window_event_dispatcher.cc revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/aura/window_event_dispatcher.h" 6 7#include "base/bind.h" 8#include "base/debug/trace_event.h" 9#include "base/logging.h" 10#include "base/message_loop/message_loop.h" 11#include "ui/aura/client/capture_client.h" 12#include "ui/aura/client/cursor_client.h" 13#include "ui/aura/client/event_client.h" 14#include "ui/aura/client/focus_client.h" 15#include "ui/aura/client/screen_position_client.h" 16#include "ui/aura/env.h" 17#include "ui/aura/window.h" 18#include "ui/aura/window_delegate.h" 19#include "ui/aura/window_targeter.h" 20#include "ui/aura/window_tracker.h" 21#include "ui/aura/window_tree_host.h" 22#include "ui/base/hit_test.h" 23#include "ui/compositor/dip_util.h" 24#include "ui/events/event.h" 25#include "ui/events/gestures/gesture_recognizer.h" 26#include "ui/events/gestures/gesture_types.h" 27 28typedef ui::EventDispatchDetails DispatchDetails; 29 30namespace aura { 31 32namespace { 33 34// Returns true if |target| has a non-client (frame) component at |location|, 35// in window coordinates. 36bool IsNonClientLocation(Window* target, const gfx::Point& location) { 37 if (!target->delegate()) 38 return false; 39 int hit_test_code = target->delegate()->GetNonClientComponent(location); 40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE; 41} 42 43Window* ConsumerToWindow(ui::GestureConsumer* consumer) { 44 return consumer ? static_cast<Window*>(consumer) : NULL; 45} 46 47void SetLastMouseLocation(const Window* root_window, 48 const gfx::Point& location_in_root) { 49 client::ScreenPositionClient* client = 50 client::GetScreenPositionClient(root_window); 51 if (client) { 52 gfx::Point location_in_screen = location_in_root; 53 client->ConvertPointToScreen(root_window, &location_in_screen); 54 Env::GetInstance()->set_last_mouse_location(location_in_screen); 55 } else { 56 Env::GetInstance()->set_last_mouse_location(location_in_root); 57 } 58} 59 60bool IsEventCandidateForHold(const ui::Event& event) { 61 if (event.type() == ui::ET_TOUCH_MOVED) 62 return true; 63 if (event.type() == ui::ET_MOUSE_DRAGGED) 64 return true; 65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED)) 66 return true; 67 return false; 68} 69 70} // namespace 71 72//////////////////////////////////////////////////////////////////////////////// 73// WindowEventDispatcher, public: 74 75WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host) 76 : host_(host), 77 touch_ids_down_(0), 78 mouse_pressed_handler_(NULL), 79 mouse_moved_handler_(NULL), 80 event_dispatch_target_(NULL), 81 old_dispatch_target_(NULL), 82 synthesize_mouse_move_(false), 83 move_hold_count_(0), 84 dispatching_held_event_(false), 85 repost_event_factory_(this), 86 held_event_factory_(this) { 87 ui::GestureRecognizer::Get()->AddGestureEventHelper(this); 88} 89 90WindowEventDispatcher::~WindowEventDispatcher() { 91 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor"); 92 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this); 93} 94 95void WindowEventDispatcher::PrepareForShutdown() { 96 host_->PrepareForShutdown(); 97 // discard synthesize event request as well. 98 synthesize_mouse_move_ = false; 99} 100 101void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) { 102 DCHECK(event.type() == ui::ET_MOUSE_PRESSED || 103 event.type() == ui::ET_GESTURE_TAP_DOWN); 104 // We allow for only one outstanding repostable event. This is used 105 // in exiting context menus. A dropped repost request is allowed. 106 if (event.type() == ui::ET_MOUSE_PRESSED) { 107 held_repostable_event_.reset( 108 new ui::MouseEvent( 109 static_cast<const ui::MouseEvent&>(event), 110 static_cast<aura::Window*>(event.target()), 111 window())); 112 base::MessageLoop::current()->PostNonNestableTask( 113 FROM_HERE, base::Bind( 114 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents), 115 repost_event_factory_.GetWeakPtr())); 116 } else { 117 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN); 118 held_repostable_event_.reset(); 119 // TODO(rbyers): Reposing of gestures is tricky to get 120 // right, so it's not yet supported. crbug.com/170987. 121 } 122} 123 124void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) { 125 // Send entered / exited so that visual state can be updated to match 126 // mouse events state. 127 PostMouseMoveEventAfterWindowChange(); 128 // TODO(mazda): Add code to disable mouse events when |enabled| == false. 129} 130 131void WindowEventDispatcher::DispatchCancelModeEvent() { 132 ui::CancelModeEvent event; 133 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow(); 134 if (focused_window && !window()->Contains(focused_window)) 135 focused_window = NULL; 136 DispatchDetails details = 137 DispatchEvent(focused_window ? focused_window : window(), &event); 138 if (details.dispatcher_destroyed) 139 return; 140} 141 142Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) { 143 Window* target = NULL; 144 if (!event->IsEndingEvent()) { 145 // The window that received the start event (e.g. scroll begin) needs to 146 // receive the end event (e.g. scroll end). 147 target = client::GetCaptureWindow(window()); 148 } 149 if (!target) { 150 target = ConsumerToWindow( 151 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event)); 152 } 153 154 return target; 155} 156 157void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) { 158 DispatchDetails details = DispatchHeldEvents(); 159 if (details.dispatcher_destroyed) 160 return; 161 162 Window* target = GetGestureTarget(event); 163 if (target) { 164 event->ConvertLocationToTarget(window(), target); 165 DispatchDetails details = DispatchEvent(target, event); 166 if (details.dispatcher_destroyed) 167 return; 168 } 169} 170 171void WindowEventDispatcher::OnWindowDestroying(Window* window) { 172 DispatchMouseExitToHidingWindow(window); 173 if (window->IsVisible() && 174 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) { 175 PostMouseMoveEventAfterWindowChange(); 176 } 177 178 // Hiding the window releases capture which can implicitly destroy the window 179 // so the window may no longer be valid after this call. 180 OnWindowHidden(window, WINDOW_DESTROYED); 181} 182 183void WindowEventDispatcher::OnWindowBoundsChanged(Window* window, 184 bool contained_mouse_point) { 185 if (contained_mouse_point || 186 (window->IsVisible() && 187 window->ContainsPointInRoot(GetLastMouseLocationInRoot()))) { 188 PostMouseMoveEventAfterWindowChange(); 189 } 190} 191 192void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) { 193 // The mouse capture is intentionally ignored. Think that a mouse enters 194 // to a window, the window sets the capture, the mouse exits the window, 195 // and then it releases the capture. In that case OnMouseExited won't 196 // be called. So it is natural not to emit OnMouseExited even though 197 // |window| is the capture window. 198 gfx::Point last_mouse_location = GetLastMouseLocationInRoot(); 199 if (window->Contains(mouse_moved_handler_) && 200 window->ContainsPointInRoot(last_mouse_location)) 201 DispatchMouseExitAtPoint(last_mouse_location); 202} 203 204void WindowEventDispatcher::DispatchMouseExitAtPoint(const gfx::Point& point) { 205 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE, 206 ui::EF_NONE); 207 DispatchDetails details = 208 DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED); 209 if (details.dispatcher_destroyed) 210 return; 211} 212 213void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window, 214 bool is_visible) { 215 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot())) 216 PostMouseMoveEventAfterWindowChange(); 217 218 // Hiding the window releases capture which can implicitly destroy the window 219 // so the window may no longer be valid after this call. 220 if (!is_visible) 221 OnWindowHidden(window, WINDOW_HIDDEN); 222} 223 224void WindowEventDispatcher::OnWindowTransformed(Window* window, 225 bool contained_mouse) { 226 if (contained_mouse || 227 (window->IsVisible() && 228 window->ContainsPointInRoot(GetLastMouseLocationInRoot()))) { 229 PostMouseMoveEventAfterWindowChange(); 230 } 231} 232 233void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, 234 Window* window, 235 ui::EventResult result) { 236 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; 237 gestures.reset(ui::GestureRecognizer::Get()-> 238 ProcessTouchEventForGesture(*event, result, window)); 239 DispatchDetails details = ProcessGestures(gestures.get()); 240 if (details.dispatcher_destroyed) 241 return; 242} 243 244void WindowEventDispatcher::HoldPointerMoves() { 245 if (!move_hold_count_) 246 held_event_factory_.InvalidateWeakPtrs(); 247 ++move_hold_count_; 248 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves", 249 this); 250} 251 252void WindowEventDispatcher::ReleasePointerMoves() { 253 --move_hold_count_; 254 DCHECK_GE(move_hold_count_, 0); 255 if (!move_hold_count_ && held_move_event_) { 256 // We don't want to call DispatchHeldEvents directly, because this might be 257 // called from a deep stack while another event, in which case dispatching 258 // another one may not be safe/expected. Instead we post a task, that we 259 // may cancel if HoldPointerMoves is called again before it executes. 260 base::MessageLoop::current()->PostNonNestableTask( 261 FROM_HERE, base::Bind( 262 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents), 263 held_event_factory_.GetWeakPtr())); 264 } 265 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this); 266} 267 268gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const { 269 gfx::Point location = Env::GetInstance()->last_mouse_location(); 270 client::ScreenPositionClient* client = 271 client::GetScreenPositionClient(window()); 272 if (client) 273 client->ConvertPointFromScreen(window(), &location); 274 return location; 275} 276 277void WindowEventDispatcher::OnHostLostMouseGrab() { 278 mouse_pressed_handler_ = NULL; 279 mouse_moved_handler_ = NULL; 280} 281 282void WindowEventDispatcher::OnHostResized(const gfx::Size& size) { 283 TRACE_EVENT1("ui", "WindowEventDispatcher::OnHostResized", 284 "size", size.ToString()); 285 286 DispatchDetails details = DispatchHeldEvents(); 287 if (details.dispatcher_destroyed) 288 return; 289 290 // Constrain the mouse position within the new root Window size. 291 gfx::Point point; 292 if (host_->QueryMouseLocation(&point)) { 293 SetLastMouseLocation(window(), 294 ui::ConvertPointToDIP(window()->layer(), point)); 295 } 296 synthesize_mouse_move_ = false; 297} 298 299void WindowEventDispatcher::OnCursorMovedToRootLocation( 300 const gfx::Point& root_location) { 301 SetLastMouseLocation(window(), root_location); 302 synthesize_mouse_move_ = false; 303} 304 305//////////////////////////////////////////////////////////////////////////////// 306// WindowEventDispatcher, private: 307 308void WindowEventDispatcher::TransformEventForDeviceScaleFactor( 309 ui::LocatedEvent* event) { 310 event->UpdateForRootTransform(host()->GetInverseRootTransform()); 311} 312 313ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit( 314 const ui::MouseEvent& event, 315 ui::EventType type) { 316 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED && 317 !(event.flags() & ui::EF_IS_SYNTHESIZED)) { 318 SetLastMouseLocation(window(), event.root_location()); 319 } 320 321 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate()) 322 return DispatchDetails(); 323 324 // |event| may be an event in the process of being dispatched to a target (in 325 // which case its locations will be in the event's target's coordinate 326 // system), or a synthetic event created in root-window (in which case, the 327 // event's target will be NULL, and the event will be in the root-window's 328 // coordinate system. 329 aura::Window* target = static_cast<Window*>(event.target()); 330 if (!target) 331 target = window(); 332 ui::MouseEvent translated_event(event, 333 target, 334 mouse_moved_handler_, 335 type, 336 event.flags() | ui::EF_IS_SYNTHESIZED); 337 return DispatchEvent(mouse_moved_handler_, &translated_event); 338} 339 340ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures( 341 ui::GestureRecognizer::Gestures* gestures) { 342 DispatchDetails details; 343 if (!gestures || gestures->empty()) 344 return details; 345 346 Window* target = GetGestureTarget(gestures->get().at(0)); 347 for (size_t i = 0; i < gestures->size(); ++i) { 348 ui::GestureEvent* event = gestures->get().at(i); 349 event->ConvertLocationToTarget(window(), target); 350 details = DispatchEvent(target, event); 351 if (details.dispatcher_destroyed || details.target_destroyed) 352 break; 353 } 354 return details; 355} 356 357void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) { 358 if (attached->IsVisible() && 359 attached->ContainsPointInRoot(GetLastMouseLocationInRoot())) { 360 PostMouseMoveEventAfterWindowChange(); 361 } 362} 363 364void WindowEventDispatcher::OnWindowRemovedFromRootWindow(Window* detached, 365 Window* new_root) { 366 DCHECK(aura::client::GetCaptureWindow(window()) != window()); 367 368 DispatchMouseExitToHidingWindow(detached); 369 if (detached->IsVisible() && 370 detached->ContainsPointInRoot(GetLastMouseLocationInRoot())) { 371 PostMouseMoveEventAfterWindowChange(); 372 } 373 374 // Hiding the window releases capture which can implicitly destroy the window 375 // so the window may no longer be valid after this call. 376 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN); 377} 378 379void WindowEventDispatcher::OnWindowHidden(Window* invisible, 380 WindowHiddenReason reason) { 381 // If the window the mouse was pressed in becomes invisible, it should no 382 // longer receive mouse events. 383 if (invisible->Contains(mouse_pressed_handler_)) 384 mouse_pressed_handler_ = NULL; 385 if (invisible->Contains(mouse_moved_handler_)) 386 mouse_moved_handler_ = NULL; 387 388 // If events are being dispatched from a nested message-loop, and the target 389 // of the outer loop is hidden or moved to another dispatcher during 390 // dispatching events in the inner loop, then reset the target for the outer 391 // loop. 392 if (invisible->Contains(old_dispatch_target_)) 393 old_dispatch_target_ = NULL; 394 395 CleanupGestureState(invisible); 396 397 // Do not clear the capture, and the |event_dispatch_target_| if the 398 // window is moving across root windows, because the target itself 399 // is actually still visible and clearing them stops further event 400 // processing, which can cause unexpected behaviors. See 401 // crbug.com/157583 402 if (reason != WINDOW_MOVING) { 403 Window* capture_window = aura::client::GetCaptureWindow(window()); 404 405 if (invisible->Contains(event_dispatch_target_)) 406 event_dispatch_target_ = NULL; 407 408 // If the ancestor of the capture window is hidden, release the capture. 409 // Note that this may delete the window so do not use capture_window 410 // after this. 411 if (invisible->Contains(capture_window) && invisible != window()) 412 capture_window->ReleaseCapture(); 413 } 414} 415 416void WindowEventDispatcher::CleanupGestureState(Window* window) { 417 ui::GestureRecognizer::Get()->CancelActiveTouches(window); 418 ui::GestureRecognizer::Get()->CleanupStateForConsumer(window); 419 const Window::Windows& windows = window->children(); 420 for (Window::Windows::const_iterator iter = windows.begin(); 421 iter != windows.end(); 422 ++iter) { 423 CleanupGestureState(*iter); 424 } 425} 426 427//////////////////////////////////////////////////////////////////////////////// 428// WindowEventDispatcher, aura::client::CaptureDelegate implementation: 429 430void WindowEventDispatcher::UpdateCapture(Window* old_capture, 431 Window* new_capture) { 432 // |mouse_moved_handler_| may have been set to a Window in a different root 433 // (see below). Clear it here to ensure we don't end up referencing a stale 434 // Window. 435 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_)) 436 mouse_moved_handler_ = NULL; 437 438 if (old_capture && old_capture->GetRootWindow() == window() && 439 old_capture->delegate()) { 440 // Send a capture changed event with bogus location data. 441 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(), 442 gfx::Point(), 0, 0); 443 444 DispatchDetails details = DispatchEvent(old_capture, &event); 445 if (details.dispatcher_destroyed) 446 return; 447 448 old_capture->delegate()->OnCaptureLost(); 449 } 450 451 if (new_capture) { 452 // Make all subsequent mouse events go to the capture window. We shouldn't 453 // need to send an event here as OnCaptureLost() should take care of that. 454 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown()) 455 mouse_moved_handler_ = new_capture; 456 } else { 457 // Make sure mouse_moved_handler gets updated. 458 DispatchDetails details = SynthesizeMouseMoveEvent(); 459 if (details.dispatcher_destroyed) 460 return; 461 } 462 mouse_pressed_handler_ = NULL; 463} 464 465void WindowEventDispatcher::OnOtherRootGotCapture() { 466 mouse_moved_handler_ = NULL; 467 mouse_pressed_handler_ = NULL; 468} 469 470void WindowEventDispatcher::SetNativeCapture() { 471 host_->SetCapture(); 472} 473 474void WindowEventDispatcher::ReleaseNativeCapture() { 475 host_->ReleaseCapture(); 476} 477 478//////////////////////////////////////////////////////////////////////////////// 479// WindowEventDispatcher, ui::EventProcessor implementation: 480ui::EventTarget* WindowEventDispatcher::GetRootTarget() { 481 return window(); 482} 483 484void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) { 485 if (dispatching_held_event_) { 486 // The held events are already in |window()|'s coordinate system. So it is 487 // not necessary to apply the transform to convert from the host's 488 // coordinate system to |window()|'s coordinate system. 489 return; 490 } 491 if (event->IsMouseEvent() || 492 event->IsScrollEvent() || 493 event->IsTouchEvent() || 494 event->IsGestureEvent()) { 495 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event)); 496 } 497} 498 499//////////////////////////////////////////////////////////////////////////////// 500// WindowEventDispatcher, ui::EventDispatcherDelegate implementation: 501 502bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) { 503 return event_dispatch_target_ == target; 504} 505 506ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent( 507 ui::EventTarget* target, 508 ui::Event* event) { 509 Window* target_window = static_cast<Window*>(target); 510 CHECK(window()->Contains(target_window)); 511 512 if (!dispatching_held_event_) { 513 bool can_be_held = IsEventCandidateForHold(*event); 514 if (!move_hold_count_ || !can_be_held) { 515 if (can_be_held) 516 held_move_event_.reset(); 517 DispatchDetails details = DispatchHeldEvents(); 518 if (details.dispatcher_destroyed || details.target_destroyed) 519 return details; 520 } 521 } 522 523 if (event->IsMouseEvent()) { 524 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event)); 525 } else if (event->IsScrollEvent()) { 526 PreDispatchLocatedEvent(target_window, 527 static_cast<ui::ScrollEvent*>(event)); 528 } else if (event->IsTouchEvent()) { 529 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event)); 530 } 531 old_dispatch_target_ = event_dispatch_target_; 532 event_dispatch_target_ = static_cast<Window*>(target); 533 return DispatchDetails(); 534} 535 536ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent( 537 ui::EventTarget* target, 538 const ui::Event& event) { 539 DispatchDetails details; 540 if (!target || target != event_dispatch_target_) 541 details.target_destroyed = true; 542 event_dispatch_target_ = old_dispatch_target_; 543 old_dispatch_target_ = NULL; 544#ifndef NDEBUG 545 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_)); 546#endif 547 548 if (event.IsTouchEvent() && !details.target_destroyed) { 549 // Do not let 'held' touch events contribute to any gestures. 550 if (!held_move_event_ || !held_move_event_->IsTouchEvent()) { 551 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), 552 static_cast<Window*>(event.target()), window()); 553 // Get the list of GestureEvents from GestureRecognizer. 554 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; 555 gestures.reset(ui::GestureRecognizer::Get()-> 556 ProcessTouchEventForGesture(orig_event, event.result(), 557 static_cast<Window*>(target))); 558 return ProcessGestures(gestures.get()); 559 } 560 } 561 562 return details; 563} 564 565//////////////////////////////////////////////////////////////////////////////// 566// WindowEventDispatcher, ui::GestureEventHelper implementation: 567 568bool WindowEventDispatcher::CanDispatchToConsumer( 569 ui::GestureConsumer* consumer) { 570 Window* consumer_window = ConsumerToWindow(consumer); 571 return (consumer_window && consumer_window->GetRootWindow() == window()); 572} 573 574void WindowEventDispatcher::DispatchPostponedGestureEvent( 575 ui::GestureEvent* event) { 576 DispatchGestureEvent(event); 577} 578 579void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) { 580 DispatchDetails details = OnEventFromSource(event); 581 if (details.dispatcher_destroyed) 582 return; 583} 584 585//////////////////////////////////////////////////////////////////////////////// 586// WindowEventDispatcher, private: 587 588ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() { 589 if (!held_repostable_event_ && !held_move_event_) 590 return DispatchDetails(); 591 592 CHECK(!dispatching_held_event_); 593 dispatching_held_event_ = true; 594 595 DispatchDetails dispatch_details; 596 if (held_repostable_event_) { 597 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) { 598 scoped_ptr<ui::MouseEvent> mouse_event( 599 static_cast<ui::MouseEvent*>(held_repostable_event_.release())); 600 dispatch_details = OnEventFromSource(mouse_event.get()); 601 } else { 602 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987. 603 NOTREACHED(); 604 } 605 if (dispatch_details.dispatcher_destroyed) 606 return dispatch_details; 607 } 608 609 if (held_move_event_) { 610 // If a mouse move has been synthesized, the target location is suspect, 611 // so drop the held mouse event. 612 if (held_move_event_->IsTouchEvent() || 613 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) { 614 dispatch_details = OnEventFromSource(held_move_event_.get()); 615 } 616 if (!dispatch_details.dispatcher_destroyed) 617 held_move_event_.reset(); 618 } 619 620 if (!dispatch_details.dispatcher_destroyed) 621 dispatching_held_event_ = false; 622 return dispatch_details; 623} 624 625void WindowEventDispatcher::PostMouseMoveEventAfterWindowChange() { 626 if (synthesize_mouse_move_) 627 return; 628 synthesize_mouse_move_ = true; 629 base::MessageLoop::current()->PostNonNestableTask( 630 FROM_HERE, 631 base::Bind(base::IgnoreResult( 632 &WindowEventDispatcher::SynthesizeMouseMoveEvent), 633 held_event_factory_.GetWeakPtr())); 634} 635 636ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() { 637 DispatchDetails details; 638 if (!synthesize_mouse_move_) 639 return details; 640 synthesize_mouse_move_ = false; 641 gfx::Point root_mouse_location = GetLastMouseLocationInRoot(); 642 if (!window()->bounds().Contains(root_mouse_location)) 643 return details; 644 gfx::Point host_mouse_location = root_mouse_location; 645 host()->ConvertPointToHost(&host_mouse_location); 646 ui::MouseEvent event(ui::ET_MOUSE_MOVED, 647 host_mouse_location, 648 host_mouse_location, 649 ui::EF_IS_SYNTHESIZED, 650 0); 651 return OnEventFromSource(&event); 652} 653 654void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target, 655 ui::LocatedEvent* event) { 656 int flags = event->flags(); 657 if (IsNonClientLocation(target, event->location())) 658 flags |= ui::EF_IS_NON_CLIENT; 659 event->set_flags(flags); 660 661 if (!dispatching_held_event_ && 662 (event->IsMouseEvent() || event->IsScrollEvent()) && 663 !(event->flags() & ui::EF_IS_SYNTHESIZED)) { 664 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) 665 SetLastMouseLocation(window(), event->root_location()); 666 synthesize_mouse_move_ = false; 667 } 668} 669 670void WindowEventDispatcher::PreDispatchMouseEvent(Window* target, 671 ui::MouseEvent* event) { 672 client::CursorClient* cursor_client = client::GetCursorClient(window()); 673 if (cursor_client && 674 !cursor_client->IsMouseEventsEnabled() && 675 (event->flags() & ui::EF_IS_SYNTHESIZED)) { 676 event->SetHandled(); 677 return; 678 } 679 680 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) { 681 if (move_hold_count_) { 682 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) && 683 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) { 684 SetLastMouseLocation(window(), event->root_location()); 685 } 686 held_move_event_.reset(new ui::MouseEvent(*event, target, window())); 687 event->SetHandled(); 688 return; 689 } else { 690 // We may have a held event for a period between the time move_hold_count_ 691 // fell to 0 and the DispatchHeldEvents executes. Since we're going to 692 // dispatch the new event directly below, we can reset the old one. 693 held_move_event_.reset(); 694 } 695 } 696 697 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON | 698 ui::EF_MIDDLE_MOUSE_BUTTON | 699 ui::EF_RIGHT_MOUSE_BUTTON; 700 switch (event->type()) { 701 case ui::ET_MOUSE_EXITED: 702 if (!target || target == window()) { 703 DispatchDetails details = 704 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED); 705 if (details.dispatcher_destroyed) { 706 event->SetHandled(); 707 return; 708 } 709 mouse_moved_handler_ = NULL; 710 } 711 break; 712 case ui::ET_MOUSE_MOVED: 713 // Send an exit to the current |mouse_moved_handler_| and an enter to 714 // |target|. Take care that both us and |target| aren't destroyed during 715 // dispatch. 716 if (target != mouse_moved_handler_) { 717 aura::Window* old_mouse_moved_handler = mouse_moved_handler_; 718 WindowTracker live_window; 719 live_window.Add(target); 720 DispatchDetails details = 721 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED); 722 if (details.dispatcher_destroyed) { 723 event->SetHandled(); 724 return; 725 } 726 // If the |mouse_moved_handler_| changes out from under us, assume a 727 // nested message loop ran and we don't need to do anything. 728 if (mouse_moved_handler_ != old_mouse_moved_handler) { 729 event->SetHandled(); 730 return; 731 } 732 if (!live_window.Contains(target) || details.target_destroyed) { 733 mouse_moved_handler_ = NULL; 734 event->SetHandled(); 735 return; 736 } 737 live_window.Remove(target); 738 739 mouse_moved_handler_ = target; 740 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED); 741 if (details.dispatcher_destroyed || details.target_destroyed) { 742 event->SetHandled(); 743 return; 744 } 745 } 746 break; 747 case ui::ET_MOUSE_PRESSED: 748 // Don't set the mouse pressed handler for non client mouse down events. 749 // These are only sent by Windows and are not always followed with non 750 // client mouse up events which causes subsequent mouse events to be 751 // sent to the wrong target. 752 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_) 753 mouse_pressed_handler_ = target; 754 Env::GetInstance()->set_mouse_button_flags( 755 event->flags() & kMouseButtonFlagMask); 756 break; 757 case ui::ET_MOUSE_RELEASED: 758 mouse_pressed_handler_ = NULL; 759 Env::GetInstance()->set_mouse_button_flags(event->flags() & 760 kMouseButtonFlagMask & ~event->changed_button_flags()); 761 break; 762 default: 763 break; 764 } 765 766 PreDispatchLocatedEvent(target, event); 767} 768 769void WindowEventDispatcher::PreDispatchTouchEvent(Window* target, 770 ui::TouchEvent* event) { 771 switch (event->type()) { 772 case ui::ET_TOUCH_PRESSED: 773 touch_ids_down_ |= (1 << event->touch_id()); 774 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0); 775 break; 776 777 // Handle ET_TOUCH_CANCELLED only if it has a native event. 778 case ui::ET_TOUCH_CANCELLED: 779 if (!event->HasNativeEvent()) 780 break; 781 // fallthrough 782 case ui::ET_TOUCH_RELEASED: 783 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^ 784 (1 << event->touch_id()); 785 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0); 786 break; 787 788 case ui::ET_TOUCH_MOVED: 789 if (move_hold_count_ && !dispatching_held_event_) { 790 held_move_event_.reset(new ui::TouchEvent(*event, target, window())); 791 event->SetHandled(); 792 return; 793 } 794 break; 795 796 default: 797 NOTREACHED(); 798 break; 799 } 800 PreDispatchLocatedEvent(target, event); 801} 802 803} // namespace aura 804