window_event_dispatcher.cc revision 0529e5d033099cbfc42635f6f6183833b09dff6e
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/aura/window_event_dispatcher.h"
6
7#include "base/bind.h"
8#include "base/debug/trace_event.h"
9#include "base/logging.h"
10#include "base/message_loop/message_loop.h"
11#include "ui/aura/client/capture_client.h"
12#include "ui/aura/client/cursor_client.h"
13#include "ui/aura/client/event_client.h"
14#include "ui/aura/client/focus_client.h"
15#include "ui/aura/client/screen_position_client.h"
16#include "ui/aura/env.h"
17#include "ui/aura/window.h"
18#include "ui/aura/window_delegate.h"
19#include "ui/aura/window_targeter.h"
20#include "ui/aura/window_tracker.h"
21#include "ui/aura/window_tree_host.h"
22#include "ui/base/hit_test.h"
23#include "ui/compositor/dip_util.h"
24#include "ui/events/event.h"
25#include "ui/events/gestures/gesture_recognizer.h"
26#include "ui/events/gestures/gesture_types.h"
27
28typedef ui::EventDispatchDetails DispatchDetails;
29
30namespace aura {
31
32namespace {
33
34// Returns true if |target| has a non-client (frame) component at |location|,
35// in window coordinates.
36bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37  if (!target->delegate())
38    return false;
39  int hit_test_code = target->delegate()->GetNonClientComponent(location);
40  return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
41}
42
43Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44  return consumer ? static_cast<Window*>(consumer) : NULL;
45}
46
47void SetLastMouseLocation(const Window* root_window,
48                          const gfx::Point& location_in_root) {
49  client::ScreenPositionClient* client =
50      client::GetScreenPositionClient(root_window);
51  if (client) {
52    gfx::Point location_in_screen = location_in_root;
53    client->ConvertPointToScreen(root_window, &location_in_screen);
54    Env::GetInstance()->set_last_mouse_location(location_in_screen);
55  } else {
56    Env::GetInstance()->set_last_mouse_location(location_in_root);
57  }
58}
59
60bool IsEventCandidateForHold(const ui::Event& event) {
61  if (event.type() == ui::ET_TOUCH_MOVED)
62    return true;
63  if (event.type() == ui::ET_MOUSE_DRAGGED)
64    return true;
65  if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66    return true;
67  return false;
68}
69
70}  // namespace
71
72////////////////////////////////////////////////////////////////////////////////
73// WindowEventDispatcher, public:
74
75WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76    : host_(host),
77      touch_ids_down_(0),
78      mouse_pressed_handler_(NULL),
79      mouse_moved_handler_(NULL),
80      event_dispatch_target_(NULL),
81      old_dispatch_target_(NULL),
82      synthesize_mouse_move_(false),
83      move_hold_count_(0),
84      dispatching_held_event_(false),
85      observer_manager_(this),
86      repost_event_factory_(this),
87      held_event_factory_(this) {
88  ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89  Env::GetInstance()->AddObserver(this);
90}
91
92WindowEventDispatcher::~WindowEventDispatcher() {
93  TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94  Env::GetInstance()->RemoveObserver(this);
95  ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
96}
97
98void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99  DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100         event.type() == ui::ET_GESTURE_TAP_DOWN);
101  // We allow for only one outstanding repostable event. This is used
102  // in exiting context menus.  A dropped repost request is allowed.
103  if (event.type() == ui::ET_MOUSE_PRESSED) {
104    held_repostable_event_.reset(
105        new ui::MouseEvent(
106            static_cast<const ui::MouseEvent&>(event),
107            static_cast<aura::Window*>(event.target()),
108            window()));
109    base::MessageLoop::current()->PostNonNestableTask(
110        FROM_HERE, base::Bind(
111            base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112            repost_event_factory_.GetWeakPtr()));
113  } else {
114    DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115    held_repostable_event_.reset();
116    // TODO(rbyers): Reposing of gestures is tricky to get
117    // right, so it's not yet supported.  crbug.com/170987.
118  }
119}
120
121void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122  // Send entered / exited so that visual state can be updated to match
123  // mouse events state.
124  PostSynthesizeMouseMove(ui::EF_NONE);
125  // TODO(mazda): Add code to disable mouse events when |enabled| == false.
126}
127
128void WindowEventDispatcher::DispatchCancelModeEvent() {
129  ui::CancelModeEvent event;
130  Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131  if (focused_window && !window()->Contains(focused_window))
132    focused_window = NULL;
133  DispatchDetails details =
134      DispatchEvent(focused_window ? focused_window : window(), &event);
135  if (details.dispatcher_destroyed)
136    return;
137}
138
139void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140  DispatchDetails details = DispatchHeldEvents();
141  if (details.dispatcher_destroyed)
142    return;
143
144  Window* target = GetGestureTarget(event);
145  if (target) {
146    event->ConvertLocationToTarget(window(), target);
147    DispatchDetails details = DispatchEvent(target, event);
148    if (details.dispatcher_destroyed)
149      return;
150  }
151}
152
153void WindowEventDispatcher::DispatchMouseExitAtPoint(const gfx::Point& point) {
154  ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155                       ui::EF_NONE);
156  DispatchDetails details =
157      DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
158  if (details.dispatcher_destroyed)
159    return;
160}
161
162void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
163                                                Window* window,
164                                                ui::EventResult result) {
165  scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
166  gestures.reset(ui::GestureRecognizer::Get()->
167      ProcessTouchEventForGesture(*event, result, window));
168  DispatchDetails details = ProcessGestures(gestures.get());
169  if (details.dispatcher_destroyed)
170    return;
171}
172
173void WindowEventDispatcher::HoldPointerMoves() {
174  if (!move_hold_count_)
175    held_event_factory_.InvalidateWeakPtrs();
176  ++move_hold_count_;
177  TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
178                           this);
179}
180
181void WindowEventDispatcher::ReleasePointerMoves() {
182  --move_hold_count_;
183  DCHECK_GE(move_hold_count_, 0);
184  if (!move_hold_count_ && held_move_event_) {
185    // We don't want to call DispatchHeldEvents directly, because this might be
186    // called from a deep stack while another event, in which case dispatching
187    // another one may not be safe/expected.  Instead we post a task, that we
188    // may cancel if HoldPointerMoves is called again before it executes.
189    base::MessageLoop::current()->PostNonNestableTask(
190        FROM_HERE, base::Bind(
191          base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
192          held_event_factory_.GetWeakPtr()));
193  }
194  TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
195}
196
197gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
198  gfx::Point location = Env::GetInstance()->last_mouse_location();
199  client::ScreenPositionClient* client =
200      client::GetScreenPositionClient(window());
201  if (client)
202    client->ConvertPointFromScreen(window(), &location);
203  return location;
204}
205
206void WindowEventDispatcher::OnHostLostMouseGrab() {
207  mouse_pressed_handler_ = NULL;
208  mouse_moved_handler_ = NULL;
209}
210
211void WindowEventDispatcher::OnCursorMovedToRootLocation(
212    const gfx::Point& root_location) {
213  SetLastMouseLocation(window(), root_location);
214  synthesize_mouse_move_ = false;
215}
216
217void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
218  OnWindowHidden(window, WINDOW_DESTROYED);
219}
220
221////////////////////////////////////////////////////////////////////////////////
222// WindowEventDispatcher, private:
223
224Window* WindowEventDispatcher::window() {
225  return host_->window();
226}
227
228const Window* WindowEventDispatcher::window() const {
229  return host_->window();
230}
231
232void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
233    ui::LocatedEvent* event) {
234  event->UpdateForRootTransform(host_->GetInverseRootTransform());
235}
236
237void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
238  // The mouse capture is intentionally ignored. Think that a mouse enters
239  // to a window, the window sets the capture, the mouse exits the window,
240  // and then it releases the capture. In that case OnMouseExited won't
241  // be called. So it is natural not to emit OnMouseExited even though
242  // |window| is the capture window.
243  gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
244  if (window->Contains(mouse_moved_handler_) &&
245      window->ContainsPointInRoot(last_mouse_location))
246    DispatchMouseExitAtPoint(last_mouse_location);
247}
248
249ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
250    const ui::MouseEvent& event,
251    ui::EventType type) {
252  if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
253      !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
254    SetLastMouseLocation(window(), event.root_location());
255  }
256
257  if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
258      !window()->Contains(mouse_moved_handler_))
259    return DispatchDetails();
260
261  // |event| may be an event in the process of being dispatched to a target (in
262  // which case its locations will be in the event's target's coordinate
263  // system), or a synthetic event created in root-window (in which case, the
264  // event's target will be NULL, and the event will be in the root-window's
265  // coordinate system.
266  aura::Window* target = static_cast<Window*>(event.target());
267  if (!target)
268    target = window();
269  ui::MouseEvent translated_event(event,
270                                  target,
271                                  mouse_moved_handler_,
272                                  type,
273                                  event.flags() | ui::EF_IS_SYNTHESIZED);
274  return DispatchEvent(mouse_moved_handler_, &translated_event);
275}
276
277ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
278    ui::GestureRecognizer::Gestures* gestures) {
279  DispatchDetails details;
280  if (!gestures || gestures->empty())
281    return details;
282
283  Window* target = GetGestureTarget(gestures->get().at(0));
284  for (size_t i = 0; i < gestures->size(); ++i) {
285    ui::GestureEvent* event = gestures->get().at(i);
286    event->ConvertLocationToTarget(window(), target);
287    details = DispatchEvent(target, event);
288    if (details.dispatcher_destroyed || details.target_destroyed)
289      break;
290  }
291  return details;
292}
293
294void WindowEventDispatcher::OnWindowHidden(Window* invisible,
295                                           WindowHiddenReason reason) {
296  // If the window the mouse was pressed in becomes invisible, it should no
297  // longer receive mouse events.
298  if (invisible->Contains(mouse_pressed_handler_))
299    mouse_pressed_handler_ = NULL;
300  if (invisible->Contains(mouse_moved_handler_))
301    mouse_moved_handler_ = NULL;
302
303  // If events are being dispatched from a nested message-loop, and the target
304  // of the outer loop is hidden or moved to another dispatcher during
305  // dispatching events in the inner loop, then reset the target for the outer
306  // loop.
307  if (invisible->Contains(old_dispatch_target_))
308    old_dispatch_target_ = NULL;
309
310  invisible->CleanupGestureState();
311
312  // Do not clear the capture, and the |event_dispatch_target_| if the
313  // window is moving across hosts, because the target itself is actually still
314  // visible and clearing them stops further event processing, which can cause
315  // unexpected behaviors. See crbug.com/157583
316  if (reason != WINDOW_MOVING) {
317    // We don't ask |invisible| here, because invisible may have been removed
318    // from the window hierarchy already by the time this function is called
319    // (OnWindowDestroyed).
320    client::CaptureClient* capture_client =
321        client::GetCaptureClient(host_->window());
322    Window* capture_window =
323        capture_client ? capture_client->GetCaptureWindow() : NULL;
324
325    if (invisible->Contains(event_dispatch_target_))
326      event_dispatch_target_ = NULL;
327
328    // If the ancestor of the capture window is hidden, release the capture.
329    // Note that this may delete the window so do not use capture_window
330    // after this.
331    if (invisible->Contains(capture_window) && invisible != window())
332      capture_window->ReleaseCapture();
333  }
334}
335
336Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
337  Window* target = NULL;
338  if (!event->IsEndingEvent()) {
339    // The window that received the start event (e.g. scroll begin) needs to
340    // receive the end event (e.g. scroll end).
341    target = client::GetCaptureWindow(window());
342  }
343  if (!target) {
344    target = ConsumerToWindow(
345        ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
346  }
347
348  return target;
349}
350
351////////////////////////////////////////////////////////////////////////////////
352// WindowEventDispatcher, aura::client::CaptureDelegate implementation:
353
354void WindowEventDispatcher::UpdateCapture(Window* old_capture,
355                                          Window* new_capture) {
356  // |mouse_moved_handler_| may have been set to a Window in a different root
357  // (see below). Clear it here to ensure we don't end up referencing a stale
358  // Window.
359  if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
360    mouse_moved_handler_ = NULL;
361
362  if (old_capture && old_capture->GetRootWindow() == window() &&
363      old_capture->delegate()) {
364    // Send a capture changed event with bogus location data.
365    ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
366                         gfx::Point(), 0, 0);
367
368    DispatchDetails details = DispatchEvent(old_capture, &event);
369    if (details.dispatcher_destroyed)
370      return;
371
372    old_capture->delegate()->OnCaptureLost();
373  }
374
375  if (new_capture) {
376    // Make all subsequent mouse events go to the capture window. We shouldn't
377    // need to send an event here as OnCaptureLost() should take care of that.
378    if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
379      mouse_moved_handler_ = new_capture;
380  } else {
381    // Make sure mouse_moved_handler gets updated.
382    DispatchDetails details = SynthesizeMouseMoveEvent(ui::EF_NONE);
383    if (details.dispatcher_destroyed)
384      return;
385  }
386  mouse_pressed_handler_ = NULL;
387}
388
389void WindowEventDispatcher::OnOtherRootGotCapture() {
390  mouse_moved_handler_ = NULL;
391  mouse_pressed_handler_ = NULL;
392}
393
394void WindowEventDispatcher::SetNativeCapture() {
395  host_->SetCapture();
396}
397
398void WindowEventDispatcher::ReleaseNativeCapture() {
399  host_->ReleaseCapture();
400}
401
402////////////////////////////////////////////////////////////////////////////////
403// WindowEventDispatcher, ui::EventProcessor implementation:
404ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
405  return window();
406}
407
408void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
409  if (dispatching_held_event_) {
410    // The held events are already in |window()|'s coordinate system. So it is
411    // not necessary to apply the transform to convert from the host's
412    // coordinate system to |window()|'s coordinate system.
413    return;
414  }
415  if (event->IsMouseEvent() ||
416      event->IsScrollEvent() ||
417      event->IsTouchEvent() ||
418      event->IsGestureEvent()) {
419    TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
420  }
421}
422
423////////////////////////////////////////////////////////////////////////////////
424// WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
425
426bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
427  return event_dispatch_target_ == target;
428}
429
430ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
431    ui::EventTarget* target,
432    ui::Event* event) {
433  Window* target_window = static_cast<Window*>(target);
434  CHECK(window()->Contains(target_window));
435
436  if (!dispatching_held_event_) {
437    bool can_be_held = IsEventCandidateForHold(*event);
438    if (!move_hold_count_ || !can_be_held) {
439      if (can_be_held)
440        held_move_event_.reset();
441      DispatchDetails details = DispatchHeldEvents();
442      if (details.dispatcher_destroyed || details.target_destroyed)
443        return details;
444    }
445  }
446
447  if (event->IsMouseEvent()) {
448    PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
449  } else if (event->IsScrollEvent()) {
450    PreDispatchLocatedEvent(target_window,
451                            static_cast<ui::ScrollEvent*>(event));
452  } else if (event->IsTouchEvent()) {
453    PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
454  }
455  old_dispatch_target_ = event_dispatch_target_;
456  event_dispatch_target_ = static_cast<Window*>(target);
457  return DispatchDetails();
458}
459
460ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
461    ui::EventTarget* target,
462    const ui::Event& event) {
463  DispatchDetails details;
464  if (!target || target != event_dispatch_target_)
465    details.target_destroyed = true;
466  event_dispatch_target_ = old_dispatch_target_;
467  old_dispatch_target_ = NULL;
468#ifndef NDEBUG
469  DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
470#endif
471
472  if (event.IsTouchEvent() && !details.target_destroyed) {
473    // Do not let 'held' touch events contribute to any gestures.
474    if (!held_move_event_ || !held_move_event_->IsTouchEvent()) {
475      ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
476                                static_cast<Window*>(event.target()), window());
477      // Get the list of GestureEvents from GestureRecognizer.
478      scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
479      gestures.reset(ui::GestureRecognizer::Get()->
480          ProcessTouchEventForGesture(orig_event, event.result(),
481                                      static_cast<Window*>(target)));
482      return ProcessGestures(gestures.get());
483    }
484  }
485
486  return details;
487}
488
489////////////////////////////////////////////////////////////////////////////////
490// WindowEventDispatcher, ui::GestureEventHelper implementation:
491
492bool WindowEventDispatcher::CanDispatchToConsumer(
493    ui::GestureConsumer* consumer) {
494  Window* consumer_window = ConsumerToWindow(consumer);
495  return (consumer_window && consumer_window->GetRootWindow() == window());
496}
497
498void WindowEventDispatcher::DispatchPostponedGestureEvent(
499    ui::GestureEvent* event) {
500  DispatchGestureEvent(event);
501}
502
503void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
504  DispatchDetails details = OnEventFromSource(event);
505  if (details.dispatcher_destroyed)
506    return;
507}
508
509////////////////////////////////////////////////////////////////////////////////
510// WindowEventDispatcher, WindowObserver implementation:
511
512void WindowEventDispatcher::OnWindowDestroying(Window* window) {
513  if (!host_->window()->Contains(window))
514    return;
515
516  DispatchMouseExitToHidingWindow(window);
517  SynthesizeMouseMoveAfterChangeToWindow(window);
518}
519
520void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
521  // We observe all windows regardless of what root Window (if any) they're
522  // attached to.
523  observer_manager_.Remove(window);
524}
525
526void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
527  if (!observer_manager_.IsObserving(attached))
528    observer_manager_.Add(attached);
529
530  if (!host_->window()->Contains(attached))
531    return;
532
533  SynthesizeMouseMoveAfterChangeToWindow(attached);
534}
535
536void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
537                                                           Window* new_root) {
538  if (!host_->window()->Contains(detached))
539    return;
540
541  DCHECK(client::GetCaptureWindow(window()) != window());
542
543  DispatchMouseExitToHidingWindow(detached);
544  SynthesizeMouseMoveAfterChangeToWindow(detached);
545
546  // Hiding the window releases capture which can implicitly destroy the window
547  // so the window may no longer be valid after this call.
548  OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
549}
550
551void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
552                                                       bool visible) {
553  if (!host_->window()->Contains(window))
554    return;
555
556  DispatchMouseExitToHidingWindow(window);
557}
558
559void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
560                                                      bool visible) {
561  if (!host_->window()->Contains(window))
562    return;
563
564  if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
565    PostSynthesizeMouseMove(ui::EF_NONE);
566
567  // Hiding the window releases capture which can implicitly destroy the window
568  // so the window may no longer be valid after this call.
569  if (!visible)
570    OnWindowHidden(window, WINDOW_HIDDEN);
571}
572
573void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
574                                                  const gfx::Rect& old_bounds,
575                                                  const gfx::Rect& new_bounds) {
576  if (!host_->window()->Contains(window))
577    return;
578
579  if (window == host_->window()) {
580    TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
581                 "size", new_bounds.size().ToString());
582
583    DispatchDetails details = DispatchHeldEvents();
584    if (details.dispatcher_destroyed)
585      return;
586
587    // Constrain the mouse position within the new root Window size.
588    gfx::Point point;
589    if (host_->QueryMouseLocation(&point)) {
590      SetLastMouseLocation(
591          host_->window(),
592          ui::ConvertPointToDIP(host_->window()->layer(), point));
593    }
594    synthesize_mouse_move_ = false;
595  }
596
597  if (window->IsVisible() && !window->ignore_events()) {
598    gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
599    Window::ConvertRectToTarget(window->parent(), host_->window(),
600                                &old_bounds_in_root);
601    Window::ConvertRectToTarget(window->parent(), host_->window(),
602                                &new_bounds_in_root);
603    gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
604    if (old_bounds_in_root.Contains(last_mouse_location) !=
605        new_bounds_in_root.Contains(last_mouse_location)) {
606      PostSynthesizeMouseMove(Env::GetInstance()->mouse_button_flags());
607    }
608  }
609}
610
611void WindowEventDispatcher::OnWindowTransforming(Window* window) {
612  if (!host_->window()->Contains(window))
613    return;
614
615  SynthesizeMouseMoveAfterChangeToWindow(window);
616}
617
618void WindowEventDispatcher::OnWindowTransformed(Window* window) {
619  if (!host_->window()->Contains(window))
620    return;
621
622  SynthesizeMouseMoveAfterChangeToWindow(window);
623}
624
625///////////////////////////////////////////////////////////////////////////////
626// WindowEventDispatcher, EnvObserver implementation:
627
628void WindowEventDispatcher::OnWindowInitialized(Window* window) {
629  observer_manager_.Add(window);
630}
631
632////////////////////////////////////////////////////////////////////////////////
633// WindowEventDispatcher, private:
634
635ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
636  if (!held_repostable_event_ && !held_move_event_)
637    return DispatchDetails();
638
639  CHECK(!dispatching_held_event_);
640  dispatching_held_event_ = true;
641
642  DispatchDetails dispatch_details;
643  if (held_repostable_event_) {
644    if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
645      scoped_ptr<ui::MouseEvent> mouse_event(
646          static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
647      dispatch_details = OnEventFromSource(mouse_event.get());
648    } else {
649      // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
650      NOTREACHED();
651    }
652    if (dispatch_details.dispatcher_destroyed)
653      return dispatch_details;
654  }
655
656  if (held_move_event_) {
657    // If a mouse move has been synthesized, the target location is suspect,
658    // so drop the held mouse event.
659    if (held_move_event_->IsTouchEvent() ||
660        (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
661      dispatch_details = OnEventFromSource(held_move_event_.get());
662    }
663    if (!dispatch_details.dispatcher_destroyed)
664      held_move_event_.reset();
665  }
666
667  if (!dispatch_details.dispatcher_destroyed)
668    dispatching_held_event_ = false;
669  return dispatch_details;
670}
671
672void WindowEventDispatcher::PostSynthesizeMouseMove(int mouse_button_flags) {
673  if (synthesize_mouse_move_)
674    return;
675  synthesize_mouse_move_ = true;
676  base::MessageLoop::current()->PostNonNestableTask(
677      FROM_HERE,
678      base::Bind(base::IgnoreResult(
679          &WindowEventDispatcher::SynthesizeMouseMoveEvent),
680          held_event_factory_.GetWeakPtr(),
681          mouse_button_flags));
682}
683
684void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
685    Window* window) {
686  if (window->IsVisible() &&
687      window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
688    PostSynthesizeMouseMove(ui::EF_NONE);
689  }
690}
691
692ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent(
693    int mouse_button_flags) {
694  DispatchDetails details;
695  if (!synthesize_mouse_move_)
696    return details;
697  synthesize_mouse_move_ = false;
698  gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
699  if (!window()->bounds().Contains(root_mouse_location))
700    return details;
701  gfx::Point host_mouse_location = root_mouse_location;
702  host_->ConvertPointToHost(&host_mouse_location);
703  ui::MouseEvent event(
704      mouse_button_flags ? ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED,
705      host_mouse_location,
706      host_mouse_location,
707      ui::EF_IS_SYNTHESIZED | mouse_button_flags,
708      0);
709  return OnEventFromSource(&event);
710}
711
712void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
713                                                    ui::LocatedEvent* event) {
714  int flags = event->flags();
715  if (IsNonClientLocation(target, event->location()))
716    flags |= ui::EF_IS_NON_CLIENT;
717  event->set_flags(flags);
718
719  if (!dispatching_held_event_ &&
720      (event->IsMouseEvent() || event->IsScrollEvent()) &&
721      !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
722    if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
723      SetLastMouseLocation(window(), event->root_location());
724    synthesize_mouse_move_ = false;
725  }
726}
727
728void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
729                                                  ui::MouseEvent* event) {
730  client::CursorClient* cursor_client = client::GetCursorClient(window());
731  // We allow synthesized mouse exit events through even if mouse events are
732  // disabled. This ensures that hover state, etc on controls like buttons is
733  // cleared.
734  if (cursor_client &&
735      !cursor_client->IsMouseEventsEnabled() &&
736      (event->flags() & ui::EF_IS_SYNTHESIZED) &&
737      (event->type() != ui::ET_MOUSE_EXITED)) {
738    event->SetHandled();
739    return;
740  }
741
742  if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
743    if (move_hold_count_) {
744      if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
745          event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
746        SetLastMouseLocation(window(), event->root_location());
747      }
748      held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
749      event->SetHandled();
750      return;
751    } else {
752      // We may have a held event for a period between the time move_hold_count_
753      // fell to 0 and the DispatchHeldEvents executes. Since we're going to
754      // dispatch the new event directly below, we can reset the old one.
755      held_move_event_.reset();
756    }
757  }
758
759  const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
760                                   ui::EF_MIDDLE_MOUSE_BUTTON |
761                                   ui::EF_RIGHT_MOUSE_BUTTON;
762  switch (event->type()) {
763    case ui::ET_MOUSE_EXITED:
764      if (!target || target == window()) {
765        DispatchDetails details =
766            DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
767        if (details.dispatcher_destroyed) {
768          event->SetHandled();
769          return;
770        }
771        mouse_moved_handler_ = NULL;
772      }
773      break;
774    case ui::ET_MOUSE_MOVED:
775      // Send an exit to the current |mouse_moved_handler_| and an enter to
776      // |target|. Take care that both us and |target| aren't destroyed during
777      // dispatch.
778      if (target != mouse_moved_handler_) {
779        aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
780        WindowTracker live_window;
781        live_window.Add(target);
782        DispatchDetails details =
783            DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
784        if (details.dispatcher_destroyed) {
785          event->SetHandled();
786          return;
787        }
788        // If the |mouse_moved_handler_| changes out from under us, assume a
789        // nested message loop ran and we don't need to do anything.
790        if (mouse_moved_handler_ != old_mouse_moved_handler) {
791          event->SetHandled();
792          return;
793        }
794        if (!live_window.Contains(target) || details.target_destroyed) {
795          mouse_moved_handler_ = NULL;
796          event->SetHandled();
797          return;
798        }
799        live_window.Remove(target);
800
801        mouse_moved_handler_ = target;
802        details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
803        if (details.dispatcher_destroyed || details.target_destroyed) {
804          event->SetHandled();
805          return;
806        }
807      }
808      break;
809    case ui::ET_MOUSE_PRESSED:
810      // Don't set the mouse pressed handler for non client mouse down events.
811      // These are only sent by Windows and are not always followed with non
812      // client mouse up events which causes subsequent mouse events to be
813      // sent to the wrong target.
814      if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
815        mouse_pressed_handler_ = target;
816      Env::GetInstance()->set_mouse_button_flags(
817          event->flags() & kMouseButtonFlagMask);
818      break;
819    case ui::ET_MOUSE_RELEASED:
820      mouse_pressed_handler_ = NULL;
821      Env::GetInstance()->set_mouse_button_flags(event->flags() &
822          kMouseButtonFlagMask & ~event->changed_button_flags());
823      break;
824    default:
825      break;
826  }
827
828  PreDispatchLocatedEvent(target, event);
829}
830
831void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
832                                                  ui::TouchEvent* event) {
833  switch (event->type()) {
834    case ui::ET_TOUCH_PRESSED:
835      touch_ids_down_ |= (1 << event->touch_id());
836      Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
837      break;
838
839      // Handle ET_TOUCH_CANCELLED only if it has a native event.
840    case ui::ET_TOUCH_CANCELLED:
841      if (!event->HasNativeEvent())
842        break;
843      // fallthrough
844    case ui::ET_TOUCH_RELEASED:
845      touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
846            (1 << event->touch_id());
847      Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
848      break;
849
850    case ui::ET_TOUCH_MOVED:
851      if (move_hold_count_ && !dispatching_held_event_) {
852        held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
853        event->SetHandled();
854        return;
855      }
856      break;
857
858    default:
859      NOTREACHED();
860      break;
861  }
862  PreDispatchLocatedEvent(target, event);
863}
864
865}  // namespace aura
866