layer.h revision effb81e5f8246d0db0270817048dc992db66e9fb
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_COMPOSITOR_LAYER_H_
6#define UI_COMPOSITOR_LAYER_H_
7
8#include <string>
9#include <vector>
10
11#include "base/compiler_specific.h"
12#include "base/memory/ref_counted.h"
13#include "base/memory/scoped_ptr.h"
14#include "base/message_loop/message_loop.h"
15#include "cc/animation/animation_events.h"
16#include "cc/animation/layer_animation_event_observer.h"
17#include "cc/base/scoped_ptr_vector.h"
18#include "cc/layers/content_layer_client.h"
19#include "cc/layers/layer_client.h"
20#include "cc/layers/texture_layer_client.h"
21#include "cc/resources/texture_mailbox.h"
22#include "third_party/skia/include/core/SkColor.h"
23#include "third_party/skia/include/core/SkRegion.h"
24#include "ui/compositor/compositor.h"
25#include "ui/compositor/layer_animation_delegate.h"
26#include "ui/compositor/layer_delegate.h"
27#include "ui/compositor/layer_type.h"
28#include "ui/gfx/rect.h"
29#include "ui/gfx/transform.h"
30
31class SkCanvas;
32
33namespace cc {
34class ContentLayer;
35class CopyOutputRequest;
36class DelegatedFrameProvider;
37class DelegatedRendererLayer;
38class Layer;
39class ResourceUpdateQueue;
40class SolidColorLayer;
41class TextureLayer;
42struct ReturnedResource;
43typedef std::vector<ReturnedResource> ReturnedResourceArray;
44}
45
46namespace ui {
47
48class Compositor;
49class LayerAnimator;
50class LayerOwner;
51class Texture;
52
53// Layer manages a texture, transform and a set of child Layers. Any View that
54// has enabled layers ends up creating a Layer to manage the texture.
55// A Layer can also be created without a texture, in which case it renders
56// nothing and is simply used as a node in a hierarchy of layers.
57// Coordinate system used in layers is DIP (Density Independent Pixel)
58// coordinates unless explicitly mentioned as pixel coordinates.
59//
60// NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
61// delete a Layer and it has children, the parent of each child Layer is set to
62// NULL, but the children are not deleted.
63class COMPOSITOR_EXPORT Layer
64    : public LayerAnimationDelegate,
65      NON_EXPORTED_BASE(public cc::ContentLayerClient),
66      NON_EXPORTED_BASE(public cc::TextureLayerClient),
67      NON_EXPORTED_BASE(public cc::LayerClient),
68      NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
69 public:
70  Layer();
71  explicit Layer(LayerType type);
72  virtual ~Layer();
73
74  static bool UsingPictureLayer();
75
76  // Retrieves the Layer's compositor. The Layer will walk up its parent chain
77  // to locate it. Returns NULL if the Layer is not attached to a compositor.
78  Compositor* GetCompositor();
79
80  // Called by the compositor when the Layer is set as its root Layer. This can
81  // only ever be called on the root layer.
82  void SetCompositor(Compositor* compositor);
83
84  LayerDelegate* delegate() { return delegate_; }
85  void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
86
87  LayerOwner* owner() { return owner_; }
88
89  // Adds a new Layer to this Layer.
90  void Add(Layer* child);
91
92  // Removes a Layer from this Layer.
93  void Remove(Layer* child);
94
95  // Stacks |child| above all other children.
96  void StackAtTop(Layer* child);
97
98  // Stacks |child| directly above |other|.  Both must be children of this
99  // layer.  Note that if |child| is initially stacked even higher, calling this
100  // method will result in |child| being lowered in the stacking order.
101  void StackAbove(Layer* child, Layer* other);
102
103  // Stacks |child| below all other children.
104  void StackAtBottom(Layer* child);
105
106  // Stacks |child| directly below |other|.  Both must be children of this
107  // layer.
108  void StackBelow(Layer* child, Layer* other);
109
110  // Returns the child Layers.
111  const std::vector<Layer*>& children() const { return children_; }
112
113  // The parent.
114  const Layer* parent() const { return parent_; }
115  Layer* parent() { return parent_; }
116
117  LayerType type() const { return type_; }
118
119  // Returns true if this Layer contains |other| somewhere in its children.
120  bool Contains(const Layer* other) const;
121
122  // The layer's animator is responsible for causing automatic animations when
123  // properties are set. It also manages a queue of pending animations and
124  // handles blending of animations. The layer takes ownership of the animator.
125  void SetAnimator(LayerAnimator* animator);
126
127  // Returns the layer's animator. Creates a default animator of one has not
128  // been set. Will not return NULL.
129  LayerAnimator* GetAnimator();
130
131  // The transform, relative to the parent.
132  void SetTransform(const gfx::Transform& transform);
133  gfx::Transform transform() const;
134
135  // Return the target transform if animator is running, or the current
136  // transform otherwise.
137  gfx::Transform GetTargetTransform() const;
138
139  // The bounds, relative to the parent.
140  void SetBounds(const gfx::Rect& bounds);
141  const gfx::Rect& bounds() const { return bounds_; }
142
143  // Return the target bounds if animator is running, or the current bounds
144  // otherwise.
145  gfx::Rect GetTargetBounds() const;
146
147  // Sets/gets whether or not drawing of child layers should be clipped to the
148  // bounds of this layer.
149  void SetMasksToBounds(bool masks_to_bounds);
150  bool GetMasksToBounds() const;
151
152  // The opacity of the layer. The opacity is applied to each pixel of the
153  // texture (resulting alpha = opacity * alpha).
154  float opacity() const;
155  void SetOpacity(float opacity);
156
157  // Returns the actual opacity, which the opacity of this layer multipled by
158  // the combined opacity of the parent.
159  float GetCombinedOpacity() const;
160
161  // Blur pixels by this amount in anything below the layer and visible through
162  // the layer.
163  int background_blur() const { return background_blur_radius_; }
164  void SetBackgroundBlur(int blur_radius);
165
166  // Saturate all pixels of this layer by this amount.
167  // This effect will get "combined" with the inverted,
168  // brightness and grayscale setting.
169  float layer_saturation() const { return layer_saturation_; }
170  void SetLayerSaturation(float saturation);
171
172  // Change the brightness of all pixels from this layer by this amount.
173  // This effect will get "combined" with the inverted, saturate
174  // and grayscale setting.
175  float layer_brightness() const { return layer_brightness_; }
176  void SetLayerBrightness(float brightness);
177
178  // Return the target brightness if animator is running, or the current
179  // brightness otherwise.
180  float GetTargetBrightness() const;
181
182  // Change the grayscale of all pixels from this layer by this amount.
183  // This effect will get "combined" with the inverted, saturate
184  // and brightness setting.
185  float layer_grayscale() const { return layer_grayscale_; }
186  void SetLayerGrayscale(float grayscale);
187
188  // Return the target grayscale if animator is running, or the current
189  // grayscale otherwise.
190  float GetTargetGrayscale() const;
191
192  // Zoom the background by a factor of |zoom|. The effect is blended along the
193  // edge across |inset| pixels.
194  void SetBackgroundZoom(float zoom, int inset);
195
196  // Invert the layer.
197  bool layer_inverted() const { return layer_inverted_; }
198  void SetLayerInverted(bool inverted);
199
200  // Return the target opacity if animator is running, or the current opacity
201  // otherwise.
202  float GetTargetOpacity() const;
203
204  // Set a layer mask for a layer.
205  // Note the provided layer mask can neither have a layer mask itself nor can
206  // it have any children. The ownership of |layer_mask| will not be
207  // transferred with this call.
208  // Furthermore: A mask layer can only be set to one layer.
209  void SetMaskLayer(Layer* layer_mask);
210  Layer* layer_mask_layer() { return layer_mask_; }
211
212  // Sets the visibility of the Layer. A Layer may be visible but not
213  // drawn. This happens if any ancestor of a Layer is not visible.
214  void SetVisible(bool visible);
215  bool visible() const { return visible_; }
216
217  // Returns the target visibility if the animator is running. Otherwise, it
218  // returns the current visibility.
219  bool GetTargetVisibility() const;
220
221  // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
222  // are visible.
223  bool IsDrawn() const;
224
225  // Returns true if this layer can have a texture (has_texture_ is true)
226  // and is not completely obscured by a child.
227  bool ShouldDraw() const;
228
229  // Converts a point from the coordinates of |source| to the coordinates of
230  // |target|. Necessarily, |source| and |target| must inhabit the same Layer
231  // tree.
232  static void ConvertPointToLayer(const Layer* source,
233                                  const Layer* target,
234                                  gfx::Point* point);
235
236  // Converts a transform to be relative to the given |ancestor|. Returns
237  // whether success (that is, whether the given ancestor was really an
238  // ancestor of this layer).
239  bool GetTargetTransformRelativeTo(const Layer* ancestor,
240                                    gfx::Transform* transform) const;
241
242  // Converts a ui::Layer's transform to the transform on the corresponding
243  // cc::Layer.
244  static gfx::Transform ConvertTransformToCCTransform(
245      const gfx::Transform& transform,
246      float device_scale_factor);
247
248  // See description in View for details
249  void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
250  bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
251
252  // Set to true if this layer always paints completely within its bounds. If so
253  // we can omit an unnecessary clear, even if the layer is transparent.
254  void SetFillsBoundsCompletely(bool fills_bounds_completely);
255
256  const std::string& name() const { return name_; }
257  void set_name(const std::string& name) { name_ = name; }
258
259  const ui::Texture* texture() const { return texture_.get(); }
260
261  // Assigns a new external texture.  |texture| can be NULL to disable external
262  // updates.
263  void SetExternalTexture(ui::Texture* texture);
264  ui::Texture* external_texture() { return texture_.get(); }
265
266  // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
267  // shared memory resource or an actual mailbox for a texture.
268  void SetTextureMailbox(const cc::TextureMailbox& mailbox,
269                         scoped_ptr<cc::SingleReleaseCallback> release_callback,
270                         float scale_factor);
271  cc::TextureMailbox GetTextureMailbox(float* scale_factor);
272
273  // Begins showing delegated frames from the |frame_provider|.
274  void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
275                               gfx::Size frame_size_in_dip);
276
277  bool has_external_content() {
278    return texture_layer_.get() || delegated_renderer_layer_.get();
279  }
280
281  void SetShowPaintedContent();
282
283  // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
284  void SetColor(SkColor color);
285
286  // Adds |invalid_rect| to the Layer's pending invalid rect and calls
287  // ScheduleDraw(). Returns false if the paint request is ignored.
288  bool SchedulePaint(const gfx::Rect& invalid_rect);
289
290  // Schedules a redraw of the layer tree at the compositor.
291  // Note that this _does not_ invalidate any region of this layer; use
292  // SchedulePaint() for that.
293  void ScheduleDraw();
294
295  // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
296  // |cc_layer_|.
297  void SendDamagedRects();
298
299  const SkRegion& damaged_region() const { return damaged_region_; }
300
301  // Suppresses painting the content by disconnecting |delegate_|.
302  void SuppressPaint();
303
304  // Notifies the layer that the device scale factor has changed.
305  void OnDeviceScaleFactorChanged(float device_scale_factor);
306
307  // Sets whether the layer should scale its content. If true, the canvas will
308  // be scaled in software rendering mode before it is passed to
309  // |LayerDelegate::OnPaintLayer|.
310  // Set to false if the delegate handles scaling.
311  // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
312  // not apply to the canvas passed to the pending draw.
313  void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
314
315  // Returns true if the layer scales its content.
316  bool scale_content() const { return scale_content_; }
317
318  // Requets a copy of the layer's output as a texture or bitmap.
319  void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
320
321  // ContentLayerClient
322  virtual void PaintContents(
323      SkCanvas* canvas, const gfx::Rect& clip, gfx::RectF* opaque) OVERRIDE;
324  virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
325  virtual bool FillsBoundsCompletely() const OVERRIDE;
326
327  cc::Layer* cc_layer() { return cc_layer_; }
328
329  // TextureLayerClient
330  virtual unsigned PrepareTexture() OVERRIDE;
331  virtual bool PrepareTextureMailbox(
332      cc::TextureMailbox* mailbox,
333      scoped_ptr<cc::SingleReleaseCallback>* release_callback,
334      bool use_shared_memory) OVERRIDE;
335
336  float device_scale_factor() const { return device_scale_factor_; }
337
338  // Forces a render surface to be used on this layer. This has no positive
339  // impact, and is only used for benchmarking/testing purpose.
340  void SetForceRenderSurface(bool force);
341  bool force_render_surface() const { return force_render_surface_; }
342
343  // LayerClient
344  virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
345      TakeDebugInfo() OVERRIDE;
346
347  // LayerAnimationEventObserver
348  virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
349
350  // Whether this layer has animations waiting to get sent to its cc::Layer.
351  bool HasPendingThreadedAnimations() {
352    return pending_threaded_animations_.size() != 0;
353  }
354
355  // Triggers a call to SwitchToLayer.
356  void SwitchCCLayerForTest();
357
358 private:
359  friend class LayerOwner;
360
361  // Stacks |child| above or below |other|.  Helper method for StackAbove() and
362  // StackBelow().
363  void StackRelativeTo(Layer* child, Layer* other, bool above);
364
365  bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
366  bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
367
368  // Implementation of LayerAnimatorDelegate
369  virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
370  virtual void SetTransformFromAnimation(
371      const gfx::Transform& transform) OVERRIDE;
372  virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
373  virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
374  virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
375  virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
376  virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
377  virtual void ScheduleDrawForAnimation() OVERRIDE;
378  virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
379  virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
380  virtual float GetOpacityForAnimation() const OVERRIDE;
381  virtual bool GetVisibilityForAnimation() const OVERRIDE;
382  virtual float GetBrightnessForAnimation() const OVERRIDE;
383  virtual float GetGrayscaleForAnimation() const OVERRIDE;
384  virtual SkColor GetColorForAnimation() const OVERRIDE;
385  virtual float GetDeviceScaleFactor() const OVERRIDE;
386  virtual void AddThreadedAnimation(
387      scoped_ptr<cc::Animation> animation) OVERRIDE;
388  virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
389
390  // Creates a corresponding composited layer for |type_|.
391  void CreateWebLayer();
392
393  // Recomputes and sets to |cc_layer_|.
394  void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
395  void RecomputeDrawsContentAndUVRect();
396  void RecomputePosition();
397
398  // Set all filters which got applied to the layer.
399  void SetLayerFilters();
400
401  // Set all filters which got applied to the layer background.
402  void SetLayerBackgroundFilters();
403
404  // Cleanup |cc_layer_| and replaces it with |new_layer|.
405  void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
406
407  // We cannot send animations to our cc_layer_ until we have been added to a
408  // layer tree. Instead, we hold on to these animations in
409  // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
410  // be called once we have been added to a tree.
411  void SendPendingThreadedAnimations();
412
413  const LayerType type_;
414
415  Compositor* compositor_;
416
417  scoped_refptr<ui::Texture> texture_;
418
419  Layer* parent_;
420
421  // This layer's children, in bottom-to-top stacking order.
422  std::vector<Layer*> children_;
423
424  gfx::Rect bounds_;
425
426  // Visibility of this layer. See SetVisible/IsDrawn for more details.
427  bool visible_;
428
429  bool force_render_surface_;
430
431  bool fills_bounds_opaquely_;
432  bool fills_bounds_completely_;
433
434  // Union of damaged rects, in pixel coordinates, to be used when
435  // compositor is ready to paint the content.
436  SkRegion damaged_region_;
437
438  int background_blur_radius_;
439
440  // Several variables which will change the visible representation of
441  // the layer.
442  float layer_saturation_;
443  float layer_brightness_;
444  float layer_grayscale_;
445  bool layer_inverted_;
446
447  // The associated mask layer with this layer.
448  Layer* layer_mask_;
449  // The back link from the mask layer to it's associated masked layer.
450  // We keep this reference for the case that if the mask layer gets deleted
451  // while attached to the main layer before the main layer is deleted.
452  Layer* layer_mask_back_link_;
453
454  // The zoom factor to scale the layer by.  Zooming is disabled when this is
455  // set to 1.
456  float zoom_;
457
458  // Width of the border in pixels, where the scaling is blended.
459  int zoom_inset_;
460
461  std::string name_;
462
463  LayerDelegate* delegate_;
464
465  LayerOwner* owner_;
466
467  scoped_refptr<LayerAnimator> animator_;
468
469  // Animations that are passed to AddThreadedAnimation before this layer is
470  // added to a tree.
471  cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
472
473  // Ownership of the layer is held through one of the strongly typed layer
474  // pointers, depending on which sort of layer this is.
475  scoped_refptr<cc::Layer> content_layer_;
476  scoped_refptr<cc::TextureLayer> texture_layer_;
477  scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
478  scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
479  cc::Layer* cc_layer_;
480
481  // If true, the layer scales the canvas and the texture with the device scale
482  // factor as apporpriate. When true, the texture size is in DIP.
483  bool scale_content_;
484
485  // A cached copy of |Compositor::device_scale_factor()|.
486  float device_scale_factor_;
487
488  // A cached copy of the TextureMailbox given texture_layer_.
489  cc::TextureMailbox mailbox_;
490
491  // Device scale factor in which mailbox_ was rendered in.
492  float mailbox_scale_factor_;
493
494  // The size of the delegated frame in DIP, set when SetShowDelegatedContent
495  // was called.
496  gfx::Size delegated_frame_size_in_dip_;
497
498  DISALLOW_COPY_AND_ASSIGN(Layer);
499};
500
501}  // namespace ui
502
503#endif  // UI_COMPOSITOR_LAYER_H_
504