layer.h revision 5821806d5e7f356e8fa4b058a389a808ea183019
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop.h"
15#include "third_party/WebKit/Source/Platform/chromium/public/WebContentLayerClient.h"
16#include "third_party/WebKit/Source/Platform/chromium/public/WebExternalTextureLayerClient.h"
17#include "third_party/WebKit/Source/Platform/chromium/public/WebLayer.h"
18#include "third_party/WebKit/Source/Platform/chromium/public/WebContentLayer.h"
19#include "third_party/WebKit/Source/Platform/chromium/public/WebSolidColorLayer.h"
20#include "third_party/WebKit/Source/Platform/chromium/public/WebExternalTextureLayer.h"
21#include "third_party/skia/include/core/SkColor.h"
22#include "third_party/skia/include/core/SkRegion.h"
23#include "ui/compositor/compositor.h"
24#include "ui/compositor/layer_animation_delegate.h"
25#include "ui/compositor/layer_delegate.h"
26#include "ui/compositor/layer_type.h"
27#include "ui/gfx/rect.h"
28#include "ui/gfx/transform.h"
29
30class SkCanvas;
31
32namespace ui {
33
34class Compositor;
35class LayerAnimator;
36class Texture;
37
38// Layer manages a texture, transform and a set of child Layers. Any View that
39// has enabled layers ends up creating a Layer to manage the texture.
40// A Layer can also be created without a texture, in which case it renders
41// nothing and is simply used as a node in a hierarchy of layers.
42// Coordinate system used in layers is DIP (Density Independent Pixel)
43// coordinates unless explicitly mentioned as pixel coordinates.
44//
45// NOTE: unlike Views, each Layer does *not* own its children views. If you
46// delete a Layer and it has children, the parent of each child layer is set to
47// NULL, but the children are not deleted.
48class COMPOSITOR_EXPORT Layer
49    : public LayerAnimationDelegate,
50      NON_EXPORTED_BASE(public WebKit::WebContentLayerClient),
51      NON_EXPORTED_BASE(public WebKit::WebExternalTextureLayerClient) {
52 public:
53  Layer();
54  explicit Layer(LayerType type);
55  virtual ~Layer();
56
57  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
58  // to locate it. Returns NULL if the Layer is not attached to a compositor.
59  Compositor* GetCompositor();
60
61  // Called by the compositor when the Layer is set as its root Layer. This can
62  // only ever be called on the root layer.
63  void SetCompositor(Compositor* compositor);
64
65  LayerDelegate* delegate() { return delegate_; }
66  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
67
68  // Adds a new Layer to this Layer.
69  void Add(Layer* child);
70
71  // Removes a Layer from this Layer.
72  void Remove(Layer* child);
73
74  // Stacks |child| above all other children.
75  void StackAtTop(Layer* child);
76
77  // Stacks |child| directly above |other|.  Both must be children of this
78  // layer.  Note that if |child| is initially stacked even higher, calling this
79  // method will result in |child| being lowered in the stacking order.
80  void StackAbove(Layer* child, Layer* other);
81
82  // Stacks |child| below all other children.
83  void StackAtBottom(Layer* child);
84
85  // Stacks |child| directly below |other|.  Both must be children of this
86  // layer.
87  void StackBelow(Layer* child, Layer* other);
88
89  // Returns the child Layers.
90  const std::vector<Layer*>& children() const { return children_; }
91
92  // The parent.
93  const Layer* parent() const { return parent_; }
94  Layer* parent() { return parent_; }
95
96  LayerType type() const { return type_; }
97
98  // Returns true if this Layer contains |other| somewhere in its children.
99  bool Contains(const Layer* other) const;
100
101  // The layer's animator is responsible for causing automatic animations when
102  // properties are set. It also manages a queue of pending animations and
103  // handles blending of animations. The layer takes ownership of the animator.
104  void SetAnimator(LayerAnimator* animator);
105
106  // Returns the layer's animator. Creates a default animator of one has not
107  // been set. Will not return NULL.
108  LayerAnimator* GetAnimator();
109
110  // The transform, relative to the parent.
111  void SetTransform(const gfx::Transform& transform);
112  const gfx::Transform& transform() const { return transform_; }
113
114  // Return the target transform if animator is running, or the current
115  // transform otherwise.
116  gfx::Transform GetTargetTransform() const;
117
118  // The bounds, relative to the parent.
119  void SetBounds(const gfx::Rect& bounds);
120  const gfx::Rect& bounds() const { return bounds_; }
121
122  // Return the target bounds if animator is running, or the current bounds
123  // otherwise.
124  gfx::Rect GetTargetBounds() const;
125
126  // Sets/gets whether or not drawing of child layers should be clipped to the
127  // bounds of this layer.
128  void SetMasksToBounds(bool masks_to_bounds);
129  bool GetMasksToBounds() const;
130
131  // The opacity of the layer. The opacity is applied to each pixel of the
132  // texture (resulting alpha = opacity * alpha).
133  float opacity() const { return opacity_; }
134  void SetOpacity(float opacity);
135
136  // Returns the actual opacity, which the opacity of this layer multipled by
137  // the combined opacity of the parent.
138  float GetCombinedOpacity() const;
139
140  // Blur pixels by this amount in anything below the layer and visible through
141  // the layer.
142  int background_blur() const { return background_blur_radius_; }
143  void SetBackgroundBlur(int blur_radius);
144
145  // Saturate all pixels of this layer by this amount.
146  // This effect will get "combined" with the inverted,
147  // brightness and grayscale setting.
148  float layer_saturation() const { return layer_saturation_; }
149  void SetLayerSaturation(float saturation);
150
151  // Change the brightness of all pixels from this layer by this amount.
152  // This effect will get "combined" with the inverted, saturate
153  // and grayscale setting.
154  float layer_brightness() const { return layer_brightness_; }
155  void SetLayerBrightness(float brightness);
156
157  // Return the target brightness if animator is running, or the current
158  // brightness otherwise.
159  float GetTargetBrightness() const;
160
161  // Change the grayscale of all pixels from this layer by this amount.
162  // This effect will get "combined" with the inverted, saturate
163  // and brightness setting.
164  float layer_grayscale() const { return layer_grayscale_; }
165  void SetLayerGrayscale(float grayscale);
166
167  // Return the target grayscale if animator is running, or the current
168  // grayscale otherwise.
169  float GetTargetGrayscale() const;
170
171  // Invert the layer.
172  bool layer_inverted() const { return layer_inverted_; }
173  void SetLayerInverted(bool inverted);
174
175  // Return the target opacity if animator is running, or the current opacity
176  // otherwise.
177  float GetTargetOpacity() const;
178
179  // Set a layer mask for a layer.
180  // Note the provided layer mask can neither have a layer mask itself nor can
181  // it have any children. The ownership of |layer_mask| will not be
182  // transferred with this call.
183  // Furthermore: A mask layer can only be set to one layer.
184  void SetMaskLayer(Layer* layer_mask);
185  Layer* layer_mask_layer() { return layer_mask_; }
186
187  // Sets the visibility of the Layer. A Layer may be visible but not
188  // drawn. This happens if any ancestor of a Layer is not visible.
189  void SetVisible(bool visible);
190  bool visible() const { return visible_; }
191
192  // Returns the target visibility if the animator is running. Otherwise, it
193  // returns the current visibility.
194  bool GetTargetVisibility() const;
195
196  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
197  // are visible.
198  bool IsDrawn() const;
199
200  // Returns true if this layer can have a texture (has_texture_ is true)
201  // and is not completely obscured by a child.
202  bool ShouldDraw() const;
203
204  // Converts a point from the coordinates of |source| to the coordinates of
205  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
206  // tree.
207  static void ConvertPointToLayer(const Layer* source,
208                                  const Layer* target,
209                                  gfx::Point* point);
210
211  // See description in View for details
212  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
213  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
214
215  const std::string& name() const { return name_; }
216  void set_name(const std::string& name) { name_ = name; }
217
218  const ui::Texture* texture() const { return texture_.get(); }
219
220  // Assigns a new external texture.  |texture| can be NULL to disable external
221  // updates.
222  void SetExternalTexture(ui::Texture* texture);
223  ui::Texture* external_texture() { return texture_.get(); }
224
225  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
226  void SetColor(SkColor color);
227
228  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
229  // ScheduleDraw(). Returns false if the paint request is ignored.
230  bool SchedulePaint(const gfx::Rect& invalid_rect);
231
232  // Schedules a redraw of the layer tree at the compositor.
233  // Note that this _does not_ invalidate any region of this layer; use
234  // SchedulePaint() for that.
235  void ScheduleDraw();
236
237  // Sends damaged rectangles recorded in |damaged_region_| to
238  // |compostior_| to repaint the content.
239  void SendDamagedRects();
240
241  // Suppresses painting the content by disgarding damaged region and ignoring
242  // new paint requests.
243  void SuppressPaint();
244
245  // Notifies the layer that the device scale factor has changed.
246  void OnDeviceScaleFactorChanged(float device_scale_factor);
247
248  // Sets whether the layer should scale its content. If true, the canvas will
249  // be scaled in software rendering mode before it is passed to
250  // |LayerDelegate::OnPaint|.
251  // Set to false if the delegate handles scaling.
252  // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
253  // not apply to the canvas passed to the pending draw.
254  void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
255
256  // Returns true if the layer scales its content.
257  bool scale_content() const { return scale_content_; }
258
259  // Sometimes the Layer is being updated by something other than SetCanvas
260  // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
261  bool layer_updated_externally() const { return layer_updated_externally_; }
262
263  // WebContentLayerClient
264  virtual void paintContents(WebKit::WebCanvas*,
265                             const WebKit::WebRect& clip,
266#if WEBCONTENTLAYERCLIENT_HAS_CANPAINTLCDTEXT
267                             bool can_paint_lcd_text,
268#endif  // WEBCONTENTLAYERCLIENT_HAS_CANPAINTLCDTEXT
269                             WebKit::WebFloatRect& opaque) OVERRIDE;
270
271  WebKit::WebLayer* web_layer() { return web_layer_; }
272
273  // WebExternalTextureLayerClient
274  virtual unsigned prepareTexture(
275      WebKit::WebTextureUpdater& /* updater */) OVERRIDE;
276  virtual WebKit::WebGraphicsContext3D* context() OVERRIDE;
277
278  float device_scale_factor() const { return device_scale_factor_; }
279
280  // Forces a render surface to be used on this layer. This has no positive
281  // impact, and is only used for benchmarking/testing purpose.
282  void SetForceRenderSurface(bool force);
283  bool force_render_surface() const { return force_render_surface_; }
284
285 private:
286  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
287  // StackBelow().
288  void StackRelativeTo(Layer* child, Layer* other, bool above);
289
290  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
291  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
292
293  bool GetTransformRelativeTo(const Layer* ancestor,
294                              gfx::Transform* transform) const;
295
296  // The only externally updated layers are ones that get their pixels from
297  // WebKit and WebKit does not produce valid alpha values. All other layers
298  // should have valid alpha.
299  bool has_valid_alpha_channel() const { return !layer_updated_externally_; }
300
301  // Following are invoked from the animation or if no animation exists to
302  // update the values immediately.
303  void SetBoundsImmediately(const gfx::Rect& bounds);
304  void SetTransformImmediately(const gfx::Transform& transform);
305  void SetOpacityImmediately(float opacity);
306  void SetVisibilityImmediately(bool visibility);
307  void SetBrightnessImmediately(float brightness);
308  void SetGrayscaleImmediately(float grayscale);
309  void SetColorImmediately(SkColor color);
310
311  // Implementation of LayerAnimatorDelegate
312  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
313  virtual void SetTransformFromAnimation(
314      const gfx::Transform& transform) OVERRIDE;
315  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
316  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
317  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
318  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
319  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
320  virtual void ScheduleDrawForAnimation() OVERRIDE;
321  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
322  virtual const gfx::Transform& GetTransformForAnimation() const OVERRIDE;
323  virtual float GetOpacityForAnimation() const OVERRIDE;
324  virtual bool GetVisibilityForAnimation() const OVERRIDE;
325  virtual float GetBrightnessForAnimation() const OVERRIDE;
326  virtual float GetGrayscaleForAnimation() const OVERRIDE;
327  virtual SkColor GetColorForAnimation() const OVERRIDE;
328
329  void CreateWebLayer();
330  void RecomputeTransform();
331  void RecomputeDrawsContentAndUVRect();
332  void RecomputeDebugBorderColor();
333
334  // Set all filters which got applied to the layer.
335  void SetLayerFilters();
336
337  const LayerType type_;
338
339  Compositor* compositor_;
340
341  scoped_refptr<ui::Texture> texture_;
342
343  Layer* parent_;
344
345  // This layer's children, in bottom-to-top stacking order.
346  std::vector<Layer*> children_;
347
348  gfx::Transform transform_;
349
350  gfx::Rect bounds_;
351
352  // Visibility of this layer. See SetVisible/IsDrawn for more details.
353  bool visible_;
354
355  bool force_render_surface_;
356
357  bool fills_bounds_opaquely_;
358
359  // If true the layer is always up to date.
360  bool layer_updated_externally_;
361
362  // Union of damaged rects, in pixel coordinates, to be used when
363  // compositor is ready to paint the content.
364  SkRegion damaged_region_;
365
366  float opacity_;
367  int background_blur_radius_;
368
369  // Several variables which will change the visible representation of
370  // the layer.
371  float layer_saturation_;
372  float layer_brightness_;
373  float layer_grayscale_;
374  bool layer_inverted_;
375
376  // The associated mask layer with this layer.
377  Layer* layer_mask_;
378  // The back link from the mask layer to it's associated masked layer.
379  // We keep this reference for the case that if the mask layer gets deleted
380  // while attached to the main layer before the main layer is deleted.
381  Layer* layer_mask_back_link_;
382
383  std::string name_;
384
385  LayerDelegate* delegate_;
386
387  scoped_refptr<LayerAnimator> animator_;
388
389  // Ownership of the layer is held through one of the strongly typed layer
390  // pointers, depending on which sort of layer this is.
391  scoped_ptr<WebKit::WebContentLayer> content_layer_;
392  scoped_ptr<WebKit::WebExternalTextureLayer> texture_layer_;
393  scoped_ptr<WebKit::WebSolidColorLayer> solid_color_layer_;
394  WebKit::WebLayer* web_layer_;
395  bool web_layer_is_accelerated_;
396  bool show_debug_borders_;
397
398  // If true, the layer scales the canvas and the texture with the device scale
399  // factor as appropriate. When true, the texture size is in DIP.
400  bool scale_content_;
401
402  // A cached copy of |Compositor::device_scale_factor()|.
403  float device_scale_factor_;
404
405  DISALLOW_COPY_AND_ASSIGN(Layer);
406};
407
408}  // namespace ui
409
410#endif  // UI_COMPOSITOR_LAYER_H_
411