window_event_dispatcher.cc revision 03b57e008b61dfcb1fbad3aea950ae0e001748b0
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/aura/window_event_dispatcher.h"
6
7#include "base/bind.h"
8#include "base/debug/trace_event.h"
9#include "base/logging.h"
10#include "base/message_loop/message_loop.h"
11#include "ui/aura/client/capture_client.h"
12#include "ui/aura/client/cursor_client.h"
13#include "ui/aura/client/event_client.h"
14#include "ui/aura/client/focus_client.h"
15#include "ui/aura/client/screen_position_client.h"
16#include "ui/aura/env.h"
17#include "ui/aura/window.h"
18#include "ui/aura/window_delegate.h"
19#include "ui/aura/window_targeter.h"
20#include "ui/aura/window_tracker.h"
21#include "ui/aura/window_tree_host.h"
22#include "ui/base/hit_test.h"
23#include "ui/compositor/dip_util.h"
24#include "ui/events/event.h"
25#include "ui/events/gestures/gesture_recognizer.h"
26#include "ui/events/gestures/gesture_types.h"
27
28typedef ui::EventDispatchDetails DispatchDetails;
29
30namespace aura {
31
32namespace {
33
34// Returns true if |target| has a non-client (frame) component at |location|,
35// in window coordinates.
36bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37  if (!target->delegate())
38    return false;
39  int hit_test_code = target->delegate()->GetNonClientComponent(location);
40  return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
41}
42
43Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44  return consumer ? static_cast<Window*>(consumer) : NULL;
45}
46
47void SetLastMouseLocation(const Window* root_window,
48                          const gfx::Point& location_in_root) {
49  client::ScreenPositionClient* client =
50      client::GetScreenPositionClient(root_window);
51  if (client) {
52    gfx::Point location_in_screen = location_in_root;
53    client->ConvertPointToScreen(root_window, &location_in_screen);
54    Env::GetInstance()->set_last_mouse_location(location_in_screen);
55  } else {
56    Env::GetInstance()->set_last_mouse_location(location_in_root);
57  }
58}
59
60bool IsEventCandidateForHold(const ui::Event& event) {
61  if (event.type() == ui::ET_TOUCH_MOVED)
62    return true;
63  if (event.type() == ui::ET_MOUSE_DRAGGED)
64    return true;
65  if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66    return true;
67  return false;
68}
69
70}  // namespace
71
72////////////////////////////////////////////////////////////////////////////////
73// WindowEventDispatcher, public:
74
75WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76    : host_(host),
77      touch_ids_down_(0),
78      mouse_pressed_handler_(NULL),
79      mouse_moved_handler_(NULL),
80      event_dispatch_target_(NULL),
81      old_dispatch_target_(NULL),
82      synthesize_mouse_move_(false),
83      move_hold_count_(0),
84      dispatching_held_event_(false),
85      observer_manager_(this),
86      repost_event_factory_(this),
87      held_event_factory_(this) {
88  ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89  Env::GetInstance()->AddObserver(this);
90}
91
92WindowEventDispatcher::~WindowEventDispatcher() {
93  TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94  Env::GetInstance()->RemoveObserver(this);
95  ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
96}
97
98void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99  DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100         event.type() == ui::ET_GESTURE_TAP_DOWN);
101  // We allow for only one outstanding repostable event. This is used
102  // in exiting context menus.  A dropped repost request is allowed.
103  if (event.type() == ui::ET_MOUSE_PRESSED) {
104    held_repostable_event_.reset(
105        new ui::MouseEvent(
106            static_cast<const ui::MouseEvent&>(event),
107            static_cast<aura::Window*>(event.target()),
108            window()));
109    base::MessageLoop::current()->PostNonNestableTask(
110        FROM_HERE, base::Bind(
111            base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112            repost_event_factory_.GetWeakPtr()));
113  } else {
114    DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115    held_repostable_event_.reset();
116    // TODO(rbyers): Reposing of gestures is tricky to get
117    // right, so it's not yet supported.  crbug.com/170987.
118  }
119}
120
121void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122  // Send entered / exited so that visual state can be updated to match
123  // mouse events state.
124  PostSynthesizeMouseMove();
125  // TODO(mazda): Add code to disable mouse events when |enabled| == false.
126}
127
128void WindowEventDispatcher::DispatchCancelModeEvent() {
129  ui::CancelModeEvent event;
130  Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131  if (focused_window && !window()->Contains(focused_window))
132    focused_window = NULL;
133  DispatchDetails details =
134      DispatchEvent(focused_window ? focused_window : window(), &event);
135  if (details.dispatcher_destroyed)
136    return;
137}
138
139void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140  DispatchDetails details = DispatchHeldEvents();
141  if (details.dispatcher_destroyed)
142    return;
143
144  Window* target = GetGestureTarget(event);
145  if (target) {
146    event->ConvertLocationToTarget(window(), target);
147    DispatchDetails details = DispatchEvent(target, event);
148    if (details.dispatcher_destroyed)
149      return;
150  }
151}
152
153DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
154    const gfx::Point& point) {
155  ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
156                       ui::EF_NONE);
157  return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
158}
159
160void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
161                                                Window* window,
162                                                ui::EventResult result) {
163  ui::TouchEvent orig_event(*event, window, this->window());
164  // Once we've fully migrated to the eager gesture detector, we won't need to
165  // pass an event here.
166  scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
167      ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
168          orig_event, result, window));
169  DispatchDetails details = ProcessGestures(gestures.get());
170  if (details.dispatcher_destroyed)
171    return;
172}
173
174void WindowEventDispatcher::HoldPointerMoves() {
175  if (!move_hold_count_)
176    held_event_factory_.InvalidateWeakPtrs();
177  ++move_hold_count_;
178  TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
179                           this);
180}
181
182void WindowEventDispatcher::ReleasePointerMoves() {
183  --move_hold_count_;
184  DCHECK_GE(move_hold_count_, 0);
185  if (!move_hold_count_ && held_move_event_) {
186    // We don't want to call DispatchHeldEvents directly, because this might be
187    // called from a deep stack while another event, in which case dispatching
188    // another one may not be safe/expected.  Instead we post a task, that we
189    // may cancel if HoldPointerMoves is called again before it executes.
190    base::MessageLoop::current()->PostNonNestableTask(
191        FROM_HERE, base::Bind(
192          base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
193          held_event_factory_.GetWeakPtr()));
194  }
195  TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
196}
197
198gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
199  gfx::Point location = Env::GetInstance()->last_mouse_location();
200  client::ScreenPositionClient* client =
201      client::GetScreenPositionClient(window());
202  if (client)
203    client->ConvertPointFromScreen(window(), &location);
204  return location;
205}
206
207void WindowEventDispatcher::OnHostLostMouseGrab() {
208  mouse_pressed_handler_ = NULL;
209  mouse_moved_handler_ = NULL;
210}
211
212void WindowEventDispatcher::OnCursorMovedToRootLocation(
213    const gfx::Point& root_location) {
214  SetLastMouseLocation(window(), root_location);
215  synthesize_mouse_move_ = false;
216}
217
218void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
219  OnWindowHidden(window, WINDOW_DESTROYED);
220}
221
222////////////////////////////////////////////////////////////////////////////////
223// WindowEventDispatcher, private:
224
225Window* WindowEventDispatcher::window() {
226  return host_->window();
227}
228
229const Window* WindowEventDispatcher::window() const {
230  return host_->window();
231}
232
233void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
234    ui::LocatedEvent* event) {
235  event->UpdateForRootTransform(host_->GetInverseRootTransform());
236}
237
238void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
239  // The mouse capture is intentionally ignored. Think that a mouse enters
240  // to a window, the window sets the capture, the mouse exits the window,
241  // and then it releases the capture. In that case OnMouseExited won't
242  // be called. So it is natural not to emit OnMouseExited even though
243  // |window| is the capture window.
244  gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
245  if (window->Contains(mouse_moved_handler_) &&
246      window->ContainsPointInRoot(last_mouse_location)) {
247    DispatchDetails details = DispatchMouseExitAtPoint(last_mouse_location);
248    if (details.dispatcher_destroyed)
249      return;
250  }
251}
252
253ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
254    const ui::MouseEvent& event,
255    ui::EventType type) {
256  if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
257      !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
258    SetLastMouseLocation(window(), event.root_location());
259  }
260
261  if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
262      !window()->Contains(mouse_moved_handler_))
263    return DispatchDetails();
264
265  // |event| may be an event in the process of being dispatched to a target (in
266  // which case its locations will be in the event's target's coordinate
267  // system), or a synthetic event created in root-window (in which case, the
268  // event's target will be NULL, and the event will be in the root-window's
269  // coordinate system.
270  aura::Window* target = static_cast<Window*>(event.target());
271  if (!target)
272    target = window();
273  ui::MouseEvent translated_event(event,
274                                  target,
275                                  mouse_moved_handler_,
276                                  type,
277                                  event.flags() | ui::EF_IS_SYNTHESIZED);
278  return DispatchEvent(mouse_moved_handler_, &translated_event);
279}
280
281ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
282    ui::GestureRecognizer::Gestures* gestures) {
283  DispatchDetails details;
284  if (!gestures || gestures->empty())
285    return details;
286
287  Window* target = GetGestureTarget(gestures->get().at(0));
288  if (!target)
289    return details;
290
291  for (size_t i = 0; i < gestures->size(); ++i) {
292    ui::GestureEvent* event = gestures->get().at(i);
293    event->ConvertLocationToTarget(window(), target);
294    details = DispatchEvent(target, event);
295    if (details.dispatcher_destroyed || details.target_destroyed)
296      break;
297  }
298  return details;
299}
300
301void WindowEventDispatcher::OnWindowHidden(Window* invisible,
302                                           WindowHiddenReason reason) {
303  // If the window the mouse was pressed in becomes invisible, it should no
304  // longer receive mouse events.
305  if (invisible->Contains(mouse_pressed_handler_))
306    mouse_pressed_handler_ = NULL;
307  if (invisible->Contains(mouse_moved_handler_))
308    mouse_moved_handler_ = NULL;
309
310  // If events are being dispatched from a nested message-loop, and the target
311  // of the outer loop is hidden or moved to another dispatcher during
312  // dispatching events in the inner loop, then reset the target for the outer
313  // loop.
314  if (invisible->Contains(old_dispatch_target_))
315    old_dispatch_target_ = NULL;
316
317  invisible->CleanupGestureState();
318
319  // Do not clear the capture, and the |event_dispatch_target_| if the
320  // window is moving across hosts, because the target itself is actually still
321  // visible and clearing them stops further event processing, which can cause
322  // unexpected behaviors. See crbug.com/157583
323  if (reason != WINDOW_MOVING) {
324    // We don't ask |invisible| here, because invisible may have been removed
325    // from the window hierarchy already by the time this function is called
326    // (OnWindowDestroyed).
327    client::CaptureClient* capture_client =
328        client::GetCaptureClient(host_->window());
329    Window* capture_window =
330        capture_client ? capture_client->GetCaptureWindow() : NULL;
331
332    if (invisible->Contains(event_dispatch_target_))
333      event_dispatch_target_ = NULL;
334
335    // If the ancestor of the capture window is hidden, release the capture.
336    // Note that this may delete the window so do not use capture_window
337    // after this.
338    if (invisible->Contains(capture_window) && invisible != window())
339      capture_window->ReleaseCapture();
340  }
341}
342
343Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
344  Window* target = NULL;
345  if (!event->IsEndingEvent()) {
346    // The window that received the start event (e.g. scroll begin) needs to
347    // receive the end event (e.g. scroll end).
348    target = client::GetCaptureWindow(window());
349  }
350  if (!target) {
351    target = ConsumerToWindow(
352        ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
353  }
354
355  return target;
356}
357
358////////////////////////////////////////////////////////////////////////////////
359// WindowEventDispatcher, aura::client::CaptureDelegate implementation:
360
361void WindowEventDispatcher::UpdateCapture(Window* old_capture,
362                                          Window* new_capture) {
363  // |mouse_moved_handler_| may have been set to a Window in a different root
364  // (see below). Clear it here to ensure we don't end up referencing a stale
365  // Window.
366  if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
367    mouse_moved_handler_ = NULL;
368
369  if (old_capture && old_capture->GetRootWindow() == window() &&
370      old_capture->delegate()) {
371    // Send a capture changed event with bogus location data.
372    ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
373                         gfx::Point(), 0, 0);
374
375    DispatchDetails details = DispatchEvent(old_capture, &event);
376    if (details.dispatcher_destroyed)
377      return;
378
379    old_capture->delegate()->OnCaptureLost();
380  }
381
382  if (new_capture) {
383    // Make all subsequent mouse events go to the capture window. We shouldn't
384    // need to send an event here as OnCaptureLost() should take care of that.
385    if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
386      mouse_moved_handler_ = new_capture;
387  } else {
388    // Make sure mouse_moved_handler gets updated.
389    DispatchDetails details = SynthesizeMouseMoveEvent();
390    if (details.dispatcher_destroyed)
391      return;
392  }
393  mouse_pressed_handler_ = NULL;
394}
395
396void WindowEventDispatcher::OnOtherRootGotCapture() {
397  // Windows provides the TrackMouseEvents API which allows us to rely on the
398  // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
399  // desktop Windows, every top level window could potentially have its own
400  // root window, in which case this function will get called whenever those
401  // windows grab mouse capture. Sending mouse exit messages in these cases
402  // causes subtle bugs like (crbug.com/394672).
403#if !defined(OS_WIN)
404  if (mouse_moved_handler_) {
405    // Dispatch a mouse exit to reset any state associated with hover. This is
406    // important when going from no window having capture to a window having
407    // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
408    DispatchDetails details = DispatchMouseExitAtPoint(
409        GetLastMouseLocationInRoot());
410    if (details.dispatcher_destroyed)
411      return;
412  }
413#endif
414
415  mouse_moved_handler_ = NULL;
416  mouse_pressed_handler_ = NULL;
417}
418
419void WindowEventDispatcher::SetNativeCapture() {
420  host_->SetCapture();
421}
422
423void WindowEventDispatcher::ReleaseNativeCapture() {
424  host_->ReleaseCapture();
425}
426
427////////////////////////////////////////////////////////////////////////////////
428// WindowEventDispatcher, ui::EventProcessor implementation:
429ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
430  return window();
431}
432
433void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
434  if (dispatching_held_event_) {
435    // The held events are already in |window()|'s coordinate system. So it is
436    // not necessary to apply the transform to convert from the host's
437    // coordinate system to |window()|'s coordinate system.
438    return;
439  }
440  if (event->IsMouseEvent() ||
441      event->IsScrollEvent() ||
442      event->IsTouchEvent() ||
443      event->IsGestureEvent()) {
444    TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
445  }
446}
447
448////////////////////////////////////////////////////////////////////////////////
449// WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
450
451bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
452  return event_dispatch_target_ == target;
453}
454
455ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
456    ui::EventTarget* target,
457    ui::Event* event) {
458  Window* target_window = static_cast<Window*>(target);
459  CHECK(window()->Contains(target_window));
460
461  if (!dispatching_held_event_) {
462    bool can_be_held = IsEventCandidateForHold(*event);
463    if (!move_hold_count_ || !can_be_held) {
464      if (can_be_held)
465        held_move_event_.reset();
466      DispatchDetails details = DispatchHeldEvents();
467      if (details.dispatcher_destroyed || details.target_destroyed)
468        return details;
469    }
470  }
471
472  if (event->IsMouseEvent()) {
473    PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
474  } else if (event->IsScrollEvent()) {
475    PreDispatchLocatedEvent(target_window,
476                            static_cast<ui::ScrollEvent*>(event));
477  } else if (event->IsTouchEvent()) {
478    PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
479  }
480  old_dispatch_target_ = event_dispatch_target_;
481  event_dispatch_target_ = static_cast<Window*>(target);
482  return DispatchDetails();
483}
484
485ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
486    ui::EventTarget* target,
487    const ui::Event& event) {
488  DispatchDetails details;
489  if (!target || target != event_dispatch_target_)
490    details.target_destroyed = true;
491  event_dispatch_target_ = old_dispatch_target_;
492  old_dispatch_target_ = NULL;
493#ifndef NDEBUG
494  DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
495#endif
496
497  if (event.IsTouchEvent() && !details.target_destroyed) {
498    // Do not let 'held' touch events contribute to any gestures unless it is
499    // being dispatched.
500    if (dispatching_held_event_ || !held_move_event_ ||
501        !held_move_event_->IsTouchEvent()) {
502      // If the event is being handled asynchronously, ignore it.
503      if(event.result() & ui::ER_CONSUMED)
504        return details;
505      scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
506
507      // Once we've fully migrated to the eager gesture detector, we won't
508      // need to pass an event here.
509      ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
510                                static_cast<Window*>(event.target()),
511                                window());
512      gestures.reset(
513          ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
514              orig_event, event.result(), static_cast<Window*>(target)));
515
516      return ProcessGestures(gestures.get());
517    }
518  }
519
520  return details;
521}
522
523////////////////////////////////////////////////////////////////////////////////
524// WindowEventDispatcher, ui::GestureEventHelper implementation:
525
526bool WindowEventDispatcher::CanDispatchToConsumer(
527    ui::GestureConsumer* consumer) {
528  Window* consumer_window = ConsumerToWindow(consumer);
529  return (consumer_window && consumer_window->GetRootWindow() == window());
530}
531
532void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
533  DispatchDetails details = OnEventFromSource(event);
534  if (details.dispatcher_destroyed)
535    return;
536}
537
538////////////////////////////////////////////////////////////////////////////////
539// WindowEventDispatcher, WindowObserver implementation:
540
541void WindowEventDispatcher::OnWindowDestroying(Window* window) {
542  if (!host_->window()->Contains(window))
543    return;
544
545  DispatchMouseExitToHidingWindow(window);
546  SynthesizeMouseMoveAfterChangeToWindow(window);
547}
548
549void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
550  // We observe all windows regardless of what root Window (if any) they're
551  // attached to.
552  observer_manager_.Remove(window);
553}
554
555void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
556  if (!observer_manager_.IsObserving(attached))
557    observer_manager_.Add(attached);
558
559  if (!host_->window()->Contains(attached))
560    return;
561
562  SynthesizeMouseMoveAfterChangeToWindow(attached);
563}
564
565void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
566                                                           Window* new_root) {
567  if (!host_->window()->Contains(detached))
568    return;
569
570  DCHECK(client::GetCaptureWindow(window()) != window());
571
572  DispatchMouseExitToHidingWindow(detached);
573  SynthesizeMouseMoveAfterChangeToWindow(detached);
574
575  // Hiding the window releases capture which can implicitly destroy the window
576  // so the window may no longer be valid after this call.
577  OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
578}
579
580void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
581                                                       bool visible) {
582  if (!host_->window()->Contains(window))
583    return;
584
585  DispatchMouseExitToHidingWindow(window);
586}
587
588void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
589                                                      bool visible) {
590  if (!host_->window()->Contains(window))
591    return;
592
593  if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
594    PostSynthesizeMouseMove();
595
596  // Hiding the window releases capture which can implicitly destroy the window
597  // so the window may no longer be valid after this call.
598  if (!visible)
599    OnWindowHidden(window, WINDOW_HIDDEN);
600}
601
602void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
603                                                  const gfx::Rect& old_bounds,
604                                                  const gfx::Rect& new_bounds) {
605  if (!host_->window()->Contains(window))
606    return;
607
608  if (window == host_->window()) {
609    TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
610                 "size", new_bounds.size().ToString());
611
612    DispatchDetails details = DispatchHeldEvents();
613    if (details.dispatcher_destroyed)
614      return;
615
616    synthesize_mouse_move_ = false;
617  }
618
619  if (window->IsVisible() && !window->ignore_events()) {
620    gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
621    Window::ConvertRectToTarget(window->parent(), host_->window(),
622                                &old_bounds_in_root);
623    Window::ConvertRectToTarget(window->parent(), host_->window(),
624                                &new_bounds_in_root);
625    gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
626    if (old_bounds_in_root.Contains(last_mouse_location) !=
627        new_bounds_in_root.Contains(last_mouse_location)) {
628      PostSynthesizeMouseMove();
629    }
630  }
631}
632
633void WindowEventDispatcher::OnWindowTransforming(Window* window) {
634  if (!host_->window()->Contains(window))
635    return;
636
637  SynthesizeMouseMoveAfterChangeToWindow(window);
638}
639
640void WindowEventDispatcher::OnWindowTransformed(Window* window) {
641  if (!host_->window()->Contains(window))
642    return;
643
644  SynthesizeMouseMoveAfterChangeToWindow(window);
645}
646
647///////////////////////////////////////////////////////////////////////////////
648// WindowEventDispatcher, EnvObserver implementation:
649
650void WindowEventDispatcher::OnWindowInitialized(Window* window) {
651  observer_manager_.Add(window);
652}
653
654////////////////////////////////////////////////////////////////////////////////
655// WindowEventDispatcher, private:
656
657ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
658  if (!held_repostable_event_ && !held_move_event_)
659    return DispatchDetails();
660
661  CHECK(!dispatching_held_event_);
662  dispatching_held_event_ = true;
663
664  DispatchDetails dispatch_details;
665  if (held_repostable_event_) {
666    if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
667      scoped_ptr<ui::MouseEvent> mouse_event(
668          static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
669      dispatch_details = OnEventFromSource(mouse_event.get());
670    } else {
671      // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
672      NOTREACHED();
673    }
674    if (dispatch_details.dispatcher_destroyed)
675      return dispatch_details;
676  }
677
678  if (held_move_event_) {
679    // If a mouse move has been synthesized, the target location is suspect,
680    // so drop the held mouse event.
681    if (held_move_event_->IsTouchEvent() ||
682        (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
683      dispatch_details = OnEventFromSource(held_move_event_.get());
684    }
685    if (!dispatch_details.dispatcher_destroyed)
686      held_move_event_.reset();
687  }
688
689  if (!dispatch_details.dispatcher_destroyed)
690    dispatching_held_event_ = false;
691  return dispatch_details;
692}
693
694void WindowEventDispatcher::PostSynthesizeMouseMove() {
695  if (synthesize_mouse_move_)
696    return;
697  synthesize_mouse_move_ = true;
698  base::MessageLoop::current()->PostNonNestableTask(
699      FROM_HERE,
700      base::Bind(base::IgnoreResult(
701          &WindowEventDispatcher::SynthesizeMouseMoveEvent),
702          held_event_factory_.GetWeakPtr()));
703}
704
705void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
706    Window* window) {
707  if (window->IsVisible() &&
708      window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
709    PostSynthesizeMouseMove();
710  }
711}
712
713ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
714  DispatchDetails details;
715  if (!synthesize_mouse_move_)
716    return details;
717  synthesize_mouse_move_ = false;
718
719  // If one of the mouse buttons is currently down, then do not synthesize a
720  // mouse-move event. In such cases, aura could synthesize a DRAGGED event
721  // instead of a MOVED event, but in multi-display/multi-host scenarios, the
722  // DRAGGED event can be synthesized in the incorrect host. So avoid
723  // synthesizing any events at all.
724  if (Env::GetInstance()->mouse_button_flags())
725    return details;
726
727  gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
728  if (!window()->bounds().Contains(root_mouse_location))
729    return details;
730  gfx::Point host_mouse_location = root_mouse_location;
731  host_->ConvertPointToHost(&host_mouse_location);
732  ui::MouseEvent event(ui::ET_MOUSE_MOVED,
733                       host_mouse_location,
734                       host_mouse_location,
735                       ui::EF_IS_SYNTHESIZED,
736                       0);
737  return OnEventFromSource(&event);
738}
739
740void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
741                                                    ui::LocatedEvent* event) {
742  int flags = event->flags();
743  if (IsNonClientLocation(target, event->location()))
744    flags |= ui::EF_IS_NON_CLIENT;
745  event->set_flags(flags);
746
747  if (!dispatching_held_event_ &&
748      (event->IsMouseEvent() || event->IsScrollEvent()) &&
749      !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
750    if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
751      SetLastMouseLocation(window(), event->root_location());
752    synthesize_mouse_move_ = false;
753  }
754}
755
756void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
757                                                  ui::MouseEvent* event) {
758  client::CursorClient* cursor_client = client::GetCursorClient(window());
759  // We allow synthesized mouse exit events through even if mouse events are
760  // disabled. This ensures that hover state, etc on controls like buttons is
761  // cleared.
762  if (cursor_client &&
763      !cursor_client->IsMouseEventsEnabled() &&
764      (event->flags() & ui::EF_IS_SYNTHESIZED) &&
765      (event->type() != ui::ET_MOUSE_EXITED)) {
766    event->SetHandled();
767    return;
768  }
769
770  if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
771    if (move_hold_count_) {
772      if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
773          event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
774        SetLastMouseLocation(window(), event->root_location());
775      }
776      held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
777      event->SetHandled();
778      return;
779    } else {
780      // We may have a held event for a period between the time move_hold_count_
781      // fell to 0 and the DispatchHeldEvents executes. Since we're going to
782      // dispatch the new event directly below, we can reset the old one.
783      held_move_event_.reset();
784    }
785  }
786
787  const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
788                                   ui::EF_MIDDLE_MOUSE_BUTTON |
789                                   ui::EF_RIGHT_MOUSE_BUTTON;
790  switch (event->type()) {
791    case ui::ET_MOUSE_EXITED:
792      if (!target || target == window()) {
793        DispatchDetails details =
794            DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
795        if (details.dispatcher_destroyed) {
796          event->SetHandled();
797          return;
798        }
799        mouse_moved_handler_ = NULL;
800      }
801      break;
802    case ui::ET_MOUSE_MOVED:
803      // Send an exit to the current |mouse_moved_handler_| and an enter to
804      // |target|. Take care that both us and |target| aren't destroyed during
805      // dispatch.
806      if (target != mouse_moved_handler_) {
807        aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
808        WindowTracker live_window;
809        live_window.Add(target);
810        DispatchDetails details =
811            DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
812        if (details.dispatcher_destroyed) {
813          event->SetHandled();
814          return;
815        }
816        // If the |mouse_moved_handler_| changes out from under us, assume a
817        // nested message loop ran and we don't need to do anything.
818        if (mouse_moved_handler_ != old_mouse_moved_handler) {
819          event->SetHandled();
820          return;
821        }
822        if (!live_window.Contains(target) || details.target_destroyed) {
823          mouse_moved_handler_ = NULL;
824          event->SetHandled();
825          return;
826        }
827        live_window.Remove(target);
828
829        mouse_moved_handler_ = target;
830        details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
831        if (details.dispatcher_destroyed || details.target_destroyed) {
832          event->SetHandled();
833          return;
834        }
835      }
836      break;
837    case ui::ET_MOUSE_PRESSED:
838      // Don't set the mouse pressed handler for non client mouse down events.
839      // These are only sent by Windows and are not always followed with non
840      // client mouse up events which causes subsequent mouse events to be
841      // sent to the wrong target.
842      if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
843        mouse_pressed_handler_ = target;
844      Env::GetInstance()->set_mouse_button_flags(
845          event->flags() & kMouseButtonFlagMask);
846      break;
847    case ui::ET_MOUSE_RELEASED:
848      mouse_pressed_handler_ = NULL;
849      Env::GetInstance()->set_mouse_button_flags(event->flags() &
850          kMouseButtonFlagMask & ~event->changed_button_flags());
851      break;
852    default:
853      break;
854  }
855
856  PreDispatchLocatedEvent(target, event);
857}
858
859void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
860                                                  ui::TouchEvent* event) {
861  switch (event->type()) {
862    case ui::ET_TOUCH_PRESSED:
863      touch_ids_down_ |= (1 << event->touch_id());
864      Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
865      break;
866
867      // Handle ET_TOUCH_CANCELLED only if it has a native event.
868    case ui::ET_TOUCH_CANCELLED:
869      if (!event->HasNativeEvent())
870        break;
871      // fallthrough
872    case ui::ET_TOUCH_RELEASED:
873      touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
874            (1 << event->touch_id());
875      Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
876      break;
877
878    case ui::ET_TOUCH_MOVED:
879      if (move_hold_count_ && !dispatching_held_event_) {
880        held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
881        event->SetHandled();
882        return;
883      }
884      break;
885
886    default:
887      NOTREACHED();
888      break;
889  }
890
891  if (dispatching_held_event_ || !held_move_event_ ||
892      !held_move_event_->IsTouchEvent()) {
893    ui::TouchEvent orig_event(*event, target, window());
894
895    // If the touch event is invalid in some way, the gesture recognizer will
896    // reject it. This must call |StopPropagation()|, in order to prevent the
897    // touch from being acked in |PostDispatchEvent|.
898    if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event,
899                                                                    target)) {
900      event->StopPropagation();
901    }
902  }
903
904  PreDispatchLocatedEvent(target, event);
905}
906
907}  // namespace aura
908