layer.h revision c5cede9ae108bb15f6b7a8aea21c7e1fefa2834c
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "cc/animation/animation_events.h"
16#include "cc/animation/layer_animation_event_observer.h"
17#include "cc/base/scoped_ptr_vector.h"
18#include "cc/layers/content_layer_client.h"
19#include "cc/layers/layer_client.h"
20#include "cc/layers/texture_layer_client.h"
21#include "cc/resources/texture_mailbox.h"
22#include "third_party/skia/include/core/SkColor.h"
23#include "third_party/skia/include/core/SkRegion.h"
24#include "ui/compositor/compositor.h"
25#include "ui/compositor/layer_animation_delegate.h"
26#include "ui/compositor/layer_delegate.h"
27#include "ui/compositor/layer_type.h"
28#include "ui/gfx/rect.h"
29#include "ui/gfx/transform.h"
30
31class SkCanvas;
32
33namespace cc {
34class ContentLayer;
35class CopyOutputRequest;
36class DelegatedFrameProvider;
37class DelegatedRendererLayer;
38class Layer;
39class ResourceUpdateQueue;
40class SolidColorLayer;
41class TextureLayer;
42struct ReturnedResource;
43typedef std::vector<ReturnedResource> ReturnedResourceArray;
44}
45
46namespace ui {
47
48class Compositor;
49class LayerAnimator;
50class LayerOwner;
51
52// Layer manages a texture, transform and a set of child Layers. Any View that
53// has enabled layers ends up creating a Layer to manage the texture.
54// A Layer can also be created without a texture, in which case it renders
55// nothing and is simply used as a node in a hierarchy of layers.
56// Coordinate system used in layers is DIP (Density Independent Pixel)
57// coordinates unless explicitly mentioned as pixel coordinates.
58//
59// NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
60// delete a Layer and it has children, the parent of each child Layer is set to
61// NULL, but the children are not deleted.
62class COMPOSITOR_EXPORT Layer
63    : public LayerAnimationDelegate,
64      NON_EXPORTED_BASE(public cc::ContentLayerClient),
65      NON_EXPORTED_BASE(public cc::TextureLayerClient),
66      NON_EXPORTED_BASE(public cc::LayerClient),
67      NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
68 public:
69  Layer();
70  explicit Layer(LayerType type);
71  virtual ~Layer();
72
73  static bool UsingPictureLayer();
74
75  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
76  // to locate it. Returns NULL if the Layer is not attached to a compositor.
77  Compositor* GetCompositor();
78
79  // Called by the compositor when the Layer is set as its root Layer. This can
80  // only ever be called on the root layer.
81  void SetCompositor(Compositor* compositor);
82
83  LayerDelegate* delegate() { return delegate_; }
84  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
85
86  LayerOwner* owner() { return owner_; }
87
88  // Adds a new Layer to this Layer.
89  void Add(Layer* child);
90
91  // Removes a Layer from this Layer.
92  void Remove(Layer* child);
93
94  // Stacks |child| above all other children.
95  void StackAtTop(Layer* child);
96
97  // Stacks |child| directly above |other|.  Both must be children of this
98  // layer.  Note that if |child| is initially stacked even higher, calling this
99  // method will result in |child| being lowered in the stacking order.
100  void StackAbove(Layer* child, Layer* other);
101
102  // Stacks |child| below all other children.
103  void StackAtBottom(Layer* child);
104
105  // Stacks |child| directly below |other|.  Both must be children of this
106  // layer.
107  void StackBelow(Layer* child, Layer* other);
108
109  // Returns the child Layers.
110  const std::vector<Layer*>& children() const { return children_; }
111
112  // The parent.
113  const Layer* parent() const { return parent_; }
114  Layer* parent() { return parent_; }
115
116  LayerType type() const { return type_; }
117
118  // Returns true if this Layer contains |other| somewhere in its children.
119  bool Contains(const Layer* other) const;
120
121  // The layer's animator is responsible for causing automatic animations when
122  // properties are set. It also manages a queue of pending animations and
123  // handles blending of animations. The layer takes ownership of the animator.
124  void SetAnimator(LayerAnimator* animator);
125
126  // Returns the layer's animator. Creates a default animator of one has not
127  // been set. Will not return NULL.
128  LayerAnimator* GetAnimator();
129
130  // The transform, relative to the parent.
131  void SetTransform(const gfx::Transform& transform);
132  gfx::Transform transform() const;
133
134  // Return the target transform if animator is running, or the current
135  // transform otherwise.
136  gfx::Transform GetTargetTransform() const;
137
138  // The bounds, relative to the parent.
139  void SetBounds(const gfx::Rect& bounds);
140  const gfx::Rect& bounds() const { return bounds_; }
141
142  // Return the target bounds if animator is running, or the current bounds
143  // otherwise.
144  gfx::Rect GetTargetBounds() const;
145
146  // Sets/gets whether or not drawing of child layers should be clipped to the
147  // bounds of this layer.
148  void SetMasksToBounds(bool masks_to_bounds);
149  bool GetMasksToBounds() const;
150
151  // The opacity of the layer. The opacity is applied to each pixel of the
152  // texture (resulting alpha = opacity * alpha).
153  float opacity() const;
154  void SetOpacity(float opacity);
155
156  // Returns the actual opacity, which the opacity of this layer multipled by
157  // the combined opacity of the parent.
158  float GetCombinedOpacity() const;
159
160  // Blur pixels by this amount in anything below the layer and visible through
161  // the layer.
162  int background_blur() const { return background_blur_radius_; }
163  void SetBackgroundBlur(int blur_radius);
164
165  // Saturate all pixels of this layer by this amount.
166  // This effect will get "combined" with the inverted,
167  // brightness and grayscale setting.
168  float layer_saturation() const { return layer_saturation_; }
169  void SetLayerSaturation(float saturation);
170
171  // Change the brightness of all pixels from this layer by this amount.
172  // This effect will get "combined" with the inverted, saturate
173  // and grayscale setting.
174  float layer_brightness() const { return layer_brightness_; }
175  void SetLayerBrightness(float brightness);
176
177  // Return the target brightness if animator is running, or the current
178  // brightness otherwise.
179  float GetTargetBrightness() const;
180
181  // Change the grayscale of all pixels from this layer by this amount.
182  // This effect will get "combined" with the inverted, saturate
183  // and brightness setting.
184  float layer_grayscale() const { return layer_grayscale_; }
185  void SetLayerGrayscale(float grayscale);
186
187  // Return the target grayscale if animator is running, or the current
188  // grayscale otherwise.
189  float GetTargetGrayscale() const;
190
191  // Zoom the background by a factor of |zoom|. The effect is blended along the
192  // edge across |inset| pixels.
193  void SetBackgroundZoom(float zoom, int inset);
194
195  // Invert the layer.
196  bool layer_inverted() const { return layer_inverted_; }
197  void SetLayerInverted(bool inverted);
198
199  // Return the target opacity if animator is running, or the current opacity
200  // otherwise.
201  float GetTargetOpacity() const;
202
203  // Set a layer mask for a layer.
204  // Note the provided layer mask can neither have a layer mask itself nor can
205  // it have any children. The ownership of |layer_mask| will not be
206  // transferred with this call.
207  // Furthermore: A mask layer can only be set to one layer.
208  void SetMaskLayer(Layer* layer_mask);
209  Layer* layer_mask_layer() { return layer_mask_; }
210
211  // Sets the visibility of the Layer. A Layer may be visible but not
212  // drawn. This happens if any ancestor of a Layer is not visible.
213  void SetVisible(bool visible);
214  bool visible() const { return visible_; }
215
216  // Returns the target visibility if the animator is running. Otherwise, it
217  // returns the current visibility.
218  bool GetTargetVisibility() const;
219
220  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
221  // are visible.
222  bool IsDrawn() const;
223
224  // Returns true if this layer can have a texture (has_texture_ is true)
225  // and is not completely obscured by a child.
226  bool ShouldDraw() const;
227
228  // Converts a point from the coordinates of |source| to the coordinates of
229  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
230  // tree.
231  static void ConvertPointToLayer(const Layer* source,
232                                  const Layer* target,
233                                  gfx::Point* point);
234
235  // Converts a transform to be relative to the given |ancestor|. Returns
236  // whether success (that is, whether the given ancestor was really an
237  // ancestor of this layer).
238  bool GetTargetTransformRelativeTo(const Layer* ancestor,
239                                    gfx::Transform* transform) const;
240
241  // Converts a ui::Layer's transform to the transform on the corresponding
242  // cc::Layer.
243  static gfx::Transform ConvertTransformToCCTransform(
244      const gfx::Transform& transform,
245      float device_scale_factor);
246
247  // See description in View for details
248  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
249  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
250
251  // Set to true if this layer always paints completely within its bounds. If so
252  // we can omit an unnecessary clear, even if the layer is transparent.
253  void SetFillsBoundsCompletely(bool fills_bounds_completely);
254
255  const std::string& name() const { return name_; }
256  void set_name(const std::string& name) { name_ = name; }
257
258  // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
259  // shared memory resource or an actual mailbox for a texture.
260  void SetTextureMailbox(const cc::TextureMailbox& mailbox,
261                         scoped_ptr<cc::SingleReleaseCallback> release_callback,
262                         gfx::Size texture_size_in_dip);
263  void SetTextureSize(gfx::Size texture_size_in_dip);
264
265  // Begins showing delegated frames from the |frame_provider|.
266  void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
267                               gfx::Size frame_size_in_dip);
268
269  bool has_external_content() {
270    return texture_layer_.get() || delegated_renderer_layer_.get();
271  }
272
273  void SetShowPaintedContent();
274
275  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
276  void SetColor(SkColor color);
277
278  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
279  // ScheduleDraw(). Returns false if the paint request is ignored.
280  bool SchedulePaint(const gfx::Rect& invalid_rect);
281
282  // Schedules a redraw of the layer tree at the compositor.
283  // Note that this _does not_ invalidate any region of this layer; use
284  // SchedulePaint() for that.
285  void ScheduleDraw();
286
287  // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
288  // |cc_layer_|.
289  void SendDamagedRects();
290
291  const SkRegion& damaged_region() const { return damaged_region_; }
292
293  // Suppresses painting the content by disconnecting |delegate_|.
294  void SuppressPaint();
295
296  // Notifies the layer that the device scale factor has changed.
297  void OnDeviceScaleFactorChanged(float device_scale_factor);
298
299  // Sets whether the layer should scale its content. If true, the canvas will
300  // be scaled in software rendering mode before it is passed to
301  // |LayerDelegate::OnPaintLayer|.
302  // Set to false if the delegate handles scaling.
303  // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
304  // not apply to the canvas passed to the pending draw.
305  void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
306
307  // Returns true if the layer scales its content.
308  bool scale_content() const { return scale_content_; }
309
310  // Requets a copy of the layer's output as a texture or bitmap.
311  void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
312
313  // ContentLayerClient
314  virtual void PaintContents(
315      SkCanvas* canvas, const gfx::Rect& clip, gfx::RectF* opaque) OVERRIDE;
316  virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
317  virtual bool FillsBoundsCompletely() const OVERRIDE;
318
319  cc::Layer* cc_layer() { return cc_layer_; }
320
321  // TextureLayerClient
322  virtual bool PrepareTextureMailbox(
323      cc::TextureMailbox* mailbox,
324      scoped_ptr<cc::SingleReleaseCallback>* release_callback,
325      bool use_shared_memory) OVERRIDE;
326
327  float device_scale_factor() const { return device_scale_factor_; }
328
329  // Forces a render surface to be used on this layer. This has no positive
330  // impact, and is only used for benchmarking/testing purpose.
331  void SetForceRenderSurface(bool force);
332  bool force_render_surface() const { return force_render_surface_; }
333
334  // LayerClient
335  virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
336      TakeDebugInfo() OVERRIDE;
337
338  // LayerAnimationEventObserver
339  virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
340
341  // Whether this layer has animations waiting to get sent to its cc::Layer.
342  bool HasPendingThreadedAnimations() {
343    return pending_threaded_animations_.size() != 0;
344  }
345
346  // Triggers a call to SwitchToLayer.
347  void SwitchCCLayerForTest();
348
349 private:
350  friend class LayerOwner;
351
352  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
353  // StackBelow().
354  void StackRelativeTo(Layer* child, Layer* other, bool above);
355
356  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
357  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
358
359  // Implementation of LayerAnimatorDelegate
360  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
361  virtual void SetTransformFromAnimation(
362      const gfx::Transform& transform) OVERRIDE;
363  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
364  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
365  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
366  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
367  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
368  virtual void ScheduleDrawForAnimation() OVERRIDE;
369  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
370  virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
371  virtual float GetOpacityForAnimation() const OVERRIDE;
372  virtual bool GetVisibilityForAnimation() const OVERRIDE;
373  virtual float GetBrightnessForAnimation() const OVERRIDE;
374  virtual float GetGrayscaleForAnimation() const OVERRIDE;
375  virtual SkColor GetColorForAnimation() const OVERRIDE;
376  virtual float GetDeviceScaleFactor() const OVERRIDE;
377  virtual void AddThreadedAnimation(
378      scoped_ptr<cc::Animation> animation) OVERRIDE;
379  virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
380
381  // Creates a corresponding composited layer for |type_|.
382  void CreateWebLayer();
383
384  // Recomputes and sets to |cc_layer_|.
385  void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
386  void RecomputeDrawsContentAndUVRect();
387  void RecomputePosition();
388
389  // Set all filters which got applied to the layer.
390  void SetLayerFilters();
391
392  // Set all filters which got applied to the layer background.
393  void SetLayerBackgroundFilters();
394
395  // Cleanup |cc_layer_| and replaces it with |new_layer|.
396  void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
397
398  // We cannot send animations to our cc_layer_ until we have been added to a
399  // layer tree. Instead, we hold on to these animations in
400  // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
401  // be called once we have been added to a tree.
402  void SendPendingThreadedAnimations();
403
404  const LayerType type_;
405
406  Compositor* compositor_;
407
408  Layer* parent_;
409
410  // This layer's children, in bottom-to-top stacking order.
411  std::vector<Layer*> children_;
412
413  gfx::Rect bounds_;
414
415  // Visibility of this layer. See SetVisible/IsDrawn for more details.
416  bool visible_;
417
418  bool force_render_surface_;
419
420  bool fills_bounds_opaquely_;
421  bool fills_bounds_completely_;
422
423  // Union of damaged rects, in pixel coordinates, to be used when
424  // compositor is ready to paint the content.
425  SkRegion damaged_region_;
426
427  int background_blur_radius_;
428
429  // Several variables which will change the visible representation of
430  // the layer.
431  float layer_saturation_;
432  float layer_brightness_;
433  float layer_grayscale_;
434  bool layer_inverted_;
435
436  // The associated mask layer with this layer.
437  Layer* layer_mask_;
438  // The back link from the mask layer to it's associated masked layer.
439  // We keep this reference for the case that if the mask layer gets deleted
440  // while attached to the main layer before the main layer is deleted.
441  Layer* layer_mask_back_link_;
442
443  // The zoom factor to scale the layer by.  Zooming is disabled when this is
444  // set to 1.
445  float zoom_;
446
447  // Width of the border in pixels, where the scaling is blended.
448  int zoom_inset_;
449
450  std::string name_;
451
452  LayerDelegate* delegate_;
453
454  LayerOwner* owner_;
455
456  scoped_refptr<LayerAnimator> animator_;
457
458  // Animations that are passed to AddThreadedAnimation before this layer is
459  // added to a tree.
460  cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
461
462  // Ownership of the layer is held through one of the strongly typed layer
463  // pointers, depending on which sort of layer this is.
464  scoped_refptr<cc::Layer> content_layer_;
465  scoped_refptr<cc::TextureLayer> texture_layer_;
466  scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
467  scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
468  cc::Layer* cc_layer_;
469
470  // If true, the layer scales the canvas and the texture with the device scale
471  // factor as apporpriate. When true, the texture size is in DIP.
472  bool scale_content_;
473
474  // A cached copy of |Compositor::device_scale_factor()|.
475  float device_scale_factor_;
476
477  // The mailbox used by texture_layer_.
478  cc::TextureMailbox mailbox_;
479
480  // The callback to release the mailbox. This is only set after
481  // SetTextureMailbox is called, before we give it to the TextureLayer.
482  scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
483
484  // The size of the frame or texture in DIP, set when SetShowDelegatedContent
485  // or SetTextureMailbox was called.
486  gfx::Size frame_size_in_dip_;
487
488  DISALLOW_COPY_AND_ASSIGN(Layer);
489};
490
491}  // namespace ui
492
493#endif  // UI_COMPOSITOR_LAYER_H_
494