bench_main.cc revision f2477e01787aa58f445919b809d89e252beef54f
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "base/at_exit.h" 6#include "base/bind.h" 7#include "base/command_line.h" 8#include "base/i18n/icu_util.h" 9#include "base/memory/scoped_ptr.h" 10#include "base/message_loop/message_loop.h" 11#include "base/strings/string_split.h" 12#include "base/time/time.h" 13#include "cc/output/context_provider.h" 14#include "third_party/khronos/GLES2/gl2.h" 15#include "third_party/skia/include/core/SkXfermode.h" 16#include "ui/aura/client/default_capture_client.h" 17#include "ui/aura/env.h" 18#include "ui/aura/root_window.h" 19#include "ui/aura/test/test_focus_client.h" 20#include "ui/aura/test/test_screen.h" 21#include "ui/aura/window.h" 22#include "ui/base/hit_test.h" 23#include "ui/base/resource/resource_bundle.h" 24#include "ui/base/ui_base_paths.h" 25#include "ui/compositor/compositor.h" 26#include "ui/compositor/compositor_observer.h" 27#include "ui/compositor/debug_utils.h" 28#include "ui/compositor/layer.h" 29#include "ui/compositor/test/context_factories_for_test.h" 30#include "ui/gfx/canvas.h" 31#include "ui/gfx/rect.h" 32#include "ui/gfx/skia_util.h" 33#ifndef GL_GLEXT_PROTOTYPES 34#define GL_GLEXT_PROTOTYPES 1 35#endif 36#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" 37#include "third_party/khronos/GLES2/gl2ext.h" 38 39#if defined(USE_X11) 40#include "base/message_loop/message_pump_x11.h" 41#endif 42 43using base::TimeTicks; 44using ui::Compositor; 45using ui::Layer; 46using ui::LayerDelegate; 47using blink::WebGraphicsContext3D; 48 49namespace { 50 51class ColoredLayer : public Layer, public LayerDelegate { 52 public: 53 explicit ColoredLayer(SkColor color) 54 : Layer(ui::LAYER_TEXTURED), 55 color_(color), 56 draw_(true) { 57 set_delegate(this); 58 } 59 60 virtual ~ColoredLayer() {} 61 62 // Overridden from LayerDelegate: 63 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { 64 if (draw_) { 65 canvas->DrawColor(color_); 66 } 67 } 68 69 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { 70 } 71 72 virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { 73 return base::Closure(); 74 } 75 76 void set_color(SkColor color) { color_ = color; } 77 void set_draw(bool draw) { draw_ = draw; } 78 79 private: 80 SkColor color_; 81 bool draw_; 82 83 DISALLOW_COPY_AND_ASSIGN(ColoredLayer); 84}; 85 86const int kFrames = 100; 87 88// Benchmark base class, hooks up drawing callback and displaying FPS. 89class BenchCompositorObserver : public ui::CompositorObserver { 90 public: 91 explicit BenchCompositorObserver(int max_frames) 92 : start_time_(), 93 frames_(0), 94 max_frames_(max_frames) { 95 } 96 97 virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {} 98 99 virtual void OnCompositingStarted(Compositor* compositor, 100 base::TimeTicks start_time) OVERRIDE {} 101 102 virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE { 103 if (start_time_.is_null()) { 104 start_time_ = TimeTicks::Now(); 105 } else { 106 ++frames_; 107 if (frames_ % kFrames == 0) { 108 TimeTicks now = TimeTicks::Now(); 109 double ms = (now - start_time_).InMillisecondsF() / kFrames; 110 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)"; 111 start_time_ = now; 112 } 113 } 114 if (max_frames_ && frames_ == max_frames_) { 115 base::MessageLoop::current()->Quit(); 116 } else { 117 Draw(); 118 } 119 } 120 121 virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {} 122 123 virtual void OnCompositingLockStateChanged( 124 Compositor* compositor) OVERRIDE {} 125 126 virtual void OnUpdateVSyncParameters(ui::Compositor* compositor, 127 base::TimeTicks timebase, 128 base::TimeDelta interval) OVERRIDE { 129 } 130 131 virtual void Draw() {} 132 133 int frames() const { return frames_; } 134 135 private: 136 TimeTicks start_time_; 137 int frames_; 138 int max_frames_; 139 140 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver); 141}; 142 143class WebGLTexture : public ui::Texture { 144 public: 145 WebGLTexture(WebGraphicsContext3D* context, const gfx::Size& size) 146 : ui::Texture(false, size, 1.0f), 147 context_(context), 148 texture_id_(context_->createTexture()) { 149 context_->bindTexture(GL_TEXTURE_2D, texture_id_); 150 context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 151 context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 152 context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 153 context_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 154 context_->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 155 size.width(), size.height(), 0, 156 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 157 } 158 159 virtual unsigned int PrepareTexture() OVERRIDE { 160 return texture_id_; 161 } 162 163 virtual WebGraphicsContext3D* HostContext3D() OVERRIDE { 164 return context_; 165 } 166 167 private: 168 virtual ~WebGLTexture() { 169 context_->deleteTexture(texture_id_); 170 } 171 172 WebGraphicsContext3D* context_; 173 unsigned texture_id_; 174 175 DISALLOW_COPY_AND_ASSIGN(WebGLTexture); 176}; 177 178// A benchmark that adds a texture layer that is updated every frame. 179class WebGLBench : public BenchCompositorObserver { 180 public: 181 WebGLBench(Layer* parent, Compositor* compositor, int max_frames) 182 : BenchCompositorObserver(max_frames), 183 parent_(parent), 184 webgl_(ui::LAYER_TEXTURED), 185 compositor_(compositor), 186 texture_(), 187 fbo_(0), 188 do_draw_(true) { 189 CommandLine* command_line = CommandLine::ForCurrentProcess(); 190 do_draw_ = !command_line->HasSwitch("disable-draw"); 191 192 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); 193 int width = 0; 194 int height = 0; 195 if (!webgl_size.empty()) { 196 std::vector<std::string> split_size; 197 base::SplitString(webgl_size, 'x', &split_size); 198 if (split_size.size() == 2) { 199 width = atoi(split_size[0].c_str()); 200 height = atoi(split_size[1].c_str()); 201 } 202 } 203 if (!width || !height) { 204 width = 800; 205 height = 600; 206 } 207 gfx::Rect bounds(width, height); 208 webgl_.SetBounds(bounds); 209 parent_->Add(&webgl_); 210 211 context_provider_ = 212 ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider(); 213 blink::WebGraphicsContext3D* context = context_provider_->Context3d(); 214 context->makeContextCurrent(); 215 texture_ = new WebGLTexture(context, bounds.size()); 216 fbo_ = context->createFramebuffer(); 217 compositor->AddObserver(this); 218 webgl_.SetExternalTexture(texture_.get()); 219 context->bindFramebuffer(GL_FRAMEBUFFER, fbo_); 220 context->framebufferTexture2D( 221 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 222 GL_TEXTURE_2D, texture_->PrepareTexture(), 0); 223 context->clearColor(0.f, 1.f, 0.f, 1.f); 224 context->clear(GL_COLOR_BUFFER_BIT); 225 context->flush(); 226 } 227 228 virtual ~WebGLBench() { 229 context_provider_->Context3d()->makeContextCurrent(); 230 context_provider_->Context3d()->deleteFramebuffer(fbo_); 231 webgl_.SetShowPaintedContent(); 232 texture_ = NULL; 233 compositor_->RemoveObserver(this); 234 } 235 236 virtual void Draw() OVERRIDE { 237 if (do_draw_) { 238 blink::WebGraphicsContext3D* context = context_provider_->Context3d(); 239 context->makeContextCurrent(); 240 context->clearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); 241 context->clear(GL_COLOR_BUFFER_BIT); 242 context->flush(); 243 } 244 webgl_.SetExternalTexture(texture_.get()); 245 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); 246 compositor_->ScheduleDraw(); 247 } 248 249 private: 250 Layer* parent_; 251 Layer webgl_; 252 Compositor* compositor_; 253 scoped_refptr<cc::ContextProvider> context_provider_; 254 scoped_refptr<WebGLTexture> texture_; 255 256 // The FBO that is used to render to the texture. 257 unsigned int fbo_; 258 259 // Whether or not to draw to the texture every frame. 260 bool do_draw_; 261 262 DISALLOW_COPY_AND_ASSIGN(WebGLBench); 263}; 264 265// A benchmark that paints (in software) all tiles every frame. 266class SoftwareScrollBench : public BenchCompositorObserver { 267 public: 268 SoftwareScrollBench(ColoredLayer* layer, 269 Compositor* compositor, 270 int max_frames) 271 : BenchCompositorObserver(max_frames), 272 layer_(layer), 273 compositor_(compositor) { 274 compositor->AddObserver(this); 275 layer_->set_draw( 276 !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw")); 277 } 278 279 virtual ~SoftwareScrollBench() { 280 compositor_->RemoveObserver(this); 281 } 282 283 virtual void Draw() OVERRIDE { 284 layer_->set_color( 285 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255)); 286 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size())); 287 } 288 289 private: 290 ColoredLayer* layer_; 291 Compositor* compositor_; 292 293 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench); 294}; 295 296} // namespace 297 298int main(int argc, char** argv) { 299 CommandLine::Init(argc, argv); 300 301 base::AtExitManager exit_manager; 302 303 // The ContextFactory must exist before any Compositors are created. 304 bool allow_test_contexts = false; 305 ui::InitializeContextFactoryForTests(allow_test_contexts); 306 307 ui::RegisterPathProvider(); 308 base::i18n::InitializeICU(); 309 ResourceBundle::InitSharedInstanceWithLocale("en-US", NULL); 310 311 base::MessageLoop message_loop(base::MessageLoop::TYPE_UI); 312 aura::Env::CreateInstance(); 313 scoped_ptr<aura::TestScreen> test_screen( 314 aura::TestScreen::CreateFullscreen()); 315 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get()); 316 scoped_ptr<aura::RootWindow> root_window( 317 test_screen->CreateRootWindowForPrimaryDisplay()); 318 aura::client::SetCaptureClient( 319 root_window->window(), 320 new aura::client::DefaultCaptureClient(root_window->window())); 321 322 scoped_ptr<aura::client::FocusClient> focus_client( 323 new aura::test::TestFocusClient); 324 aura::client::SetFocusClient(root_window->window(), focus_client.get()); 325 326 // add layers 327 ColoredLayer background(SK_ColorRED); 328 background.SetBounds(root_window->window()->bounds()); 329 root_window->window()->layer()->Add(&background); 330 331 ColoredLayer window(SK_ColorBLUE); 332 window.SetBounds(gfx::Rect(background.bounds().size())); 333 background.Add(&window); 334 335 Layer content_layer(ui::LAYER_NOT_DRAWN); 336 337 CommandLine* command_line = CommandLine::ForCurrentProcess(); 338 bool force = command_line->HasSwitch("force-render-surface"); 339 content_layer.SetForceRenderSurface(force); 340 gfx::Rect bounds(window.bounds().size()); 341 bounds.Inset(0, 30, 0, 0); 342 content_layer.SetBounds(bounds); 343 window.Add(&content_layer); 344 345 ColoredLayer page_background(SK_ColorWHITE); 346 page_background.SetBounds(gfx::Rect(content_layer.bounds().size())); 347 content_layer.Add(&page_background); 348 349 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str()); 350 scoped_ptr<BenchCompositorObserver> bench; 351 352 if (command_line->HasSwitch("bench-software-scroll")) { 353 bench.reset(new SoftwareScrollBench(&page_background, 354 root_window->compositor(), 355 frames)); 356 } else { 357 bench.reset(new WebGLBench(&page_background, 358 root_window->compositor(), 359 frames)); 360 } 361 362#ifndef NDEBUG 363 ui::PrintLayerHierarchy(root_window->window()->layer(), gfx::Point(100, 100)); 364#endif 365 366 root_window->host()->Show(); 367 base::MessageLoopForUI::current()->Run(); 368 focus_client.reset(); 369 root_window.reset(); 370 371 return 0; 372} 373