gpu_memory_buffer.h revision f8ee788a64d60abd8f2d742a5fdedde054ecd910
1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ 6#define UI_GFX_GPU_MEMORY_BUFFER_H_ 7 8#include "base/memory/shared_memory.h" 9#include "build/build_config.h" 10#include "ui/gfx/gfx_export.h" 11 12#if defined(OS_ANDROID) 13#include <third_party/khronos/EGL/egl.h> 14#endif 15 16namespace gfx { 17 18enum GpuMemoryBufferType { 19 EMPTY_BUFFER, 20 SHARED_MEMORY_BUFFER, 21 IO_SURFACE_BUFFER, 22 ANDROID_NATIVE_BUFFER, 23 SURFACE_TEXTURE_BUFFER, 24 GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER 25}; 26 27// TODO(alexst): Merge this with GpuMemoryBufferId as part of switchover to 28// the new API for GpuMemoryBuffer allocation when it's done. 29#if defined(OS_ANDROID) 30struct SurfaceTextureId { 31 SurfaceTextureId() : primary_id(0), secondary_id(0) {} 32 SurfaceTextureId(int32 primary_id, int32 secondary_id) 33 : primary_id(primary_id), secondary_id(secondary_id) {} 34 int32 primary_id; 35 int32 secondary_id; 36}; 37#endif 38 39struct GpuMemoryBufferId { 40 GpuMemoryBufferId() : primary_id(0), secondary_id(0) {} 41 GpuMemoryBufferId(int32 primary_id, int32 secondary_id) 42 : primary_id(primary_id), secondary_id(secondary_id) {} 43 int32 primary_id; 44 int32 secondary_id; 45}; 46 47struct GFX_EXPORT GpuMemoryBufferHandle { 48 GpuMemoryBufferHandle(); 49 bool is_null() const { return type == EMPTY_BUFFER; } 50 GpuMemoryBufferType type; 51 base::SharedMemoryHandle handle; 52 GpuMemoryBufferId global_id; 53#if defined(OS_MACOSX) 54 uint32 io_surface_id; 55#endif 56#if defined(OS_ANDROID) 57 EGLClientBuffer native_buffer; 58 SurfaceTextureId surface_texture_id; 59#endif 60}; 61 62// This interface typically correspond to a type of shared memory that is also 63// shared with the GPU. A GPU memory buffer can be written to directly by 64// regular CPU code, but can also be read by the GPU. 65class GFX_EXPORT GpuMemoryBuffer { 66 public: 67 GpuMemoryBuffer(); 68 virtual ~GpuMemoryBuffer(); 69 70 // Maps the buffer into the client's address space so it can be written to by 71 // the CPU. This call may block, for instance if the GPU needs to finish 72 // accessing the buffer or if CPU caches need to be synchronized. Returns NULL 73 // on failure. 74 virtual void* Map() = 0; 75 76 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after 77 // this has been called. 78 virtual void Unmap() = 0; 79 80 // Returns true iff the buffer is mapped. 81 virtual bool IsMapped() const = 0; 82 83 // Returns the stride in bytes for the buffer. 84 virtual uint32 GetStride() const = 0; 85 86 // Returns a platform specific handle for this buffer. 87 virtual GpuMemoryBufferHandle GetHandle() const = 0; 88}; 89 90} // namespace gfx 91 92#endif // UI_GFX_GPU_MEMORY_BUFFER_H_ 93