layer.h revision 424c4d7b64af9d0d8fd9624f381f469654d5e3d2
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "cc/animation/animation_events.h"
16#include "cc/animation/layer_animation_event_observer.h"
17#include "cc/base/scoped_ptr_vector.h"
18#include "cc/layers/content_layer_client.h"
19#include "cc/layers/layer_client.h"
20#include "cc/layers/texture_layer_client.h"
21#include "cc/resources/texture_mailbox.h"
22#include "third_party/skia/include/core/SkColor.h"
23#include "third_party/skia/include/core/SkRegion.h"
24#include "ui/compositor/compositor.h"
25#include "ui/compositor/layer_animation_delegate.h"
26#include "ui/compositor/layer_delegate.h"
27#include "ui/compositor/layer_type.h"
28#include "ui/gfx/rect.h"
29#include "ui/gfx/transform.h"
30
31class SkCanvas;
32
33namespace cc {
34class ContentLayer;
35class CopyOutputRequest;
36class DelegatedFrameData;
37class DelegatedRendererLayer;
38class Layer;
39class ResourceUpdateQueue;
40class SolidColorLayer;
41class TextureLayer;
42struct ReturnedResource;
43typedef std::vector<ReturnedResource> ReturnedResourceArray;
44}
45
46namespace ui {
47
48class Compositor;
49class LayerAnimator;
50class Texture;
51
52// Layer manages a texture, transform and a set of child Layers. Any View that
53// has enabled layers ends up creating a Layer to manage the texture.
54// A Layer can also be created without a texture, in which case it renders
55// nothing and is simply used as a node in a hierarchy of layers.
56// Coordinate system used in layers is DIP (Density Independent Pixel)
57// coordinates unless explicitly mentioned as pixel coordinates.
58//
59// NOTE: unlike Views, each Layer does *not* own its children views. If you
60// delete a Layer and it has children, the parent of each child layer is set to
61// NULL, but the children are not deleted.
62class COMPOSITOR_EXPORT Layer
63    : public LayerAnimationDelegate,
64      NON_EXPORTED_BASE(public cc::ContentLayerClient),
65      NON_EXPORTED_BASE(public cc::TextureLayerClient),
66      NON_EXPORTED_BASE(public cc::LayerClient),
67      NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
68 public:
69  Layer();
70  explicit Layer(LayerType type);
71  virtual ~Layer();
72
73  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
74  // to locate it. Returns NULL if the Layer is not attached to a compositor.
75  Compositor* GetCompositor();
76
77  // Called by the compositor when the Layer is set as its root Layer. This can
78  // only ever be called on the root layer.
79  void SetCompositor(Compositor* compositor);
80
81  LayerDelegate* delegate() { return delegate_; }
82  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
83
84  // Adds a new Layer to this Layer.
85  void Add(Layer* child);
86
87  // Removes a Layer from this Layer.
88  void Remove(Layer* child);
89
90  // Stacks |child| above all other children.
91  void StackAtTop(Layer* child);
92
93  // Stacks |child| directly above |other|.  Both must be children of this
94  // layer.  Note that if |child| is initially stacked even higher, calling this
95  // method will result in |child| being lowered in the stacking order.
96  void StackAbove(Layer* child, Layer* other);
97
98  // Stacks |child| below all other children.
99  void StackAtBottom(Layer* child);
100
101  // Stacks |child| directly below |other|.  Both must be children of this
102  // layer.
103  void StackBelow(Layer* child, Layer* other);
104
105  // Returns the child Layers.
106  const std::vector<Layer*>& children() const { return children_; }
107
108  // The parent.
109  const Layer* parent() const { return parent_; }
110  Layer* parent() { return parent_; }
111
112  LayerType type() const { return type_; }
113
114  // Returns true if this Layer contains |other| somewhere in its children.
115  bool Contains(const Layer* other) const;
116
117  // The layer's animator is responsible for causing automatic animations when
118  // properties are set. It also manages a queue of pending animations and
119  // handles blending of animations. The layer takes ownership of the animator.
120  void SetAnimator(LayerAnimator* animator);
121
122  // Returns the layer's animator. Creates a default animator of one has not
123  // been set. Will not return NULL.
124  LayerAnimator* GetAnimator();
125
126  // The transform, relative to the parent.
127  void SetTransform(const gfx::Transform& transform);
128  gfx::Transform transform() const;
129
130  // Return the target transform if animator is running, or the current
131  // transform otherwise.
132  gfx::Transform GetTargetTransform() const;
133
134  // The bounds, relative to the parent.
135  void SetBounds(const gfx::Rect& bounds);
136  const gfx::Rect& bounds() const { return bounds_; }
137
138  // Return the target bounds if animator is running, or the current bounds
139  // otherwise.
140  gfx::Rect GetTargetBounds() const;
141
142  // Sets/gets whether or not drawing of child layers should be clipped to the
143  // bounds of this layer.
144  void SetMasksToBounds(bool masks_to_bounds);
145  bool GetMasksToBounds() const;
146
147  // The opacity of the layer. The opacity is applied to each pixel of the
148  // texture (resulting alpha = opacity * alpha).
149  float opacity() const;
150  void SetOpacity(float opacity);
151
152  // Returns the actual opacity, which the opacity of this layer multipled by
153  // the combined opacity of the parent.
154  float GetCombinedOpacity() const;
155
156  // Blur pixels by this amount in anything below the layer and visible through
157  // the layer.
158  int background_blur() const { return background_blur_radius_; }
159  void SetBackgroundBlur(int blur_radius);
160
161  // Saturate all pixels of this layer by this amount.
162  // This effect will get "combined" with the inverted,
163  // brightness and grayscale setting.
164  float layer_saturation() const { return layer_saturation_; }
165  void SetLayerSaturation(float saturation);
166
167  // Change the brightness of all pixels from this layer by this amount.
168  // This effect will get "combined" with the inverted, saturate
169  // and grayscale setting.
170  float layer_brightness() const { return layer_brightness_; }
171  void SetLayerBrightness(float brightness);
172
173  // Return the target brightness if animator is running, or the current
174  // brightness otherwise.
175  float GetTargetBrightness() const;
176
177  // Change the grayscale of all pixels from this layer by this amount.
178  // This effect will get "combined" with the inverted, saturate
179  // and brightness setting.
180  float layer_grayscale() const { return layer_grayscale_; }
181  void SetLayerGrayscale(float grayscale);
182
183  // Return the target grayscale if animator is running, or the current
184  // grayscale otherwise.
185  float GetTargetGrayscale() const;
186
187  // Zoom the background by a factor of |zoom|. The effect is blended along the
188  // edge across |inset| pixels.
189  void SetBackgroundZoom(float zoom, int inset);
190
191  // Invert the layer.
192  bool layer_inverted() const { return layer_inverted_; }
193  void SetLayerInverted(bool inverted);
194
195  // Return the target opacity if animator is running, or the current opacity
196  // otherwise.
197  float GetTargetOpacity() const;
198
199  // Set a layer mask for a layer.
200  // Note the provided layer mask can neither have a layer mask itself nor can
201  // it have any children. The ownership of |layer_mask| will not be
202  // transferred with this call.
203  // Furthermore: A mask layer can only be set to one layer.
204  void SetMaskLayer(Layer* layer_mask);
205  Layer* layer_mask_layer() { return layer_mask_; }
206
207  // Sets the visibility of the Layer. A Layer may be visible but not
208  // drawn. This happens if any ancestor of a Layer is not visible.
209  void SetVisible(bool visible);
210  bool visible() const { return visible_; }
211
212  // Returns the target visibility if the animator is running. Otherwise, it
213  // returns the current visibility.
214  bool GetTargetVisibility() const;
215
216  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
217  // are visible.
218  bool IsDrawn() const;
219
220  // Returns true if this layer can have a texture (has_texture_ is true)
221  // and is not completely obscured by a child.
222  bool ShouldDraw() const;
223
224  // Converts a point from the coordinates of |source| to the coordinates of
225  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
226  // tree.
227  static void ConvertPointToLayer(const Layer* source,
228                                  const Layer* target,
229                                  gfx::Point* point);
230
231  // Converts a transform to be relative to the given |ancestor|. Returns
232  // whether success (that is, whether the given ancestor was really an
233  // ancestor of this layer).
234  bool GetTargetTransformRelativeTo(const Layer* ancestor,
235                                    gfx::Transform* transform) const;
236
237  // Converts a ui::Layer's transform to the transform on the corresponding
238  // cc::Layer.
239  static gfx::Transform ConvertTransformToCCTransform(
240      const gfx::Transform& transform,
241      float device_scale_factor);
242
243  // See description in View for details
244  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
245  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
246
247  const std::string& name() const { return name_; }
248  void set_name(const std::string& name) { name_ = name; }
249
250  const ui::Texture* texture() const { return texture_.get(); }
251
252  // Assigns a new external texture.  |texture| can be NULL to disable external
253  // updates.
254  void SetExternalTexture(ui::Texture* texture);
255  ui::Texture* external_texture() { return texture_.get(); }
256
257  // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
258  // shared memory resource or an actual mailbox for a texture.
259  void SetTextureMailbox(const cc::TextureMailbox& mailbox, float scale_factor);
260  cc::TextureMailbox GetTextureMailbox(float* scale_factor);
261
262  // Sets a delegated frame, coming from a child compositor.
263  void SetDelegatedFrame(scoped_ptr<cc::DelegatedFrameData> frame,
264                         gfx::Size frame_size_in_dip);
265
266  bool has_external_content() {
267    return texture_layer_.get() || delegated_renderer_layer_.get();
268  }
269
270  // Gets unused resources to recycle to the child compositor.
271  void TakeUnusedResourcesForChildCompositor(
272      cc::ReturnedResourceArray* array);
273
274  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
275  void SetColor(SkColor color);
276
277  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
278  // ScheduleDraw(). Returns false if the paint request is ignored.
279  bool SchedulePaint(const gfx::Rect& invalid_rect);
280
281  // Schedules a redraw of the layer tree at the compositor.
282  // Note that this _does not_ invalidate any region of this layer; use
283  // SchedulePaint() for that.
284  void ScheduleDraw();
285
286  // Sends damaged rectangles recorded in |damaged_region_| to
287  // |compostior_| to repaint the content.
288  void SendDamagedRects();
289
290  // Suppresses painting the content by disgarding damaged region and ignoring
291  // new paint requests.
292  void SuppressPaint();
293
294  // Notifies the layer that the device scale factor has changed.
295  void OnDeviceScaleFactorChanged(float device_scale_factor);
296
297  // Sets whether the layer should scale its content. If true, the canvas will
298  // be scaled in software rendering mode before it is passed to
299  // |LayerDelegate::OnPaint|.
300  // Set to false if the delegate handles scaling.
301  // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
302  // not apply to the canvas passed to the pending draw.
303  void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
304
305  // Returns true if the layer scales its content.
306  bool scale_content() const { return scale_content_; }
307
308  // Sometimes the Layer is being updated by something other than SetCanvas
309  // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
310  bool layer_updated_externally() const { return layer_updated_externally_; }
311
312  // Requets a copy of the layer's output as a texture or bitmap.
313  void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
314
315  // ContentLayerClient
316  virtual void PaintContents(
317      SkCanvas* canvas, gfx::Rect clip, gfx::RectF* opaque) OVERRIDE;
318  virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
319
320  cc::Layer* cc_layer() { return cc_layer_; }
321
322  // TextureLayerClient
323  virtual unsigned PrepareTexture() OVERRIDE;
324  virtual WebKit::WebGraphicsContext3D* Context3d() OVERRIDE;
325  virtual bool PrepareTextureMailbox(cc::TextureMailbox* mailbox,
326                                     bool use_shared_memory) OVERRIDE;
327
328  float device_scale_factor() const { return device_scale_factor_; }
329
330  // Forces a render surface to be used on this layer. This has no positive
331  // impact, and is only used for benchmarking/testing purpose.
332  void SetForceRenderSurface(bool force);
333  bool force_render_surface() const { return force_render_surface_; }
334
335  // LayerClient
336  virtual std::string DebugName() OVERRIDE;
337
338  // LayerAnimationEventObserver
339  virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
340
341  // Whether this layer has animations waiting to get sent to its cc::Layer.
342  bool HasPendingThreadedAnimations() {
343    return pending_threaded_animations_.size() != 0;
344  }
345
346  // Triggers a call to SwitchToLayer.
347  void SwitchCCLayerForTest();
348
349 private:
350  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
351  // StackBelow().
352  void StackRelativeTo(Layer* child, Layer* other, bool above);
353
354  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
355  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
356
357  // Following are invoked from the animation or if no animation exists to
358  // update the values immediately.
359  void SetBoundsImmediately(const gfx::Rect& bounds);
360  void SetTransformImmediately(const gfx::Transform& transform);
361  void SetOpacityImmediately(float opacity);
362  void SetVisibilityImmediately(bool visibility);
363  void SetBrightnessImmediately(float brightness);
364  void SetGrayscaleImmediately(float grayscale);
365  void SetColorImmediately(SkColor color);
366
367  // Implementation of LayerAnimatorDelegate
368  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
369  virtual void SetTransformFromAnimation(
370      const gfx::Transform& transform) OVERRIDE;
371  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
372  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
373  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
374  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
375  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
376  virtual void ScheduleDrawForAnimation() OVERRIDE;
377  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
378  virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
379  virtual float GetOpacityForAnimation() const OVERRIDE;
380  virtual bool GetVisibilityForAnimation() const OVERRIDE;
381  virtual float GetBrightnessForAnimation() const OVERRIDE;
382  virtual float GetGrayscaleForAnimation() const OVERRIDE;
383  virtual SkColor GetColorForAnimation() const OVERRIDE;
384  virtual float GetDeviceScaleFactor() const OVERRIDE;
385  virtual void AddThreadedAnimation(
386      scoped_ptr<cc::Animation> animation) OVERRIDE;
387  virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
388
389  void CreateWebLayer();
390  void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
391  void RecomputeDrawsContentAndUVRect();
392  void RecomputePosition();
393
394  // Set all filters which got applied to the layer.
395  void SetLayerFilters();
396
397  // Set all filters which got applied to the layer background.
398  void SetLayerBackgroundFilters();
399
400  void UpdateIsDrawn();
401
402  void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
403
404  // We cannot send animations to our cc_layer_ until we have been added to a
405  // layer tree. Instead, we hold on to these animations in
406  // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
407  // be called once we have been added to a tree.
408  void SendPendingThreadedAnimations();
409
410  const LayerType type_;
411
412  Compositor* compositor_;
413
414  scoped_refptr<ui::Texture> texture_;
415
416  Layer* parent_;
417
418  // This layer's children, in bottom-to-top stacking order.
419  std::vector<Layer*> children_;
420
421  gfx::Rect bounds_;
422
423  // Visibility of this layer. See SetVisible/IsDrawn for more details.
424  bool visible_;
425
426  bool force_render_surface_;
427
428  bool fills_bounds_opaquely_;
429
430  // If true the layer is always up to date.
431  bool layer_updated_externally_;
432
433  // Union of damaged rects, in pixel coordinates, to be used when
434  // compositor is ready to paint the content.
435  SkRegion damaged_region_;
436
437  int background_blur_radius_;
438
439  // Several variables which will change the visible representation of
440  // the layer.
441  float layer_saturation_;
442  float layer_brightness_;
443  float layer_grayscale_;
444  bool layer_inverted_;
445
446  // The associated mask layer with this layer.
447  Layer* layer_mask_;
448  // The back link from the mask layer to it's associated masked layer.
449  // We keep this reference for the case that if the mask layer gets deleted
450  // while attached to the main layer before the main layer is deleted.
451  Layer* layer_mask_back_link_;
452
453  // The zoom factor to scale the layer by.  Zooming is disabled when this is
454  // set to 1.
455  float zoom_;
456
457  // Width of the border in pixels, where the scaling is blended.
458  int zoom_inset_;
459
460  std::string name_;
461
462  LayerDelegate* delegate_;
463
464  scoped_refptr<LayerAnimator> animator_;
465
466  // Animations that are passed to AddThreadedAnimation before this layer is
467  // added to a tree.
468  cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
469
470  // Ownership of the layer is held through one of the strongly typed layer
471  // pointers, depending on which sort of layer this is.
472  scoped_refptr<cc::ContentLayer> content_layer_;
473  scoped_refptr<cc::TextureLayer> texture_layer_;
474  scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
475  scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
476  cc::Layer* cc_layer_;
477
478  // If true, the layer scales the canvas and the texture with the device scale
479  // factor as appropriate. When true, the texture size is in DIP.
480  bool scale_content_;
481
482  // A cached copy of |Compositor::device_scale_factor()|.
483  float device_scale_factor_;
484
485  // A cached copy of the TextureMailbox given texture_layer_.
486  cc::TextureMailbox mailbox_;
487
488  // Device scale factor in which mailbox_ was rendered in.
489  float mailbox_scale_factor_;
490
491  // The size of the delegated frame in DIP, set when SetDelegatedFrame was
492  // called.
493  gfx::Size delegated_frame_size_in_dip_;
494
495  DISALLOW_COPY_AND_ASSIGN(Layer);
496};
497
498}  // namespace ui
499
500#endif  // UI_COMPOSITOR_LAYER_H_
501