bench_main.cc revision 5d1f7b1de12d16ceb2c938c56701a3e8bfa558f7
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "base/at_exit.h" 6#include "base/bind.h" 7#include "base/command_line.h" 8#include "base/i18n/icu_util.h" 9#include "base/memory/scoped_ptr.h" 10#include "base/message_loop/message_loop.h" 11#include "base/strings/string_split.h" 12#include "base/time/time.h" 13#include "cc/output/context_provider.h" 14#include "gpu/command_buffer/client/gles2_interface.h" 15#include "third_party/khronos/GLES2/gl2.h" 16#include "third_party/skia/include/core/SkXfermode.h" 17#include "ui/aura/client/default_capture_client.h" 18#include "ui/aura/env.h" 19#include "ui/aura/root_window.h" 20#include "ui/aura/test/test_focus_client.h" 21#include "ui/aura/test/test_screen.h" 22#include "ui/aura/window.h" 23#include "ui/base/hit_test.h" 24#include "ui/compositor/compositor.h" 25#include "ui/compositor/compositor_observer.h" 26#include "ui/compositor/debug_utils.h" 27#include "ui/compositor/layer.h" 28#include "ui/compositor/test/context_factories_for_test.h" 29#include "ui/gfx/canvas.h" 30#include "ui/gfx/rect.h" 31#include "ui/gfx/skia_util.h" 32#include "ui/gl/gl_surface.h" 33 34#ifndef GL_GLEXT_PROTOTYPES 35#define GL_GLEXT_PROTOTYPES 1 36#endif 37#include "third_party/khronos/GLES2/gl2ext.h" 38 39#if defined(USE_X11) 40#include "base/message_loop/message_pump_x11.h" 41#endif 42 43using base::TimeTicks; 44using ui::Compositor; 45using ui::Layer; 46using ui::LayerDelegate; 47 48namespace { 49 50class ColoredLayer : public Layer, public LayerDelegate { 51 public: 52 explicit ColoredLayer(SkColor color) 53 : Layer(ui::LAYER_TEXTURED), 54 color_(color), 55 draw_(true) { 56 set_delegate(this); 57 } 58 59 virtual ~ColoredLayer() {} 60 61 // Overridden from LayerDelegate: 62 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { 63 if (draw_) { 64 canvas->DrawColor(color_); 65 } 66 } 67 68 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { 69 } 70 71 virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { 72 return base::Closure(); 73 } 74 75 void set_color(SkColor color) { color_ = color; } 76 void set_draw(bool draw) { draw_ = draw; } 77 78 private: 79 SkColor color_; 80 bool draw_; 81 82 DISALLOW_COPY_AND_ASSIGN(ColoredLayer); 83}; 84 85const int kFrames = 100; 86 87// Benchmark base class, hooks up drawing callback and displaying FPS. 88class BenchCompositorObserver : public ui::CompositorObserver { 89 public: 90 explicit BenchCompositorObserver(int max_frames) 91 : start_time_(), 92 frames_(0), 93 max_frames_(max_frames) { 94 } 95 96 virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {} 97 98 virtual void OnCompositingStarted(Compositor* compositor, 99 base::TimeTicks start_time) OVERRIDE {} 100 101 virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE { 102 if (start_time_.is_null()) { 103 start_time_ = TimeTicks::Now(); 104 } else { 105 ++frames_; 106 if (frames_ % kFrames == 0) { 107 TimeTicks now = TimeTicks::Now(); 108 double ms = (now - start_time_).InMillisecondsF() / kFrames; 109 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)"; 110 start_time_ = now; 111 } 112 } 113 if (max_frames_ && frames_ == max_frames_) { 114 base::MessageLoop::current()->Quit(); 115 } else { 116 Draw(); 117 } 118 } 119 120 virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {} 121 122 virtual void OnCompositingLockStateChanged( 123 Compositor* compositor) OVERRIDE {} 124 125 virtual void Draw() {} 126 127 int frames() const { return frames_; } 128 129 private: 130 TimeTicks start_time_; 131 int frames_; 132 int max_frames_; 133 134 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver); 135}; 136 137class WebGLTexture : public ui::Texture { 138 public: 139 WebGLTexture(gpu::gles2::GLES2Interface* gl, const gfx::Size& size) 140 : ui::Texture(false, size, 1.0f), 141 gl_(gl), 142 texture_id_(0u) { 143 gl->GenTextures(1, &texture_id_); 144 gl->BindTexture(GL_TEXTURE_2D, texture_id_); 145 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 146 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 147 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 148 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 149 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 150 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 151 } 152 153 virtual unsigned int PrepareTexture() OVERRIDE { 154 return texture_id_; 155 } 156 157 private: 158 virtual ~WebGLTexture() { 159 gl_->DeleteTextures(1, &texture_id_); 160 } 161 162 gpu::gles2::GLES2Interface* gl_; 163 GLuint texture_id_; 164 165 DISALLOW_COPY_AND_ASSIGN(WebGLTexture); 166}; 167 168// A benchmark that adds a texture layer that is updated every frame. 169class WebGLBench : public BenchCompositorObserver { 170 public: 171 WebGLBench(Layer* parent, Compositor* compositor, int max_frames) 172 : BenchCompositorObserver(max_frames), 173 parent_(parent), 174 webgl_(ui::LAYER_TEXTURED), 175 compositor_(compositor), 176 texture_(), 177 fbo_(0), 178 do_draw_(true) { 179 CommandLine* command_line = CommandLine::ForCurrentProcess(); 180 do_draw_ = !command_line->HasSwitch("disable-draw"); 181 182 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); 183 int width = 0; 184 int height = 0; 185 if (!webgl_size.empty()) { 186 std::vector<std::string> split_size; 187 base::SplitString(webgl_size, 'x', &split_size); 188 if (split_size.size() == 2) { 189 width = atoi(split_size[0].c_str()); 190 height = atoi(split_size[1].c_str()); 191 } 192 } 193 if (!width || !height) { 194 width = 800; 195 height = 600; 196 } 197 gfx::Rect bounds(width, height); 198 webgl_.SetBounds(bounds); 199 parent_->Add(&webgl_); 200 201 context_provider_ = 202 ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider(); 203 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 204 texture_ = new WebGLTexture(gl, bounds.size()); 205 gl->GenFramebuffers(1, &fbo_); 206 compositor->AddObserver(this); 207 webgl_.SetExternalTexture(texture_.get()); 208 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); 209 gl->FramebufferTexture2D( 210 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 211 GL_TEXTURE_2D, texture_->PrepareTexture(), 0); 212 gl->ClearColor(0.f, 1.f, 0.f, 1.f); 213 gl->Clear(GL_COLOR_BUFFER_BIT); 214 gl->Flush(); 215 } 216 217 virtual ~WebGLBench() { 218 context_provider_->ContextGL()->DeleteFramebuffers(1, &fbo_); 219 webgl_.SetShowPaintedContent(); 220 texture_ = NULL; 221 compositor_->RemoveObserver(this); 222 } 223 224 virtual void Draw() OVERRIDE { 225 if (do_draw_) { 226 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 227 gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); 228 gl->Clear(GL_COLOR_BUFFER_BIT); 229 gl->Flush(); 230 } 231 webgl_.SetExternalTexture(texture_.get()); 232 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); 233 compositor_->ScheduleDraw(); 234 } 235 236 private: 237 Layer* parent_; 238 Layer webgl_; 239 Compositor* compositor_; 240 scoped_refptr<cc::ContextProvider> context_provider_; 241 scoped_refptr<WebGLTexture> texture_; 242 243 // The FBO that is used to render to the texture. 244 unsigned int fbo_; 245 246 // Whether or not to draw to the texture every frame. 247 bool do_draw_; 248 249 DISALLOW_COPY_AND_ASSIGN(WebGLBench); 250}; 251 252// A benchmark that paints (in software) all tiles every frame. 253class SoftwareScrollBench : public BenchCompositorObserver { 254 public: 255 SoftwareScrollBench(ColoredLayer* layer, 256 Compositor* compositor, 257 int max_frames) 258 : BenchCompositorObserver(max_frames), 259 layer_(layer), 260 compositor_(compositor) { 261 compositor->AddObserver(this); 262 layer_->set_draw( 263 !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw")); 264 } 265 266 virtual ~SoftwareScrollBench() { 267 compositor_->RemoveObserver(this); 268 } 269 270 virtual void Draw() OVERRIDE { 271 layer_->set_color( 272 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255)); 273 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size())); 274 } 275 276 private: 277 ColoredLayer* layer_; 278 Compositor* compositor_; 279 280 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench); 281}; 282 283} // namespace 284 285int main(int argc, char** argv) { 286 CommandLine::Init(argc, argv); 287 288 base::AtExitManager exit_manager; 289 290 gfx::GLSurface::InitializeOneOff(); 291 292 // The ContextFactory must exist before any Compositors are created. 293 bool allow_test_contexts = false; 294 ui::InitializeContextFactoryForTests(allow_test_contexts); 295 296 base::i18n::InitializeICU(); 297 298 base::MessageLoopForUI message_loop; 299 aura::Env::CreateInstance(); 300 scoped_ptr<aura::TestScreen> test_screen( 301 aura::TestScreen::CreateFullscreen()); 302 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get()); 303 scoped_ptr<aura::RootWindow> root_window( 304 test_screen->CreateRootWindowForPrimaryDisplay()); 305 aura::client::SetCaptureClient( 306 root_window->window(), 307 new aura::client::DefaultCaptureClient(root_window->window())); 308 309 scoped_ptr<aura::client::FocusClient> focus_client( 310 new aura::test::TestFocusClient); 311 aura::client::SetFocusClient(root_window->window(), focus_client.get()); 312 313 // add layers 314 ColoredLayer background(SK_ColorRED); 315 background.SetBounds(root_window->window()->bounds()); 316 root_window->window()->layer()->Add(&background); 317 318 ColoredLayer window(SK_ColorBLUE); 319 window.SetBounds(gfx::Rect(background.bounds().size())); 320 background.Add(&window); 321 322 Layer content_layer(ui::LAYER_NOT_DRAWN); 323 324 CommandLine* command_line = CommandLine::ForCurrentProcess(); 325 bool force = command_line->HasSwitch("force-render-surface"); 326 content_layer.SetForceRenderSurface(force); 327 gfx::Rect bounds(window.bounds().size()); 328 bounds.Inset(0, 30, 0, 0); 329 content_layer.SetBounds(bounds); 330 window.Add(&content_layer); 331 332 ColoredLayer page_background(SK_ColorWHITE); 333 page_background.SetBounds(gfx::Rect(content_layer.bounds().size())); 334 content_layer.Add(&page_background); 335 336 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str()); 337 scoped_ptr<BenchCompositorObserver> bench; 338 339 if (command_line->HasSwitch("bench-software-scroll")) { 340 bench.reset(new SoftwareScrollBench(&page_background, 341 root_window->host()->compositor(), 342 frames)); 343 } else { 344 bench.reset(new WebGLBench(&page_background, 345 root_window->host()->compositor(), 346 frames)); 347 } 348 349#ifndef NDEBUG 350 ui::PrintLayerHierarchy(root_window->window()->layer(), gfx::Point(100, 100)); 351#endif 352 353 root_window->host()->Show(); 354 base::MessageLoopForUI::current()->Run(); 355 focus_client.reset(); 356 root_window.reset(); 357 358 return 0; 359} 360