layer.h revision c2e0dbddbe15c98d52c4786dac06cb8952a8ae6d
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop.h"
15#include "cc/animation/animation_events.h"
16#include "cc/animation/layer_animation_event_observer.h"
17#include "cc/base/scoped_ptr_vector.h"
18#include "cc/layers/content_layer_client.h"
19#include "cc/layers/texture_layer_client.h"
20#include "third_party/skia/include/core/SkColor.h"
21#include "third_party/skia/include/core/SkRegion.h"
22#include "ui/compositor/compositor.h"
23#include "ui/compositor/layer_animation_delegate.h"
24#include "ui/compositor/layer_delegate.h"
25#include "ui/compositor/layer_type.h"
26#include "ui/gfx/rect.h"
27#include "ui/gfx/transform.h"
28
29class SkCanvas;
30
31namespace cc {
32class ContentLayer;
33class DelegatedFrameData;
34class DelegatedRendererLayer;
35class Layer;
36class ResourceUpdateQueue;
37class SolidColorLayer;
38class TextureLayer;
39struct TransferableResource;
40typedef std::vector<TransferableResource> TransferableResourceArray;
41}
42
43namespace ui {
44
45class Compositor;
46class LayerAnimator;
47class Texture;
48
49// Layer manages a texture, transform and a set of child Layers. Any View that
50// has enabled layers ends up creating a Layer to manage the texture.
51// A Layer can also be created without a texture, in which case it renders
52// nothing and is simply used as a node in a hierarchy of layers.
53// Coordinate system used in layers is DIP (Density Independent Pixel)
54// coordinates unless explicitly mentioned as pixel coordinates.
55//
56// NOTE: unlike Views, each Layer does *not* own its children views. If you
57// delete a Layer and it has children, the parent of each child layer is set to
58// NULL, but the children are not deleted.
59class COMPOSITOR_EXPORT Layer
60    : public LayerAnimationDelegate,
61      NON_EXPORTED_BASE(public cc::ContentLayerClient),
62      NON_EXPORTED_BASE(public cc::TextureLayerClient),
63      NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
64 public:
65  Layer();
66  explicit Layer(LayerType type);
67  virtual ~Layer();
68
69  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
70  // to locate it. Returns NULL if the Layer is not attached to a compositor.
71  Compositor* GetCompositor();
72
73  // Called by the compositor when the Layer is set as its root Layer. This can
74  // only ever be called on the root layer.
75  void SetCompositor(Compositor* compositor);
76
77  LayerDelegate* delegate() { return delegate_; }
78  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
79
80  // Adds a new Layer to this Layer.
81  void Add(Layer* child);
82
83  // Removes a Layer from this Layer.
84  void Remove(Layer* child);
85
86  // Stacks |child| above all other children.
87  void StackAtTop(Layer* child);
88
89  // Stacks |child| directly above |other|.  Both must be children of this
90  // layer.  Note that if |child| is initially stacked even higher, calling this
91  // method will result in |child| being lowered in the stacking order.
92  void StackAbove(Layer* child, Layer* other);
93
94  // Stacks |child| below all other children.
95  void StackAtBottom(Layer* child);
96
97  // Stacks |child| directly below |other|.  Both must be children of this
98  // layer.
99  void StackBelow(Layer* child, Layer* other);
100
101  // Returns the child Layers.
102  const std::vector<Layer*>& children() const { return children_; }
103
104  // The parent.
105  const Layer* parent() const { return parent_; }
106  Layer* parent() { return parent_; }
107
108  LayerType type() const { return type_; }
109
110  // Returns true if this Layer contains |other| somewhere in its children.
111  bool Contains(const Layer* other) const;
112
113  // The layer's animator is responsible for causing automatic animations when
114  // properties are set. It also manages a queue of pending animations and
115  // handles blending of animations. The layer takes ownership of the animator.
116  void SetAnimator(LayerAnimator* animator);
117
118  // Returns the layer's animator. Creates a default animator of one has not
119  // been set. Will not return NULL.
120  LayerAnimator* GetAnimator();
121
122  // The transform, relative to the parent.
123  void SetTransform(const gfx::Transform& transform);
124  gfx::Transform transform() const;
125
126  // Return the target transform if animator is running, or the current
127  // transform otherwise.
128  gfx::Transform GetTargetTransform() const;
129
130  // The bounds, relative to the parent.
131  void SetBounds(const gfx::Rect& bounds);
132  const gfx::Rect& bounds() const { return bounds_; }
133
134  // Return the target bounds if animator is running, or the current bounds
135  // otherwise.
136  gfx::Rect GetTargetBounds() const;
137
138  // Sets/gets whether or not drawing of child layers should be clipped to the
139  // bounds of this layer.
140  void SetMasksToBounds(bool masks_to_bounds);
141  bool GetMasksToBounds() const;
142
143  // The opacity of the layer. The opacity is applied to each pixel of the
144  // texture (resulting alpha = opacity * alpha).
145  float opacity() const;
146  void SetOpacity(float opacity);
147
148  // Returns the actual opacity, which the opacity of this layer multipled by
149  // the combined opacity of the parent.
150  float GetCombinedOpacity() const;
151
152  // Blur pixels by this amount in anything below the layer and visible through
153  // the layer.
154  int background_blur() const { return background_blur_radius_; }
155  void SetBackgroundBlur(int blur_radius);
156
157  // Saturate all pixels of this layer by this amount.
158  // This effect will get "combined" with the inverted,
159  // brightness and grayscale setting.
160  float layer_saturation() const { return layer_saturation_; }
161  void SetLayerSaturation(float saturation);
162
163  // Change the brightness of all pixels from this layer by this amount.
164  // This effect will get "combined" with the inverted, saturate
165  // and grayscale setting.
166  float layer_brightness() const { return layer_brightness_; }
167  void SetLayerBrightness(float brightness);
168
169  // Return the target brightness if animator is running, or the current
170  // brightness otherwise.
171  float GetTargetBrightness() const;
172
173  // Change the grayscale of all pixels from this layer by this amount.
174  // This effect will get "combined" with the inverted, saturate
175  // and brightness setting.
176  float layer_grayscale() const { return layer_grayscale_; }
177  void SetLayerGrayscale(float grayscale);
178
179  // Return the target grayscale if animator is running, or the current
180  // grayscale otherwise.
181  float GetTargetGrayscale() const;
182
183  // Zoom the background by a factor of |zoom|. The effect is blended along the
184  // edge across |inset| pixels.
185  void SetBackgroundZoom(float zoom, int inset);
186
187  // Invert the layer.
188  bool layer_inverted() const { return layer_inverted_; }
189  void SetLayerInverted(bool inverted);
190
191  // Return the target opacity if animator is running, or the current opacity
192  // otherwise.
193  float GetTargetOpacity() const;
194
195  // Set a layer mask for a layer.
196  // Note the provided layer mask can neither have a layer mask itself nor can
197  // it have any children. The ownership of |layer_mask| will not be
198  // transferred with this call.
199  // Furthermore: A mask layer can only be set to one layer.
200  void SetMaskLayer(Layer* layer_mask);
201  Layer* layer_mask_layer() { return layer_mask_; }
202
203  // Sets the visibility of the Layer. A Layer may be visible but not
204  // drawn. This happens if any ancestor of a Layer is not visible.
205  void SetVisible(bool visible);
206  bool visible() const { return visible_; }
207
208  // Returns the target visibility if the animator is running. Otherwise, it
209  // returns the current visibility.
210  bool GetTargetVisibility() const;
211
212  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
213  // are visible.
214  bool IsDrawn() const;
215
216  // Returns true if this layer can have a texture (has_texture_ is true)
217  // and is not completely obscured by a child.
218  bool ShouldDraw() const;
219
220  // Converts a point from the coordinates of |source| to the coordinates of
221  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
222  // tree.
223  static void ConvertPointToLayer(const Layer* source,
224                                  const Layer* target,
225                                  gfx::Point* point);
226
227  // Converts a transform to be relative to the given |ancestor|. Returns
228  // whether success (that is, whether the given ancestor was really an
229  // ancestor of this layer).
230  bool GetTargetTransformRelativeTo(const Layer* ancestor,
231                                    gfx::Transform* transform) const;
232
233  // Converts a ui::Layer's transform to the transform on the corresponding
234  // cc::Layer.
235  static gfx::Transform ConvertTransformToCCTransform(
236      const gfx::Transform& transform,
237      float device_scale_factor);
238
239  // See description in View for details
240  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
241  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
242
243  const std::string& name() const { return name_; }
244  void set_name(const std::string& name) { name_ = name; }
245
246  const ui::Texture* texture() const { return texture_.get(); }
247
248  // Assigns a new external texture.  |texture| can be NULL to disable external
249  // updates.
250  void SetExternalTexture(ui::Texture* texture);
251  ui::Texture* external_texture() { return texture_.get(); }
252
253  // Sets a delegated frame, coming from a child compositor.
254  void SetDelegatedFrame(scoped_ptr<cc::DelegatedFrameData> frame,
255                         gfx::Size frame_size_in_dip);
256
257  // Gets unused resources to recycle to the child compositor.
258  void TakeUnusedResourcesForChildCompositor(
259      cc::TransferableResourceArray* array);
260
261  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
262  void SetColor(SkColor color);
263
264  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
265  // ScheduleDraw(). Returns false if the paint request is ignored.
266  bool SchedulePaint(const gfx::Rect& invalid_rect);
267
268  // Schedules a redraw of the layer tree at the compositor.
269  // Note that this _does not_ invalidate any region of this layer; use
270  // SchedulePaint() for that.
271  void ScheduleDraw();
272
273  // Sends damaged rectangles recorded in |damaged_region_| to
274  // |compostior_| to repaint the content.
275  void SendDamagedRects();
276
277  // Suppresses painting the content by disgarding damaged region and ignoring
278  // new paint requests.
279  void SuppressPaint();
280
281  // Notifies the layer that the device scale factor has changed.
282  void OnDeviceScaleFactorChanged(float device_scale_factor);
283
284  // Sets whether the layer should scale its content. If true, the canvas will
285  // be scaled in software rendering mode before it is passed to
286  // |LayerDelegate::OnPaint|.
287  // Set to false if the delegate handles scaling.
288  // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
289  // not apply to the canvas passed to the pending draw.
290  void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
291
292  // Returns true if the layer scales its content.
293  bool scale_content() const { return scale_content_; }
294
295  // Sometimes the Layer is being updated by something other than SetCanvas
296  // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
297  bool layer_updated_externally() const { return layer_updated_externally_; }
298
299  // ContentLayerClient
300  virtual void PaintContents(
301      SkCanvas* canvas, gfx::Rect clip, gfx::RectF* opaque) OVERRIDE;
302  virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
303
304  cc::Layer* cc_layer() { return cc_layer_; }
305
306  // TextureLayerClient
307  virtual unsigned PrepareTexture(cc::ResourceUpdateQueue* queue) OVERRIDE;
308  virtual WebKit::WebGraphicsContext3D* Context3d() OVERRIDE;
309  virtual bool PrepareTextureMailbox(cc::TextureMailbox* mailbox) OVERRIDE;
310
311  float device_scale_factor() const { return device_scale_factor_; }
312
313  // Forces a render surface to be used on this layer. This has no positive
314  // impact, and is only used for benchmarking/testing purpose.
315  void SetForceRenderSurface(bool force);
316  bool force_render_surface() const { return force_render_surface_; }
317
318  // LayerAnimationEventObserver
319  virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
320
321  // Whether this layer has animations waiting to get sent to its cc::Layer.
322  bool HasPendingThreadedAnimations() {
323    return pending_threaded_animations_.size() != 0;
324  }
325
326  // Triggers a call to SwitchToLayer.
327  void SwitchCCLayerForTest();
328
329 private:
330  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
331  // StackBelow().
332  void StackRelativeTo(Layer* child, Layer* other, bool above);
333
334  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
335  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
336
337  // Following are invoked from the animation or if no animation exists to
338  // update the values immediately.
339  void SetBoundsImmediately(const gfx::Rect& bounds);
340  void SetTransformImmediately(const gfx::Transform& transform);
341  void SetOpacityImmediately(float opacity);
342  void SetVisibilityImmediately(bool visibility);
343  void SetBrightnessImmediately(float brightness);
344  void SetGrayscaleImmediately(float grayscale);
345  void SetColorImmediately(SkColor color);
346
347  // Implementation of LayerAnimatorDelegate
348  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
349  virtual void SetTransformFromAnimation(
350      const gfx::Transform& transform) OVERRIDE;
351  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
352  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
353  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
354  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
355  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
356  virtual void ScheduleDrawForAnimation() OVERRIDE;
357  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
358  virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
359  virtual float GetOpacityForAnimation() const OVERRIDE;
360  virtual bool GetVisibilityForAnimation() const OVERRIDE;
361  virtual float GetBrightnessForAnimation() const OVERRIDE;
362  virtual float GetGrayscaleForAnimation() const OVERRIDE;
363  virtual SkColor GetColorForAnimation() const OVERRIDE;
364  virtual float GetDeviceScaleFactor() const OVERRIDE;
365  virtual void AddThreadedAnimation(
366      scoped_ptr<cc::Animation> animation) OVERRIDE;
367  virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
368
369  void CreateWebLayer();
370  void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
371  void RecomputeDrawsContentAndUVRect();
372  void RecomputePosition();
373
374  // Set all filters which got applied to the layer.
375  void SetLayerFilters();
376
377  // Set all filters which got applied to the layer background.
378  void SetLayerBackgroundFilters();
379
380  void UpdateIsDrawn();
381
382  void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
383
384  // We cannot send animations to our cc_layer_ until we have been added to a
385  // layer tree. Instead, we hold on to these animations in
386  // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
387  // be called once we have been added to a tree.
388  void SendPendingThreadedAnimations();
389
390  const LayerType type_;
391
392  Compositor* compositor_;
393
394  scoped_refptr<ui::Texture> texture_;
395
396  Layer* parent_;
397
398  // This layer's children, in bottom-to-top stacking order.
399  std::vector<Layer*> children_;
400
401  gfx::Rect bounds_;
402
403  // Visibility of this layer. See SetVisible/IsDrawn for more details.
404  bool visible_;
405
406  // Computed based on the visibility of this layer and its ancestors.
407  bool is_drawn_;
408
409  bool force_render_surface_;
410
411  bool fills_bounds_opaquely_;
412
413  // If true the layer is always up to date.
414  bool layer_updated_externally_;
415
416  // Union of damaged rects, in pixel coordinates, to be used when
417  // compositor is ready to paint the content.
418  SkRegion damaged_region_;
419
420  int background_blur_radius_;
421
422  // Several variables which will change the visible representation of
423  // the layer.
424  float layer_saturation_;
425  float layer_brightness_;
426  float layer_grayscale_;
427  bool layer_inverted_;
428
429  // The associated mask layer with this layer.
430  Layer* layer_mask_;
431  // The back link from the mask layer to it's associated masked layer.
432  // We keep this reference for the case that if the mask layer gets deleted
433  // while attached to the main layer before the main layer is deleted.
434  Layer* layer_mask_back_link_;
435
436  // The zoom factor to scale the layer by.  Zooming is disabled when this is
437  // set to 1.
438  float zoom_;
439
440  // Width of the border in pixels, where the scaling is blended.
441  int zoom_inset_;
442
443  std::string name_;
444
445  LayerDelegate* delegate_;
446
447  scoped_refptr<LayerAnimator> animator_;
448
449  // Animations that are passed to AddThreadedAnimation before this layer is
450  // added to a tree.
451  cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
452
453  // Ownership of the layer is held through one of the strongly typed layer
454  // pointers, depending on which sort of layer this is.
455  scoped_refptr<cc::ContentLayer> content_layer_;
456  scoped_refptr<cc::TextureLayer> texture_layer_;
457  scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
458  scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
459  cc::Layer* cc_layer_;
460
461  // If true, the layer scales the canvas and the texture with the device scale
462  // factor as appropriate. When true, the texture size is in DIP.
463  bool scale_content_;
464
465  // A cached copy of |Compositor::device_scale_factor()|.
466  float device_scale_factor_;
467
468  // The size of the delegated frame in DIP, set when SetDelegatedFrame was
469  // called.
470  gfx::Size delegated_frame_size_in_dip_;
471
472  DISALLOW_COPY_AND_ASSIGN(Layer);
473};
474
475}  // namespace ui
476
477#endif  // UI_COMPOSITOR_LAYER_H_
478