bench_main.cc revision 5821806d5e7f356e8fa4b058a389a808ea183019
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "base/at_exit.h"
6#include "base/bind.h"
7#include "base/command_line.h"
8#include "base/i18n/icu_util.h"
9#include "base/memory/scoped_ptr.h"
10#include "base/message_loop.h"
11#include "base/string_split.h"
12#include "base/time.h"
13#include "third_party/khronos/GLES2/gl2.h"
14#include "third_party/skia/include/core/SkXfermode.h"
15#include "ui/aura/client/default_capture_client.h"
16#include "ui/aura/env.h"
17#include "ui/aura/focus_manager.h"
18#include "ui/aura/root_window.h"
19#include "ui/aura/single_display_manager.h"
20#include "ui/aura/window.h"
21#include "ui/base/hit_test.h"
22#include "ui/base/resource/resource_bundle.h"
23#include "ui/base/ui_base_paths.h"
24#include "ui/compositor/compositor.h"
25#include "ui/compositor/compositor_observer.h"
26#include "ui/compositor/debug_utils.h"
27#include "ui/compositor/layer.h"
28#include "ui/compositor/test/compositor_test_support.h"
29#include "ui/gfx/canvas.h"
30#include "ui/gfx/rect.h"
31#include "ui/gfx/skia_util.h"
32#ifndef GL_GLEXT_PROTOTYPES
33#define GL_GLEXT_PROTOTYPES 1
34#endif
35#include "third_party/khronos/GLES2/gl2ext.h"
36#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsContext3D.h"
37
38#if defined(USE_X11)
39#include "base/message_pump_aurax11.h"
40#endif
41
42using base::TimeTicks;
43using ui::Compositor;
44using ui::Layer;
45using ui::LayerDelegate;
46using WebKit::WebGraphicsContext3D;
47
48namespace {
49
50class ColoredLayer : public Layer, public LayerDelegate {
51 public:
52  explicit ColoredLayer(SkColor color)
53      : Layer(ui::LAYER_TEXTURED),
54        color_(color),
55        draw_(true) {
56    set_delegate(this);
57  }
58
59  virtual ~ColoredLayer() {}
60
61  // Overridden from LayerDelegate:
62  virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
63    if (draw_) {
64      canvas->DrawColor(color_);
65    }
66  }
67
68  virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {
69  }
70
71  virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
72    return base::Closure();
73  }
74
75  void set_color(SkColor color) { color_ = color; }
76  void set_draw(bool draw) { draw_ = draw; }
77
78 private:
79  SkColor color_;
80  bool draw_;
81
82  DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
83};
84
85const int kFrames = 100;
86
87// Benchmark base class, hooks up drawing callback and displaying FPS.
88class BenchCompositorObserver : public ui::CompositorObserver {
89 public:
90  explicit BenchCompositorObserver(int max_frames)
91      : start_time_(),
92        frames_(0),
93        max_frames_(max_frames) {
94  }
95
96  virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {}
97
98  virtual void OnCompositingStarted(Compositor* compositor) OVERRIDE {}
99
100  virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE {
101    if (start_time_.is_null()) {
102      start_time_ = TimeTicks::Now();
103    } else {
104      ++frames_;
105      if (frames_ % kFrames == 0) {
106        TimeTicks now = TimeTicks::Now();
107        double ms = (now - start_time_).InMillisecondsF() / kFrames;
108        LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
109        start_time_ = now;
110      }
111    }
112    if (max_frames_ && frames_ == max_frames_) {
113      MessageLoop::current()->Quit();
114    } else {
115      Draw();
116    }
117  }
118
119  virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {}
120
121  virtual void OnCompositingLockStateChanged(
122      Compositor* compositor) OVERRIDE {}
123
124  virtual void Draw() {}
125
126  int frames() const { return frames_; }
127
128 private:
129  TimeTicks start_time_;
130  int frames_;
131  int max_frames_;
132
133  DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
134};
135
136class WebGLTexture : public ui::Texture {
137 public:
138  WebGLTexture(WebGraphicsContext3D* context, const gfx::Size& size)
139      : ui::Texture(false, size, 1.0f),
140        context_(context),
141        texture_id_(context_->createTexture()) {
142    context_->bindTexture(GL_TEXTURE_2D, texture_id_);
143    context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
144    context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
145    context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
146    context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
147    context_->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
148                         size.width(), size.height(), 0,
149                         GL_RGBA, GL_UNSIGNED_BYTE, NULL);
150  }
151
152  virtual unsigned int PrepareTexture() OVERRIDE {
153    return texture_id_;
154  }
155
156  virtual WebGraphicsContext3D* HostContext3D() OVERRIDE {
157    return context_;
158  }
159
160 private:
161  virtual ~WebGLTexture() {
162    context_->deleteTexture(texture_id_);
163  }
164
165  WebGraphicsContext3D* context_;
166  unsigned texture_id_;
167
168  DISALLOW_COPY_AND_ASSIGN(WebGLTexture);
169};
170
171// A benchmark that adds a texture layer that is updated every frame.
172class WebGLBench : public BenchCompositorObserver {
173 public:
174  WebGLBench(Layer* parent, Compositor* compositor, int max_frames)
175      : BenchCompositorObserver(max_frames),
176        parent_(parent),
177        webgl_(ui::LAYER_TEXTURED),
178        compositor_(compositor),
179        context_(),
180        texture_(),
181        fbo_(0),
182        do_draw_(true) {
183    CommandLine* command_line = CommandLine::ForCurrentProcess();
184    do_draw_ = !command_line->HasSwitch("disable-draw");
185
186    std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
187    int width = 0;
188    int height = 0;
189    if (!webgl_size.empty()) {
190      std::vector<std::string> split_size;
191      base::SplitString(webgl_size, 'x', &split_size);
192      if (split_size.size() == 2) {
193        width = atoi(split_size[0].c_str());
194        height = atoi(split_size[1].c_str());
195      }
196    }
197    if (!width || !height) {
198      width = 800;
199      height = 600;
200    }
201    gfx::Rect bounds(width, height);
202    webgl_.SetBounds(bounds);
203    parent_->Add(&webgl_);
204
205    context_.reset(ui::ContextFactory::GetInstance()->CreateOffscreenContext());
206    context_->makeContextCurrent();
207    texture_ = new WebGLTexture(context_.get(), bounds.size());
208    fbo_ = context_->createFramebuffer();
209    compositor->AddObserver(this);
210    webgl_.SetExternalTexture(texture_);
211    context_->bindFramebuffer(GL_FRAMEBUFFER, fbo_);
212    context_->framebufferTexture2D(
213        GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
214        GL_TEXTURE_2D, texture_->PrepareTexture(), 0);
215    context_->clearColor(0.f, 1.f, 0.f, 1.f);
216    context_->clear(GL_COLOR_BUFFER_BIT);
217    context_->flush();
218  }
219
220  virtual ~WebGLBench() {
221    context_->makeContextCurrent();
222    context_->deleteFramebuffer(fbo_);
223    webgl_.SetExternalTexture(NULL);
224    texture_ = NULL;
225    compositor_->RemoveObserver(this);
226  }
227
228  virtual void Draw() OVERRIDE {
229    if (do_draw_) {
230      context_->makeContextCurrent();
231      context_->clearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
232      context_->clear(GL_COLOR_BUFFER_BIT);
233      context_->flush();
234    }
235    webgl_.SetExternalTexture(texture_);
236    webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
237    compositor_->ScheduleDraw();
238  }
239
240 private:
241  Layer* parent_;
242  Layer webgl_;
243  Compositor* compositor_;
244  scoped_ptr<WebGraphicsContext3D> context_;
245  scoped_refptr<WebGLTexture> texture_;
246
247  // The FBO that is used to render to the texture.
248  unsigned int fbo_;
249
250  // Whether or not to draw to the texture every frame.
251  bool do_draw_;
252
253  DISALLOW_COPY_AND_ASSIGN(WebGLBench);
254};
255
256// A benchmark that paints (in software) all tiles every frame.
257class SoftwareScrollBench : public BenchCompositorObserver {
258 public:
259  SoftwareScrollBench(ColoredLayer* layer,
260                      Compositor* compositor,
261                      int max_frames)
262      : BenchCompositorObserver(max_frames),
263        layer_(layer),
264        compositor_(compositor) {
265    compositor->AddObserver(this);
266    layer_->set_draw(
267        !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
268  }
269
270  virtual ~SoftwareScrollBench() {
271    compositor_->RemoveObserver(this);
272  }
273
274  virtual void Draw() OVERRIDE {
275    layer_->set_color(
276        SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
277    layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
278  }
279
280 private:
281  ColoredLayer* layer_;
282  Compositor* compositor_;
283
284  DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
285};
286
287}  // namespace
288
289int main(int argc, char** argv) {
290  CommandLine::Init(argc, argv);
291
292  base::AtExitManager exit_manager;
293
294  ui::RegisterPathProvider();
295  icu_util::Initialize();
296  ResourceBundle::InitSharedInstanceWithLocale("en-US", NULL);
297
298  MessageLoop message_loop(MessageLoop::TYPE_UI);
299  ui::CompositorTestSupport::Initialize();
300  aura::SingleDisplayManager* manager = new aura::SingleDisplayManager;
301  manager->set_use_fullscreen_host_window(true);
302  aura::Env::GetInstance()->SetDisplayManager(manager);
303  scoped_ptr<aura::RootWindow> root_window(
304      aura::DisplayManager::CreateRootWindowForPrimaryDisplay());
305  aura::client::SetCaptureClient(
306      root_window.get(),
307      new aura::client::DefaultCaptureClient(root_window.get()));
308
309  scoped_ptr<aura::FocusManager> focus_manager(new aura::FocusManager);
310  root_window->set_focus_manager(focus_manager.get());
311
312  // add layers
313  ColoredLayer background(SK_ColorRED);
314  background.SetBounds(root_window->bounds());
315  root_window->layer()->Add(&background);
316
317  ColoredLayer window(SK_ColorBLUE);
318  window.SetBounds(gfx::Rect(background.bounds().size()));
319  background.Add(&window);
320
321  Layer content_layer(ui::LAYER_NOT_DRAWN);
322
323  CommandLine* command_line = CommandLine::ForCurrentProcess();
324  bool force = command_line->HasSwitch("force-render-surface");
325  content_layer.SetForceRenderSurface(force);
326  gfx::Rect bounds(window.bounds().size());
327  bounds.Inset(0, 30, 0, 0);
328  content_layer.SetBounds(bounds);
329  window.Add(&content_layer);
330
331  ColoredLayer page_background(SK_ColorWHITE);
332  page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
333  content_layer.Add(&page_background);
334
335  int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
336  scoped_ptr<BenchCompositorObserver> bench;
337
338  if (command_line->HasSwitch("bench-software-scroll")) {
339    bench.reset(new SoftwareScrollBench(&page_background,
340                                        root_window->compositor(),
341                                        frames));
342  } else {
343    bench.reset(new WebGLBench(&page_background,
344                               root_window->compositor(),
345                               frames));
346  }
347
348#ifndef NDEBUG
349  ui::PrintLayerHierarchy(root_window->layer(), gfx::Point(100, 100));
350#endif
351
352  root_window->ShowRootWindow();
353  MessageLoopForUI::current()->Run();
354  focus_manager.reset();
355  root_window.reset();
356
357  ui::CompositorTestSupport::Terminate();
358
359  return 0;
360}
361