compositor.h revision 1e9bf3e0803691d0a228da41fc608347b6db4340
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_COMPOSITOR_H_
6#define UI_COMPOSITOR_COMPOSITOR_H_
7
8#include <string>
9
10#include "base/containers/hash_tables.h"
11#include "base/memory/ref_counted.h"
12#include "base/memory/scoped_ptr.h"
13#include "base/observer_list.h"
14#include "base/time/time.h"
15#include "cc/trees/layer_tree_host_client.h"
16#include "third_party/skia/include/core/SkColor.h"
17#include "ui/compositor/compositor_export.h"
18#include "ui/compositor/compositor_observer.h"
19#include "ui/gfx/native_widget_types.h"
20#include "ui/gfx/size.h"
21#include "ui/gfx/transform.h"
22#include "ui/gfx/vector2d.h"
23#include "ui/gl/gl_share_group.h"
24
25class SkBitmap;
26
27namespace base {
28class MessageLoopProxy;
29class RunLoop;
30}
31
32namespace cc {
33class ContextProvider;
34class Layer;
35class LayerTreeDebugState;
36class LayerTreeHost;
37}
38
39namespace gfx {
40class GLContext;
41class GLSurface;
42class GLShareGroup;
43class Point;
44class Rect;
45class Size;
46}
47
48namespace WebKit {
49class WebGraphicsContext3D;
50}
51
52namespace webkit {
53namespace gpu {
54class ContextProviderInProcess;
55class WebGraphicsContext3DInProcessCommandBufferImpl;
56}
57}
58
59namespace ui {
60
61class Compositor;
62class CompositorObserver;
63class ContextProviderFromContextFactory;
64class Layer;
65class PostedSwapQueue;
66class Reflector;
67class Texture;
68struct LatencyInfo;
69
70// This class abstracts the creation of the 3D context for the compositor. It is
71// a global object.
72class COMPOSITOR_EXPORT ContextFactory {
73 public:
74  virtual ~ContextFactory() {}
75
76  // Gets the global instance.
77  static ContextFactory* GetInstance();
78
79  // Sets the global instance. Caller keeps ownership.
80  // If this function isn't called (for tests), a "default" factory will be
81  // created on the first call of GetInstance.
82  static void SetInstance(ContextFactory* instance);
83
84  // Creates an output surface for the given compositor. The factory may keep
85  // per-compositor data (e.g. a shared context), that needs to be cleaned up
86  // by calling RemoveCompositor when the compositor gets destroyed.
87  virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
88      Compositor* compositor) = 0;
89
90  // Creates a reflector that copies the content of the |mirrored_compositor|
91  // onto |mirroing_layer|.
92  virtual scoped_refptr<Reflector> CreateReflector(
93      Compositor* mirrored_compositor,
94      Layer* mirroring_layer) = 0;
95  // Removes the reflector, which stops the mirroring.
96  virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0;
97
98  // Returns a reference to the offscreen context provider used by the
99  // compositor. This provider is bound and used on whichever thread the
100  // compositor is rendering from.
101  virtual scoped_refptr<cc::ContextProvider>
102      OffscreenCompositorContextProvider() = 0;
103
104  // Return a reference to a shared offscreen context provider usable from the
105  // main thread. This may be the same as OffscreenCompositorContextProvider()
106  // depending on the compositor's threading configuration. This provider will
107  // be bound to the main thread.
108  virtual scoped_refptr<cc::ContextProvider>
109      SharedMainThreadContextProvider() = 0;
110
111  // Destroys per-compositor data.
112  virtual void RemoveCompositor(Compositor* compositor) = 0;
113
114  // When true, the factory uses test contexts that do not do real GL
115  // operations.
116  virtual bool DoesCreateTestContexts() = 0;
117};
118
119// Texture provide an abstraction over the external texture that can be passed
120// to a layer.
121class COMPOSITOR_EXPORT Texture : public base::RefCounted<Texture> {
122 public:
123  Texture(bool flipped, const gfx::Size& size, float device_scale_factor);
124
125  bool flipped() const { return flipped_; }
126  gfx::Size size() const { return size_; }
127  float device_scale_factor() const { return device_scale_factor_; }
128
129  virtual unsigned int PrepareTexture() = 0;
130  virtual WebKit::WebGraphicsContext3D* HostContext3D() = 0;
131
132  // Replaces the texture with the texture from the specified mailbox.
133  virtual void Consume(const std::string& mailbox_name,
134                       const gfx::Size& new_size) {}
135
136  // Moves the texture into the mailbox and returns the mailbox name.
137  // The texture must have been previously consumed from a mailbox.
138  virtual std::string Produce();
139
140 protected:
141  virtual ~Texture();
142  gfx::Size size_;  // in pixel
143
144 private:
145  friend class base::RefCounted<Texture>;
146
147  bool flipped_;
148  float device_scale_factor_;
149
150  DISALLOW_COPY_AND_ASSIGN(Texture);
151};
152
153// This class represents a lock on the compositor, that can be used to prevent
154// commits to the compositor tree while we're waiting for an asynchronous
155// event. The typical use case is when waiting for a renderer to produce a frame
156// at the right size. The caller keeps a reference on this object, and drops the
157// reference once it desires to release the lock.
158// Note however that the lock is cancelled after a short timeout to ensure
159// responsiveness of the UI, so the compositor tree should be kept in a
160// "reasonable" state while the lock is held.
161// Don't instantiate this class directly, use Compositor::GetCompositorLock.
162class COMPOSITOR_EXPORT CompositorLock
163    : public base::RefCounted<CompositorLock>,
164      public base::SupportsWeakPtr<CompositorLock> {
165 private:
166  friend class base::RefCounted<CompositorLock>;
167  friend class Compositor;
168
169  explicit CompositorLock(Compositor* compositor);
170  ~CompositorLock();
171
172  void CancelLock();
173
174  Compositor* compositor_;
175  DISALLOW_COPY_AND_ASSIGN(CompositorLock);
176};
177
178// This is only to be used for test. It allows execution of other tasks on
179// the current message loop before the current task finishs (there is a
180// potential for re-entrancy).
181class COMPOSITOR_EXPORT DrawWaiterForTest : public ui::CompositorObserver {
182 public:
183  // Waits for a draw to be issued by the compositor. If the test times out
184  // here, there may be a logic error in the compositor code causing it
185  // not to draw.
186  static void Wait(Compositor* compositor);
187
188  // Waits for a commit instead of a draw.
189  static void WaitForCommit(Compositor* compositor);
190
191 private:
192  DrawWaiterForTest();
193  virtual ~DrawWaiterForTest();
194
195  void WaitImpl(Compositor* compositor);
196
197  // CompositorObserver implementation.
198  virtual void OnCompositingDidCommit(Compositor* compositor) OVERRIDE;
199  virtual void OnCompositingStarted(Compositor* compositor,
200                                    base::TimeTicks start_time) OVERRIDE;
201  virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE;
202  virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE;
203  virtual void OnCompositingLockStateChanged(Compositor* compositor) OVERRIDE;
204  virtual void OnUpdateVSyncParameters(Compositor* compositor,
205                                       base::TimeTicks timebase,
206                                       base::TimeDelta interval) OVERRIDE;
207
208  scoped_ptr<base::RunLoop> wait_run_loop_;
209
210  bool wait_for_commit_;
211
212  DISALLOW_COPY_AND_ASSIGN(DrawWaiterForTest);
213};
214
215// Compositor object to take care of GPU painting.
216// A Browser compositor object is responsible for generating the final
217// displayable form of pixels comprising a single widget's contents. It draws an
218// appropriately transformed texture for each transformed view in the widget's
219// view hierarchy.
220class COMPOSITOR_EXPORT Compositor
221    : NON_EXPORTED_BASE(public cc::LayerTreeHostClient),
222      public base::SupportsWeakPtr<Compositor> {
223 public:
224  Compositor(bool use_software_renderer,
225             gfx::AcceleratedWidget widget);
226  virtual ~Compositor();
227
228  static void Initialize();
229  static bool WasInitializedWithThread();
230  static scoped_refptr<base::MessageLoopProxy> GetCompositorMessageLoop();
231  static void Terminate();
232
233  // Schedules a redraw of the layer tree associated with this compositor.
234  void ScheduleDraw();
235
236  // Sets the root of the layer tree drawn by this Compositor. The root layer
237  // must have no parent. The compositor's root layer is reset if the root layer
238  // is destroyed. NULL can be passed to reset the root layer, in which case the
239  // compositor will stop drawing anything.
240  // The Compositor does not own the root layer.
241  const Layer* root_layer() const { return root_layer_; }
242  Layer* root_layer() { return root_layer_; }
243  void SetRootLayer(Layer* root_layer);
244
245  // Called when we need the compositor to preserve the alpha channel in the
246  // output for situations when we want to render transparently atop something
247  // else, e.g. Aero glass.
248  void SetHostHasTransparentBackground(bool host_has_transparent_background);
249
250  // The scale factor of the device that this compositor is
251  // compositing layers on.
252  float device_scale_factor() const { return device_scale_factor_; }
253
254  // Draws the scene created by the layer tree and any visual effects.
255  void Draw();
256
257  // Where possible, draws are scissored to a damage region calculated from
258  // changes to layer properties.  This bypasses that and indicates that
259  // the whole frame needs to be drawn.
260  void ScheduleFullRedraw();
261
262  // Schedule redraw and append damage_rect to the damage region calculated
263  // from changes to layer properties.
264  void ScheduleRedrawRect(const gfx::Rect& damage_rect);
265
266  void SetLatencyInfo(const ui::LatencyInfo& latency_info);
267
268  // Reads the region |bounds_in_pixel| of the contents of the last rendered
269  // frame into the given bitmap.
270  // Returns false if the pixels could not be read.
271  bool ReadPixels(SkBitmap* bitmap, const gfx::Rect& bounds_in_pixel);
272
273  // Sets the compositor's device scale factor and size.
274  void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel);
275
276  // Returns the size of the widget that is being drawn to in pixel coordinates.
277  const gfx::Size& size() const { return size_; }
278
279  // Sets the background color used for areas that aren't covered by
280  // the |root_layer|.
281  void SetBackgroundColor(SkColor color);
282
283  // Returns the widget for this compositor.
284  gfx::AcceleratedWidget widget() const { return widget_; }
285
286  // Compositor does not own observers. It is the responsibility of the
287  // observer to remove itself when it is done observing.
288  void AddObserver(CompositorObserver* observer);
289  void RemoveObserver(CompositorObserver* observer);
290  bool HasObserver(CompositorObserver* observer);
291
292  // Creates a compositor lock. Returns NULL if it is not possible to lock at
293  // this time (i.e. we're waiting to complete a previous unlock).
294  scoped_refptr<CompositorLock> GetCompositorLock();
295
296  // Internal functions, called back by command-buffer contexts on swap buffer
297  // events.
298
299  // Signals swap has been posted.
300  void OnSwapBuffersPosted();
301
302  // Signals swap has completed.
303  void OnSwapBuffersComplete();
304
305  // Signals swap has aborted (e.g. lost context).
306  void OnSwapBuffersAborted();
307
308  void OnUpdateVSyncParameters(base::TimeTicks timebase,
309                               base::TimeDelta interval);
310
311  // LayerTreeHostClient implementation.
312  virtual void WillBeginMainFrame() OVERRIDE {}
313  virtual void DidBeginMainFrame() OVERRIDE {}
314  virtual void Animate(double frame_begin_time) OVERRIDE {}
315  virtual void Layout() OVERRIDE;
316  virtual void ApplyScrollAndScale(gfx::Vector2d scroll_delta,
317                                   float page_scale) OVERRIDE {}
318  virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback)
319      OVERRIDE;
320  virtual void DidInitializeOutputSurface(bool success) OVERRIDE {}
321  virtual void WillCommit() OVERRIDE {}
322  virtual void DidCommit() OVERRIDE;
323  virtual void DidCommitAndDrawFrame() OVERRIDE;
324  virtual void DidCompleteSwapBuffers() OVERRIDE;
325  virtual void ScheduleComposite() OVERRIDE;
326  virtual scoped_refptr<cc::ContextProvider>
327      OffscreenContextProvider() OVERRIDE;
328
329  int last_started_frame() { return last_started_frame_; }
330  int last_ended_frame() { return last_ended_frame_; }
331
332  bool IsLocked() { return compositor_lock_ != NULL; }
333
334  const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
335  void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
336
337  // Should the compositor use a software output device. If false, it may still
338  // use a software output device if no GPU is available.
339  bool use_software_renderer() { return use_software_renderer_; }
340
341 private:
342  friend class base::RefCounted<Compositor>;
343  friend class CompositorLock;
344
345  // Called by CompositorLock.
346  void UnlockCompositor();
347
348  // Called to release any pending CompositorLock
349  void CancelCompositorLock();
350
351  // Notifies the compositor that compositing is complete.
352  void NotifyEnd();
353
354  gfx::Size size_;
355
356  // The root of the Layer tree drawn by this compositor.
357  Layer* root_layer_;
358
359  ObserverList<CompositorObserver> observer_list_;
360
361  gfx::AcceleratedWidget widget_;
362  scoped_refptr<cc::Layer> root_web_layer_;
363  scoped_ptr<cc::LayerTreeHost> host_;
364
365  // Used to verify that we have at most one draw swap in flight.
366  scoped_ptr<PostedSwapQueue> posted_swaps_;
367
368  // The device scale factor of the monitor that this compositor is compositing
369  // layers on.
370  float device_scale_factor_;
371
372  int last_started_frame_;
373  int last_ended_frame_;
374
375  bool next_draw_is_resize_;
376
377  bool disable_schedule_composite_;
378
379  CompositorLock* compositor_lock_;
380
381  // Prevent more than one draw from being scheduled.
382  bool defer_draw_scheduling_;
383
384  // Used to prevent Draw()s while a composite is in progress.
385  bool waiting_on_compositing_end_;
386  bool draw_on_compositing_end_;
387
388  base::WeakPtrFactory<Compositor> schedule_draw_factory_;
389
390  bool use_software_renderer_;
391
392  DISALLOW_COPY_AND_ASSIGN(Compositor);
393};
394
395}  // namespace ui
396
397#endif  // UI_COMPOSITOR_COMPOSITOR_H_
398