layer.h revision 116680a4aac90f2aa7413d9095a592090648e557
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "cc/animation/animation_events.h"
16#include "cc/animation/layer_animation_event_observer.h"
17#include "cc/base/scoped_ptr_vector.h"
18#include "cc/layers/content_layer_client.h"
19#include "cc/layers/layer_client.h"
20#include "cc/layers/texture_layer_client.h"
21#include "cc/resources/texture_mailbox.h"
22#include "third_party/skia/include/core/SkColor.h"
23#include "third_party/skia/include/core/SkRegion.h"
24#include "ui/compositor/compositor.h"
25#include "ui/compositor/layer_animation_delegate.h"
26#include "ui/compositor/layer_delegate.h"
27#include "ui/compositor/layer_type.h"
28#include "ui/gfx/rect.h"
29#include "ui/gfx/transform.h"
30
31class SkCanvas;
32
33namespace cc {
34class ContentLayer;
35class CopyOutputRequest;
36class DelegatedFrameProvider;
37class DelegatedRendererLayer;
38class Layer;
39class NinePatchLayer;
40class ResourceUpdateQueue;
41class SolidColorLayer;
42class TextureLayer;
43struct ReturnedResource;
44typedef std::vector<ReturnedResource> ReturnedResourceArray;
45}
46
47namespace ui {
48
49class Compositor;
50class LayerAnimator;
51class LayerOwner;
52
53// Layer manages a texture, transform and a set of child Layers. Any View that
54// has enabled layers ends up creating a Layer to manage the texture.
55// A Layer can also be created without a texture, in which case it renders
56// nothing and is simply used as a node in a hierarchy of layers.
57// Coordinate system used in layers is DIP (Density Independent Pixel)
58// coordinates unless explicitly mentioned as pixel coordinates.
59//
60// NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
61// delete a Layer and it has children, the parent of each child Layer is set to
62// NULL, but the children are not deleted.
63class COMPOSITOR_EXPORT Layer
64    : public LayerAnimationDelegate,
65      NON_EXPORTED_BASE(public cc::ContentLayerClient),
66      NON_EXPORTED_BASE(public cc::TextureLayerClient),
67      NON_EXPORTED_BASE(public cc::LayerClient),
68      NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
69 public:
70  Layer();
71  explicit Layer(LayerType type);
72  virtual ~Layer();
73
74  static bool UsingPictureLayer();
75
76  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
77  // to locate it. Returns NULL if the Layer is not attached to a compositor.
78  Compositor* GetCompositor();
79
80  // Called by the compositor when the Layer is set as its root Layer. This can
81  // only ever be called on the root layer.
82  void SetCompositor(Compositor* compositor);
83
84  LayerDelegate* delegate() { return delegate_; }
85  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
86
87  LayerOwner* owner() { return owner_; }
88
89  // Adds a new Layer to this Layer.
90  void Add(Layer* child);
91
92  // Removes a Layer from this Layer.
93  void Remove(Layer* child);
94
95  // Stacks |child| above all other children.
96  void StackAtTop(Layer* child);
97
98  // Stacks |child| directly above |other|.  Both must be children of this
99  // layer.  Note that if |child| is initially stacked even higher, calling this
100  // method will result in |child| being lowered in the stacking order.
101  void StackAbove(Layer* child, Layer* other);
102
103  // Stacks |child| below all other children.
104  void StackAtBottom(Layer* child);
105
106  // Stacks |child| directly below |other|.  Both must be children of this
107  // layer.
108  void StackBelow(Layer* child, Layer* other);
109
110  // Returns the child Layers.
111  const std::vector<Layer*>& children() const { return children_; }
112
113  // The parent.
114  const Layer* parent() const { return parent_; }
115  Layer* parent() { return parent_; }
116
117  LayerType type() const { return type_; }
118
119  // Returns true if this Layer contains |other| somewhere in its children.
120  bool Contains(const Layer* other) const;
121
122  // The layer's animator is responsible for causing automatic animations when
123  // properties are set. It also manages a queue of pending animations and
124  // handles blending of animations. The layer takes ownership of the animator.
125  void SetAnimator(LayerAnimator* animator);
126
127  // Returns the layer's animator. Creates a default animator of one has not
128  // been set. Will not return NULL.
129  LayerAnimator* GetAnimator();
130
131  // The transform, relative to the parent.
132  void SetTransform(const gfx::Transform& transform);
133  gfx::Transform transform() const;
134
135  // Return the target transform if animator is running, or the current
136  // transform otherwise.
137  gfx::Transform GetTargetTransform() const;
138
139  // The bounds, relative to the parent.
140  void SetBounds(const gfx::Rect& bounds);
141  const gfx::Rect& bounds() const { return bounds_; }
142
143  // The offset from our parent (stored in bounds.origin()) is an integer but we
144  // may need to be at a fractional pixel offset to align properly on screen.
145  void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
146  const gfx::Vector2dF& subpixel_position_offset() const {
147    return subpixel_position_offset_;
148  }
149
150  // Return the target bounds if animator is running, or the current bounds
151  // otherwise.
152  gfx::Rect GetTargetBounds() const;
153
154  // Sets/gets whether or not drawing of child layers should be clipped to the
155  // bounds of this layer.
156  void SetMasksToBounds(bool masks_to_bounds);
157  bool GetMasksToBounds() const;
158
159  // The opacity of the layer. The opacity is applied to each pixel of the
160  // texture (resulting alpha = opacity * alpha).
161  float opacity() const;
162  void SetOpacity(float opacity);
163
164  // Returns the actual opacity, which the opacity of this layer multipled by
165  // the combined opacity of the parent.
166  float GetCombinedOpacity() const;
167
168  // Blur pixels by this amount in anything below the layer and visible through
169  // the layer.
170  int background_blur() const { return background_blur_radius_; }
171  void SetBackgroundBlur(int blur_radius);
172
173  // Saturate all pixels of this layer by this amount.
174  // This effect will get "combined" with the inverted,
175  // brightness and grayscale setting.
176  float layer_saturation() const { return layer_saturation_; }
177  void SetLayerSaturation(float saturation);
178
179  // Change the brightness of all pixels from this layer by this amount.
180  // This effect will get "combined" with the inverted, saturate
181  // and grayscale setting.
182  float layer_brightness() const { return layer_brightness_; }
183  void SetLayerBrightness(float brightness);
184
185  // Return the target brightness if animator is running, or the current
186  // brightness otherwise.
187  float GetTargetBrightness() const;
188
189  // Change the grayscale of all pixels from this layer by this amount.
190  // This effect will get "combined" with the inverted, saturate
191  // and brightness setting.
192  float layer_grayscale() const { return layer_grayscale_; }
193  void SetLayerGrayscale(float grayscale);
194
195  // Return the target grayscale if animator is running, or the current
196  // grayscale otherwise.
197  float GetTargetGrayscale() const;
198
199  // Zoom the background by a factor of |zoom|. The effect is blended along the
200  // edge across |inset| pixels.
201  void SetBackgroundZoom(float zoom, int inset);
202
203  // Set the shape of this layer.
204  void SetAlphaShape(scoped_ptr<SkRegion> region);
205
206  // Invert the layer.
207  bool layer_inverted() const { return layer_inverted_; }
208  void SetLayerInverted(bool inverted);
209
210  // Return the target opacity if animator is running, or the current opacity
211  // otherwise.
212  float GetTargetOpacity() const;
213
214  // Set a layer mask for a layer.
215  // Note the provided layer mask can neither have a layer mask itself nor can
216  // it have any children. The ownership of |layer_mask| will not be
217  // transferred with this call.
218  // Furthermore: A mask layer can only be set to one layer.
219  void SetMaskLayer(Layer* layer_mask);
220  Layer* layer_mask_layer() { return layer_mask_; }
221
222  // Sets the visibility of the Layer. A Layer may be visible but not
223  // drawn. This happens if any ancestor of a Layer is not visible.
224  void SetVisible(bool visible);
225  bool visible() const { return visible_; }
226
227  // Returns the target visibility if the animator is running. Otherwise, it
228  // returns the current visibility.
229  bool GetTargetVisibility() const;
230
231  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
232  // are visible.
233  bool IsDrawn() const;
234
235  // Returns true if this layer can have a texture (has_texture_ is true)
236  // and is not completely obscured by a child.
237  bool ShouldDraw() const;
238
239  // Converts a point from the coordinates of |source| to the coordinates of
240  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
241  // tree.
242  static void ConvertPointToLayer(const Layer* source,
243                                  const Layer* target,
244                                  gfx::Point* point);
245
246  // Converts a transform to be relative to the given |ancestor|. Returns
247  // whether success (that is, whether the given ancestor was really an
248  // ancestor of this layer).
249  bool GetTargetTransformRelativeTo(const Layer* ancestor,
250                                    gfx::Transform* transform) const;
251
252  // See description in View for details
253  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
254  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
255
256  // Set to true if this layer always paints completely within its bounds. If so
257  // we can omit an unnecessary clear, even if the layer is transparent.
258  void SetFillsBoundsCompletely(bool fills_bounds_completely);
259
260  const std::string& name() const { return name_; }
261  void set_name(const std::string& name) { name_ = name; }
262
263  // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
264  // shared memory resource or an actual mailbox for a texture.
265  void SetTextureMailbox(const cc::TextureMailbox& mailbox,
266                         scoped_ptr<cc::SingleReleaseCallback> release_callback,
267                         gfx::Size texture_size_in_dip);
268  void SetTextureSize(gfx::Size texture_size_in_dip);
269
270  // Begins showing delegated frames from the |frame_provider|.
271  void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
272                               gfx::Size frame_size_in_dip);
273
274  bool has_external_content() {
275    return texture_layer_.get() || delegated_renderer_layer_.get();
276  }
277
278  void SetShowPaintedContent();
279
280  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
281  void SetColor(SkColor color);
282
283  // Updates the nine patch layer's bitmap and aperture. May only be called for
284  // LAYER_NINE_PATCH.
285  void UpdateNinePatchLayerBitmap(const SkBitmap& bitmap,
286                                  const gfx::Rect& aperture);
287
288  // Updates the nine patch layer's border. May only be called for
289  // LAYER_NINE_PATCH.
290  void UpdateNinePatchLayerBorder(const gfx::Rect& border);
291
292  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
293  // ScheduleDraw(). Returns false if the paint request is ignored.
294  bool SchedulePaint(const gfx::Rect& invalid_rect);
295
296  // Schedules a redraw of the layer tree at the compositor.
297  // Note that this _does not_ invalidate any region of this layer; use
298  // SchedulePaint() for that.
299  void ScheduleDraw();
300
301  // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
302  // |cc_layer_|.
303  void SendDamagedRects();
304
305  const SkRegion& damaged_region() const { return damaged_region_; }
306
307  void CompleteAllAnimations();
308
309  // Suppresses painting the content by disconnecting |delegate_|.
310  void SuppressPaint();
311
312  // Notifies the layer that the device scale factor has changed.
313  void OnDeviceScaleFactorChanged(float device_scale_factor);
314
315  // Requets a copy of the layer's output as a texture or bitmap.
316  void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
317
318  // ContentLayerClient
319  virtual void PaintContents(
320      SkCanvas* canvas,
321      const gfx::Rect& clip,
322      gfx::RectF* opaque,
323      ContentLayerClient::GraphicsContextStatus gc_status) OVERRIDE;
324  virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
325  virtual bool FillsBoundsCompletely() const OVERRIDE;
326
327  cc::Layer* cc_layer() { return cc_layer_; }
328
329  // TextureLayerClient
330  virtual bool PrepareTextureMailbox(
331      cc::TextureMailbox* mailbox,
332      scoped_ptr<cc::SingleReleaseCallback>* release_callback,
333      bool use_shared_memory) OVERRIDE;
334
335  float device_scale_factor() const { return device_scale_factor_; }
336
337  // Forces a render surface to be used on this layer. This has no positive
338  // impact, and is only used for benchmarking/testing purpose.
339  void SetForceRenderSurface(bool force);
340  bool force_render_surface() const { return force_render_surface_; }
341
342  // LayerClient
343  virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
344      TakeDebugInfo() OVERRIDE;
345
346  // LayerAnimationEventObserver
347  virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
348
349  // Whether this layer has animations waiting to get sent to its cc::Layer.
350  bool HasPendingThreadedAnimations() {
351    return pending_threaded_animations_.size() != 0;
352  }
353
354  // Triggers a call to SwitchToLayer.
355  void SwitchCCLayerForTest();
356
357 private:
358  friend class LayerOwner;
359
360  void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
361
362  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
363  // StackBelow().
364  void StackRelativeTo(Layer* child, Layer* other, bool above);
365
366  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
367  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
368
369  // Implementation of LayerAnimatorDelegate
370  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
371  virtual void SetTransformFromAnimation(
372      const gfx::Transform& transform) OVERRIDE;
373  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
374  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
375  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
376  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
377  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
378  virtual void ScheduleDrawForAnimation() OVERRIDE;
379  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
380  virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
381  virtual float GetOpacityForAnimation() const OVERRIDE;
382  virtual bool GetVisibilityForAnimation() const OVERRIDE;
383  virtual float GetBrightnessForAnimation() const OVERRIDE;
384  virtual float GetGrayscaleForAnimation() const OVERRIDE;
385  virtual SkColor GetColorForAnimation() const OVERRIDE;
386  virtual float GetDeviceScaleFactor() const OVERRIDE;
387  virtual void AddThreadedAnimation(
388      scoped_ptr<cc::Animation> animation) OVERRIDE;
389  virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
390  virtual LayerAnimatorCollection* GetLayerAnimatorCollection() OVERRIDE;
391
392  // Creates a corresponding composited layer for |type_|.
393  void CreateWebLayer();
394
395  // Recomputes and sets to |cc_layer_|.
396  void RecomputeDrawsContentAndUVRect();
397  void RecomputePosition();
398
399  // Set all filters which got applied to the layer.
400  void SetLayerFilters();
401
402  // Set all filters which got applied to the layer background.
403  void SetLayerBackgroundFilters();
404
405  // Cleanup |cc_layer_| and replaces it with |new_layer|.
406  void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
407
408  // We cannot send animations to our cc_layer_ until we have been added to a
409  // layer tree. Instead, we hold on to these animations in
410  // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
411  // be called once we have been added to a tree.
412  void SendPendingThreadedAnimations();
413
414  void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
415  void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
416
417  // Returns whether the layer has an animating LayerAnimator.
418  bool IsAnimating() const;
419
420  const LayerType type_;
421
422  Compositor* compositor_;
423
424  Layer* parent_;
425
426  // This layer's children, in bottom-to-top stacking order.
427  std::vector<Layer*> children_;
428
429  gfx::Rect bounds_;
430  gfx::Vector2dF subpixel_position_offset_;
431
432  // Visibility of this layer. See SetVisible/IsDrawn for more details.
433  bool visible_;
434
435  bool force_render_surface_;
436
437  bool fills_bounds_opaquely_;
438  bool fills_bounds_completely_;
439
440  // Union of damaged rects, in pixel coordinates, to be used when
441  // compositor is ready to paint the content.
442  SkRegion damaged_region_;
443
444  int background_blur_radius_;
445
446  // Several variables which will change the visible representation of
447  // the layer.
448  float layer_saturation_;
449  float layer_brightness_;
450  float layer_grayscale_;
451  bool layer_inverted_;
452
453  // The associated mask layer with this layer.
454  Layer* layer_mask_;
455  // The back link from the mask layer to it's associated masked layer.
456  // We keep this reference for the case that if the mask layer gets deleted
457  // while attached to the main layer before the main layer is deleted.
458  Layer* layer_mask_back_link_;
459
460  // The zoom factor to scale the layer by.  Zooming is disabled when this is
461  // set to 1.
462  float zoom_;
463
464  // Width of the border in pixels, where the scaling is blended.
465  int zoom_inset_;
466
467  // Shape of the window.
468  scoped_ptr<SkRegion> alpha_shape_;
469
470  std::string name_;
471
472  LayerDelegate* delegate_;
473
474  LayerOwner* owner_;
475
476  scoped_refptr<LayerAnimator> animator_;
477
478  // Animations that are passed to AddThreadedAnimation before this layer is
479  // added to a tree.
480  cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
481
482  // Ownership of the layer is held through one of the strongly typed layer
483  // pointers, depending on which sort of layer this is.
484  scoped_refptr<cc::Layer> content_layer_;
485  scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
486  scoped_refptr<cc::TextureLayer> texture_layer_;
487  scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
488  scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
489  cc::Layer* cc_layer_;
490
491  // A cached copy of |Compositor::device_scale_factor()|.
492  float device_scale_factor_;
493
494  // The mailbox used by texture_layer_.
495  cc::TextureMailbox mailbox_;
496
497  // The callback to release the mailbox. This is only set after
498  // SetTextureMailbox is called, before we give it to the TextureLayer.
499  scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
500
501  // The size of the frame or texture in DIP, set when SetShowDelegatedContent
502  // or SetTextureMailbox was called.
503  gfx::Size frame_size_in_dip_;
504
505  DISALLOW_COPY_AND_ASSIGN(Layer);
506};
507
508}  // namespace ui
509
510#endif  // UI_COMPOSITOR_LAYER_H_
511