layer.h revision 3551c9c881056c480085172ff9840cab31610854
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "cc/animation/animation_events.h"
16#include "cc/animation/layer_animation_event_observer.h"
17#include "cc/base/scoped_ptr_vector.h"
18#include "cc/layers/content_layer_client.h"
19#include "cc/layers/texture_layer_client.h"
20#include "cc/resources/texture_mailbox.h"
21#include "third_party/skia/include/core/SkColor.h"
22#include "third_party/skia/include/core/SkRegion.h"
23#include "ui/compositor/compositor.h"
24#include "ui/compositor/layer_animation_delegate.h"
25#include "ui/compositor/layer_delegate.h"
26#include "ui/compositor/layer_type.h"
27#include "ui/gfx/rect.h"
28#include "ui/gfx/transform.h"
29
30class SkCanvas;
31
32namespace cc {
33class ContentLayer;
34class CopyOutputRequest;
35class DelegatedFrameData;
36class DelegatedRendererLayer;
37class Layer;
38class ResourceUpdateQueue;
39class SolidColorLayer;
40class TextureLayer;
41struct ReturnedResource;
42typedef std::vector<ReturnedResource> ReturnedResourceArray;
43}
44
45namespace ui {
46
47class Compositor;
48class LayerAnimator;
49class Texture;
50
51// Layer manages a texture, transform and a set of child Layers. Any View that
52// has enabled layers ends up creating a Layer to manage the texture.
53// A Layer can also be created without a texture, in which case it renders
54// nothing and is simply used as a node in a hierarchy of layers.
55// Coordinate system used in layers is DIP (Density Independent Pixel)
56// coordinates unless explicitly mentioned as pixel coordinates.
57//
58// NOTE: unlike Views, each Layer does *not* own its children views. If you
59// delete a Layer and it has children, the parent of each child layer is set to
60// NULL, but the children are not deleted.
61class COMPOSITOR_EXPORT Layer
62    : public LayerAnimationDelegate,
63      NON_EXPORTED_BASE(public cc::ContentLayerClient),
64      NON_EXPORTED_BASE(public cc::TextureLayerClient),
65      NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
66 public:
67  Layer();
68  explicit Layer(LayerType type);
69  virtual ~Layer();
70
71  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
72  // to locate it. Returns NULL if the Layer is not attached to a compositor.
73  Compositor* GetCompositor();
74
75  // Called by the compositor when the Layer is set as its root Layer. This can
76  // only ever be called on the root layer.
77  void SetCompositor(Compositor* compositor);
78
79  LayerDelegate* delegate() { return delegate_; }
80  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
81
82  // Adds a new Layer to this Layer.
83  void Add(Layer* child);
84
85  // Removes a Layer from this Layer.
86  void Remove(Layer* child);
87
88  // Stacks |child| above all other children.
89  void StackAtTop(Layer* child);
90
91  // Stacks |child| directly above |other|.  Both must be children of this
92  // layer.  Note that if |child| is initially stacked even higher, calling this
93  // method will result in |child| being lowered in the stacking order.
94  void StackAbove(Layer* child, Layer* other);
95
96  // Stacks |child| below all other children.
97  void StackAtBottom(Layer* child);
98
99  // Stacks |child| directly below |other|.  Both must be children of this
100  // layer.
101  void StackBelow(Layer* child, Layer* other);
102
103  // Returns the child Layers.
104  const std::vector<Layer*>& children() const { return children_; }
105
106  // The parent.
107  const Layer* parent() const { return parent_; }
108  Layer* parent() { return parent_; }
109
110  LayerType type() const { return type_; }
111
112  // Returns true if this Layer contains |other| somewhere in its children.
113  bool Contains(const Layer* other) const;
114
115  // The layer's animator is responsible for causing automatic animations when
116  // properties are set. It also manages a queue of pending animations and
117  // handles blending of animations. The layer takes ownership of the animator.
118  void SetAnimator(LayerAnimator* animator);
119
120  // Returns the layer's animator. Creates a default animator of one has not
121  // been set. Will not return NULL.
122  LayerAnimator* GetAnimator();
123
124  // The transform, relative to the parent.
125  void SetTransform(const gfx::Transform& transform);
126  gfx::Transform transform() const;
127
128  // Return the target transform if animator is running, or the current
129  // transform otherwise.
130  gfx::Transform GetTargetTransform() const;
131
132  // The bounds, relative to the parent.
133  void SetBounds(const gfx::Rect& bounds);
134  const gfx::Rect& bounds() const { return bounds_; }
135
136  // Return the target bounds if animator is running, or the current bounds
137  // otherwise.
138  gfx::Rect GetTargetBounds() const;
139
140  // Sets/gets whether or not drawing of child layers should be clipped to the
141  // bounds of this layer.
142  void SetMasksToBounds(bool masks_to_bounds);
143  bool GetMasksToBounds() const;
144
145  // The opacity of the layer. The opacity is applied to each pixel of the
146  // texture (resulting alpha = opacity * alpha).
147  float opacity() const;
148  void SetOpacity(float opacity);
149
150  // Returns the actual opacity, which the opacity of this layer multipled by
151  // the combined opacity of the parent.
152  float GetCombinedOpacity() const;
153
154  // Blur pixels by this amount in anything below the layer and visible through
155  // the layer.
156  int background_blur() const { return background_blur_radius_; }
157  void SetBackgroundBlur(int blur_radius);
158
159  // Saturate all pixels of this layer by this amount.
160  // This effect will get "combined" with the inverted,
161  // brightness and grayscale setting.
162  float layer_saturation() const { return layer_saturation_; }
163  void SetLayerSaturation(float saturation);
164
165  // Change the brightness of all pixels from this layer by this amount.
166  // This effect will get "combined" with the inverted, saturate
167  // and grayscale setting.
168  float layer_brightness() const { return layer_brightness_; }
169  void SetLayerBrightness(float brightness);
170
171  // Return the target brightness if animator is running, or the current
172  // brightness otherwise.
173  float GetTargetBrightness() const;
174
175  // Change the grayscale of all pixels from this layer by this amount.
176  // This effect will get "combined" with the inverted, saturate
177  // and brightness setting.
178  float layer_grayscale() const { return layer_grayscale_; }
179  void SetLayerGrayscale(float grayscale);
180
181  // Return the target grayscale if animator is running, or the current
182  // grayscale otherwise.
183  float GetTargetGrayscale() const;
184
185  // Zoom the background by a factor of |zoom|. The effect is blended along the
186  // edge across |inset| pixels.
187  void SetBackgroundZoom(float zoom, int inset);
188
189  // Invert the layer.
190  bool layer_inverted() const { return layer_inverted_; }
191  void SetLayerInverted(bool inverted);
192
193  // Return the target opacity if animator is running, or the current opacity
194  // otherwise.
195  float GetTargetOpacity() const;
196
197  // Set a layer mask for a layer.
198  // Note the provided layer mask can neither have a layer mask itself nor can
199  // it have any children. The ownership of |layer_mask| will not be
200  // transferred with this call.
201  // Furthermore: A mask layer can only be set to one layer.
202  void SetMaskLayer(Layer* layer_mask);
203  Layer* layer_mask_layer() { return layer_mask_; }
204
205  // Sets the visibility of the Layer. A Layer may be visible but not
206  // drawn. This happens if any ancestor of a Layer is not visible.
207  void SetVisible(bool visible);
208  bool visible() const { return visible_; }
209
210  // Returns the target visibility if the animator is running. Otherwise, it
211  // returns the current visibility.
212  bool GetTargetVisibility() const;
213
214  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
215  // are visible.
216  bool IsDrawn() const;
217
218  // Returns true if this layer can have a texture (has_texture_ is true)
219  // and is not completely obscured by a child.
220  bool ShouldDraw() const;
221
222  // Converts a point from the coordinates of |source| to the coordinates of
223  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
224  // tree.
225  static void ConvertPointToLayer(const Layer* source,
226                                  const Layer* target,
227                                  gfx::Point* point);
228
229  // Converts a transform to be relative to the given |ancestor|. Returns
230  // whether success (that is, whether the given ancestor was really an
231  // ancestor of this layer).
232  bool GetTargetTransformRelativeTo(const Layer* ancestor,
233                                    gfx::Transform* transform) const;
234
235  // Converts a ui::Layer's transform to the transform on the corresponding
236  // cc::Layer.
237  static gfx::Transform ConvertTransformToCCTransform(
238      const gfx::Transform& transform,
239      float device_scale_factor);
240
241  // See description in View for details
242  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
243  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
244
245  const std::string& name() const { return name_; }
246  void set_name(const std::string& name) { name_ = name; }
247
248  const ui::Texture* texture() const { return texture_.get(); }
249
250  // Assigns a new external texture.  |texture| can be NULL to disable external
251  // updates.
252  void SetExternalTexture(ui::Texture* texture);
253  ui::Texture* external_texture() { return texture_.get(); }
254
255  // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
256  // shared memory resource or an actual mailbox for a texture.
257  void SetTextureMailbox(const cc::TextureMailbox& mailbox, float scale_factor);
258  cc::TextureMailbox GetTextureMailbox(float* scale_factor);
259
260  // Sets a delegated frame, coming from a child compositor.
261  void SetDelegatedFrame(scoped_ptr<cc::DelegatedFrameData> frame,
262                         gfx::Size frame_size_in_dip);
263
264  bool has_external_content() {
265    return texture_layer_.get() || delegated_renderer_layer_.get();
266  }
267
268  // Gets unused resources to recycle to the child compositor.
269  void TakeUnusedResourcesForChildCompositor(
270      cc::ReturnedResourceArray* array);
271
272  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
273  void SetColor(SkColor color);
274
275  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
276  // ScheduleDraw(). Returns false if the paint request is ignored.
277  bool SchedulePaint(const gfx::Rect& invalid_rect);
278
279  // Schedules a redraw of the layer tree at the compositor.
280  // Note that this _does not_ invalidate any region of this layer; use
281  // SchedulePaint() for that.
282  void ScheduleDraw();
283
284  // Sends damaged rectangles recorded in |damaged_region_| to
285  // |compostior_| to repaint the content.
286  void SendDamagedRects();
287
288  // Suppresses painting the content by disgarding damaged region and ignoring
289  // new paint requests.
290  void SuppressPaint();
291
292  // Notifies the layer that the device scale factor has changed.
293  void OnDeviceScaleFactorChanged(float device_scale_factor);
294
295  // Sets whether the layer should scale its content. If true, the canvas will
296  // be scaled in software rendering mode before it is passed to
297  // |LayerDelegate::OnPaint|.
298  // Set to false if the delegate handles scaling.
299  // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
300  // not apply to the canvas passed to the pending draw.
301  void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
302
303  // Returns true if the layer scales its content.
304  bool scale_content() const { return scale_content_; }
305
306  // Sometimes the Layer is being updated by something other than SetCanvas
307  // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
308  bool layer_updated_externally() const { return layer_updated_externally_; }
309
310  // Requets a copy of the layer's output as a texture or bitmap.
311  void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
312
313  // ContentLayerClient
314  virtual void PaintContents(
315      SkCanvas* canvas, gfx::Rect clip, gfx::RectF* opaque) OVERRIDE;
316  virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
317
318  cc::Layer* cc_layer() { return cc_layer_; }
319
320  // TextureLayerClient
321  virtual unsigned PrepareTexture() OVERRIDE;
322  virtual WebKit::WebGraphicsContext3D* Context3d() OVERRIDE;
323  virtual bool PrepareTextureMailbox(cc::TextureMailbox* mailbox,
324                                     bool use_shared_memory) OVERRIDE;
325
326  float device_scale_factor() const { return device_scale_factor_; }
327
328  // Forces a render surface to be used on this layer. This has no positive
329  // impact, and is only used for benchmarking/testing purpose.
330  void SetForceRenderSurface(bool force);
331  bool force_render_surface() const { return force_render_surface_; }
332
333  // LayerAnimationEventObserver
334  virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
335
336  // Whether this layer has animations waiting to get sent to its cc::Layer.
337  bool HasPendingThreadedAnimations() {
338    return pending_threaded_animations_.size() != 0;
339  }
340
341  // Triggers a call to SwitchToLayer.
342  void SwitchCCLayerForTest();
343
344 private:
345  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
346  // StackBelow().
347  void StackRelativeTo(Layer* child, Layer* other, bool above);
348
349  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
350  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
351
352  // Following are invoked from the animation or if no animation exists to
353  // update the values immediately.
354  void SetBoundsImmediately(const gfx::Rect& bounds);
355  void SetTransformImmediately(const gfx::Transform& transform);
356  void SetOpacityImmediately(float opacity);
357  void SetVisibilityImmediately(bool visibility);
358  void SetBrightnessImmediately(float brightness);
359  void SetGrayscaleImmediately(float grayscale);
360  void SetColorImmediately(SkColor color);
361
362  // Implementation of LayerAnimatorDelegate
363  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
364  virtual void SetTransformFromAnimation(
365      const gfx::Transform& transform) OVERRIDE;
366  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
367  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
368  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
369  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
370  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
371  virtual void ScheduleDrawForAnimation() OVERRIDE;
372  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
373  virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
374  virtual float GetOpacityForAnimation() const OVERRIDE;
375  virtual bool GetVisibilityForAnimation() const OVERRIDE;
376  virtual float GetBrightnessForAnimation() const OVERRIDE;
377  virtual float GetGrayscaleForAnimation() const OVERRIDE;
378  virtual SkColor GetColorForAnimation() const OVERRIDE;
379  virtual float GetDeviceScaleFactor() const OVERRIDE;
380  virtual void AddThreadedAnimation(
381      scoped_ptr<cc::Animation> animation) OVERRIDE;
382  virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
383
384  void CreateWebLayer();
385  void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
386  void RecomputeDrawsContentAndUVRect();
387  void RecomputePosition();
388
389  // Set all filters which got applied to the layer.
390  void SetLayerFilters();
391
392  // Set all filters which got applied to the layer background.
393  void SetLayerBackgroundFilters();
394
395  void UpdateIsDrawn();
396
397  void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
398
399  // We cannot send animations to our cc_layer_ until we have been added to a
400  // layer tree. Instead, we hold on to these animations in
401  // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
402  // be called once we have been added to a tree.
403  void SendPendingThreadedAnimations();
404
405  const LayerType type_;
406
407  Compositor* compositor_;
408
409  scoped_refptr<ui::Texture> texture_;
410
411  Layer* parent_;
412
413  // This layer's children, in bottom-to-top stacking order.
414  std::vector<Layer*> children_;
415
416  gfx::Rect bounds_;
417
418  // Visibility of this layer. See SetVisible/IsDrawn for more details.
419  bool visible_;
420
421  bool force_render_surface_;
422
423  bool fills_bounds_opaquely_;
424
425  // If true the layer is always up to date.
426  bool layer_updated_externally_;
427
428  // Union of damaged rects, in pixel coordinates, to be used when
429  // compositor is ready to paint the content.
430  SkRegion damaged_region_;
431
432  int background_blur_radius_;
433
434  // Several variables which will change the visible representation of
435  // the layer.
436  float layer_saturation_;
437  float layer_brightness_;
438  float layer_grayscale_;
439  bool layer_inverted_;
440
441  // The associated mask layer with this layer.
442  Layer* layer_mask_;
443  // The back link from the mask layer to it's associated masked layer.
444  // We keep this reference for the case that if the mask layer gets deleted
445  // while attached to the main layer before the main layer is deleted.
446  Layer* layer_mask_back_link_;
447
448  // The zoom factor to scale the layer by.  Zooming is disabled when this is
449  // set to 1.
450  float zoom_;
451
452  // Width of the border in pixels, where the scaling is blended.
453  int zoom_inset_;
454
455  std::string name_;
456
457  LayerDelegate* delegate_;
458
459  scoped_refptr<LayerAnimator> animator_;
460
461  // Animations that are passed to AddThreadedAnimation before this layer is
462  // added to a tree.
463  cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
464
465  // Ownership of the layer is held through one of the strongly typed layer
466  // pointers, depending on which sort of layer this is.
467  scoped_refptr<cc::ContentLayer> content_layer_;
468  scoped_refptr<cc::TextureLayer> texture_layer_;
469  scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
470  scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
471  cc::Layer* cc_layer_;
472
473  // If true, the layer scales the canvas and the texture with the device scale
474  // factor as appropriate. When true, the texture size is in DIP.
475  bool scale_content_;
476
477  // A cached copy of |Compositor::device_scale_factor()|.
478  float device_scale_factor_;
479
480  // A cached copy of the TextureMailbox given texture_layer_.
481  cc::TextureMailbox mailbox_;
482
483  // Device scale factor in which mailbox_ was rendered in.
484  float mailbox_scale_factor_;
485
486  // The size of the delegated frame in DIP, set when SetDelegatedFrame was
487  // called.
488  gfx::Size delegated_frame_size_in_dip_;
489
490  DISALLOW_COPY_AND_ASSIGN(Layer);
491};
492
493}  // namespace ui
494
495#endif  // UI_COMPOSITOR_LAYER_H_
496