositorObserver(int max_frames)
92      : start_time_(),
93        frames_(0),
94        max_frames_(max_frames) {
95  }
96
97  virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {}
98
99  virtual void OnCompositingStarted(Compositor* compositor,
100                                    base::TimeTicks start_time) OVERRIDE {}
101
102  virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE {
103    if (start_time_.is_null()) {
104      start_time_ = TimeTicks::Now();
105    } else {
106      ++frames_;
107      if (frames_ % kFrames == 0) {
108        TimeTicks now = TimeTicks::Now();
109        double ms = (now - start_time_).InMillisecondsF() / kFrames;
110        LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
111        start_time_ = now;
112      }
113    }
114    if (max_frames_ && frames_ == max_frames_) {
115      base::MessageLoop::current()->Quit();
116    } else {
117      Draw();
118    }
119  }
120
121  virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {}
122
123  virtual void OnCompositingLockStateChanged(
124      Compositor* compositor) OVERRIDE {}
125
126  virtual void Draw() {}
127
128  int frames() const { return frames_; }
129
130 private:
131  TimeTicks start_time_;
132  int frames_;
133  int max_frames_;
134
135  DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
136};
137
138void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
139                   GLuint texture,
140                   GLuint sync_point,
141                   bool is_lost) {
142  gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
143  gl->WaitSyncPointCHROMIUM(sync_point);
144  gl->DeleteTextures(1, &texture);
145  gl->ShallowFlushCHROMIUM();
146}
147
148// A benchmark that adds a texture layer that is updated every frame.
149class WebGLBench : public BenchCompositorObserver {
150 public:
151  WebGLBench(ui::ContextFactory* context_factory,
152             Layer* parent,
153             Compositor* compositor,
154             int max_frames)
155      : BenchCompositorObserver(max_frames),
156        parent_(parent),
157        webgl_(ui::LAYER_TEXTURED),
158        compositor_(compositor),
159        fbo_(0),
160        do_draw_(true) {
161    CommandLine* command_line = CommandLine::ForCurrentProcess();
162    do_draw_ = !command_line->HasSwitch("disable-draw");
163
164    std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
165    int width = 0;
166    int height = 0;
167    if (!webgl_size.empty()) {
168      std::vector<std::string> split_size;
169      base::SplitString(webgl_size, 'x', &split_size);
170      if (split_size.size() == 2) {
171        width = atoi(split_size[0].c_str());
172        height = atoi(split_size[1].c_str());
173      }
174    }
175    if (!width || !height) {
176      width = 800;
177      height = 600;
178    }
179    gfx::Rect bounds(width, height);
180    webgl_.SetBounds(bounds);
181    parent_->Add(&webgl_);
182
183    context_provider_ = context_factory->SharedMainThreadContextProvider();
184    gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
185    GLuint texture = 0;
186    gl->GenTextures(1, &texture);
187    gl->BindTexture(GL_TEXTURE_2D, texture);
188    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
189    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
190    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
191    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
192    gl->TexImage2D(GL_TEXTURE_2D,
193                   0,
194                   GL_RGBA,
195                   width,
196                   height,
197                   0,
198                   GL_RGBA,
199                   GL_UNSIGNED_BYTE,
200                   NULL);
201    gpu::Mailbox mailbox;
202    gl->GenMailboxCHROMIUM(mailbox.name);
203    gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
204
205    gl->GenFramebuffers(1, &fbo_);
206    gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
207    gl->FramebufferTexture2D(
208        GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
209    gl->ClearColor(0.f, 1.f, 0.f, 1.f);
210    gl->Clear(GL_COLOR_BUFFER_BIT);
211    gl->Flush();
212
213    GLuint sync_point = gl->InsertSyncPointCHROMIUM();
214    webgl_.SetTextureMailbox(
215        cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
216        cc::SingleReleaseCallback::Create(
217            base::Bind(ReturnMailbox, context_provider_, texture)),
218        bounds.size());
219    compositor->AddObserver(this);
220  }
221
222  virtual ~WebGLBench() {
223    webgl_.SetShowPaintedContent();
224    gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
225    gl->DeleteFramebuffers(1, &fbo_);
226    compositor_->RemoveObserver(this);
227  }
228
229  virtual void Draw() OVERRIDE {
230    if (do_draw_) {
231      gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
232      gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
233      gl->Clear(GL_COLOR_BUFFER_BIT);
234      gl->Flush();
235    }
236    webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
237    compositor_->ScheduleDraw();
238  }
239
240 private:
241  Layer* parent_;
242  Layer webgl_;
243  Compositor* compositor_;
244  scoped_refptr<cc::ContextProvider> context_provider_;
245
246  // The FBO that is used to render to the texture.
247  unsigned int fbo_;
248
249  // Whether or not to draw to the texture every frame.
250  bool do_draw_;
251
252  DISALLOW_COPY_AND_ASSIGN(WebGLBench);
253};
254
255// A benchmark that paints (in software) all tiles every frame.
256class SoftwareScrollBench : public BenchCompositorObserver {
257 public:
258  SoftwareScrollBench(ColoredLayer* layer,
259                      Compositor* compositor,
260                      int max_frames)
261      : BenchCompositorObserver(max_frames),
262        layer_(layer),
263        compositor_(compositor) {
264    compositor->AddObserver(this);
265    layer_->set_draw(
266        !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
267  }
268
269  virtual ~SoftwareScrollBench() {
270    compositor_->RemoveObserver(this);
271  }
272
273  virtual void Draw() OVERRIDE {
274    layer_->set_color(
275        SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
276    layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
277  }
278
279 private:
280  ColoredLayer* layer_;
281  Compositor* compositor_;
282
283  DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
284};
285
286}  // namespace
287
288int main(int argc, char** argv) {
289  CommandLine::Init(argc, argv);
290
291  base::AtExitManager exit_manager;
292
293#if defined(USE_X11)
294  // This demo uses InProcessContextFactory which uses X on a separate Gpu
295  // thread.
296  gfx::InitializeThreadedX11();
297#endif
298
299  gfx::GLSurface::InitializeOneOff();
300
301  // The ContextFactory must exist before any Compositors are created.
302  scoped_ptr<ui::InProcessContextFactory> context_factory(
303      new ui::InProcessContextFactory());
304
305  base::i18n::InitializeICU();
306
307  base::MessageLoopForUI message_loop;
308  aura::Env::CreateInstance(true);
309  aura::Env::GetInstance()->set_context_factory(context_factory.get());
310  scoped_ptr<aura::TestScreen> test_screen(
311      aura::TestScreen::CreateFullscreen());
312  gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
313  scoped_ptr<aura::WindowTreeHost> host(
314      test_screen->CreateHostForPrimaryDisplay());
315  aura::client::SetCaptureClient(
316      host->window(),
317      new aura::client::DefaultCaptureClient(host->window()));
318
319  scoped_ptr<aura::client::FocusClient> focus_client(
320      new aura::test::TestFocusClient);
321  aura::client::SetFocusClient(host->window(), focus_client.get());
322
323  // add layers
324  ColoredLayer background(SK_ColorRED);
325  background.SetBounds(host->window()->bounds());
326  host->window()->layer()->Add(&background);
327
328  ColoredLayer window(SK_ColorBLUE);
329  window.SetBounds(gfx::Rect(background.bounds().size()));
330  background.Add(&window);
331
332  Layer content_layer(ui::LAYER_NOT_DRAWN);
333
334  CommandLine* command_line = CommandLine::ForCurrentProcess();
335  bool force = command_line->HasSwitch("force-render-surface");
336  content_layer.SetForceRenderSurface(force);
337  gfx::Rect bounds(window.bounds().size());
338  bounds.Inset(0, 30, 0, 0);
339  content_layer.SetBounds(bounds);
340  window.Add(&content_layer);
341
342  ColoredLayer page_background(SK_ColorWHITE);
343  page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
344  content_layer.Add(&page_background);
345
346  int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
347  scoped_ptr<BenchCompositorObserver> bench;
348
349  if (command_line->HasSwitch("bench-software-scroll")) {
350    bench.reset(new SoftwareScrollBench(&page_background,
351                                        host->compositor(),
352                                        frames));
353  } else {
354    bench.reset(new WebGLBench(context_factory.get(),
355                               &page_background,
356                               host->compositor(),
357                               frames));
358  }
359
360#ifndef NDEBUG
361  ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
362#endif
363
364  host->Show();
365  base::MessageLoopForUI::current()->Run();
366  focus_client.reset();
367  host.reset();
368
369  return 0;
370}
371