compositor.cc revision cedac228d2dd51db4b79ea1e72c7f249408ee061
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/compositor/compositor.h"
6
7#include <algorithm>
8#include <deque>
9
10#include "base/bind.h"
11#include "base/command_line.h"
12#include "base/debug/trace_event.h"
13#include "base/message_loop/message_loop.h"
14#include "base/metrics/histogram.h"
15#include "base/strings/string_util.h"
16#include "base/sys_info.h"
17#include "cc/base/latency_info_swap_promise.h"
18#include "cc/base/switches.h"
19#include "cc/input/input_handler.h"
20#include "cc/layers/layer.h"
21#include "cc/output/context_provider.h"
22#include "cc/trees/layer_tree_host.h"
23#include "third_party/skia/include/core/SkBitmap.h"
24#include "ui/compositor/compositor_observer.h"
25#include "ui/compositor/compositor_switches.h"
26#include "ui/compositor/compositor_vsync_manager.h"
27#include "ui/compositor/dip_util.h"
28#include "ui/compositor/layer.h"
29#include "ui/gfx/frame_time.h"
30#include "ui/gl/gl_context.h"
31#include "ui/gl/gl_switches.h"
32
33namespace {
34
35const double kDefaultRefreshRate = 60.0;
36const double kTestRefreshRate = 200.0;
37
38ui::ContextFactory* g_context_factory = NULL;
39
40const int kCompositorLockTimeoutMs = 67;
41
42}  // namespace
43
44namespace ui {
45
46// static
47ContextFactory* ContextFactory::GetInstance() {
48  DCHECK(g_context_factory);
49  return g_context_factory;
50}
51
52// static
53void ContextFactory::SetInstance(ContextFactory* instance) {
54  DCHECK_NE(!!g_context_factory, !!instance);
55  g_context_factory = instance;
56}
57
58CompositorLock::CompositorLock(Compositor* compositor)
59    : compositor_(compositor) {
60  base::MessageLoop::current()->PostDelayedTask(
61      FROM_HERE,
62      base::Bind(&CompositorLock::CancelLock, AsWeakPtr()),
63      base::TimeDelta::FromMilliseconds(kCompositorLockTimeoutMs));
64}
65
66CompositorLock::~CompositorLock() {
67  CancelLock();
68}
69
70void CompositorLock::CancelLock() {
71  if (!compositor_)
72    return;
73  compositor_->UnlockCompositor();
74  compositor_ = NULL;
75}
76
77}  // namespace ui
78
79namespace {
80
81}  // namespace
82
83namespace ui {
84
85Compositor::Compositor(gfx::AcceleratedWidget widget)
86    : context_factory_(g_context_factory),
87      root_layer_(NULL),
88      widget_(widget),
89      compositor_thread_loop_(g_context_factory->GetCompositorMessageLoop()),
90      vsync_manager_(new CompositorVSyncManager()),
91      device_scale_factor_(0.0f),
92      last_started_frame_(0),
93      last_ended_frame_(0),
94      disable_schedule_composite_(false),
95      compositor_lock_(NULL),
96      defer_draw_scheduling_(false),
97      waiting_on_compositing_end_(false),
98      draw_on_compositing_end_(false),
99      swap_state_(SWAP_NONE),
100      schedule_draw_factory_(this) {
101  Init();
102}
103
104Compositor::Compositor(gfx::AcceleratedWidget widget,
105                       ui::ContextFactory* context_factory)
106    : context_factory_(context_factory),
107      root_layer_(NULL),
108      widget_(widget),
109      compositor_thread_loop_(context_factory->GetCompositorMessageLoop()),
110      vsync_manager_(new CompositorVSyncManager()),
111      device_scale_factor_(0.0f),
112      last_started_frame_(0),
113      last_ended_frame_(0),
114      disable_schedule_composite_(false),
115      compositor_lock_(NULL),
116      defer_draw_scheduling_(false),
117      waiting_on_compositing_end_(false),
118      draw_on_compositing_end_(false),
119      swap_state_(SWAP_NONE),
120      schedule_draw_factory_(this) {
121  Init();
122}
123
124// Yes, this is the wrong place. I'm leaving here to minimize diffs since this
125// function will be nuked soonish.
126void Compositor::Init() {
127  root_web_layer_ = cc::Layer::Create();
128  root_web_layer_->SetAnchorPoint(gfx::PointF(0.f, 0.f));
129
130  CommandLine* command_line = CommandLine::ForCurrentProcess();
131
132  cc::LayerTreeSettings settings;
133  settings.refresh_rate =
134      context_factory_->DoesCreateTestContexts()
135      ? kTestRefreshRate
136      : kDefaultRefreshRate;
137  settings.main_frame_before_draw_enabled = false;
138  settings.main_frame_before_activation_enabled = false;
139  settings.throttle_frame_production =
140      !command_line->HasSwitch(switches::kDisableGpuVsync);
141  settings.partial_swap_enabled =
142      !command_line->HasSwitch(cc::switches::kUIDisablePartialSwap);
143#if defined(OS_CHROMEOS)
144  settings.per_tile_painting_enabled = true;
145#endif
146
147  // These flags should be mirrored by renderer versions in content/renderer/.
148  settings.initial_debug_state.show_debug_borders =
149      command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders);
150  settings.initial_debug_state.show_fps_counter =
151      command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
152  settings.initial_debug_state.show_layer_animation_bounds_rects =
153      command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds);
154  settings.initial_debug_state.show_paint_rects =
155      command_line->HasSwitch(switches::kUIShowPaintRects);
156  settings.initial_debug_state.show_property_changed_rects =
157      command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects);
158  settings.initial_debug_state.show_surface_damage_rects =
159      command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects);
160  settings.initial_debug_state.show_screen_space_rects =
161      command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects);
162  settings.initial_debug_state.show_replica_screen_space_rects =
163      command_line->HasSwitch(cc::switches::kUIShowReplicaScreenSpaceRects);
164  settings.initial_debug_state.show_occluding_rects =
165      command_line->HasSwitch(cc::switches::kUIShowOccludingRects);
166  settings.initial_debug_state.show_non_occluding_rects =
167      command_line->HasSwitch(cc::switches::kUIShowNonOccludingRects);
168
169  settings.initial_debug_state.SetRecordRenderingStats(
170      command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
171
172  settings.impl_side_painting = IsUIImplSidePaintingEnabled();
173  settings.use_zero_copy = IsUIZeroCopyEnabled();
174
175  base::TimeTicks before_create = base::TimeTicks::Now();
176  if (compositor_thread_loop_) {
177    host_ = cc::LayerTreeHost::CreateThreaded(
178        this,
179        context_factory_->GetSharedBitmapManager(),
180        settings,
181        compositor_thread_loop_);
182  } else {
183    host_ = cc::LayerTreeHost::CreateSingleThreaded(
184        this, this, context_factory_->GetSharedBitmapManager(), settings);
185  }
186  UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor",
187                      base::TimeTicks::Now() - before_create);
188  host_->SetRootLayer(root_web_layer_);
189  host_->SetLayerTreeHostClientReady();
190}
191
192Compositor::~Compositor() {
193  TRACE_EVENT0("shutdown", "Compositor::destructor");
194
195  CancelCompositorLock();
196  DCHECK(!compositor_lock_);
197
198  if (root_layer_)
199    root_layer_->SetCompositor(NULL);
200
201  // Stop all outstanding draws before telling the ContextFactory to tear
202  // down any contexts that the |host_| may rely upon.
203  host_.reset();
204
205  context_factory_->RemoveCompositor(this);
206}
207
208void Compositor::ScheduleDraw() {
209  if (compositor_thread_loop_) {
210    host_->SetNeedsCommit();
211  } else if (!defer_draw_scheduling_) {
212    defer_draw_scheduling_ = true;
213    base::MessageLoop::current()->PostTask(
214        FROM_HERE,
215        base::Bind(&Compositor::Draw, schedule_draw_factory_.GetWeakPtr()));
216  }
217}
218
219void Compositor::SetRootLayer(Layer* root_layer) {
220  if (root_layer_ == root_layer)
221    return;
222  if (root_layer_)
223    root_layer_->SetCompositor(NULL);
224  root_layer_ = root_layer;
225  if (root_layer_ && !root_layer_->GetCompositor())
226    root_layer_->SetCompositor(this);
227  root_web_layer_->RemoveAllChildren();
228  if (root_layer_)
229    root_web_layer_->AddChild(root_layer_->cc_layer());
230}
231
232void Compositor::SetHostHasTransparentBackground(
233    bool host_has_transparent_background) {
234  host_->set_has_transparent_background(host_has_transparent_background);
235}
236
237void Compositor::Draw() {
238  DCHECK(!compositor_thread_loop_);
239
240  defer_draw_scheduling_ = false;
241  if (waiting_on_compositing_end_) {
242    draw_on_compositing_end_ = true;
243    return;
244  }
245  waiting_on_compositing_end_ = true;
246
247  TRACE_EVENT_ASYNC_BEGIN0("ui", "Compositor::Draw", last_started_frame_ + 1);
248
249  if (!root_layer_)
250    return;
251
252  DCHECK_NE(swap_state_, SWAP_POSTED);
253  swap_state_ = SWAP_NONE;
254
255  last_started_frame_++;
256  if (!IsLocked()) {
257    // TODO(nduca): Temporary while compositor calls
258    // compositeImmediately() directly.
259    Layout();
260    host_->Composite(gfx::FrameTime::Now());
261  }
262  if (swap_state_ == SWAP_NONE)
263    NotifyEnd();
264}
265
266void Compositor::ScheduleFullRedraw() {
267  host_->SetNeedsRedraw();
268}
269
270void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) {
271  host_->SetNeedsRedrawRect(damage_rect);
272}
273
274void Compositor::FinishAllRendering() {
275  host_->FinishAllRendering();
276}
277
278void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) {
279  scoped_ptr<cc::SwapPromise> swap_promise(
280      new cc::LatencyInfoSwapPromise(latency_info));
281  host_->QueueSwapPromise(swap_promise.Pass());
282}
283
284void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel) {
285  DCHECK_GT(scale, 0);
286  if (!size_in_pixel.IsEmpty()) {
287    size_ = size_in_pixel;
288    host_->SetViewportSize(size_in_pixel);
289    root_web_layer_->SetBounds(size_in_pixel);
290  }
291  if (device_scale_factor_ != scale) {
292    device_scale_factor_ = scale;
293    host_->SetDeviceScaleFactor(scale);
294    if (root_layer_)
295      root_layer_->OnDeviceScaleFactorChanged(scale);
296  }
297}
298
299void Compositor::SetBackgroundColor(SkColor color) {
300  host_->set_background_color(color);
301  ScheduleDraw();
302}
303
304scoped_refptr<CompositorVSyncManager> Compositor::vsync_manager() const {
305  return vsync_manager_;
306}
307
308void Compositor::AddObserver(CompositorObserver* observer) {
309  observer_list_.AddObserver(observer);
310}
311
312void Compositor::RemoveObserver(CompositorObserver* observer) {
313  observer_list_.RemoveObserver(observer);
314}
315
316bool Compositor::HasObserver(CompositorObserver* observer) {
317  return observer_list_.HasObserver(observer);
318}
319
320void Compositor::Layout() {
321  // We're sending damage that will be addressed during this composite
322  // cycle, so we don't need to schedule another composite to address it.
323  disable_schedule_composite_ = true;
324  if (root_layer_)
325    root_layer_->SendDamagedRects();
326  disable_schedule_composite_ = false;
327}
328
329scoped_ptr<cc::OutputSurface> Compositor::CreateOutputSurface(bool fallback) {
330  return context_factory_->CreateOutputSurface(this, fallback);
331}
332
333void Compositor::DidCommit() {
334  DCHECK(!IsLocked());
335  FOR_EACH_OBSERVER(CompositorObserver,
336                    observer_list_,
337                    OnCompositingDidCommit(this));
338}
339
340void Compositor::DidCommitAndDrawFrame() {
341  base::TimeTicks start_time = gfx::FrameTime::Now();
342  FOR_EACH_OBSERVER(CompositorObserver,
343                    observer_list_,
344                    OnCompositingStarted(this, start_time));
345}
346
347void Compositor::DidCompleteSwapBuffers() {
348  if (compositor_thread_loop_) {
349    NotifyEnd();
350  } else {
351    DCHECK_EQ(swap_state_, SWAP_POSTED);
352    NotifyEnd();
353    swap_state_ = SWAP_COMPLETED;
354  }
355}
356
357void Compositor::ScheduleComposite() {
358  if (!disable_schedule_composite_)
359    ScheduleDraw();
360}
361
362void Compositor::ScheduleAnimation() {
363  ScheduleComposite();
364}
365
366void Compositor::DidPostSwapBuffers() {
367  DCHECK(!compositor_thread_loop_);
368  DCHECK_EQ(swap_state_, SWAP_NONE);
369  swap_state_ = SWAP_POSTED;
370}
371
372void Compositor::DidAbortSwapBuffers() {
373  if (!compositor_thread_loop_) {
374    if (swap_state_ == SWAP_POSTED) {
375      NotifyEnd();
376      swap_state_ = SWAP_COMPLETED;
377    }
378  }
379
380  FOR_EACH_OBSERVER(CompositorObserver,
381                    observer_list_,
382                    OnCompositingAborted(this));
383}
384
385const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const {
386  return host_->debug_state();
387}
388
389void Compositor::SetLayerTreeDebugState(
390    const cc::LayerTreeDebugState& debug_state) {
391  host_->SetDebugState(debug_state);
392}
393
394scoped_refptr<CompositorLock> Compositor::GetCompositorLock() {
395  if (!compositor_lock_) {
396    compositor_lock_ = new CompositorLock(this);
397    if (compositor_thread_loop_)
398      host_->SetDeferCommits(true);
399    FOR_EACH_OBSERVER(CompositorObserver,
400                      observer_list_,
401                      OnCompositingLockStateChanged(this));
402  }
403  return compositor_lock_;
404}
405
406void Compositor::UnlockCompositor() {
407  DCHECK(compositor_lock_);
408  compositor_lock_ = NULL;
409  if (compositor_thread_loop_)
410    host_->SetDeferCommits(false);
411  FOR_EACH_OBSERVER(CompositorObserver,
412                    observer_list_,
413                    OnCompositingLockStateChanged(this));
414}
415
416void Compositor::CancelCompositorLock() {
417  if (compositor_lock_)
418    compositor_lock_->CancelLock();
419}
420
421void Compositor::NotifyEnd() {
422  last_ended_frame_++;
423  TRACE_EVENT_ASYNC_END0("ui", "Compositor::Draw", last_ended_frame_);
424  waiting_on_compositing_end_ = false;
425  if (draw_on_compositing_end_) {
426    draw_on_compositing_end_ = false;
427
428    // Call ScheduleDraw() instead of Draw() in order to allow other
429    // CompositorObservers to be notified before starting another
430    // draw cycle.
431    ScheduleDraw();
432  }
433  FOR_EACH_OBSERVER(CompositorObserver,
434                    observer_list_,
435                    OnCompositingEnded(this));
436}
437
438}  // namespace ui
439