layer_animation_sequence.cc revision 4e180b6a0b4720a9b8e9e959a882386f690f08ff
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/compositor/layer_animation_sequence.h"
6
7#include <algorithm>
8#include <iterator>
9
10#include "base/debug/trace_event.h"
11#include "cc/animation/animation_id_provider.h"
12#include "ui/compositor/layer_animation_delegate.h"
13#include "ui/compositor/layer_animation_element.h"
14#include "ui/compositor/layer_animation_observer.h"
15
16namespace ui {
17
18LayerAnimationSequence::LayerAnimationSequence()
19    : is_cyclic_(false),
20      last_element_(0),
21      waiting_for_group_start_(false),
22      animation_group_id_(0),
23      last_progressed_fraction_(0.0),
24      weak_ptr_factory_(this) {
25}
26
27LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element)
28    : is_cyclic_(false),
29      last_element_(0),
30      waiting_for_group_start_(false),
31      animation_group_id_(0),
32      last_progressed_fraction_(0.0),
33      weak_ptr_factory_(this) {
34  AddElement(element);
35}
36
37LayerAnimationSequence::~LayerAnimationSequence() {
38  FOR_EACH_OBSERVER(LayerAnimationObserver,
39                    observers_,
40                    DetachedFromSequence(this, true));
41}
42
43void LayerAnimationSequence::Start(LayerAnimationDelegate* delegate) {
44  DCHECK(start_time_ != base::TimeTicks());
45  last_progressed_fraction_ = 0.0;
46  if (elements_.empty())
47    return;
48
49  elements_[0]->set_requested_start_time(start_time_);
50  elements_[0]->Start(delegate, animation_group_id_);
51}
52
53void LayerAnimationSequence::Progress(base::TimeTicks now,
54                                      LayerAnimationDelegate* delegate) {
55  DCHECK(start_time_ != base::TimeTicks());
56  bool redraw_required = false;
57
58  if (elements_.empty())
59    return;
60
61  if (last_element_ == 0)
62    last_start_ = start_time_;
63
64  size_t current_index = last_element_ % elements_.size();
65  base::TimeDelta element_duration;
66  while (is_cyclic_ || last_element_ < elements_.size()) {
67    elements_[current_index]->set_requested_start_time(last_start_);
68    if (!elements_[current_index]->IsFinished(now, &element_duration))
69      break;
70
71    // Let the element we're passing finish.
72    if (elements_[current_index]->ProgressToEnd(delegate))
73      redraw_required = true;
74    last_start_ += element_duration;
75    ++last_element_;
76    last_progressed_fraction_ =
77        elements_[current_index]->last_progressed_fraction();
78    current_index = last_element_ % elements_.size();
79  }
80
81  if (is_cyclic_ || last_element_ < elements_.size()) {
82    if (!elements_[current_index]->Started()) {
83      animation_group_id_ = cc::AnimationIdProvider::NextGroupId();
84      elements_[current_index]->Start(delegate, animation_group_id_);
85    }
86    base::WeakPtr<LayerAnimationSequence> alive(weak_ptr_factory_.GetWeakPtr());
87    if (elements_[current_index]->Progress(now, delegate))
88      redraw_required = true;
89    if (!alive)
90      return;
91    last_progressed_fraction_ =
92        elements_[current_index]->last_progressed_fraction();
93  }
94
95  // Since the delegate may be deleted due to the notifications below, it is
96  // important that we schedule a draw before sending them.
97  if (redraw_required)
98    delegate->ScheduleDrawForAnimation();
99
100  if (!is_cyclic_ && last_element_ == elements_.size()) {
101    last_element_ = 0;
102    waiting_for_group_start_ = false;
103    animation_group_id_ = 0;
104    NotifyEnded();
105  }
106}
107
108bool LayerAnimationSequence::IsFinished(base::TimeTicks time) {
109  if (is_cyclic_ || waiting_for_group_start_)
110    return false;
111
112  if (elements_.empty())
113    return true;
114
115  if (last_element_ == 0)
116    last_start_ = start_time_;
117
118  base::TimeTicks current_start = last_start_;
119  size_t current_index = last_element_;
120  base::TimeDelta element_duration;
121  while (current_index < elements_.size()) {
122    elements_[current_index]->set_requested_start_time(current_start);
123    if (!elements_[current_index]->IsFinished(time, &element_duration))
124      break;
125
126    current_start += element_duration;
127    ++current_index;
128  }
129
130  return (current_index == elements_.size());
131}
132
133void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) {
134  bool redraw_required = false;
135
136  if (elements_.empty())
137    return;
138
139  size_t current_index = last_element_ % elements_.size();
140  while (current_index < elements_.size()) {
141    if (elements_[current_index]->ProgressToEnd(delegate))
142      redraw_required = true;
143    last_progressed_fraction_ =
144        elements_[current_index]->last_progressed_fraction();
145    ++current_index;
146    ++last_element_;
147  }
148
149  if (redraw_required)
150    delegate->ScheduleDrawForAnimation();
151
152  if (!is_cyclic_) {
153    last_element_ = 0;
154    waiting_for_group_start_ = false;
155    animation_group_id_ = 0;
156    NotifyEnded();
157  }
158}
159
160void LayerAnimationSequence::GetTargetValue(
161    LayerAnimationElement::TargetValue* target) const {
162  if (is_cyclic_)
163    return;
164
165  for (size_t i = last_element_; i < elements_.size(); ++i)
166    elements_[i]->GetTargetValue(target);
167}
168
169void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) {
170  size_t current_index = last_element_ % elements_.size();
171  while (current_index < elements_.size()) {
172    elements_[current_index]->Abort(delegate);
173    ++current_index;
174  }
175  last_element_ = 0;
176  waiting_for_group_start_ = false;
177  NotifyAborted();
178}
179
180void LayerAnimationSequence::AddElement(LayerAnimationElement* element) {
181  properties_.insert(element->properties().begin(),
182                     element->properties().end());
183  elements_.push_back(make_linked_ptr(element));
184}
185
186bool LayerAnimationSequence::HasConflictingProperty(
187    const LayerAnimationElement::AnimatableProperties& other) const {
188  LayerAnimationElement::AnimatableProperties intersection;
189  std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii(
190      intersection, intersection.begin());
191  std::set_intersection(properties_.begin(), properties_.end(),
192                        other.begin(), other.end(),
193                        ii);
194  return (intersection.size() > 0);
195}
196
197bool LayerAnimationSequence::IsFirstElementThreaded() const {
198  if (!elements_.empty())
199    return elements_[0]->IsThreaded();
200
201  return false;
202}
203
204void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) {
205  if (!observers_.HasObserver(observer)) {
206    observers_.AddObserver(observer);
207    observer->AttachedToSequence(this);
208  }
209}
210
211void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) {
212  observers_.RemoveObserver(observer);
213  observer->DetachedFromSequence(this, true);
214}
215
216void LayerAnimationSequence::OnThreadedAnimationStarted(
217    const cc::AnimationEvent& event) {
218  if (elements_.empty() || event.group_id != animation_group_id_)
219    return;
220
221  size_t current_index = last_element_ % elements_.size();
222  const LayerAnimationElement::AnimatableProperties& element_properties =
223    elements_[current_index]->properties();
224  LayerAnimationElement::AnimatableProperty event_property =
225      LayerAnimationElement::ToAnimatableProperty(event.target_property);
226  DCHECK(element_properties.find(event_property) != element_properties.end());
227  elements_[current_index]->set_effective_start_time(
228      base::TimeTicks::FromInternalValue(
229          event.monotonic_time * base::Time::kMicrosecondsPerSecond));
230}
231
232void LayerAnimationSequence::OnScheduled() {
233  NotifyScheduled();
234}
235
236void LayerAnimationSequence::OnAnimatorDestroyed() {
237  if (observers_.might_have_observers()) {
238    ObserverListBase<LayerAnimationObserver>::Iterator it(observers_);
239    LayerAnimationObserver* obs;
240    while ((obs = it.GetNext()) != NULL) {
241      if (!obs->RequiresNotificationWhenAnimatorDestroyed()) {
242        // Remove the observer, but do not allow notifications to be sent.
243        observers_.RemoveObserver(obs);
244        obs->DetachedFromSequence(this, false);
245      }
246    }
247  }
248}
249
250size_t LayerAnimationSequence::size() const {
251  return elements_.size();
252}
253
254LayerAnimationElement* LayerAnimationSequence::FirstElement() const {
255  if (elements_.empty()) {
256    return NULL;
257  }
258
259  return elements_[0].get();
260}
261
262void LayerAnimationSequence::NotifyScheduled() {
263  FOR_EACH_OBSERVER(LayerAnimationObserver,
264                    observers_,
265                    OnLayerAnimationScheduled(this));
266}
267
268void LayerAnimationSequence::NotifyEnded() {
269  FOR_EACH_OBSERVER(LayerAnimationObserver,
270                    observers_,
271                    OnLayerAnimationEnded(this));
272}
273
274void LayerAnimationSequence::NotifyAborted() {
275  FOR_EACH_OBSERVER(LayerAnimationObserver,
276                    observers_,
277                    OnLayerAnimationAborted(this));
278}
279
280LayerAnimationElement* LayerAnimationSequence::CurrentElement() const {
281  if (elements_.empty())
282    return NULL;
283
284  size_t current_index = last_element_ % elements_.size();
285  return elements_[current_index].get();
286}
287
288}  // namespace ui
289