dip_util.cc revision 116680a4aac90f2aa7413d9095a592090648e557
1bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch// Use of this source code is governed by a BSD-style license that can be 3bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch// found in the LICENSE file. 4bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch 5bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/compositor/dip_util.h" 6bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch 7bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "base/command_line.h" 8bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "cc/layers/layer.h" 9bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/compositor/compositor.h" 10bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/compositor/compositor_switches.h" 114e180b6a0b4720a9b8e9e959a882386f690f08ffTorne (Richard Coles)#include "ui/compositor/layer.h" 12bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/gfx/display.h" 13bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/gfx/geometry/safe_integer_conversions.h" 14bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/gfx/point.h" 15bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/gfx/point_conversions.h" 16bb1529ce867d8845a77ec7cdf3e3003ef1771a40Ben Murdoch#include "ui/gfx/rect.h" 17#include "ui/gfx/rect_conversions.h" 18#include "ui/gfx/size.h" 19#include "ui/gfx/size_conversions.h" 20 21namespace ui { 22 23float GetDeviceScaleFactor(const Layer* layer) { 24 return layer->device_scale_factor(); 25} 26 27gfx::Point ConvertPointToDIP(const Layer* layer, 28 const gfx::Point& point_in_pixel) { 29 return gfx::ToFlooredPoint( 30 gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); 31} 32 33gfx::PointF ConvertPointToDIP(const Layer* layer, 34 const gfx::PointF& point_in_pixel) { 35 return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)); 36} 37 38gfx::Size ConvertSizeToDIP(const Layer* layer, 39 const gfx::Size& size_in_pixel) { 40 return gfx::ToFlooredSize( 41 gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); 42} 43 44gfx::Rect ConvertRectToDIP(const Layer* layer, 45 const gfx::Rect& rect_in_pixel) { 46 float scale = 1.0f / GetDeviceScaleFactor(layer); 47 return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale)); 48} 49 50gfx::Point ConvertPointToPixel(const Layer* layer, 51 const gfx::Point& point_in_dip) { 52 return gfx::ToFlooredPoint( 53 gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer))); 54} 55 56gfx::Size ConvertSizeToPixel(const Layer* layer, 57 const gfx::Size& size_in_dip) { 58 return gfx::ToFlooredSize( 59 gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer))); 60} 61 62gfx::Rect ConvertRectToPixel(const Layer* layer, 63 const gfx::Rect& rect_in_dip) { 64 float scale = GetDeviceScaleFactor(layer); 65 // Use ToEnclosingRect() to ensure we paint all the possible pixels 66 // touched. ToEnclosingRect() floors the origin, and ceils the max 67 // coordinate. To do otherwise (such as flooring the size) potentially 68 // results in rounding down and not drawing all the pixels that are 69 // touched. 70 return gfx::ToEnclosingRect( 71 gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale), 72 gfx::ScaleSize(rect_in_dip.size(), scale))); 73} 74 75#if !defined(NDEBUG) 76namespace { 77 78void CheckSnapped(float snapped_position) { 79 const float kEplison = 0.0001f; 80 float diff = std::abs(snapped_position - static_cast<int>(snapped_position)); 81 DCHECK_LT(diff, kEplison); 82} 83 84} // namespace 85#endif 86 87void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer, 88 ui::Layer* layer_to_snap) { 89 DCHECK_NE(snapped_layer, layer_to_snap); 90 DCHECK(snapped_layer); 91 DCHECK(snapped_layer->Contains(layer_to_snap)); 92 93 gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin(); 94 ui::Layer::ConvertPointToLayer( 95 layer_to_snap->parent(), snapped_layer, &view_offset_dips); 96 gfx::PointF view_offset = view_offset_dips; 97 98 float scale_factor = GetDeviceScaleFactor(layer_to_snap); 99 view_offset.Scale(scale_factor); 100 gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()), 101 gfx::ToRoundedInt(view_offset.y())); 102 103 gfx::Vector2dF fudge = view_offset_snapped - view_offset; 104 fudge.Scale(1.0 / scale_factor); 105 layer_to_snap->SetSubpixelPositionOffset(fudge); 106#if !defined(NDEBUG) 107 gfx::Point p; 108 Layer::ConvertPointToLayer(layer_to_snap->parent(), snapped_layer, &p); 109 cc::Layer* cc_layer = layer_to_snap->cc_layer(); 110 gfx::PointF origin = cc_layer->position(); 111 CheckSnapped((p.x() + origin.x()) * scale_factor); 112 CheckSnapped((p.y() + origin.y()) * scale_factor); 113#endif 114} 115 116} // namespace ui 117