bench_main.cc revision a02191e04bc25c4935f804f2c080ae28663d096d
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#if defined(USE_X11)
6#include <X11/Xlib.h>
7#endif
8
9#include "base/at_exit.h"
10#include "base/bind.h"
11#include "base/command_line.h"
12#include "base/i18n/icu_util.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "base/strings/string_split.h"
16#include "base/time/time.h"
17#include "cc/output/context_provider.h"
18#include "gpu/command_buffer/client/gles2_interface.h"
19#include "third_party/khronos/GLES2/gl2.h"
20#include "third_party/skia/include/core/SkXfermode.h"
21#include "ui/aura/client/default_capture_client.h"
22#include "ui/aura/env.h"
23#include "ui/aura/test/test_focus_client.h"
24#include "ui/aura/test/test_screen.h"
25#include "ui/aura/window.h"
26#include "ui/aura/window_tree_host.h"
27#include "ui/base/hit_test.h"
28#include "ui/compositor/compositor.h"
29#include "ui/compositor/compositor_observer.h"
30#include "ui/compositor/debug_utils.h"
31#include "ui/compositor/layer.h"
32#include "ui/compositor/test/in_process_context_factory.h"
33#include "ui/gfx/canvas.h"
34#include "ui/gfx/rect.h"
35#include "ui/gfx/skia_util.h"
36#include "ui/gfx/x/x11_connection.h"
37#include "ui/gl/gl_surface.h"
38
39#ifndef GL_GLEXT_PROTOTYPES
40#define GL_GLEXT_PROTOTYPES 1
41#endif
42#include "third_party/khronos/GLES2/gl2ext.h"
43
44using base::TimeTicks;
45using ui::Compositor;
46using ui::Layer;
47using ui::LayerDelegate;
48
49namespace {
50
51class ColoredLayer : public Layer, public LayerDelegate {
52 public:
53  explicit ColoredLayer(SkColor color)
54      : Layer(ui::LAYER_TEXTURED),
55        color_(color),
56        draw_(true) {
57    set_delegate(this);
58  }
59
60  virtual ~ColoredLayer() {}
61
62  // Overridden from LayerDelegate:
63  virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
64    if (draw_) {
65      canvas->DrawColor(color_);
66    }
67  }
68
69  virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {
70  }
71
72  virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
73    return base::Closure();
74  }
75
76  void set_color(SkColor color) { color_ = color; }
77  void set_draw(bool draw) { draw_ = draw; }
78
79 private:
80  SkColor color_;
81  bool draw_;
82
83  DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
84};
85
86const int kFrames = 100;
87
88// Benchmark base class, hooks up drawing callback and displaying FPS.
89class BenchCompositorObserver : public ui::CompositorObserver {
90 public:
91  explicit BenchCompositorObserver(int max_frames)
92      : start_time_(),
93        frames_(0),
94        max_frames_(max_frames) {
95  }
96
97  virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {}
98
99  virtual void OnCompositingStarted(Compositor* compositor,
100                                    base::TimeTicks start_time) OVERRIDE {}
101
102  virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE {
103    if (start_time_.is_null()) {
104      start_time_ = TimeTicks::Now();
105    } else {
106      ++frames_;
107      if (frames_ % kFrames == 0) {
108        TimeTicks now = TimeTicks::Now();
109        double ms = (now - start_time_).InMillisecondsF() / kFrames;
110        LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
111        start_time_ = now;
112      }
113    }
114    if (max_frames_ && frames_ == max_frames_) {
115      base::MessageLoop::current()->Quit();
116    } else {
117      Draw();
118    }
119  }
120
121  virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {}
122
123  virtual void OnCompositingLockStateChanged(
124      Compositor* compositor) OVERRIDE {}
125
126  virtual void Draw() {}
127
128  int frames() const { return frames_; }
129
130 private:
131  TimeTicks start_time_;
132  int frames_;
133  int max_frames_;
134
135  DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
136};
137
138void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
139                   GLuint texture,
140                   GLuint sync_point,
141                   bool is_lost) {
142  gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
143  gl->WaitSyncPointCHROMIUM(sync_point);
144  gl->DeleteTextures(1, &texture);
145  gl->ShallowFlushCHROMIUM();
146}
147
148// A benchmark that adds a texture layer that is updated every frame.
149class WebGLBench : public BenchCompositorObserver {
150 public:
151  WebGLBench(Layer* parent, Compositor* compositor, int max_frames)
152      : BenchCompositorObserver(max_frames),
153        parent_(parent),
154        webgl_(ui::LAYER_TEXTURED),
155        compositor_(compositor),
156        fbo_(0),
157        do_draw_(true) {
158    CommandLine* command_line = CommandLine::ForCurrentProcess();
159    do_draw_ = !command_line->HasSwitch("disable-draw");
160
161    std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
162    int width = 0;
163    int height = 0;
164    if (!webgl_size.empty()) {
165      std::vector<std::string> split_size;
166      base::SplitString(webgl_size, 'x', &split_size);
167      if (split_size.size() == 2) {
168        width = atoi(split_size[0].c_str());
169        height = atoi(split_size[1].c_str());
170      }
171    }
172    if (!width || !height) {
173      width = 800;
174      height = 600;
175    }
176    gfx::Rect bounds(width, height);
177    webgl_.SetBounds(bounds);
178    parent_->Add(&webgl_);
179
180    context_provider_ =
181        ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider();
182    gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
183    GLuint texture = 0;
184    gl->GenTextures(1, &texture);
185    gl->BindTexture(GL_TEXTURE_2D, texture);
186    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
187    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
188    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
189    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
190    gl->TexImage2D(GL_TEXTURE_2D,
191                   0,
192                   GL_RGBA,
193                   width,
194                   height,
195                   0,
196                   GL_RGBA,
197                   GL_UNSIGNED_BYTE,
198                   NULL);
199    gpu::Mailbox mailbox;
200    gl->GenMailboxCHROMIUM(mailbox.name);
201    gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
202
203    gl->GenFramebuffers(1, &fbo_);
204    gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
205    gl->FramebufferTexture2D(
206        GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
207    gl->ClearColor(0.f, 1.f, 0.f, 1.f);
208    gl->Clear(GL_COLOR_BUFFER_BIT);
209    gl->Flush();
210
211    GLuint sync_point = gl->InsertSyncPointCHROMIUM();
212    webgl_.SetTextureMailbox(
213        cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
214        cc::SingleReleaseCallback::Create(
215            base::Bind(ReturnMailbox, context_provider_, texture)),
216        bounds.size());
217    compositor->AddObserver(this);
218  }
219
220  virtual ~WebGLBench() {
221    webgl_.SetShowPaintedContent();
222    gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
223    gl->DeleteFramebuffers(1, &fbo_);
224    compositor_->RemoveObserver(this);
225  }
226
227  virtual void Draw() OVERRIDE {
228    if (do_draw_) {
229      gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
230      gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
231      gl->Clear(GL_COLOR_BUFFER_BIT);
232      gl->Flush();
233    }
234    webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
235    compositor_->ScheduleDraw();
236  }
237
238 private:
239  Layer* parent_;
240  Layer webgl_;
241  Compositor* compositor_;
242  scoped_refptr<cc::ContextProvider> context_provider_;
243
244  // The FBO that is used to render to the texture.
245  unsigned int fbo_;
246
247  // Whether or not to draw to the texture every frame.
248  bool do_draw_;
249
250  DISALLOW_COPY_AND_ASSIGN(WebGLBench);
251};
252
253// A benchmark that paints (in software) all tiles every frame.
254class SoftwareScrollBench : public BenchCompositorObserver {
255 public:
256  SoftwareScrollBench(ColoredLayer* layer,
257                      Compositor* compositor,
258                      int max_frames)
259      : BenchCompositorObserver(max_frames),
260        layer_(layer),
261        compositor_(compositor) {
262    compositor->AddObserver(this);
263    layer_->set_draw(
264        !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
265  }
266
267  virtual ~SoftwareScrollBench() {
268    compositor_->RemoveObserver(this);
269  }
270
271  virtual void Draw() OVERRIDE {
272    layer_->set_color(
273        SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
274    layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
275  }
276
277 private:
278  ColoredLayer* layer_;
279  Compositor* compositor_;
280
281  DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
282};
283
284}  // namespace
285
286int main(int argc, char** argv) {
287  CommandLine::Init(argc, argv);
288
289  base::AtExitManager exit_manager;
290
291#if defined(USE_X11)
292  // This demo uses InProcessContextFactory which uses X on a separate Gpu
293  // thread.
294  gfx::InitializeThreadedX11();
295#endif
296
297  gfx::GLSurface::InitializeOneOff();
298
299  // The ContextFactory must exist before any Compositors are created.
300  scoped_ptr<ui::InProcessContextFactory> context_factory(
301      new ui::InProcessContextFactory());
302  ui::ContextFactory::SetInstance(context_factory.get());
303
304  base::i18n::InitializeICU();
305
306  base::MessageLoopForUI message_loop;
307  aura::Env::CreateInstance();
308  scoped_ptr<aura::TestScreen> test_screen(
309      aura::TestScreen::CreateFullscreen());
310  gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
311  scoped_ptr<aura::WindowTreeHost> host(
312      test_screen->CreateHostForPrimaryDisplay());
313  aura::client::SetCaptureClient(
314      host->window(),
315      new aura::client::DefaultCaptureClient(host->window()));
316
317  scoped_ptr<aura::client::FocusClient> focus_client(
318      new aura::test::TestFocusClient);
319  aura::client::SetFocusClient(host->window(), focus_client.get());
320
321  // add layers
322  ColoredLayer background(SK_ColorRED);
323  background.SetBounds(host->window()->bounds());
324  host->window()->layer()->Add(&background);
325
326  ColoredLayer window(SK_ColorBLUE);
327  window.SetBounds(gfx::Rect(background.bounds().size()));
328  background.Add(&window);
329
330  Layer content_layer(ui::LAYER_NOT_DRAWN);
331
332  CommandLine* command_line = CommandLine::ForCurrentProcess();
333  bool force = command_line->HasSwitch("force-render-surface");
334  content_layer.SetForceRenderSurface(force);
335  gfx::Rect bounds(window.bounds().size());
336  bounds.Inset(0, 30, 0, 0);
337  content_layer.SetBounds(bounds);
338  window.Add(&content_layer);
339
340  ColoredLayer page_background(SK_ColorWHITE);
341  page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
342  content_layer.Add(&page_background);
343
344  int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
345  scoped_ptr<BenchCompositorObserver> bench;
346
347  if (command_line->HasSwitch("bench-software-scroll")) {
348    bench.reset(new SoftwareScrollBench(&page_background,
349                                        host->compositor(),
350                                        frames));
351  } else {
352    bench.reset(new WebGLBench(&page_background,
353                               host->compositor(),
354                               frames));
355  }
356
357#ifndef NDEBUG
358  ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
359#endif
360
361  host->Show();
362  base::MessageLoopForUI::current()->Run();
363  focus_client.reset();
364  host.reset();
365
366  return 0;
367}
368