1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_AURA_WINDOW_H_
6#define UI_AURA_WINDOW_H_
7
8#include <map>
9#include <string>
10#include <vector>
11
12#include "base/basictypes.h"
13#include "base/compiler_specific.h"
14#include "base/memory/scoped_ptr.h"
15#include "base/observer_list.h"
16#include "base/strings/string16.h"
17#include "ui/aura/aura_export.h"
18#include "ui/aura/window_layer_type.h"
19#include "ui/aura/window_observer.h"
20#include "ui/compositor/layer_animator.h"
21#include "ui/compositor/layer_delegate.h"
22#include "ui/compositor/layer_owner.h"
23#include "ui/events/event_constants.h"
24#include "ui/events/event_target.h"
25#include "ui/events/event_targeter.h"
26#include "ui/events/gestures/gesture_types.h"
27#include "ui/gfx/insets.h"
28#include "ui/gfx/native_widget_types.h"
29#include "ui/gfx/rect.h"
30#include "ui/wm/public/window_types.h"
31
32namespace gfx {
33class Display;
34class Transform;
35class Vector2d;
36}
37
38namespace ui {
39class EventHandler;
40class Layer;
41class Texture;
42}
43
44namespace aura {
45
46class LayoutManager;
47class WindowDelegate;
48class WindowObserver;
49class WindowTreeHost;
50
51// Defined in window_property.h (which we do not include)
52template<typename T>
53struct WindowProperty;
54
55namespace test {
56class WindowTestApi;
57}
58
59// Aura window implementation. Interesting events are sent to the
60// WindowDelegate.
61// TODO(beng): resolve ownership.
62class AURA_EXPORT Window : public ui::LayerDelegate,
63                           public ui::LayerOwner,
64                           public ui::EventTarget,
65                           public ui::GestureConsumer {
66 public:
67  // Used when stacking windows.
68  enum StackDirection {
69    STACK_ABOVE,
70    STACK_BELOW
71  };
72
73  typedef std::vector<Window*> Windows;
74
75  explicit Window(WindowDelegate* delegate);
76  virtual ~Window();
77
78  // Initializes the window. This creates the window's layer.
79  void Init(WindowLayerType layer_type);
80
81  void set_owned_by_parent(bool owned_by_parent) {
82    owned_by_parent_ = owned_by_parent;
83  }
84  bool owned_by_parent() const { return owned_by_parent_; }
85
86  // A type is used to identify a class of Windows and customize behavior such
87  // as event handling and parenting.  This field should only be consumed by the
88  // shell -- Aura itself shouldn't contain type-specific logic.
89  ui::wm::WindowType type() const { return type_; }
90  void SetType(ui::wm::WindowType type);
91
92  int id() const { return id_; }
93  void set_id(int id) { id_ = id; }
94
95  const std::string& name() const { return name_; }
96  void SetName(const std::string& name);
97
98  const base::string16 title() const { return title_; }
99  void SetTitle(const base::string16& title);
100
101  bool transparent() const { return transparent_; }
102  void SetTransparent(bool transparent);
103
104  // See description in Layer::SetFillsBoundsCompletely.
105  void SetFillsBoundsCompletely(bool fills_bounds);
106
107  WindowDelegate* delegate() { return delegate_; }
108  const WindowDelegate* delegate() const { return delegate_; }
109
110  const gfx::Rect& bounds() const { return bounds_; }
111
112  Window* parent() { return parent_; }
113  const Window* parent() const { return parent_; }
114
115  // Returns the root Window that contains this Window. The root Window is
116  // defined as the Window that has a dispatcher. These functions return NULL if
117  // the Window is contained in a hierarchy that does not have a dispatcher at
118  // its root.
119  Window* GetRootWindow();
120  const Window* GetRootWindow() const;
121
122  WindowTreeHost* GetHost();
123  const WindowTreeHost* GetHost() const;
124  void set_host(WindowTreeHost* host) { host_ = host; }
125  bool IsRootWindow() const { return !!host_; }
126
127  // The Window does not own this object.
128  void set_user_data(void* user_data) { user_data_ = user_data; }
129  void* user_data() const { return user_data_; }
130
131  // Changes the visibility of the window.
132  void Show();
133  void Hide();
134  // Returns true if this window and all its ancestors are visible.
135  bool IsVisible() const;
136  // Returns the visibility requested by this window. IsVisible() takes into
137  // account the visibility of the layer and ancestors, where as this tracks
138  // whether Show() without a Hide() has been invoked.
139  bool TargetVisibility() const { return visible_; }
140
141  // Returns the window's bounds in root window's coordinates.
142  gfx::Rect GetBoundsInRootWindow() const;
143
144  // Returns the window's bounds in screen coordinates.
145  // How the root window's coordinates is mapped to screen's coordinates
146  // is platform dependent and defined in the implementation of the
147  // |aura::client::ScreenPositionClient| interface.
148  gfx::Rect GetBoundsInScreen() const;
149
150  void SetTransform(const gfx::Transform& transform);
151
152  // Assigns a LayoutManager to size and place child windows.
153  // The Window takes ownership of the LayoutManager.
154  void SetLayoutManager(LayoutManager* layout_manager);
155  LayoutManager* layout_manager() { return layout_manager_.get(); }
156
157  // Sets a new event-targeter for the window, and returns the previous
158  // event-targeter.
159  scoped_ptr<ui::EventTargeter> SetEventTargeter(
160      scoped_ptr<ui::EventTargeter> targeter);
161
162  // Changes the bounds of the window. If present, the window's parent's
163  // LayoutManager may adjust the bounds.
164  void SetBounds(const gfx::Rect& new_bounds);
165
166  // Changes the bounds of the window in the screen coordintates.
167  // If present, the window's parent's LayoutManager may adjust the bounds.
168  void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords,
169                         const gfx::Display& dst_display);
170
171  // Returns the target bounds of the window. If the window's layer is
172  // not animating, it simply returns the current bounds.
173  gfx::Rect GetTargetBounds() const;
174
175  // Marks the a portion of window as needing to be painted.
176  void SchedulePaintInRect(const gfx::Rect& rect);
177
178  // Stacks the specified child of this Window at the front of the z-order.
179  void StackChildAtTop(Window* child);
180
181  // Stacks |child| above |target|.  Does nothing if |child| is already above
182  // |target|.  Does not stack on top of windows with NULL layer delegates,
183  // see WindowTest.StackingMadrigal for details.
184  void StackChildAbove(Window* child, Window* target);
185
186  // Stacks the specified child of this window at the bottom of the z-order.
187  void StackChildAtBottom(Window* child);
188
189  // Stacks |child| below |target|. Does nothing if |child| is already below
190  // |target|.
191  void StackChildBelow(Window* child, Window* target);
192
193  // Tree operations.
194  void AddChild(Window* child);
195  void RemoveChild(Window* child);
196
197  const Windows& children() const { return children_; }
198
199  // Returns true if this Window contains |other| somewhere in its children.
200  bool Contains(const Window* other) const;
201
202  // Retrieves the first-level child with the specified id, or NULL if no first-
203  // level child is found matching |id|.
204  Window* GetChildById(int id);
205  const Window* GetChildById(int id) const;
206
207  // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
208  // NULL, the function returns without modifying |point|. |target| cannot be
209  // NULL.
210  static void ConvertPointToTarget(const Window* source,
211                                   const Window* target,
212                                   gfx::Point* point);
213  static void ConvertRectToTarget(const Window* source,
214                                  const Window* target,
215                                  gfx::Rect* rect);
216
217  // Moves the cursor to the specified location relative to the window.
218  void MoveCursorTo(const gfx::Point& point_in_window);
219
220  // Returns the cursor for the specified point, in window coordinates.
221  gfx::NativeCursor GetCursor(const gfx::Point& point) const;
222
223  // Add/remove observer.
224  void AddObserver(WindowObserver* observer);
225  void RemoveObserver(WindowObserver* observer);
226  bool HasObserver(WindowObserver* observer);
227
228  void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
229  bool ignore_events() const { return ignore_events_; }
230
231  // Sets the window to grab hits for an area extending |insets| pixels inside
232  // its bounds (even if that inner region overlaps a child window). This can be
233  // used to create an invisible non-client area that overlaps the client area.
234  void set_hit_test_bounds_override_inner(const gfx::Insets& insets) {
235    hit_test_bounds_override_inner_ = insets;
236  }
237  gfx::Insets hit_test_bounds_override_inner() const {
238    return hit_test_bounds_override_inner_;
239  }
240
241  // Returns true if the |point_in_root| in root window's coordinate falls
242  // within this window's bounds. Returns false if the window is detached
243  // from root window.
244  bool ContainsPointInRoot(const gfx::Point& point_in_root) const;
245
246  // Returns true if relative-to-this-Window's-origin |local_point| falls
247  // within this Window's bounds.
248  bool ContainsPoint(const gfx::Point& local_point) const;
249
250  // Returns the Window that most closely encloses |local_point| for the
251  // purposes of event targeting.
252  Window* GetEventHandlerForPoint(const gfx::Point& local_point);
253
254  // Returns the topmost Window with a delegate containing |local_point|.
255  Window* GetTopWindowContainingPoint(const gfx::Point& local_point);
256
257  // Returns this window's toplevel window (the highest-up-the-tree anscestor
258  // that has a delegate set).  The toplevel window may be |this|.
259  Window* GetToplevelWindow();
260
261  // Claims or relinquishes the claim to focus.
262  void Focus();
263  void Blur();
264
265  // Returns true if the Window is currently the focused window.
266  bool HasFocus() const;
267
268  // Returns true if the Window can be focused.
269  bool CanFocus() const;
270
271  // Returns true if the Window can receive events.
272  bool CanReceiveEvents() const;
273
274  // Does a capture on the window. This does nothing if the window isn't showing
275  // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
276  void SetCapture();
277
278  // Releases a capture.
279  void ReleaseCapture();
280
281  // Returns true if this window has capture.
282  bool HasCapture();
283
284  // Suppresses painting window content by disgarding damaged rect and ignoring
285  // new paint requests. This is a one way operation and there is no way to
286  // reenable painting.
287  void SuppressPaint();
288
289  // Sets the |value| of the given window |property|. Setting to the default
290  // value (e.g., NULL) removes the property. The caller is responsible for the
291  // lifetime of any object set as a property on the Window.
292  template<typename T>
293  void SetProperty(const WindowProperty<T>* property, T value);
294
295  // Returns the value of the given window |property|.  Returns the
296  // property-specific default value if the property was not previously set.
297  template<typename T>
298  T GetProperty(const WindowProperty<T>* property) const;
299
300  // Sets the |property| to its default value. Useful for avoiding a cast when
301  // setting to NULL.
302  template<typename T>
303  void ClearProperty(const WindowProperty<T>* property);
304
305  // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
306  // difficult to change while retaining compatibility with other platforms.
307  // TODO(benrg): Find a better solution.
308  void SetNativeWindowProperty(const char* key, void* value);
309  void* GetNativeWindowProperty(const char* key) const;
310
311  // Type of a function to delete a property that this window owns.
312  typedef void (*PropertyDeallocator)(int64 value);
313
314  // Overridden from ui::LayerDelegate:
315  virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE;
316
317#if !defined(NDEBUG)
318  // These methods are useful when debugging.
319  std::string GetDebugInfo() const;
320  void PrintWindowHierarchy(int depth) const;
321#endif
322
323  // Returns true if there was state needing to be cleaned up.
324  bool CleanupGestureState();
325
326 protected:
327  // Deletes (or removes if not owned by parent) all child windows. Intended for
328  // use from the destructor.
329  void RemoveOrDestroyChildren();
330
331 private:
332  friend class test::WindowTestApi;
333  friend class LayoutManager;
334  friend class WindowTargeter;
335
336  // Called by the public {Set,Get,Clear}Property functions.
337  int64 SetPropertyInternal(const void* key,
338                            const char* name,
339                            PropertyDeallocator deallocator,
340                            int64 value,
341                            int64 default_value);
342  int64 GetPropertyInternal(const void* key, int64 default_value) const;
343
344  // Returns true if the mouse pointer at relative-to-this-Window's-origin
345  // |local_point| can trigger an event for this Window.
346  // TODO(beng): A Window can supply a hit-test mask to cause some portions of
347  // itself to not trigger events, causing the events to fall through to the
348  // Window behind.
349  bool HitTest(const gfx::Point& local_point);
350
351  // Changes the bounds of the window without condition.
352  void SetBoundsInternal(const gfx::Rect& new_bounds);
353
354  // Updates the visible state of the layer, but does not make visible-state
355  // specific changes. Called from Show()/Hide().
356  void SetVisible(bool visible);
357
358  // Schedules a paint for the Window's entire bounds.
359  void SchedulePaint();
360
361  // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
362  // to paint any children with no layers.
363  void Paint(gfx::Canvas* canvas);
364
365  // Paints any layerless children to |canvas|.
366  void PaintLayerlessChildren(gfx::Canvas* canvas);
367
368  // Gets a Window (either this one or a subwindow) containing |local_point|.
369  // If |return_tightest| is true, returns the tightest-containing (i.e.
370  // furthest down the hierarchy) Window containing the point; otherwise,
371  // returns the loosest.  If |for_event_handling| is true, then hit-test masks
372  // are honored; otherwise, only bounds checks are performed.
373  Window* GetWindowForPoint(const gfx::Point& local_point,
374                            bool return_tightest,
375                            bool for_event_handling);
376
377  // Implementation of RemoveChild(). If |child| is being removed as the result
378  // of an add, |new_parent| is the new parent |child| is going to be parented
379  // to.
380  void RemoveChildImpl(Window* child, Window* new_parent);
381
382  // If this Window has a layer the layer's parent is set to NULL, otherwise
383  // UnparentLayers() is invoked on all the children. |offset| is the offset
384  // relative to the nearest ancestor with a layer.
385  void UnparentLayers(bool has_layerless_ancestor,
386                      const gfx::Vector2d& offset);
387
388  // If this Window has a layer it is added to |parent| and the origin set to
389  // |offset|. Otherwise this recurses through the children invoking
390  // ReparentLayers(). The net effect is both setting the parent of layers to
391  // |parent| as well as updating bounds of windows with a layerless ancestor.
392  void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset);
393
394  // Offsets the first encountered Windows with layers by |offset|. This
395  // recurses through all layerless Windows, stopping at windows with layers.
396  void OffsetLayerBounds(const gfx::Vector2d& offset);
397
398  // Called when this window's parent has changed.
399  void OnParentChanged();
400
401  // The various stacking functions call into this to do the actual stacking.
402  void StackChildRelativeTo(Window* child,
403                            Window* target,
404                            StackDirection direction);
405
406  // Invoked from StackChildRelativeTo() to stack the layers appropriately
407  // when stacking |child| relative to |target|.
408  void StackChildLayerRelativeTo(Window* child,
409                                 Window* target,
410                                 StackDirection direction);
411
412  // Called when this window's stacking order among its siblings is changed.
413  void OnStackingChanged();
414
415  // Notifies observers registered with this Window (and its subtree) when the
416  // Window has been added or is about to be removed from a RootWindow.
417  void NotifyRemovingFromRootWindow(Window* new_root);
418  void NotifyAddedToRootWindow();
419
420  // Methods implementing hierarchy change notifications. See WindowObserver for
421  // more details.
422  void NotifyWindowHierarchyChange(
423      const WindowObserver::HierarchyChangeParams& params);
424  // Notifies this window and its child hierarchy.
425  void NotifyWindowHierarchyChangeDown(
426      const WindowObserver::HierarchyChangeParams& params);
427  // Notifies this window and its parent hierarchy.
428  void NotifyWindowHierarchyChangeUp(
429      const WindowObserver::HierarchyChangeParams& params);
430  // Notifies this window's observers.
431  void NotifyWindowHierarchyChangeAtReceiver(
432      const WindowObserver::HierarchyChangeParams& params);
433
434  // Methods implementing visibility change notifications. See WindowObserver
435  // for more details.
436  void NotifyWindowVisibilityChanged(aura::Window* target, bool visible);
437  // Notifies this window's observers. Returns false if |this| was deleted
438  // during the call (by an observer), otherwise true.
439  bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
440                                               bool visible);
441  // Notifies this window and its child hierarchy. Returns false if
442  // |this| was deleted during the call (by an observer), otherwise
443  // true.
444  bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible);
445  // Notifies this window and its parent hierarchy.
446  void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible);
447
448  // Notifies this window and its child hierarchy of a transform applied to
449  // |source|.
450  void NotifyAncestorWindowTransformed(Window* source);
451
452  // Invoked when the bounds of the window changes. This may be invoked directly
453  // by us, or from the closure returned by PrepareForLayerBoundsChange() after
454  // the bounds of the layer has changed. |old_bounds| is the previous bounds.
455  void OnWindowBoundsChanged(const gfx::Rect& old_bounds);
456
457  // Overridden from ui::LayerDelegate:
458  virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
459  virtual void OnDelegatedFrameDamage(
460      const gfx::Rect& damage_rect_in_dip) OVERRIDE;
461  virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE;
462
463  // Overridden from ui::EventTarget:
464  virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE;
465  virtual EventTarget* GetParentTarget() OVERRIDE;
466  virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE;
467  virtual ui::EventTargeter* GetEventTargeter() OVERRIDE;
468  virtual void ConvertEventToTarget(ui::EventTarget* target,
469                                    ui::LocatedEvent* event) OVERRIDE;
470
471  // Updates the layer name based on the window's name and id.
472  void UpdateLayerName();
473
474  // Returns true if the mouse is currently within our bounds.
475  bool ContainsMouse();
476
477  // Returns the first ancestor (starting at |this|) with a layer. |offset| is
478  // set to the offset from |this| to the first ancestor with a layer. |offset|
479  // may be NULL.
480  Window* GetAncestorWithLayer(gfx::Vector2d* offset) {
481    return const_cast<Window*>(
482        const_cast<const Window*>(this)->GetAncestorWithLayer(offset));
483  }
484  const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const;
485
486  // Bounds of this window relative to the parent. This is cached as the bounds
487  // of the Layer and Window are not necessarily the same. In particular bounds
488  // of the Layer are relative to the first ancestor with a Layer, where as this
489  // is relative to the parent Window.
490  gfx::Rect bounds_;
491
492  WindowTreeHost* host_;
493
494  ui::wm::WindowType type_;
495
496  // True if the Window is owned by its parent - i.e. it will be deleted by its
497  // parent during its parents destruction. True is the default.
498  bool owned_by_parent_;
499
500  WindowDelegate* delegate_;
501
502  // The Window's parent.
503  Window* parent_;
504
505  // Child windows. Topmost is last.
506  Windows children_;
507
508  // The visibility state of the window as set by Show()/Hide(). This may differ
509  // from the visibility of the underlying layer, which may remain visible after
510  // the window is hidden (e.g. to animate its disappearance).
511  bool visible_;
512
513  int id_;
514  std::string name_;
515
516  base::string16 title_;
517
518  // Whether layer is initialized as non-opaque.
519  bool transparent_;
520
521  scoped_ptr<LayoutManager> layout_manager_;
522  scoped_ptr<ui::EventTargeter> targeter_;
523
524  void* user_data_;
525
526  // Makes the window pass all events through to any windows behind it.
527  bool ignore_events_;
528
529  // See set_hit_test_bounds_override_inner().
530  gfx::Insets hit_test_bounds_override_inner_;
531
532  ObserverList<WindowObserver, true> observers_;
533
534  // Value struct to keep the name and deallocator for this property.
535  // Key cannot be used for this purpose because it can be char* or
536  // WindowProperty<>.
537  struct Value {
538    const char* name;
539    int64 value;
540    PropertyDeallocator deallocator;
541  };
542
543  std::map<const void*, Value> prop_map_;
544
545  DISALLOW_COPY_AND_ASSIGN(Window);
546};
547
548}  // namespace aura
549
550#endif  // UI_AURA_WINDOW_H_
551