box_f.h revision 5d1f7b1de12d16ceb2c938c56701a3e8bfa558f7
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_GEOMETRY_BOX_F_H_
6#define UI_GFX_GEOMETRY_BOX_F_H_
7
8#include "ui/gfx/geometry/point3_f.h"
9#include "ui/gfx/geometry/vector3d_f.h"
10
11namespace gfx {
12
13// A 3d version of gfx::RectF, with the positive z-axis pointed towards
14// the camera.
15class GFX_EXPORT BoxF {
16 public:
17  BoxF()
18      : width_(0.f),
19        height_(0.f),
20        depth_(0.f) {}
21
22  BoxF(float width, float height, float depth)
23      : width_(width < 0 ? 0 : width),
24        height_(height < 0 ? 0 : height),
25        depth_(depth < 0 ? 0 : depth) {}
26
27  BoxF(float x, float y, float z, float width, float height, float depth)
28      : origin_(x, y, z),
29        width_(width < 0 ? 0 : width),
30        height_(height < 0 ? 0 : height),
31        depth_(depth < 0 ? 0 : depth) {}
32
33  BoxF(const Point3F& origin, float width, float height, float depth)
34      : origin_(origin),
35        width_(width < 0 ? 0 : width),
36        height_(height < 0 ? 0 : height),
37        depth_(depth < 0 ? 0 : depth) {}
38
39  ~BoxF() {}
40
41  // Scales all three axes by the given scale.
42  void Scale(float scale) {
43    Scale(scale, scale, scale);
44  }
45
46  // Scales each axis by the corresponding given scale.
47  void Scale(float x_scale, float y_scale, float z_scale) {
48    origin_.Scale(x_scale, y_scale, z_scale);
49    set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale);
50  }
51
52  // Moves the box by the specified distance in each dimension.
53  void operator+=(const Vector3dF& offset) {
54    origin_ += offset;
55  }
56
57  // Returns true if the box has no interior points.
58  bool IsEmpty() const;
59
60  // Computes the union of this box with the given box. The union is the
61  // smallest box that contains both boxes.
62  void Union(const BoxF& box);
63
64  std::string ToString() const;
65
66  float x() const { return origin_.x(); }
67  void set_x(float x) { origin_.set_x(x); }
68
69  float y() const { return origin_.y(); }
70  void set_y(float y) { origin_.set_y(y); }
71
72  float z() const { return origin_.z(); }
73  void set_z(float z) { origin_.set_z(z); }
74
75  float width() const { return width_; }
76  void set_width(float width) { width_ = width < 0 ? 0 : width; }
77
78  float height() const { return height_; }
79  void set_height(float height) { height_ = height < 0 ? 0 : height; }
80
81  float depth() const { return depth_; }
82  void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; }
83
84  float right() const { return x() + width(); }
85  float bottom() const { return y() + height(); }
86  float front() const { return z() + depth(); }
87
88  void set_size(float width, float height, float depth) {
89    width_ = width < 0 ? 0 : width;
90    height_ = height < 0 ? 0 : height;
91    depth_ = depth < 0 ? 0 : depth;
92  }
93
94  const Point3F& origin() const { return origin_; }
95  void set_origin(const Point3F& origin) { origin_ = origin; }
96
97  // Expands |this| to contain the given point, if necessary. Please note, even
98  // if |this| is empty, after the function |this| will continue to contain its
99  // |origin_|.
100  void ExpandTo(const Point3F& point);
101
102  // Expands |this| to contain the given box, if necessary. Please note, even
103  // if |this| is empty, after the function |this| will continue to contain its
104  // |origin_|.
105  void ExpandTo(const BoxF& box);
106
107 private:
108  // Expands the box to contain the two given points. It is required that each
109  // component of |min| is less than or equal to the corresponding component in
110  // |max|. Precisely, what this function does is ensure that after the function
111  // completes, |this| contains origin_, min, max, and origin_ + (width_,
112  // height_, depth_), even if the box is empty. Emptiness checks are handled in
113  // the public function Union.
114  void ExpandTo(const Point3F& min, const Point3F& max);
115
116  Point3F origin_;
117  float width_;
118  float height_;
119  float depth_;
120};
121
122GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b);
123
124inline BoxF ScaleBox(const BoxF& b,
125                     float x_scale,
126                     float y_scale,
127                     float z_scale) {
128  return BoxF(b.x() * x_scale,
129              b.y() * y_scale,
130              b.z() * z_scale,
131              b.width() * x_scale,
132              b.height() * y_scale,
133              b.depth() * z_scale);
134}
135
136inline BoxF ScaleBox(const BoxF& b, float scale) {
137  return ScaleBox(b, scale, scale, scale);
138}
139
140inline bool operator==(const BoxF& a, const BoxF& b) {
141  return a.origin() == b.origin() && a.width() == b.width() &&
142         a.height() == b.height() && a.depth() == b.depth();
143}
144
145inline bool operator!=(const BoxF& a, const BoxF& b) {
146  return !(a == b);
147}
148
149inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
150  return BoxF(b.x() + v.x(),
151              b.y() + v.y(),
152              b.z() + v.z(),
153              b.width(),
154              b.height(),
155              b.depth());
156}
157
158}  // namespace gfx
159
160#endif  // UI_GFX_GEOMETRY_BOX_F_H_
161